Vladimir Dudnik
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6c452addfe
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changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
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2015-07-20 19:05:05 +03:00 |
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Vladimir Dudnik
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dee05f982b
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compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping)
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2015-07-13 23:40:45 +03:00 |
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Vladimir Dudnik
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38723b0339
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simplified sample's interface (remove odd "no processing" branch, add print to screen for processing mode)
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2015-07-09 22:41:05 +03:00 |
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Vladimir Dudnik
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c64a15294d
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short description moved to the beginning of file
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2015-05-22 14:12:00 +03:00 |
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Vladimir Dudnik
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892684ebe5
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add short description
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2015-05-21 17:08:13 +03:00 |
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Vladimir Dudnik
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af806bc816
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replaced macros with template func
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2015-05-19 16:08:25 +03:00 |
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Vladimir Dudnik
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f0197006e0
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removed original samples and replace them with new ones. modified new samples (reduce code duplication, add cmd line params and short description)
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2015-05-16 00:40:05 +03:00 |
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Adil Ibragimov
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8a4a1bb018
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Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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2014-08-13 15:21:35 +04:00 |
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Alexander Alekhin
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11b9d5bf4d
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core: added DirectX interop implementation (OpenCL) with samples
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2013-12-13 19:02:41 +04:00 |
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