3.7 KiB
Pose of a widget
Goal
In this tutorial you will learn how to
- Add widgets to the visualization window
- Use Affine3 to set pose of a widget
- Rotating and translating a widget along an axis
Code
You can download the code from here . @code{.cpp} #include <opencv2/viz.hpp> #include <opencv2/calib3d.hpp> #include
using namespace cv; using namespace std;
/*
-
@function main */ int main() { /// Create a window viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
/// Display widget (update if already displayed) myWindow.showWidget("Cube Widget", cube_widget);
/// Rodrigues vector Mat rot_vec = Mat::zeros(1,3,CV_32F); float translation_phase = 0.0, translation = 0.0; while(!myWindow.wasStopped()) { /* Rotation using rodrigues */ /// Rotate around (1,1,1) rot_vec.at(0,0) += CV_PI * 0.01f; rot_vec.at(0,1) += CV_PI * 0.01f; rot_vec.at(0,2) += CV_PI * 0.01f;
/// Shift on (1,1,1) translation_phase += CV_PI * 0.01f; translation = sin(translation_phase); Mat rot_mat; Rodrigues(rot_vec, rot_mat); /// Construct pose Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); myWindow.spinOnce(1, true);
}
return 0; } @endcode Explanation
Here is the general structure of the program:
- Create a visualization window. @code{.cpp} /// Create a window viz::Viz3d myWindow("Coordinate Frame"); @endcode
- Show coordinate axes in the window using CoordinateSystemWidget. @code{.cpp} /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); @endcode
- Display a line representing the axis (1,1,1). @code{.cpp} /// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis); @endcode
- Construct a cube. @code{.cpp} /// Construct a cube widget viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Cube Widget", cube_widget); @endcode
- Create rotation matrix from rodrigues vector @code{.cpp} /// Rotate around (1,1,1) rot_vec.at(0,0) += CV_PI * 0.01f; rot_vec.at(0,1) += CV_PI * 0.01f; rot_vec.at(0,2) += CV_PI * 0.01f;
...
Mat rot_mat; Rodrigues(rot_vec, rot_mat); @endcode
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Use Affine3f to set pose of the cube. @code{.cpp} /// Construct pose Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); @endcode
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Animate the rotation using wasStopped and spinOnce @code{.cpp} while(!myWindow.wasStopped()) { ...
myWindow.spinOnce(1, true); } @endcode Results
Here is the result of the program.
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