opencv/modules/gpu/cuda/mat_operators.cu
2010-07-19 07:56:27 +00:00

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#include <stddef.h>
#include "cuda_shared.hpp"
#include "cuda_runtime.h"
__constant__ float scalar_d[4];
namespace mat_operators
{
template <typename T, int channels, int count = channels>
struct unroll
{
__device__ static void unroll_set(T * mat, size_t i)
{
mat[i] = static_cast<T>(scalar_d[i % channels]);
unroll<T, channels, count - 1>::unroll_set(mat, i+1);
}
__device__ static void unroll_set_with_mask(T * mat, float mask, size_t i)
{
mat[i] = mask * static_cast<T>(scalar_d[i % channels]);
unroll<T, channels, count - 1>::unroll_set_with_mask(mat, mask, i+1);
}
};
template <typename T, int channels>
struct unroll<T,channels,0>
{
__device__ static void unroll_set(T * , size_t){}
__device__ static void unroll_set_with_mask(T * , float, size_t){}
};
template <typename T, int channels>
__global__ void kernel_set_to_without_mask(T * mat)
{
size_t i = (blockIdx.x * blockDim.x + threadIdx.x) * sizeof(T);
unroll<T, channels>::unroll_set(mat, i);
}
template <typename T, int channels>
__global__ void kernel_set_to_with_mask(T * mat, const float * mask)
{
size_t i = (blockIdx.x * blockDim.x + threadIdx.x) * sizeof(T);
unroll<T, channels>::unroll_set_with_mask(mat, i, mask[i]);
}
}
extern "C" void cv::gpu::impl::set_to_with_mask(const DevMem2D& mat, const double * scalar, const DevMem2D& mask, int depth, int channels)
{
scalar_d[0] = scalar[0];
scalar_d[1] = scalar[1];
scalar_d[2] = scalar[2];
scalar_d[3] = scalar[3];
int numBlocks = mat.rows * mat.step / 256;
dim3 threadsPerBlock(256);
if (channels == 1)
{
if (depth == 1) ::mat_operators::kernel_set_to_with_mask<unsigned char, 1><<<numBlocks,threadsPerBlock>>>(mat.ptr, (float *)mask.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_with_mask<unsigned short, 1><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr, (float *)mask.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_with_mask<unsigned int, 1><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr, (float *)mask.ptr);
}
if (channels == 2)
{
if (depth == 1) ::mat_operators::kernel_set_to_with_mask<unsigned char, 2><<<numBlocks,threadsPerBlock>>>(mat.ptr, (float *)mask.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_with_mask<unsigned short, 2><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr, (float *)mask.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_with_mask<unsigned int, 2><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr, (float *)mask.ptr);
}
if (channels == 3)
{
if (depth == 1) ::mat_operators::kernel_set_to_with_mask<unsigned char, 3><<<numBlocks,threadsPerBlock>>>(mat.ptr, (float *)mask.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_with_mask<unsigned short, 3><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr, (float *)mask.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_with_mask<unsigned int, 3><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr, (float *)mask.ptr);
}
}
extern "C" void cv::gpu::impl::set_to_without_mask(const DevMem2D& mat, const double * scalar, int depth, int channels)
{
scalar_d[0] = scalar[0];
scalar_d[1] = scalar[1];
scalar_d[2] = scalar[2];
scalar_d[3] = scalar[3];
int numBlocks = mat.rows * mat.step / 256;
dim3 threadsPerBlock(256);
if (channels == 1)
{
if (depth == 1) ::mat_operators::kernel_set_to_without_mask<unsigned char, 1><<<numBlocks,threadsPerBlock>>>(mat.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_without_mask<unsigned short, 1><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_without_mask<unsigned int, 1><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr);
}
if (channels == 2)
{
if (depth == 1) ::mat_operators::kernel_set_to_without_mask<unsigned char, 2><<<numBlocks,threadsPerBlock>>>(mat.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_without_mask<unsigned short, 2><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_without_mask<unsigned int, 2><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr);
}
if (channels == 3)
{
if (depth == 1) ::mat_operators::kernel_set_to_without_mask<unsigned char, 3><<<numBlocks,threadsPerBlock>>>(mat.ptr);
if (depth == 2) ::mat_operators::kernel_set_to_without_mask<unsigned short, 3><<<numBlocks,threadsPerBlock>>>((unsigned short *)mat.ptr);
if (depth == 4) ::mat_operators::kernel_set_to_without_mask<unsigned int, 3><<<numBlocks,threadsPerBlock>>>((unsigned int *)mat.ptr);
}
}