Adding division operators to Point_
class.
Performs element-wise division.
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@ -994,6 +994,30 @@ Point_<_Tp>& operator *= (Point_<_Tp>& a, double b)
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return a;
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}
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template<typename _Tp> static inline
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Point_<_Tp>& operator /= (Point_<_Tp>& a, int b)
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{
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a.x = saturate_cast<_Tp>(a.x / b);
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a.y = saturate_cast<_Tp>(a.y / b);
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return a;
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}
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template<typename _Tp> static inline
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Point_<_Tp>& operator /= (Point_<_Tp>& a, float b)
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{
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a.x = saturate_cast<_Tp>(a.x / b);
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a.y = saturate_cast<_Tp>(a.y / b);
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return a;
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}
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template<typename _Tp> static inline
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Point_<_Tp>& operator /= (Point_<_Tp>& a, double b)
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{
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a.x = saturate_cast<_Tp>(a.x / b);
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a.y = saturate_cast<_Tp>(a.y / b);
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return a;
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}
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template<typename _Tp> static inline
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double norm(const Point_<_Tp>& pt)
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{
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@ -1080,6 +1104,30 @@ Point3_<_Tp> operator * (const Matx<_Tp, 3, 3>& a, const Point_<_Tp>& b)
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return Point3_<_Tp>(tmp.val[0], tmp.val[1], tmp.val[2]);
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}
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template<typename _Tp> static inline
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Point_<_Tp> operator / (const Point_<_Tp>& a, int b)
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{
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Point_<_Tp> tmp(a);
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tmp /= b;
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return tmp;
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}
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template<typename _Tp> static inline
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Point_<_Tp> operator / (const Point_<_Tp>& a, float b)
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{
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Point_<_Tp> tmp(a);
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tmp /= b;
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return tmp;
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}
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template<typename _Tp> static inline
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Point_<_Tp> operator / (const Point_<_Tp>& a, double b)
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{
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Point_<_Tp> tmp(a);
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tmp /= b;
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return tmp;
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}
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//////////////////////////////// 3D Point ///////////////////////////////
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