41 lines
808 B
C++
41 lines
808 B
C++
#ifndef GLCAMERA_H_
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#define GLCAMERA_H_
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#include <opencv2/core/core.hpp>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "image_pool.h"
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class glcamera {
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Mat nimg;
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bool newimage;
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GLuint textureID;
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GLuint gProgram;
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GLuint gvPositionHandle;
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GLuint gvTexCoordHandle;
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GLuint gvSamplerHandle;
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public:
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glcamera();
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~glcamera();
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void init(int width, int height);
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void step();
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void drawMatToGL(int idx, image_pool* pool);
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void setTextureImage(Ptr<Mat> img);
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private:
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GLuint createSimpleTexture2D(GLuint _textureid, GLubyte* pixels, int width,
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int height, int channels);
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GLuint loadShader(GLenum shaderType, const char* pSource);
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GLuint
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createProgram(const char* pVertexSource,
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const char* pFragmentSource);
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bool setupGraphics(int w, int h);
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void renderFrame();
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};
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#endif
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