opencv/doc/tutorials/viz/widget_pose/widget_pose.markdown
2014-12-01 16:05:37 +03:00

3.7 KiB

Pose of a widget

Goal

In this tutorial you will learn how to

  • Add widgets to the visualization window
  • Use Affine3 to set pose of a widget
  • Rotating and translating a widget along an axis

Code

You can download the code from here . @code{.cpp} #include <opencv2/viz.hpp> #include <opencv2/calib3d.hpp> #include

using namespace cv; using namespace std;

/*

  • @function main */ int main() { /// Create a window viz::Viz3d myWindow("Coordinate Frame");

    /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());

    /// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis);

    /// Construct a cube widget viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);

    /// Display widget (update if already displayed) myWindow.showWidget("Cube Widget", cube_widget);

    /// Rodrigues vector Mat rot_vec = Mat::zeros(1,3,CV_32F); float translation_phase = 0.0, translation = 0.0; while(!myWindow.wasStopped()) { /* Rotation using rodrigues */ /// Rotate around (1,1,1) rot_vec.at(0,0) += CV_PI * 0.01f; rot_vec.at(0,1) += CV_PI * 0.01f; rot_vec.at(0,2) += CV_PI * 0.01f;

     /// Shift on (1,1,1)
     translation_phase += CV_PI * 0.01f;
     translation = sin(translation_phase);
    
     Mat rot_mat;
     Rodrigues(rot_vec, rot_mat);
    
     /// Construct pose
     Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
    
     myWindow.setWidgetPose("Cube Widget", pose);
    
     myWindow.spinOnce(1, true);
    

    }

    return 0; } @endcode Explanation


Here is the general structure of the program:

  • Create a visualization window. @code{.cpp} /// Create a window viz::Viz3d myWindow("Coordinate Frame"); @endcode
  • Show coordinate axes in the window using CoordinateSystemWidget. @code{.cpp} /// Add coordinate axes myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); @endcode
  • Display a line representing the axis (1,1,1). @code{.cpp} /// Add line to represent (1,1,1) axis viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis); @endcode
  • Construct a cube. @code{.cpp} /// Construct a cube widget viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Cube Widget", cube_widget); @endcode
  • Create rotation matrix from rodrigues vector @code{.cpp} /// Rotate around (1,1,1) rot_vec.at(0,0) += CV_PI * 0.01f; rot_vec.at(0,1) += CV_PI * 0.01f; rot_vec.at(0,2) += CV_PI * 0.01f;

...

Mat rot_mat; Rodrigues(rot_vec, rot_mat); @endcode

  • Use Affine3f to set pose of the cube. @code{.cpp} /// Construct pose Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); @endcode

  • Animate the rotation using wasStopped and spinOnce @code{.cpp} while(!myWindow.wasStopped()) { ...

    myWindow.spinOnce(1, true); } @endcode Results


Here is the result of the program.

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