removed original samples and replace them with new ones. modified new samples (reduce code duplication, add cmd line params and short description)

This commit is contained in:
Vladimir Dudnik 2015-05-16 00:40:05 +03:00
parent 3cb4954d70
commit f0197006e0
11 changed files with 1296 additions and 2543 deletions

View File

@ -1,138 +1,299 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d10.h>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "d3dsample.hpp"
#pragma comment (lib, "d3d10.lib")
#define USE_D3D10
#define WINDOW_NAME "OpenCV Direct3D 10 Sample"
IDXGISwapChain *swapchain = NULL;
ID3D10Device *dev = NULL;
ID3D10Texture2D *pBackBufferTexture = NULL;
ID3D10Texture2D *pCPUWriteTexture = NULL;
ID3D10Texture2D *pInputTexture = NULL;
ID3D10RenderTargetView *backbuffer = NULL;
using namespace std;
using namespace cv;
#include "d3d_base.inl.hpp"
bool initDirect3D()
class D3D10WinApp : public D3DSample
{
DXGI_SWAP_CHAIN_DESC scd;
public:
D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
D3DSample(width, height, window_name, cap) {}
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
~D3D10WinApp() {}
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = WIDTH; // set the back buffer width
scd.BufferDesc.Height = HEIGHT; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
if (FAILED(D3D10CreateDeviceAndSwapChain(
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
0,
D3D10_SDK_VERSION,
&scd,
&swapchain,
&dev)))
int create(void)
{
return false;
}
// base initialization
D3DSample::create();
if (FAILED(swapchain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBufferTexture)))
{
return false;
}
// initialize DirectX
HRESULT r;
if (FAILED(dev->CreateRenderTargetView(pBackBufferTexture, NULL, &backbuffer)))
{
return false;
}
DXGI_SWAP_CHAIN_DESC scd;
dev->OMSetRenderTargets(1, &backbuffer, NULL);
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
D3D10_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
viewport.Width = WIDTH;
viewport.Height = HEIGHT;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
dev->RSSetViewports(1, &viewport);
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = m_width; // set the back buffer width
scd.BufferDesc.Height = m_height; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = m_hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
return true;
}
bool initDirect3DTextures()
{
{ // Create texture for demo 0
D3D10_TEXTURE2D_DESC desc = { 0 };
desc.Width = WIDTH;
desc.Height = HEIGHT;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
if (FAILED(dev->CreateTexture2D(&desc, NULL, &pCPUWriteTexture)))
r = ::D3D10CreateDeviceAndSwapChain(
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
0,
D3D10_SDK_VERSION,
&scd,
&m_pD3D10SwapChain,
&m_pD3D10Dev);
if (FAILED(r))
{
std::cerr << "Can't create texture for CPU write sample" << std::endl;
return false;
return -1;
}
}
{ // Create Read-only texture
cv::Mat inputMat = getInputTexture();
r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
if (FAILED(r))
{
return -1;
}
m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
D3D10_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
viewport.Width = m_width;
viewport.Height = m_height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
m_pD3D10Dev->RSSetViewports(1, &viewport);
D3D10_TEXTURE2D_DESC desc = { 0 };
desc.Width = inputMat.size().width;
desc.Height = inputMat.size().height;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Width = m_width;
desc.Height = m_height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
desc.Usage = D3D10_USAGE_IMMUTABLE;
desc.CPUAccessFlags = cv::ocl::useOpenCL() ? 0 : D3D10_CPU_ACCESS_READ;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
D3D10_SUBRESOURCE_DATA srInitData;
srInitData.pSysMem = inputMat.ptr();
srInitData.SysMemPitch = (UINT)inputMat.step[0];
if (FAILED(dev->CreateTexture2D(&desc, &srInitData, &pInputTexture)))
r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
if (FAILED(r))
{
std::cerr << "Can't create texture with input image" << std::endl;
return false;
return -1;
}
}
return true;
}
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev);
}
void cleanUp(void)
{
if (swapchain) swapchain->SetFullscreenState(FALSE, NULL); // switch to windowed mode
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
SAFE_RELEASE(swapchain);
SAFE_RELEASE(pCPUWriteTexture);
SAFE_RELEASE(pInputTexture);
SAFE_RELEASE(pBackBufferTexture);
SAFE_RELEASE(backbuffer);
SAFE_RELEASE(dev);
}
return 0;
} // create()
void render(void)
{
// check to make sure you have a valid Direct3D device
CV_Assert(dev);
// get media data on DX surface for further processing
int get_surface(ID3D10Texture2D** ppSurface)
{
HRESULT r;
renderToD3DObject();
if (!m_cap.read(m_frame_bgr))
return -1;
// switch the back buffer and the front buffer
swapchain->Present(0, 0);
}
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA);
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
m_pSurface->Unmap(subResource);
*ppSurface = m_pSurface;
return 0;
} // get_surface()
// process and render media data
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
ID3D10Texture2D* pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case MODE_NOP:
// no processing
break;
case MODE_CPU:
{
// process video frame on CPU
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
if (!m_disableProcessing)
{
// blur D3D10 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
m_pSurface->Unmap(subResource);
break;
}
case MODE_GPU:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromD3D10Texture2D(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToD3D10Texture2D(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
// present the back buffer contents to the display
// switch the back buffer and the front buffer
r = m_pD3D10SwapChain->Present(0, 0);
if (FAILED(r))
{
return -1;
}
} // try
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
} // render()
void print_info(ID3D10Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
{
HRESULT r;
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
cv::String strFPS = cv::format("%2.1f", fps);
cv::String strDevName = cv::format("%s", oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
m_pSurface->Unmap(subResource);
return;
} // print_info()
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D10SwapChain);
SAFE_RELEASE(m_pRenderTarget);
SAFE_RELEASE(m_pD3D10Dev);
D3DSample::cleanup();
return 0;
} // cleanup()
private:
ID3D10Device* m_pD3D10Dev;
IDXGISwapChain* m_pD3D10SwapChain;
ID3D10Texture2D* m_pBackBuffer;
ID3D10Texture2D* m_pSurface;
ID3D10RenderTargetView* m_pRenderTarget;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
// main func
ENTRY_POINT(D3D10WinApp, "D3D10 interop sample");

View File

@ -1,397 +0,0 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d10.h>
#include <string>
#include <iostream>
#include <queue>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#pragma comment (lib, "d3d10.lib")
class D3D10WinApp : public WinApp
{
public:
D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~D3D10WinApp() {}
int onClose(void)
{
m_shutdown = true;
cleanup();
::DestroyWindow(m_hWnd);
return 0;
}
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = (char)wParam - '0';
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
return onClose();
}
break;
case WM_CLOSE:
return onClose();
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
int init(void)
{
HRESULT r;
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = m_width; // set the back buffer width
scd.BufferDesc.Height = m_height; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = m_hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
r = ::D3D10CreateDeviceAndSwapChain(
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
0,
D3D10_SDK_VERSION,
&scd,
&m_pD3D10SwapChain,
&m_pD3D10Dev);
if (FAILED(r))
{
return -1;
}
r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
if (FAILED(r))
{
return -1;
}
m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
D3D10_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT));
viewport.Width = m_width;
viewport.Height = m_height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
m_pD3D10Dev->RSSetViewports(1, &viewport);
D3D10_TEXTURE2D_DESC desc = { 0 };
desc.Width = m_width;
desc.Height = m_height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
if (FAILED(r))
{
std::cerr << "Can't create texture with input image" << std::endl;
return -1;
}
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev);
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // init()
int get_surface(ID3D10Texture2D** ppSurface)
{
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA);
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
m_pSurface->Unmap(subResource);
*ppSurface = m_pSurface;
return 0;
}
void print_info(ID3D10Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
{
HRESULT r;
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
cv::String strFPS = cv::format("%2.1f", fps);
cv::String strDevName = cv::format("%s", oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
m_pSurface->Unmap(subResource);
return;
}
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
ID3D10Texture2D* pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
D3D10_MAPPED_TEXTURE2D mappedTex;
r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
if (!m_disableProcessing)
{
// blur D3D10 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
m_pSurface->Unmap(subResource);
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromD3D10Texture2D(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToD3D10Texture2D(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
// present the back buffer contents to the display
// switch the back buffer and the front buffer
r = m_pD3D10SwapChain->Present(0, 0);
if (FAILED(r))
{
return -1;
}
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D10SwapChain);
SAFE_RELEASE(m_pRenderTarget);
SAFE_RELEASE(m_pD3D10Dev);
return 0;
}
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3];
int m_disableProcessing;
ID3D10Device* m_pD3D10Dev;
IDXGISwapChain* m_pD3D10SwapChain;
ID3D10Texture2D* m_pBackBuffer;
ID3D10Texture2D* m_pSurface;
ID3D10RenderTargetView* m_pRenderTarget;
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
{
cap.open(argv[1]);
}
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "D3D10 Window";
D3D10WinApp app(width, height, wndname, cap);
try
{
app.Create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}

View File

@ -1,143 +1,305 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "d3dsample.hpp"
#pragma comment (lib, "d3d11.lib")
#define USE_D3D11
#define WINDOW_NAME "OpenCV Direct3D 11 Sample"
IDXGISwapChain *swapchain = NULL;
ID3D11Device *dev = NULL;
ID3D11DeviceContext *devcon = NULL;
ID3D11Texture2D *pBackBufferTexture = NULL;
ID3D11Texture2D *pCPUWriteTexture = NULL;
ID3D11Texture2D *pInputTexture = NULL;
ID3D11RenderTargetView *backbuffer = NULL;
using namespace std;
using namespace cv;
#include "d3d_base.inl.hpp"
bool initDirect3D()
class D3D11WinApp : public D3DSample
{
DXGI_SWAP_CHAIN_DESC scd;
public:
D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
D3DSample(width, height, window_name, cap) {}
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
~D3D11WinApp() {}
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = WIDTH; // set the back buffer width
scd.BufferDesc.Height = HEIGHT; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
if (FAILED(D3D11CreateDeviceAndSwapChain(
NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
0,
NULL,
0,
D3D11_SDK_VERSION,
&scd,
&swapchain,
&dev,
NULL,
&devcon)))
int create(void)
{
return false;
}
// base initialization
D3DSample::create();
if (FAILED(swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBufferTexture)))
{
return false;
}
// initialize DirectX
HRESULT r;
if (FAILED(dev->CreateRenderTargetView(pBackBufferTexture, NULL, &backbuffer)))
{
return false;
}
DXGI_SWAP_CHAIN_DESC scd;
devcon->OMSetRenderTargets(1, &backbuffer, NULL);
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
D3D11_VIEWPORT viewport = { 0 };
viewport.Width = WIDTH;
viewport.Height = HEIGHT;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
devcon->RSSetViewports(1, &viewport);
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = m_width; // set the back buffer width
scd.BufferDesc.Height = m_height; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = m_hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
return true;
}
bool initDirect3DTextures()
{
{ // Create texture for demo 0
D3D11_TEXTURE2D_DESC desc = { 0 };
desc.Width = WIDTH;
desc.Height = HEIGHT;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
if (FAILED(dev->CreateTexture2D(&desc, NULL, &pCPUWriteTexture)))
r = ::D3D11CreateDeviceAndSwapChain(
NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
0,
NULL,
0,
D3D11_SDK_VERSION,
&scd,
&m_pD3D11SwapChain,
&m_pD3D11Dev,
NULL,
&m_pD3D11Ctx);
if (FAILED(r))
{
std::cerr << "Can't create texture for CPU write sample" << std::endl;
return false;
return -1;
}
}
{ // Create Read-only texture
cv::Mat inputMat = getInputTexture();
r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
if (FAILED(r))
{
return -1;
}
m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
viewport.Width = (float)m_width;
viewport.Height = (float)m_height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
m_pD3D11Ctx->RSSetViewports(1, &viewport);
D3D11_TEXTURE2D_DESC desc = { 0 };
desc.Width = inputMat.size().width;
desc.Height = inputMat.size().height;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Width = m_width;
desc.Height = m_height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.CPUAccessFlags = cv::ocl::useOpenCL() ? 0 : D3D11_CPU_ACCESS_READ;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
D3D11_SUBRESOURCE_DATA srInitData;
srInitData.pSysMem = inputMat.ptr();
srInitData.SysMemPitch = (UINT)inputMat.step[0];
if (FAILED(dev->CreateTexture2D(&desc, &srInitData, &pInputTexture)))
r = m_pD3D11Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
if (FAILED(r))
{
std::cerr << "Can't create texture with input image" << std::endl;
return false;
return -1;
}
}
return true;
}
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
}
void cleanUp(void)
{
if (swapchain) swapchain->SetFullscreenState(FALSE, NULL); // switch to windowed mode
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
SAFE_RELEASE(swapchain);
SAFE_RELEASE(pCPUWriteTexture);
SAFE_RELEASE(pInputTexture);
SAFE_RELEASE(pBackBufferTexture);
SAFE_RELEASE(backbuffer);
SAFE_RELEASE(dev);
SAFE_RELEASE(devcon);
}
return 0;
} // create()
void render(void)
{
// check to make sure you have a valid Direct3D device
CV_Assert(dev);
// get media data on DX surface for further processing
int get_surface(ID3D11Texture2D** ppSurface)
{
HRESULT r;
renderToD3DObject();
if (!m_cap.read(m_frame_bgr))
return -1;
// switch the back buffer and the front buffer
swapchain->Present(0, 0);
}
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA);
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
m_pD3D11Ctx->Unmap(m_pSurface, subResource);
*ppSurface = m_pSurface;
return 0;
} // get_surface()
// process and render media data
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
ID3D11Texture2D* pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case MODE_NOP:
// no processing
break;
case MODE_CPU:
{
// process video frame on CPU
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
if (!m_disableProcessing)
{
// blur D3D10 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
m_pD3D11Ctx->Unmap(m_pSurface, subResource);
break;
}
case MODE_GPU:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromD3D11Texture2D(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToD3D11Texture2D(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
// present the back buffer contents to the display
// switch the back buffer and the front buffer
r = m_pD3D11SwapChain->Present(0, 0);
if (FAILED(r))
{
return -1;
}
} // try
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
} // render()
void print_info(ID3D11Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
{
HRESULT r;
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
cv::String strFPS = cv::format("%2.1f", fps);
cv::String strDevName = cv::format("%s", oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
m_pD3D11Ctx->Unmap(pSurface, subResource);
return;
} // printf_info()
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D11SwapChain);
SAFE_RELEASE(m_pRenderTarget);
SAFE_RELEASE(m_pD3D11Dev);
SAFE_RELEASE(m_pD3D11Ctx);
D3DSample::cleanup();
return 0;
} // cleanup()
private:
ID3D11Device* m_pD3D11Dev;
IDXGISwapChain* m_pD3D11SwapChain;
ID3D11DeviceContext* m_pD3D11Ctx;
ID3D11Texture2D* m_pBackBuffer;
ID3D11Texture2D* m_pSurface;
ID3D11RenderTargetView* m_pRenderTarget;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
// main func
ENTRY_POINT(D3D11WinApp, "D3D11 interop sample");

View File

@ -1,403 +0,0 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
#include <string>
#include <iostream>
#include <queue>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#pragma comment (lib, "d3d11.lib")
class D3D11WinApp : public WinApp
{
public:
D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~D3D11WinApp() {}
int onClose(void)
{
m_shutdown = true;
cleanup();
::DestroyWindow(m_hWnd);
return 0;
}
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = (char)wParam - '0';
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
return onClose();
}
break;
case WM_CLOSE:
return onClose();
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
int init(void)
{
HRESULT r;
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
scd.BufferCount = 1; // one back buffer
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
scd.BufferDesc.Width = m_width; // set the back buffer width
scd.BufferDesc.Height = m_height; // set the back buffer height
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
scd.OutputWindow = m_hWnd; // the window to be used
scd.SampleDesc.Count = 1; // how many multisamples
scd.Windowed = TRUE; // windowed/full-screen mode
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
r = ::D3D11CreateDeviceAndSwapChain(
NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
0,
NULL,
0,
D3D11_SDK_VERSION,
&scd,
&m_pD3D11SwapChain,
&m_pD3D11Dev,
NULL,
&m_pD3D11Ctx);
if (FAILED(r))
{
return -1;
}
r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
if (FAILED(r))
{
return -1;
}
m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
viewport.Width = (float)m_width;
viewport.Height = (float)m_height;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f;
m_pD3D11Ctx->RSSetViewports(1, &viewport);
D3D11_TEXTURE2D_DESC desc = { 0 };
desc.Width = m_width;
desc.Height = m_height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
r = m_pD3D11Dev->CreateTexture2D(&desc, NULL, &m_pSurface);
if (FAILED(r))
{
std::cerr << "Can't create texture with input image" << std::endl;
return -1;
}
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // init()
int get_surface(ID3D11Texture2D** ppSurface)
{
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA);
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
m_pD3D11Ctx->Unmap(m_pSurface, subResource);
*ppSurface = m_pSurface;
return 0;
}
void print_info(ID3D11Texture2D* pSurface, int mode, float fps, cv::String oclDevName)
{
HRESULT r;
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
cv::String strMode = cv::format("%s", m_modeStr[mode].c_str());
cv::String strFPS = cv::format("%2.1f", fps);
cv::String strDevName = cv::format("%s", oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
m_pD3D11Ctx->Unmap(pSurface, subResource);
return;
}
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
ID3D11Texture2D* pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
D3D11_MAPPED_SUBRESOURCE mappedTex;
r = m_pD3D11Ctx->Map(m_pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
if (!m_disableProcessing)
{
// blur D3D10 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
m_pD3D11Ctx->Unmap(m_pSurface, subResource);
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromD3D11Texture2D(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToD3D11Texture2D(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
// present the back buffer contents to the display
// switch the back buffer and the front buffer
r = m_pD3D11SwapChain->Present(0, 0);
if (FAILED(r))
{
return -1;
}
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D11SwapChain);
SAFE_RELEASE(m_pRenderTarget);
SAFE_RELEASE(m_pD3D11Dev);
SAFE_RELEASE(m_pD3D11Ctx);
return 0;
}
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3];
int m_disableProcessing;
ID3D11Device* m_pD3D11Dev;
IDXGISwapChain* m_pD3D11SwapChain;
ID3D11DeviceContext* m_pD3D11Ctx;
ID3D11Texture2D* m_pBackBuffer;
ID3D11Texture2D* m_pSurface;
ID3D11RenderTargetView* m_pRenderTarget;
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
{
cap.open(argv[1]);
}
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "D3D11 Window";
D3D11WinApp app(width, height, wndname, cap);
try
{
app.Create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}

View File

@ -1,149 +1,297 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "d3dsample.hpp"
#pragma comment (lib, "d3d9.lib")
#define USE_D3D9
#define WINDOW_NAME "OpenCV Direct3D 9 Sample"
IDirect3D9 *pD3D = NULL;
IDirect3DDevice9 *dev = NULL;
IDirect3DSurface9 *pBackBuffer = NULL;
IDirect3DSurface9 *pCPUWriteSurface = NULL; // required name
IDirect3DSurface9 *pReadOnlySurface = NULL; // required name
HANDLE readOnlySurfaceShared = 0; // required name
IDirect3DSurface9 *pSurface = NULL; // required name
HANDLE surfaceShared = 0; // required name
using namespace std;
using namespace cv;
#include "d3d_base.inl.hpp"
bool initDirect3D(void)
class D3D9WinApp : public D3DSample
{
if (NULL == (pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
public:
D3D9WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
D3DSample(width, height, window_name, cap) {}
~D3D9WinApp() {}
int create(void)
{
return false;
}
// base initialization
D3DSample::create();
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS));
// initialize DirectX
HRESULT r;
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_NOWINDOWCHANGES
| D3DCREATE_MULTITHREADED;
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferHeight = HEIGHT;
d3dpp.BackBufferWidth = WIDTH;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, flags, &d3dpp, &dev)))
{
return false;
}
if (FAILED(dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)))
{
return false;
}
return true;
}
bool initDirect3DTextures()
{
// Note: sharing is not supported on some platforms
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface, NULL/*&surfaceShared*/)))
{
std::cerr << "Can't create surface for result" << std::endl;
return false;
}
// Note: sharing is not supported on some platforms
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pReadOnlySurface, NULL/*&readOnlySurfaceShared*/)))
{
std::cerr << "Can't create read only surface" << std::endl;
return false;
}
else
{
IDirect3DSurface9* pTmpSurface;
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pTmpSurface, NULL)))
m_pD3D9 = ::Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == m_pD3D9)
{
std::cerr << "Can't create temp surface for CPU write" << std::endl;
return false;
return -1;
}
D3DLOCKED_RECT memDesc = {0, NULL};
RECT rc = {0, 0, WIDTH, HEIGHT};
if (SUCCEEDED(pTmpSurface->LockRect(&memDesc, &rc, 0)))
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_PUREDEVICE |
D3DCREATE_NOWINDOWCHANGES |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE;
D3DPRESENT_PARAMETERS d3dpp;
::ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferHeight = m_height;
d3dpp.BackBufferWidth = m_width;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = m_hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
r = m_pD3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, &m_pD3D9Dev);
if (FAILED(r))
{
cv::Mat m(cv::Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
getInputTexture().copyTo(m);
pTmpSurface->UnlockRect();
dev->StretchRect(pTmpSurface, NULL, pReadOnlySurface, NULL, D3DTEXF_NONE);
return -1;
}
else
r = m_pD3D9Dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
std::cerr << "Can't LockRect() on surface" << std::endl;
return -1;
}
pTmpSurface->Release();
}
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pCPUWriteSurface, NULL)))
{
std::cerr << "Can't create surface for CPU write" << std::endl;
return false;
}
return true;
}
void render(void)
{
// check to make sure you have a valid Direct3D device
CV_Assert(dev);
renderToD3DObject();
if (g_sampleType == 0)
{
// nothing
}
else if (g_sampleType == 1)
{
if (FAILED(dev->StretchRect(pCPUWriteSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
r = m_pD3D9Dev->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't StretchRect()" << std::endl;
std::cerr << "Can't create surface for result" << std::endl;
return -1;
}
}
else
{
if (FAILED(dev->StretchRect(pSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())
{
std::cerr << "Can't StretchRect()" << std::endl;
m_oclCtx = cv::directx::ocl::initializeContextFromDirect3DDevice9(m_pD3D9Dev);
}
}
if (SUCCEEDED(dev -> BeginScene()))
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // create()
// get media data on DX surface for further processing
int get_surface(LPDIRECT3DSURFACE9* ppSurface)
{
// end the scene
dev -> EndScene();
}
HRESULT r;
// present the back buffer contents to the display
dev->Present(NULL, NULL, NULL, NULL);
}
if (!m_cap.read(m_frame_bgr))
return -1;
void cleanUp (void)
{
SAFE_RELEASE(pCPUWriteSurface);
SAFE_RELEASE(pReadOnlySurface);
SAFE_RELEASE(pSurface);
SAFE_RELEASE(pBackBuffer);
SAFE_RELEASE(dev);
SAFE_RELEASE(pD3D);}
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = m_pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
r = m_pSurface->UnlockRect();
if (FAILED(r))
{
return r;
}
*ppSurface = m_pSurface;
return 0;
} // get_surface()
// process and render media data
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
LPDIRECT3DSURFACE9 pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case MODE_NOP:
// no processing
break;
case MODE_CPU:
{
// process video frame on CPU
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
}
break;
}
case MODE_GPU:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromDirect3DSurface9(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9Dev->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
}
// present the back buffer contents to the display
r = m_pD3D9Dev->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
}
} // try
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
} // render()
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float fps, cv::String oclDevName)
{
HDC hDC;
HRESULT r = pSurface->GetDC(&hDC);
if (FAILED(r))
{
return;
}
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256];
int y = 0;
buf[0] = 0;
sprintf(buf, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
r = pSurface->ReleaseDC(hDC);
return;
} // print_info()
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D9Dev);
SAFE_RELEASE(m_pD3D9);
D3DSample::cleanup();
return 0;
} // cleanup()
private:
LPDIRECT3D9 m_pD3D9;
LPDIRECT3DDEVICE9 m_pD3D9Dev;
LPDIRECT3DSURFACE9 m_pBackBuffer;
LPDIRECT3DSURFACE9 m_pSurface;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
// main func
ENTRY_POINT(D3D9WinApp, "D3D9 interop sample");

View File

@ -1,396 +0,0 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include <string>
#include <iostream>
#include <queue>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#pragma comment (lib, "d3d9.lib")
class D3D9WinApp : public WinApp
{
public:
D3D9WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~D3D9WinApp() {}
int onClose(void)
{
m_shutdown = true;
cleanup();
::DestroyWindow(m_hWnd);
return 0;
}
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = (char)wParam - '0';
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
return onClose();
}
break;
case WM_CLOSE:
return onClose();
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
int init(void)
{
HRESULT r;
m_pD3D9 = ::Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == m_pD3D9)
{
return -1;
}
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_PUREDEVICE |
D3DCREATE_NOWINDOWCHANGES |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE;
D3DPRESENT_PARAMETERS d3dpp;
::ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferHeight = m_height;
d3dpp.BackBufferWidth = m_width;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = m_hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
r = m_pD3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, &m_pD3D9Dev);
if (FAILED(r))
{
return -1;
}
r = m_pD3D9Dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D9Dev->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't create surface for result" << std::endl;
return -1;
}
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromDirect3DDevice9(m_pD3D9Dev);
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // init()
int get_surface(LPDIRECT3DSURFACE9* ppSurface)
{
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = m_pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
r = m_pSurface->UnlockRect();
if (FAILED(r))
{
return r;
}
*ppSurface = m_pSurface;
return 0;
}
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float fps, cv::String oclDevName)
{
HDC hDC;
HRESULT r = pSurface->GetDC(&hDC);
if (FAILED(r))
{
return;
}
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256];
int y = 0;
buf[0] = 0;
sprintf(buf, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
r = pSurface->ReleaseDC(hDC);
return;
}
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
LPDIRECT3DSURFACE9 pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
}
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromDirect3DSurface9(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9Dev->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
}
// present the back buffer contents to the display
r = m_pD3D9Dev->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
}
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D9Dev);
SAFE_RELEASE(m_pD3D9);
return 0;
}
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3];
int m_disableProcessing;
LPDIRECT3D9 m_pD3D9;
LPDIRECT3DDEVICE9 m_pD3D9Dev;
LPDIRECT3DSURFACE9 m_pBackBuffer;
LPDIRECT3DSURFACE9 m_pSurface;
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
{
cap.open(argv[1]);
}
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "D3D9 Window";
D3D9WinApp app(width, height, wndname, cap);
try
{
app.Create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}

View File

@ -1,158 +1,298 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "d3dsample.hpp"
#pragma comment (lib, "d3d9.lib")
#define USE_D3DEX
#define WINDOW_NAME "OpenCV Direct3D 9 Ex Sample"
IDirect3D9Ex *pD3D = NULL;
IDirect3DDevice9Ex *dev = NULL;
IDirect3DSurface9 *pBackBuffer = NULL;
IDirect3DSurface9 *pCPUWriteSurface = NULL; // required name
IDirect3DSurface9 *pReadOnlySurface = NULL; // required name
HANDLE readOnlySurfaceShared = 0; // required name
IDirect3DSurface9 *pSurface = NULL; // required name
HANDLE surfaceShared = 0; // required name
using namespace std;
using namespace cv;
#include "d3d_base.inl.hpp"
bool initDirect3D(void)
class D3D9ExWinApp : public D3DSample
{
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D)))
public:
D3D9ExWinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
D3DSample(width, height, window_name, cap) {}
~D3D9ExWinApp() {}
int create(void)
{
return false;
}
// base initialization
D3DSample::create();
D3DDISPLAYMODEEX ddm;
ZeroMemory(&ddm, sizeof(ddm));
ddm.Size = sizeof(D3DDISPLAYMODEEX);
D3DDISPLAYROTATION rotation;
if (FAILED(pD3D->GetAdapterDisplayModeEx(D3DADAPTER_DEFAULT, &ddm, &rotation)))
{
return false;
}
// initialize DirectX
HRESULT r;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS));
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_NOWINDOWCHANGES
| D3DCREATE_MULTITHREADED;
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = ddm.Format;
d3dpp.BackBufferHeight = HEIGHT;
d3dpp.BackBufferWidth = WIDTH;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
if (FAILED(pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, flags, &d3dpp, NULL, &dev)))
{
return false;
}
if (FAILED(dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)))
{
return false;
}
return true;
}
bool initDirect3DTextures()
{
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface, &surfaceShared)))
{
std::cerr << "Can't create surface for result" << std::endl;
return false;
}
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pReadOnlySurface, &readOnlySurfaceShared)))
{
std::cerr << "Can't create read only surface" << std::endl;
return false;
}
else
{
IDirect3DSurface9* pTmpSurface;
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pTmpSurface, NULL)))
r = ::Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9Ex);
if (FAILED(r))
{
std::cerr << "Can't create temp surface for CPU write" << std::endl;
return false;
return -1;
}
D3DLOCKED_RECT memDesc = {0, NULL};
RECT rc = {0, 0, WIDTH, HEIGHT};
if (SUCCEEDED(pTmpSurface->LockRect(&memDesc, &rc, 0)))
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_PUREDEVICE |
D3DCREATE_NOWINDOWCHANGES |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE;
D3DPRESENT_PARAMETERS d3dpp;
::ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferHeight = m_height;
d3dpp.BackBufferWidth = m_width;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = m_hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
r = m_pD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, NULL, &m_pD3D9DevEx);
if (FAILED(r))
{
cv::Mat m(cv::Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
getInputTexture().copyTo(m);
pTmpSurface->UnlockRect();
dev->StretchRect(pTmpSurface, NULL, pReadOnlySurface, NULL, D3DTEXF_NONE);
return -1;
}
else
r = m_pD3D9DevEx->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
std::cerr << "Can't LockRect() on surface" << std::endl;
return -1;
}
pTmpSurface->Release();
}
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pCPUWriteSurface, NULL)))
{
std::cerr << "Can't create surface for CPU write" << std::endl;
return false;
}
return true;
}
void render(void)
{
// check to make sure you have a valid Direct3D device
CV_Assert(dev);
renderToD3DObject();
if (g_sampleType == 0)
{
// nothing
}
else if (g_sampleType == 1)
{
if (FAILED(dev->StretchRect(pCPUWriteSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
r = m_pD3D9DevEx->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't StretchRect()" << std::endl;
std::cerr << "Can't create surface for result" << std::endl;
return -1;
}
}
else
{
if (FAILED(dev->StretchRect(pSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())
{
std::cerr << "Can't StretchRect()" << std::endl;
m_oclCtx = cv::directx::ocl::initializeContextFromDirect3DDevice9(m_pD3D9DevEx);
}
}
if (SUCCEEDED(dev -> BeginScene()))
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // create()
// get media data on DX surface for further processing
int get_surface(LPDIRECT3DSURFACE9* ppSurface)
{
// end the scene
dev -> EndScene();
}
HRESULT r;
// present the back buffer contents to the display
dev->Present(NULL, NULL, NULL, NULL);
}
if (!m_cap.read(m_frame_bgr))
return -1;
void cleanUp (void)
{
SAFE_RELEASE(pCPUWriteSurface);
SAFE_RELEASE(pReadOnlySurface);
SAFE_RELEASE(pSurface);
SAFE_RELEASE(pBackBuffer);
SAFE_RELEASE(dev);
SAFE_RELEASE(pD3D);
}
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = m_pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
r = m_pSurface->UnlockRect();
if (FAILED(r))
{
return r;
}
*ppSurface = m_pSurface;
return 0;
} // get_surface()
// process and render media data
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
LPDIRECT3DSURFACE9 pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case MODE_NOP:
// no processing
break;
case MODE_CPU:
{
// process video frame on CPU
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
}
break;
}
case MODE_GPU:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromDirect3DSurface9(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9DevEx->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
}
// present the back buffer contents to the display
r = m_pD3D9DevEx->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
}
} // try
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
} // render()
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float fps, cv::String oclDevName)
{
HDC hDC;
HRESULT r = pSurface->GetDC(&hDC);
if (FAILED(r))
{
return;
}
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256];
int y = 0;
buf[0] = 0;
sprintf(buf, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
r = pSurface->ReleaseDC(hDC);
return;
} // print_info()
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D9DevEx);
SAFE_RELEASE(m_pD3D9Ex);
D3DSample::cleanup();
return 0;
} // cleanup()
private:
LPDIRECT3D9EX m_pD3D9Ex;
LPDIRECT3DDEVICE9EX m_pD3D9DevEx;
LPDIRECT3DSURFACE9 m_pBackBuffer;
LPDIRECT3DSURFACE9 m_pSurface;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
// main func
ENTRY_POINT(D3D9ExWinApp, "D3D9Ex interop sample");

View File

@ -1,396 +0,0 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include <string>
#include <iostream>
#include <queue>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#pragma comment (lib, "d3d9.lib")
class D3D9ExWinApp : public WinApp
{
public:
D3D9ExWinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~D3D9ExWinApp() {}
int onClose(void)
{
m_shutdown = true;
cleanup();
::DestroyWindow(m_hWnd);
return 0;
}
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = (char)wParam - '0';
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
return onClose();
}
break;
case WM_CLOSE:
return onClose();
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
int init(void)
{
HRESULT r;
r = ::Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9Ex);
if (FAILED(r))
{
return -1;
}
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_PUREDEVICE |
D3DCREATE_NOWINDOWCHANGES |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE;
D3DPRESENT_PARAMETERS d3dpp;
::ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferHeight = m_height;
d3dpp.BackBufferWidth = m_width;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = m_hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
r = m_pD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, NULL, &m_pD3D9DevEx);
if (FAILED(r))
{
return -1;
}
r = m_pD3D9DevEx->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
return -1;
}
r = m_pD3D9DevEx->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't create surface for result" << std::endl;
return -1;
}
if (cv::ocl::haveOpenCL())
{
m_oclCtx = cv::directx::ocl::initializeContextFromDirect3DDevice9(m_pD3D9DevEx);
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
} // init()
int get_surface(LPDIRECT3DSURFACE9* ppSurface)
{
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = m_pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return r;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
// copy video frame data to surface
m_frame_rgba.copyTo(m);
r = m_pSurface->UnlockRect();
if (FAILED(r))
{
return r;
}
*ppSurface = m_pSurface;
return 0;
}
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float fps, cv::String oclDevName)
{
HDC hDC;
HRESULT r = pSurface->GetDC(&hDC);
if (FAILED(r))
{
return;
}
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256];
int y = 0;
buf[0] = 0;
sprintf(buf, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf(buf, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
r = pSurface->ReleaseDC(hDC);
return;
}
int render()
{
try
{
if (m_shutdown)
return 0;
HRESULT r;
LPDIRECT3DSURFACE9 pSurface;
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
}
switch (m_mode)
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
}
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
cv::directx::convertFromDirect3DSurface9(pSurface, u);
if (!m_disableProcessing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
break;
}
} // switch
print_info(pSurface, m_mode, getFps(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9DevEx->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
}
// present the back buffer contents to the display
r = m_pD3D9DevEx->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
}
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
int cleanup(void)
{
SAFE_RELEASE(m_pSurface);
SAFE_RELEASE(m_pBackBuffer);
SAFE_RELEASE(m_pD3D9DevEx);
SAFE_RELEASE(m_pD3D9Ex);
return 0;
}
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3];
int m_disableProcessing;
LPDIRECT3D9EX m_pD3D9Ex;
LPDIRECT3DDEVICE9EX m_pD3D9DevEx;
LPDIRECT3DSURFACE9 m_pBackBuffer;
LPDIRECT3DSURFACE9 m_pSurface;
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::ocl::Context m_oclCtx;
cv::String m_oclPlatformName;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
{
cap.open(argv[1]);
}
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "D3D9Ex Window";
D3D9ExWinApp app(width, height, wndname, cap);
try
{
app.Create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}

View File

@ -1,458 +0,0 @@
//
// Don't use as a standalone file
//
#include "opencv2/core.hpp"
#include "opencv2/core/utility.hpp" // cv::format
#include "opencv2/imgproc.hpp" // cvtColor
#include "opencv2/imgproc/types_c.h" // cvtColor
#include "opencv2/highgui.hpp" // imread
#include "opencv2/core/directx.hpp"
#include "opencv2/imgcodecs.hpp"
#include <iostream>
#include <queue>
using namespace cv;
using namespace cv::directx;
static const int fontFace = cv::FONT_HERSHEY_DUPLEX;
#if !defined(USE_D3D9) && !defined(USE_D3DEX)
const cv::Scalar frameColor(255,128,0,255);
#else
const cv::Scalar frameColor(0,128,255,255); // BGRA for D3D9
#endif
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
const int WIDTH = 1024;
const int HEIGHT = 768;
HINSTANCE hInstance;
HWND hWnd;
// external declaration
bool initDirect3D(void);
bool initDirect3DTextures(void);
void render(void);
void cleanUp (void);
#define USAGE_DESCRIPTION_0 "1 - CPU write via LockRect/Map"
#define USAGE_DESCRIPTION_1 "2* - Mat->D3D"
#define USAGE_DESCRIPTION_2 "3* - D3D->UMat / change UMat / UMat->D3D"
#define USAGE_DESCRIPTION_3 "0 - show input texture without any processing"
#define USAGE_DESCRIPTION_SPACE "SPACE - toggle frame processing (only data transfers)"
static int g_sampleType = 0;
static int g_disableProcessing = false;
// forward declaration
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static bool initWindow()
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(0, IDI_APPLICATION);
wcex.hCursor = LoadCursor(0, IDC_ARROW);
wcex.hbrBackground = 0;
wcex.lpszMenuName = 0L;
wcex.lpszClassName = "OpenCVDirectX";
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
RECT rc = {0, 0, WIDTH, HEIGHT};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
hWnd = CreateWindow("OpenCVDirectX", WINDOW_NAME,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hWnd)
return false;
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
return true;
}
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CHAR:
if (wParam >= '0' && wParam <= '3')
{
g_sampleType = (char)wParam - '0';
return 0;
}
else if (wParam == ' ')
{
g_disableProcessing = !g_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
DestroyWindow(hWnd);
return 0;
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount(), then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
static int bgColor[4] = {0, 0, 0, 0};
static cv::Mat* inputMat = NULL;
static void renderToD3DObject(void)
{
static int frame = 0;
const float fps = getFps();
String deviceName = cv::ocl::useOpenCL() ? cv::ocl::Context::getDefault().device(0).name() : "No OpenCL device";
if ((frame % std::max(1, (int)(fps / 25))) == 0)
{
String msg = format("%s%s: %s, Sample %d, Frame %d, fps %g (%g ms)",
g_disableProcessing ? "(FRAME PROCESSING DISABLED) " : "",
WINDOW_NAME, deviceName.c_str(), g_sampleType,
frame, fps, (int(10 * 1000.0 / fps)) * 0.1);
SetWindowText(hWnd, msg.c_str());
}
// 0..255
int c[4] =
{
std::abs((frame & 0x1ff) - 0x100),
std::abs(((frame * 2) & 0x1ff) - 0x100),
std::abs(((frame / 2) & 0x1ff) - 0x100),
0
};
int c1 = c[0] / 2 - 0x40 - bgColor[0];
int c2 = c[1] / 2 - 0x40 - bgColor[1];
int c3 = c[2] / 2 - 0x40 - bgColor[2];
switch (g_sampleType)
{
case 0:
#if defined(USE_D3D9) || defined (USE_D3DEX)
if (FAILED(dev->StretchRect(pReadOnlySurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
{
std::cerr << "Can't StretchRect()" << std::endl;
}
#elif defined(USE_D3D10)
dev->CopyResource(pBackBufferTexture, pInputTexture);
#elif defined(USE_D3D11)
devcon->CopyResource(pBackBufferTexture, pInputTexture);
#else
#error "Invalid USE_D3D value"
#endif
break;
case 1:
{
int BOXSIZE = 50;
int x = std::abs(((frame * 1) % (2 * (WIDTH - BOXSIZE))) - (WIDTH - BOXSIZE));
int y = std::abs(((frame / 2) % (2 * (HEIGHT - BOXSIZE))) - (HEIGHT - BOXSIZE));
cv::Rect boxRect(x, y, BOXSIZE, BOXSIZE);
#if defined(USE_D3D9) || defined (USE_D3DEX)
D3DLOCKED_RECT memDesc = {0, NULL};
RECT rc = {0, 0, WIDTH, HEIGHT};
if (SUCCEEDED(pCPUWriteSurface->LockRect(&memDesc, &rc, 0)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
pCPUWriteSurface->UnlockRect();
}
else
{
std::cerr << "Can't LockRect() on surface" << std::endl;
}
#elif defined(USE_D3D10)
D3D10_MAPPED_TEXTURE2D mappedTex;
if (SUCCEEDED(pCPUWriteTexture->Map( D3D10CalcSubresource(0, 0, 1), D3D10_MAP_WRITE_DISCARD, 0, &mappedTex)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
pCPUWriteTexture->Unmap(D3D10CalcSubresource(0, 0, 1));
dev->CopyResource(pBackBufferTexture, pCPUWriteTexture);
}
else
{
std::cerr << "Can't Map() texture" << std::endl;
}
#elif defined(USE_D3D11)
D3D11_MAPPED_SUBRESOURCE mappedTex;
if (SUCCEEDED(devcon->Map(pCPUWriteTexture, D3D11CalcSubresource(0, 0, 1), D3D11_MAP_WRITE_DISCARD, 0, &mappedTex)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
devcon->Unmap(pCPUWriteTexture, D3D11CalcSubresource(0, 0, 1));
devcon->CopyResource(pBackBufferTexture, pCPUWriteTexture);
}
else
{
std::cerr << "Can't Map() texture" << std::endl;
}
#else
#error "Invalid USE_D3D value"
#endif
break;
}
case 2:
{
static Mat m;
if (!g_disableProcessing)
{
#if 1
cv::add(*inputMat, Scalar(c1, c2, c3, 255), m);
#else
inputMat->copyTo(m);
#endif
cv::putText(m,
cv::format("Frame %d, fps %g (%g ms)",
frame, fps, (int(10 * 1000.0 / fps)) * 0.1),
cv::Point(8, 80), fontFace, 1, frameColor, 2);
}
else
{
m.create(Size(WIDTH, HEIGHT), CV_8UC4);
}
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertToDirect3DSurface9(m, pSurface, (void*)surfaceShared);
#elif defined(USE_D3D10)
convertToD3D10Texture2D(m, pBackBufferTexture);
#elif defined(USE_D3D11)
convertToD3D11Texture2D(m, pBackBufferTexture);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert to D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert to D3D object" << std::endl;
}
break;
}
case 3:
{
static UMat tmp;
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertFromDirect3DSurface9(pReadOnlySurface, tmp, (void*)readOnlySurfaceShared);
#elif defined(USE_D3D10)
convertFromD3D10Texture2D(pInputTexture, tmp);
#elif defined(USE_D3D11)
convertFromD3D11Texture2D(pInputTexture, tmp);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert from D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert from D3D object" << std::endl;
}
static UMat res;
if (!g_disableProcessing)
{
cv::add(tmp, Scalar(c1, c2, c3, 255), res);
}
else
{
res = tmp;
}
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertToDirect3DSurface9(res, pSurface, (void*)surfaceShared);
#elif defined(USE_D3D10)
convertToD3D10Texture2D(res, pBackBufferTexture);
#elif defined(USE_D3D11)
convertToD3D11Texture2D(res, pBackBufferTexture);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert to D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert to D3D object" << std::endl;
}
break;
}
}
frame++;
}
static cv::Mat getInputTexture()
{
cv::Mat inputMat = cv::imread("input.bmp", cv::IMREAD_COLOR);
if (inputMat.depth() != CV_8U)
{
inputMat.convertTo(inputMat, CV_8U);
}
if (inputMat.type() == CV_8UC3)
{
cv::cvtColor(inputMat, inputMat, CV_RGB2BGRA);
}
if (inputMat.type() != CV_8UC4 || inputMat.size().area() == 0)
{
std::cerr << "Invalid input image format. Generate other" << std::endl;
inputMat.create(cv::Size(WIDTH, HEIGHT), CV_8UC4);
inputMat.setTo(cv::Scalar(0, 0, 255, 255));
bgColor[0] = -128; bgColor[1] = -128; bgColor[2] = 127; bgColor[3] = -128;
}
if (inputMat.size().width != WIDTH || inputMat.size().height != HEIGHT)
{
cv::resize(inputMat, inputMat, cv::Size(WIDTH, HEIGHT));
}
String deviceName = cv::ocl::useOpenCL() ? cv::ocl::Context::getDefault().device(0).name() : "No OpenCL device";
cv::Scalar color(64, 255, 64, 255);
cv::putText(inputMat,
cv::format("OpenCL Device name: %s", deviceName.c_str()),
cv::Point(8,32), fontFace, 1, color);
cv::putText(inputMat, WINDOW_NAME, cv::Point(50, HEIGHT - 32), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_0, cv::Point(30, 128), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_1, cv::Point(30, 192), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_2, cv::Point(30, 256), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_3, cv::Point(30, 320), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_SPACE, cv::Point(30, 448), fontFace, 1, color);
#if defined(USE_D3D9) || defined (USE_D3DEX)
cv::cvtColor(inputMat, inputMat, CV_RGBA2BGRA);
std::swap(bgColor[0], bgColor[2]);
#endif
// Make a global copy
::inputMat = new cv::Mat(inputMat);
return inputMat;
}
static int mainLoop()
{
hInstance = GetModuleHandle(NULL);
if (!initWindow())
CV_Error(cv::Error::StsError, "Can't create window");
if (!initDirect3D())
CV_Error(cv::Error::StsError, "Can't create D3D object");
if (cv::ocl::haveOpenCL())
{
#if defined(USE_D3D9)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromDirect3DDevice9(dev);
#elif defined (USE_D3DEX)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromDirect3DDevice9Ex(dev);
#elif defined(USE_D3D10)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromD3D10Device(dev);
#elif defined(USE_D3D11)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromD3D11Device(dev);
#else
#error "Invalid USE_D3D value"
#endif
std::cout << "Selected device: " << ctx.device(0).name().c_str() << std::endl;
g_sampleType = 2;
}
else
{
std::cerr << "OpenCL is not available. DirectX - OpenCL interop will not work" << std::endl;
}
if (!initDirect3DTextures())
CV_Error(cv::Error::StsError, "Can't create D3D texture object");
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
render();
}
}
cleanUp();
return static_cast<int>(msg.wParam);
}
int main(int /*argc*/, char ** /*argv*/)
{
try
{
return mainLoop();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}

View File

@ -0,0 +1,185 @@
#include <string>
#include <iostream>
#include <queue>
#include "opencv2/core.hpp"
#include "opencv2/core/directx.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
class D3DSample : public WinApp
{
public:
enum MODE
{
MODE_NOP,
MODE_CPU,
MODE_GPU
};
D3DSample(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = MODE_NOP;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~D3DSample() {}
virtual int create() { return WinApp::create(); }
virtual int render() = 0;
virtual int cleanup()
{
m_shutdown = true;
return WinApp::cleanup();
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
size_t sz = time_queue.size();
float fps = sz * (float)cv::getTickFrequency() / (now - then);
return fps;
}
protected:
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = static_cast<MODE>((char)wParam - '0');
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
return cleanup();
}
break;
case WM_CLOSE:
return cleanup();
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
// do render at idle
virtual int idle() { return render(); }
protected:
bool m_shutdown;
bool m_disableProcessing;
MODE m_mode;
cv::String m_modeStr[3];
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
};
#define ENTRY_POINT(type, title) \
static void help() \
{ \
printf( \
"\nSample demonstrating interoperability of DirectX and OpenCL with OpenCV.\n" \
"Hot keys: \n" \
" 0 - no processing\n" \
" 1 - blur DX surface on CPU through OpenCV\n" \
" 2 - blur DX surface on GPU through OpenCV using OpenCL\n" \
" ESC - exit\n\n"); \
} \
\
static const char* keys = \
{ \
"{c camera | true | use camera or not}" \
"{f file | | movie file name }" \
"{h help | false | print help info }" \
}; \
\
\
int main(int argc, char** argv) \
{ \
cv::CommandLineParser parser(argc, argv, keys); \
bool useCamera = parser.has("camera"); \
string file = parser.get<string>("file"); \
bool showHelp = parser.get<bool>("help"); \
\
if (showHelp) \
help(); \
\
parser.printMessage(); \
\
cv::VideoCapture cap; \
\
if (useCamera) \
cap.open(0); \
else \
cap.open(file.c_str()); \
\
if (!cap.isOpened()) \
{ \
printf("can not open camera or video file\n"); \
return -1; \
} \
\
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH); \
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT); \
\
std::string wndname = title; \
\
type app(width, height, wndname, cap); \
\
try \
{ \
app.create(); \
return app.run(); \
} \
\
catch (cv::Exception& e) \
{ \
std::cerr << "Exception: " << e.what() << std::endl; \
return 10; \
} \
\
catch (...) \
{ \
std::cerr << "FATAL ERROR: Unknown exception" << std::endl; \
return 11; \
} \
}

View File

@ -5,8 +5,6 @@
#define WINCLASS "WinAppWnd"
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
class WinApp
{
public:
@ -16,14 +14,13 @@ public:
m_height = height;
m_window_name = window_name;
m_hInstance = ::GetModuleHandle(NULL);
m_hWnd = 0;
}
virtual ~WinApp()
{
::UnregisterClass(WINCLASS, m_hInstance);
}
virtual ~WinApp() {}
int Create()
virtual int create()
{
WNDCLASSEX wcex;
@ -41,9 +38,12 @@ public:
wcex.hIconSm = 0;
ATOM wc = ::RegisterClassEx(&wcex);
if (!wc)
return -1;
RECT rc = { 0, 0, m_width, m_height };
::AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
if(!::AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false))
return -1;
m_hWnd = ::CreateWindow(
(LPCTSTR)wc, m_window_name.c_str(),
@ -58,10 +58,9 @@ public:
::UpdateWindow(m_hWnd);
::SetFocus(m_hWnd);
return init();
}
return 0;
} // create()
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) = 0;
int run()
{
@ -78,23 +77,32 @@ public:
}
else
{
render();
idle();
}
}
return static_cast<int>(msg.wParam);
}
} // run()
virtual int cleanup()
{
::DestroyWindow(m_hWnd);
::UnregisterClass(WINCLASS, m_hInstance);
return 0;
} // cleanup()
protected:
// dispatch message handling to method of class
static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
WinApp* pWnd;
if (message == WM_NCCREATE)
{
LPCREATESTRUCT pCreateStruct = ((LPCREATESTRUCT)lParam);
pWnd = (WinApp*)(pCreateStruct->lpCreateParams);
::SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)pWnd);
LPCREATESTRUCT pCreateStruct = reinterpret_cast<LPCREATESTRUCT>(lParam);
pWnd = static_cast<WinApp*>(pCreateStruct->lpCreateParams);
::SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pWnd));
}
pWnd = GetObjectFromWindow(hWnd);
@ -103,15 +111,14 @@ protected:
return pWnd->WndProc(hWnd, message, wParam, lParam);
else
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
} // StaticWndProc()
inline static WinApp* GetObjectFromWindow(HWND hWnd)
{
return (WinApp*)::GetWindowLongPtr(hWnd, GWLP_USERDATA);
}
inline static WinApp* GetObjectFromWindow(HWND hWnd) { return (WinApp*)::GetWindowLongPtr(hWnd, GWLP_USERDATA); }
virtual int init() = 0;
virtual int render() = 0;
// actual wnd message handling
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) = 0;
// idle processing
virtual int idle() = 0;
HINSTANCE m_hInstance;
HWND m_hWnd;