it's now true MSER algorithm that works well on binary images too
This commit is contained in:
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b5a7122855
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fede94e979
@ -29,12 +29,12 @@
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*
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* OpenCV functions for MSER extraction
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*
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* 1. there are two different implementation of MSER, one for grey image, one for color image
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* 2. the grey image algorithm is taken from: Linear Time Maximally Stable Extremal Regions;
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* 1. there are two different implementation of MSER, one for gray image, one for color image
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* 2. the gray image algorithm is taken from: Linear Time Maximally Stable Extremal Regions;
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* the paper claims to be faster than union-find method;
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* it actually get 1.5~2m/s on my centrino L7200 1.2GHz laptop.
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* 3. the color image algorithm is taken from: Maximally Stable Colour Regions for Recognition and Match;
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* it should be much slower than grey image method ( 3~4 times );
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* it should be much slower than gray image method ( 3~4 times );
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* the chi_table.h file is taken directly from paper's source code which is distributed under GPL.
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* 4. though the name is *contours*, the result actually is a list of point set.
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*/
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@ -121,15 +121,129 @@ public:
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};
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typedef int PPixel;
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struct WParams
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{
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Params p;
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vector<vector<Point> >* msers;
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vector<Rect>* bboxvec;
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Pixel* pix0;
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int step;
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};
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// the history of region grown
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struct CompHistory
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{
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CompHistory() { shortcut = child = 0; stable = val = size = 0; }
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CompHistory* shortcut;
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CompHistory* child;
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int stable; // when it ever stabled before, record the size
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CompHistory()
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{
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parent_ = child_ = next_ = 0;
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val = size = 0;
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var = -1.f;
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head = 0;
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checked = false;
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}
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void updateTree( WParams& wp, CompHistory** _h0, CompHistory** _h1, bool final )
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{
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if( var >= 0.f )
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return;
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int delta = wp.p.delta;
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CompHistory* h0_ = 0, *h1_ = 0;
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CompHistory* c = child_;
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if( size >= wp.p.minArea )
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{
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for( ; c != 0; c = c->next_ )
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{
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if( c->var < 0.f )
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c->updateTree(wp, c == child_ ? &h0_ : 0, c == child_ ? &h1_ : 0, final);
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if( c->var < 0.f )
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return;
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}
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}
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// find h0 and h1 such that:
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// h0->val >= h->val - delta and (h0->parent == 0 or h0->parent->val < h->val - delta)
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// h1->val <= h->val + delta and (h1->child == 0 or h1->child->val < h->val + delta)
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// then we will adjust h0 and h1 as h moves towards latest
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CompHistory* h0 = this, *h1 = h1_ && h1_->size > size ? h1_ : this;
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if( h0_ )
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{
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for( h0 = h0_; h0 != this && h0->val < val - delta; h0 = h0->parent_ )
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;
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}
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else
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{
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for( ; h0->child_ && h0->child_->val >= val - delta; h0 = h0->child_ )
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;
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}
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for( ; h1->parent_ && h1->parent_->val <= val + delta; h1 = h1->parent_ )
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;
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if( _h0 ) *_h0 = h0;
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if( _h1 ) *_h1 = h1;
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// when we do not well-defined ER(h->val + delta), we stop
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// the process of computing variances unless we are at the final step
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if( !final && !h1->parent_ && h1->val < val + delta )
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return;
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var = (float)(h1->size - h0->size)/size;
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c = child_;
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for( ; c != 0; c = c->next_ )
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c->checkAndCapture(wp);
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if( final && !parent_ )
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checkAndCapture(wp);
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}
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void checkAndCapture( WParams& wp )
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{
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if( checked )
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return;
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checked = true;
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if( size < wp.p.minArea || size > wp.p.maxArea || var < 0.f || var > wp.p.maxVariation )
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return;
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if( child_ )
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{
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CompHistory* c = child_;
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for( ; c != 0; c = c->next_ )
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{
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if( c->var >= 0.f && var > c->var )
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return;
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}
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}
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if( parent_ && parent_->var >= 0.f && var >= parent_->var )
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return;
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int xmin = INT_MAX, ymin = INT_MAX, xmax = INT_MIN, ymax = INT_MIN, j = 0;
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wp.msers->push_back(vector<Point>());
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vector<Point>& region = wp.msers->back();
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region.resize(size);
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const Pixel* pix0 = wp.pix0;
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int step = wp.step;
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for( PPixel pix = head; j < size; j++, pix = pix0[pix].getNext() )
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{
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int y = pix/step;
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int x = pix - y*step;
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xmin = std::min(xmin, x);
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xmax = std::max(xmax, x);
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ymin = std::min(ymin, y);
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ymax = std::max(ymax, y);
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region[j] = Point(x, y);
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}
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wp.bboxvec->push_back(Rect(xmin, ymin, xmax - xmin + 1, ymax - ymin + 1));
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}
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CompHistory* child_;
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CompHistory* parent_;
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CompHistory* next_;
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int val;
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int size;
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float var;
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PPixel head;
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bool checked;
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};
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struct ConnectedComp
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@ -144,141 +258,87 @@ public:
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head = tail = 0;
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history = 0;
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size = 0;
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grey_level = gray;
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dvar = false;
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var = 0;
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gray_level = gray;
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}
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// add history chunk to a connected component
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void growHistory( CompHistory* h )
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void growHistory( CompHistory*& hptr, WParams& wp, int new_gray_level, bool final, bool force=false )
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{
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h->child = h;
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if( !history )
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bool update = final;
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if( new_gray_level < 0 )
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new_gray_level = gray_level;
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if( !history || (history->size != size && size > 0 &&
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(gray_level != history->val || force)))
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{
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h->shortcut = h;
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h->stable = 0;
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CompHistory* h = hptr++;
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h->parent_ = 0;
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h->child_ = history;
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h->next_ = 0;
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if( history )
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history->parent_ = h;
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h->val = gray_level;
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h->size = size;
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h->head = head;
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history = h;
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h->var = FLT_MAX;
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h->checked = true;
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if( h->size >= wp.p.minArea )
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{
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h->var = -1.f;
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h->checked = false;
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update = true;
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}
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}
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else
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{
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history->child = h;
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h->shortcut = history->shortcut;
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h->stable = history->stable;
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}
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h->val = grey_level;
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h->size = size;
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history = h;
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gray_level = new_gray_level;
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if( update && history )
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history->updateTree(wp, 0, 0, final);
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}
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// merging two connected components
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static void
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merge( const ConnectedComp* comp1,
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const ConnectedComp* comp2,
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ConnectedComp* comp,
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CompHistory* h,
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Pixel* pix0 )
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void merge( ConnectedComp* comp1, ConnectedComp* comp2,
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CompHistory*& hptr, WParams& wp )
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{
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comp->grey_level = comp2->grey_level;
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h->child = h;
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// select the winner by size
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if ( comp1->size < comp2->size )
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comp1->growHistory( hptr, wp, -1, false );
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comp2->growHistory( hptr, wp, -1, false );
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if( comp1->size < comp2->size )
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std::swap(comp1, comp2);
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if( !comp1->history )
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if( comp2->size == 0 )
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{
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h->shortcut = h;
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h->stable = 0;
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}
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else
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{
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comp1->history->child = h;
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h->shortcut = comp1->history->shortcut;
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h->stable = comp1->history->stable;
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}
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if( comp2->history && comp2->history->stable > h->stable )
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h->stable = comp2->history->stable;
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h->val = comp1->grey_level;
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h->size = comp1->size;
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// put comp1 to history
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comp->var = comp1->var;
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comp->dvar = comp1->dvar;
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if( comp1->size > 0 && comp2->size > 0 )
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pix0[comp1->tail].setNext(comp2->head);
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PPixel head = comp1->size > 0 ? comp1->head : comp2->head;
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PPixel tail = comp2->size > 0 ? comp2->tail : comp1->tail;
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// always made the newly added in the last of the pixel list (comp1 ... comp2)
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comp->head = head;
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comp->tail = tail;
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comp->history = h;
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comp->size = comp1->size + comp2->size;
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}
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float calcVariation( int delta ) const
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{
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if( !history )
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return 1.f;
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int val = grey_level;
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CompHistory* shortcut = history->shortcut;
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while( shortcut != shortcut->shortcut && shortcut->val + delta > val )
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shortcut = shortcut->shortcut;
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CompHistory* child = shortcut->child;
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while( child != child->child && child->val + delta <= val )
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{
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shortcut = child;
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child = child->child;
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}
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// get the position of history where the shortcut->val <= delta+val and shortcut->child->val >= delta+val
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history->shortcut = shortcut;
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return (float)(size - shortcut->size)/(float)shortcut->size;
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// here is a small modification of MSER where cal ||R_{i}-R_{i-delta}||/||R_{i-delta}||
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// in standard MSER, cal ||R_{i+delta}-R_{i-delta}||/||R_{i}||
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// my calculation is simpler and much easier to implement
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}
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bool isStable(const Params& p)
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{
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// tricky part: it actually check the stablity of one-step back
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if( !history || history->size <= p.minArea || history->size >= p.maxArea )
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return false;
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float div = (float)(history->size - history->stable)/(float)history->size;
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float _var = calcVariation( p.delta );
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bool _dvar = (var < _var) || (history->val + 1 < grey_level);
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bool stable = _dvar && !dvar && _var < p.maxVariation && div > p.minDiversity;
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var = _var;
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dvar = _dvar;
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if( stable )
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history->stable = history->size;
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return stable;
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}
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// convert the point set to CvSeq
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Rect capture( const Pixel* pix0, int step, vector<Point>& region ) const
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{
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int xmin = INT_MAX, ymin = INT_MAX, xmax = INT_MIN, ymax = INT_MIN;
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region.clear();
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for( PPixel pix = head; pix != 0; pix = pix0[pix].getNext() )
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{
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int y = pix/step;
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int x = pix - y*step;
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xmin = std::min(xmin, x);
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xmax = std::max(xmax, x);
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ymin = std::min(ymin, y);
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ymax = std::max(ymax, y);
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region.push_back(Point(x, y));
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gray_level = comp1->gray_level;
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head = comp1->head;
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tail = comp1->tail;
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size = comp1->size;
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history = comp1->history;
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return;
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}
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return Rect(xmin, ymin, xmax - xmin + 1, ymax - ymin + 1);
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CompHistory* h1 = comp1->history;
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CompHistory* h2 = comp2->history;
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gray_level = std::max(comp1->gray_level, comp2->gray_level);
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history = comp1->history;
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wp.pix0[comp1->tail].setNext(comp2->head);
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head = comp1->head;
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tail = comp2->tail;
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size = comp1->size + comp2->size;
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bool keep_2nd = h2->size > wp.p.minArea;
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growHistory( hptr, wp, -1, false, keep_2nd );
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if( keep_2nd )
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{
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h1->next_ = h2;
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h2->parent_ = history;
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}
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}
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PPixel head;
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PPixel tail;
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CompHistory* history;
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int grey_level;
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int gray_level;
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int size;
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float var; // the current variation (most time is the variation of one-step back)
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bool dvar; // the derivative of last var
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};
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void detectRegions( InputArray image,
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@ -296,7 +356,7 @@ public:
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heapbuf.resize(cols*rows + 256);
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histbuf.resize(cols*rows);
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Pixel borderpix;
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borderpix.setDir(4);
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borderpix.setDir(5);
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for( j = 0; j < step; j++ )
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{
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@ -349,6 +409,12 @@ public:
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Pixel** heap[256];
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ConnectedComp comp[257];
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ConnectedComp* comptr = &comp[0];
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WParams wp;
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wp.p = params;
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wp.msers = &msers;
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wp.bboxvec = &bboxvec;
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wp.pix0 = ptr0;
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wp.step = step;
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heap[0] = &heapbuf[0];
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heap[0][0] = 0;
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@ -359,9 +425,9 @@ public:
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heap[i][0] = 0;
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}
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comptr->grey_level = 256;
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comptr->gray_level = 256;
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comptr++;
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comptr->grey_level = ptr->getGray(ptr0, imgptr0, mask);
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comptr->gray_level = ptr->getGray(ptr0, imgptr0, mask);
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ptr->setDir(1);
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int dir[] = { 0, 1, step, -1, -step };
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for( ;; )
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@ -427,48 +493,32 @@ public:
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ptr = *heap[curr_gray];
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heap[curr_gray]--;
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if( curr_gray < comptr[-1].grey_level )
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{
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// check the stablity and push a new history, increase the grey level
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if( comptr->isStable(params) )
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{
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msers.push_back(vector<Point>());
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vector<Point>& mser = msers.back();
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Rect box = comptr->capture( ptr0, step, mser );
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bboxvec.push_back(box);
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}
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comptr->growHistory( histptr++ );
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comptr[0].grey_level = curr_gray;
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}
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if( curr_gray < comptr[-1].gray_level )
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comptr->growHistory(histptr, wp, curr_gray, false);
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else
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{
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// keep merging top two comp in stack until the grey level >= pixel_val
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// keep merging top two comp in stack until the gray level >= pixel_val
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for(;;)
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{
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comptr--;
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ConnectedComp::merge(comptr+1, comptr, comptr, histptr++, ptr0);
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if( curr_gray <= comptr[0].grey_level )
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comptr->merge(comptr, comptr+1, histptr, wp);
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if( curr_gray <= comptr[0].gray_level )
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break;
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if( curr_gray < comptr[-1].grey_level )
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if( curr_gray < comptr[-1].gray_level )
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{
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// check the stablity here otherwise it wouldn't be an ER
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if( comptr->isStable(params) )
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{
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msers.push_back(vector<Point>());
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vector<Point>& mser = msers.back();
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Rect box = comptr->capture( ptr0, step, mser );
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bboxvec.push_back(box);
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}
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comptr->growHistory( histptr++ );
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comptr[0].grey_level = curr_gray;
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comptr->growHistory(histptr, wp, curr_gray, false);
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break;
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}
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}
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}
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}
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}
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for( ; comptr->gray_level != 256; comptr-- )
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{
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comptr->growHistory(histptr, wp, 256, true, true);
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}
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}
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Mat tempsrc;
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