adding cmake based android scripts and a reusable android library - samples to follow - haven't tested yet completely
This commit is contained in:
40
android/android-jni/jni/glcamera.h
Normal file
40
android/android-jni/jni/glcamera.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#ifndef GLCAMERA_H_
|
||||
#define GLCAMERA_H_
|
||||
#include <opencv2/core/core.hpp>
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include "image_pool.h"
|
||||
class glcamera {
|
||||
Mat nimg;
|
||||
bool newimage;
|
||||
GLuint textureID;
|
||||
|
||||
GLuint gProgram;
|
||||
GLuint gvPositionHandle;
|
||||
|
||||
GLuint gvTexCoordHandle;
|
||||
GLuint gvSamplerHandle;
|
||||
|
||||
public:
|
||||
|
||||
glcamera();
|
||||
~glcamera();
|
||||
void init(int width, int height);
|
||||
void step();
|
||||
|
||||
void drawMatToGL(int idx, image_pool* pool);
|
||||
void setTextureImage(Ptr<Mat> img);
|
||||
|
||||
private:
|
||||
GLuint createSimpleTexture2D(GLuint _textureid, GLubyte* pixels, int width,
|
||||
int height, int channels);
|
||||
GLuint loadShader(GLenum shaderType, const char* pSource);
|
||||
GLuint
|
||||
createProgram(const char* pVertexSource,
|
||||
const char* pFragmentSource);
|
||||
bool setupGraphics(int w, int h);
|
||||
void renderFrame();
|
||||
};
|
||||
#endif
|
Reference in New Issue
Block a user