moved SURF_GPU and VIBE to gpunonfree module
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@@ -1557,82 +1557,6 @@ private:
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friend class CascadeClassifier_GPU_LBP;
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};
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////////////////////////////////// SURF //////////////////////////////////////////
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class CV_EXPORTS SURF_GPU
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{
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public:
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enum KeypointLayout
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{
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X_ROW = 0,
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Y_ROW,
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LAPLACIAN_ROW,
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OCTAVE_ROW,
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SIZE_ROW,
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ANGLE_ROW,
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HESSIAN_ROW,
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ROWS_COUNT
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};
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//! the default constructor
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SURF_GPU();
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//! the full constructor taking all the necessary parameters
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explicit SURF_GPU(double _hessianThreshold, int _nOctaves=4,
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int _nOctaveLayers=2, bool _extended=false, float _keypointsRatio=0.01f, bool _upright = false);
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//! returns the descriptor size in float's (64 or 128)
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int descriptorSize() const;
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//! upload host keypoints to device memory
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void uploadKeypoints(const vector<KeyPoint>& keypoints, GpuMat& keypointsGPU);
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//! download keypoints from device to host memory
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void downloadKeypoints(const GpuMat& keypointsGPU, vector<KeyPoint>& keypoints);
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//! download descriptors from device to host memory
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void downloadDescriptors(const GpuMat& descriptorsGPU, vector<float>& descriptors);
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//! finds the keypoints using fast hessian detector used in SURF
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//! supports CV_8UC1 images
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//! keypoints will have nFeature cols and 6 rows
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//! keypoints.ptr<float>(X_ROW)[i] will contain x coordinate of i'th feature
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//! keypoints.ptr<float>(Y_ROW)[i] will contain y coordinate of i'th feature
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//! keypoints.ptr<float>(LAPLACIAN_ROW)[i] will contain laplacian sign of i'th feature
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//! keypoints.ptr<float>(OCTAVE_ROW)[i] will contain octave of i'th feature
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//! keypoints.ptr<float>(SIZE_ROW)[i] will contain size of i'th feature
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//! keypoints.ptr<float>(ANGLE_ROW)[i] will contain orientation of i'th feature
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//! keypoints.ptr<float>(HESSIAN_ROW)[i] will contain response of i'th feature
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void operator()(const GpuMat& img, const GpuMat& mask, GpuMat& keypoints);
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//! finds the keypoints and computes their descriptors.
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//! Optionally it can compute descriptors for the user-provided keypoints and recompute keypoints direction
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void operator()(const GpuMat& img, const GpuMat& mask, GpuMat& keypoints, GpuMat& descriptors,
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bool useProvidedKeypoints = false);
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void operator()(const GpuMat& img, const GpuMat& mask, std::vector<KeyPoint>& keypoints);
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void operator()(const GpuMat& img, const GpuMat& mask, std::vector<KeyPoint>& keypoints, GpuMat& descriptors,
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bool useProvidedKeypoints = false);
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void operator()(const GpuMat& img, const GpuMat& mask, std::vector<KeyPoint>& keypoints, std::vector<float>& descriptors,
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bool useProvidedKeypoints = false);
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void releaseMemory();
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// SURF parameters
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double hessianThreshold;
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int nOctaves;
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int nOctaveLayers;
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bool extended;
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bool upright;
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//! max keypoints = min(keypointsRatio * img.size().area(), 65535)
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float keypointsRatio;
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GpuMat sum, mask1, maskSum, intBuffer;
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GpuMat det, trace;
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GpuMat maxPosBuffer;
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};
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////////////////////////////////// FAST //////////////////////////////////////////
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class CV_EXPORTS FAST_GPU
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@@ -2307,41 +2231,6 @@ private:
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GpuMat bgmodelUsedModes_; //keep track of number of modes per pixel
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};
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/*!
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* The class implements the following algorithm:
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* "ViBe: A universal background subtraction algorithm for video sequences"
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* O. Barnich and M. Van D Roogenbroeck
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* IEEE Transactions on Image Processing, 20(6) :1709-1724, June 2011
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*/
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class CV_EXPORTS VIBE_GPU
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{
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public:
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//! the default constructor
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explicit VIBE_GPU(unsigned long rngSeed = 1234567);
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//! re-initiaization method
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void initialize(const GpuMat& firstFrame, Stream& stream = Stream::Null());
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//! the update operator
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void operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null());
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//! releases all inner buffers
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void release();
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int nbSamples; // number of samples per pixel
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int reqMatches; // #_min
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int radius; // R
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int subsamplingFactor; // amount of random subsampling
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private:
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Size frameSize_;
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unsigned long rngSeed_;
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GpuMat randStates_;
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GpuMat samples_;
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};
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/**
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* Background Subtractor module. Takes a series of images and returns a sequence of mask (8UC1)
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* images of the same size, where 255 indicates Foreground and 0 represents Background.
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