Refactored videostab module, added base class for woobble suppression

This commit is contained in:
Alexey Spizhevoy
2012-04-05 09:15:13 +00:00
parent fd9a8c609f
commit f32b645b96
6 changed files with 296 additions and 91 deletions

View File

@@ -65,52 +65,40 @@ StabilizerBase::StabilizerBase()
}
void StabilizerBase::setUp(int cacheSize, const Mat &frame)
void StabilizerBase::reset()
{
InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
if (doInpainting_)
{
inpainter_->setMotionModel(motionEstimator_->motionModel());
inpainter_->setFrames(frames_);
inpainter_->setMotions(motions_);
inpainter_->setStabilizedFrames(stabilizedFrames_);
inpainter_->setStabilizationMotions(stabilizationMotions_);
}
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
if (doDeblurring_)
{
blurrinessRates_.resize(cacheSize);
float blurriness = calcBlurriness(frame);
for (int i = -radius_; i <= 0; ++i)
at(i, blurrinessRates_) = blurriness;
deblurer_->setFrames(frames_);
deblurer_->setMotions(motions_);
deblurer_->setBlurrinessRates(blurrinessRates_);
}
log_->print("processing frames");
frameSize_ = Size(0, 0);
frameMask_ = Mat();
curPos_ = -1;
curStabilizedPos_ = -1;
doDeblurring_ = false;
preProcessedFrame_ = Mat();
doInpainting_ = false;
inpaintingMask_ = Mat();
frames_.clear();
motions_.clear();
blurrinessRates_.clear();
stabilizedFrames_.clear();
stabilizedMasks_.clear();
stabilizationMotions_.clear();
}
Mat StabilizerBase::nextStabilizedFrame()
{
// check if we've processed all frames already
if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
return Mat(); // we've processed all frames already
return Mat();
bool processed;
do processed = doOneIteration();
while (processed && curStabilizedPos_ == -1);
// check if frame source is empty
if (curStabilizedPos_ == -1)
return Mat(); // frame source is empty
return Mat();
const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
return postProcessFrame(at(curStabilizedPos_, stabilizedFrames_));
}
@@ -128,7 +116,7 @@ bool StabilizerBase::doOneIteration()
if (doDeblurring_)
at(curPos_, blurrinessRates_) = calcBlurriness(frame);
estimateMotion();
at(curPos_ - 1, motions_) = estimateMotion();
if (curPos_ >= radius_)
{
@@ -158,15 +146,43 @@ bool StabilizerBase::doOneIteration()
}
void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
void StabilizerBase::setUp(const Mat &firstFrame)
{
Mat stabilizationMotion_;
if (doCorrectionForInclusion_)
stabilizationMotion_ = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
else
stabilizationMotion_ = stabilizationMotion.clone();
InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
if (doInpainting_)
{
inpainter_->setMotionModel(motionEstimator_->motionModel());
inpainter_->setFrames(frames_);
inpainter_->setMotions(motions_);
inpainter_->setStabilizedFrames(stabilizedFrames_);
inpainter_->setStabilizationMotions(stabilizationMotions_);
}
at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion_;
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
if (doDeblurring_)
{
blurrinessRates_.resize(2*radius_ + 1);
float blurriness = calcBlurriness(firstFrame);
for (int i = -radius_; i <= 0; ++i)
at(i, blurrinessRates_) = blurriness;
deblurer_->setFrames(frames_);
deblurer_->setMotions(motions_);
deblurer_->setBlurrinessRates(blurrinessRates_);
}
log_->print("processing frames");
}
void StabilizerBase::stabilizeFrame()
{
Mat stabilizationMotion = estimateStabilizationMotion();
if (doCorrectionForInclusion_)
stabilizationMotion = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;
if (doDeblurring_)
{
@@ -181,22 +197,22 @@ void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
if (motionEstimator_->motionModel() != HOMOGRAPHY)
warpAffine(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
else
warpPerspective(
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
stabilizationMotion_, frameSize_, INTER_LINEAR, borderMode_);
stabilizationMotion, frameSize_, INTER_LINEAR, borderMode_);
if (doInpainting_)
{
if (motionEstimator_->motionModel() != HOMOGRAPHY)
warpAffine(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
else
warpPerspective(
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
stabilizationMotion_, frameSize_, INTER_NEAREST);
stabilizationMotion, frameSize_, INTER_NEAREST);
erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
Mat());
@@ -209,6 +225,15 @@ void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
}
Mat StabilizerBase::postProcessFrame(const Mat &frame)
{
// trim frame
int dx = static_cast<int>(floor(trimRatio_ * frame.cols));
int dy = static_cast<int>(floor(trimRatio_ * frame.rows));
return frame(Rect(dx, dy, frame.cols - 2*dx, frame.rows - 2*dy));
}
OnePassStabilizer::OnePassStabilizer()
{
setMotionFilter(new GaussianMotionFilter());
@@ -218,25 +243,17 @@ OnePassStabilizer::OnePassStabilizer()
void OnePassStabilizer::reset()
{
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
StabilizerBase::reset();
}
void OnePassStabilizer::setUp(Mat &firstFrame)
void OnePassStabilizer::setUp(const Mat &firstFrame)
{
frameSize_ = firstFrame.size();
frameMask_.create(frameSize_, CV_8U);
frameMask_.setTo(255);
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
@@ -251,27 +268,32 @@ void OnePassStabilizer::setUp(Mat &firstFrame)
at(0, frames_) = firstFrame;
StabilizerBase::setUp(cacheSize, firstFrame);
StabilizerBase::setUp(firstFrame);
}
void OnePassStabilizer::estimateMotion()
Mat OnePassStabilizer::estimateMotion()
{
at(curPos_ - 1, motions_) = motionEstimator_->estimate(
at(curPos_ - 1, frames_), at(curPos_, frames_));
return motionEstimator_->estimate(at(curPos_ - 1, frames_), at(curPos_, frames_));
}
void OnePassStabilizer::stabilizeFrame()
Mat OnePassStabilizer::estimateStabilizationMotion()
{
Mat stabilizationMotion = motionFilter_->stabilize(curStabilizedPos_, motions_, make_pair(0, curPos_));
StabilizerBase::stabilizeFrame(stabilizationMotion);
return motionFilter_->stabilize(curStabilizedPos_, motions_, make_pair(0, curPos_));
}
Mat OnePassStabilizer::postProcessFrame(const Mat &frame)
{
return StabilizerBase::postProcessFrame(frame);
}
TwoPassStabilizer::TwoPassStabilizer()
{
setMotionStabilizer(new GaussianMotionFilter());
setWobbleSuppressor(new NullWobbleSuppressor());
setEstimateTrimRatio(false);
reset();
}
@@ -279,16 +301,10 @@ TwoPassStabilizer::TwoPassStabilizer()
void TwoPassStabilizer::reset()
{
isPrePassDone_ = false;
StabilizerBase::reset();
frameCount_ = 0;
curPos_ = -1;
curStabilizedPos_ = -1;
frames_.clear();
motions_.clear();
stabilizedFrames_.clear();
stabilizationMotions_.clear();
doDeblurring_ = false;
doInpainting_ = false;
isPrePassDone_ = false;
suppressedFrame_ = Mat();
}
@@ -360,10 +376,9 @@ void TwoPassStabilizer::runPrePassIfNecessary()
}
void TwoPassStabilizer::setUp(Mat &firstFrame)
void TwoPassStabilizer::setUp(const Mat &firstFrame)
{
int cacheSize = 2*radius_ + 1;
frames_.resize(cacheSize);
stabilizedFrames_.resize(cacheSize);
stabilizedMasks_.resize(cacheSize);
@@ -371,13 +386,31 @@ void TwoPassStabilizer::setUp(Mat &firstFrame)
for (int i = -radius_; i <= 0; ++i)
at(i, frames_) = firstFrame;
StabilizerBase::setUp(cacheSize, firstFrame);
wobbleSuppressor_->setFrames(frames_);
wobbleSuppressor_->setMotions(motions_);
wobbleSuppressor_->setStabilizedFrames(stabilizedFrames_);
wobbleSuppressor_->setStabilizationMotions(stabilizationMotions_);
StabilizerBase::setUp(firstFrame);
}
void TwoPassStabilizer::stabilizeFrame()
Mat TwoPassStabilizer::estimateMotion()
{
StabilizerBase::stabilizeFrame(stabilizationMotions_[curStabilizedPos_]);
return motions_[curPos_ - 1].clone();
}
Mat TwoPassStabilizer::estimateStabilizationMotion()
{
return stabilizationMotions_[curStabilizedPos_].clone();
}
Mat TwoPassStabilizer::postProcessFrame(const Mat &/*frame*/)
{
wobbleSuppressor_->suppress(curStabilizedPos_, suppressedFrame_);
return StabilizerBase::postProcessFrame(suppressedFrame_);
}
} // namespace videostab