Refactored videostab module, added base class for woobble suppression
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@ -105,6 +105,15 @@ protected:
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MotionModel motionModel_;
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};
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class CV_EXPORTS EyeMotionEstimator : public GlobalMotionEstimatorBase
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{
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public:
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virtual Mat estimate(const Mat &/*frame0*/, const Mat &/*frame1*/)
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{
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return Mat::eye(3, 3, CV_32F);
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}
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};
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class CV_EXPORTS PyrLkRobustMotionEstimator : public GlobalMotionEstimatorBase
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{
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public:
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@ -52,6 +52,7 @@
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#include "opencv2/videostab/log.hpp"
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#include "opencv2/videostab/inpainting.hpp"
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#include "opencv2/videostab/deblurring.hpp"
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#include "opencv2/videostab/wobble_suppression.hpp"
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namespace cv
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{
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@ -93,14 +94,14 @@ public:
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protected:
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StabilizerBase();
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void setUp(int cacheSize, const Mat &frame);
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void reset();
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Mat nextStabilizedFrame();
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bool doOneIteration();
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void stabilizeFrame(const Mat &stabilizationMotion);
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virtual void setUp(Mat &firstFrame) = 0;
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virtual void stabilizeFrame() = 0;
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virtual void estimateMotion() = 0;
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion() = 0;
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virtual Mat estimateStabilizationMotion() = 0;
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void stabilizeFrame();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<ILog> log_;
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Ptr<IFrameSource> frameSource_;
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@ -120,6 +121,7 @@ protected:
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Mat preProcessedFrame_;
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bool doInpainting_;
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Mat inpaintingMask_;
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Mat finalFrame_;
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std::vector<Mat> frames_;
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std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
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std::vector<float> blurrinessRates_;
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@ -140,9 +142,10 @@ public:
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virtual Mat nextFrame() { return nextStabilizedFrame(); }
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private:
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion();
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virtual void stabilizeFrame();
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion();
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virtual Mat estimateStabilizationMotion();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<MotionFilterBase> motionFilter_;
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};
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@ -153,7 +156,10 @@ public:
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TwoPassStabilizer();
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void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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void setWobbleSuppressor(Ptr<WobbleSuppressorBase> val) { wobbleSuppressor_ = val; }
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Ptr<WobbleSuppressorBase> wobbleSuppressor() const { return wobbleSuppressor_; }
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void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
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bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
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@ -165,18 +171,20 @@ public:
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std::vector<Mat> motions() const;
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private:
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void resetImpl();
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void runPrePassIfNecessary();
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ }
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virtual void stabilizeFrame();
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion();
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virtual Mat estimateStabilizationMotion();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<IMotionStabilizer> motionStabilizer_;
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Ptr<WobbleSuppressorBase> wobbleSuppressor_;
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bool mustEstTrimRatio_;
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int frameCount_;
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bool isPrePassDone_;
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Mat suppressedFrame_;
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};
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} // namespace videostab
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@ -0,0 +1,91 @@
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
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#define __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
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#include <vector>
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#include "opencv2/core/core.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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namespace cv
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{
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namespace videostab
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{
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class CV_EXPORTS WobbleSuppressorBase
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{
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public:
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virtual ~WobbleSuppressorBase() {}
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
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virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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virtual void suppress(int idx, Mat &frame) = 0;
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protected:
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const std::vector<Mat> *frames_;
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const std::vector<Mat> *motions_;
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const std::vector<Mat> *stabilizedFrames_;
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const std::vector<Mat> *stabilizationMotions_;
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};
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class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
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{
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public:
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virtual void suppress(int idx, Mat &result);
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};
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} // namespace videostab
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} // namespace cv
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#endif
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@ -65,52 +65,40 @@ StabilizerBase::StabilizerBase()
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}
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void StabilizerBase::setUp(int cacheSize, const Mat &frame)
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void StabilizerBase::reset()
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{
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InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
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doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
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if (doInpainting_)
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{
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inpainter_->setMotionModel(motionEstimator_->motionModel());
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inpainter_->setFrames(frames_);
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inpainter_->setMotions(motions_);
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inpainter_->setStabilizedFrames(stabilizedFrames_);
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inpainter_->setStabilizationMotions(stabilizationMotions_);
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}
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DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
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doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
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if (doDeblurring_)
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{
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blurrinessRates_.resize(cacheSize);
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float blurriness = calcBlurriness(frame);
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for (int i = -radius_; i <= 0; ++i)
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at(i, blurrinessRates_) = blurriness;
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deblurer_->setFrames(frames_);
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deblurer_->setMotions(motions_);
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deblurer_->setBlurrinessRates(blurrinessRates_);
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}
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log_->print("processing frames");
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frameSize_ = Size(0, 0);
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frameMask_ = Mat();
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curPos_ = -1;
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curStabilizedPos_ = -1;
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doDeblurring_ = false;
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preProcessedFrame_ = Mat();
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doInpainting_ = false;
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inpaintingMask_ = Mat();
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frames_.clear();
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motions_.clear();
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blurrinessRates_.clear();
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stabilizedFrames_.clear();
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stabilizedMasks_.clear();
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stabilizationMotions_.clear();
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}
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Mat StabilizerBase::nextStabilizedFrame()
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{
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// check if we've processed all frames already
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if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
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return Mat(); // we've processed all frames already
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return Mat();
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bool processed;
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do processed = doOneIteration();
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while (processed && curStabilizedPos_ == -1);
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// check if frame source is empty
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if (curStabilizedPos_ == -1)
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return Mat(); // frame source is empty
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return Mat();
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const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
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int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
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int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
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return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
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return postProcessFrame(at(curStabilizedPos_, stabilizedFrames_));
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}
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@ -128,7 +116,7 @@ bool StabilizerBase::doOneIteration()
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if (doDeblurring_)
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at(curPos_, blurrinessRates_) = calcBlurriness(frame);
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estimateMotion();
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at(curPos_ - 1, motions_) = estimateMotion();
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if (curPos_ >= radius_)
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{
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@ -158,15 +146,43 @@ bool StabilizerBase::doOneIteration()
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}
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void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
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void StabilizerBase::setUp(const Mat &firstFrame)
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{
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Mat stabilizationMotion_;
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if (doCorrectionForInclusion_)
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stabilizationMotion_ = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
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else
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stabilizationMotion_ = stabilizationMotion.clone();
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InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
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doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
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if (doInpainting_)
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{
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inpainter_->setMotionModel(motionEstimator_->motionModel());
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inpainter_->setFrames(frames_);
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inpainter_->setMotions(motions_);
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inpainter_->setStabilizedFrames(stabilizedFrames_);
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inpainter_->setStabilizationMotions(stabilizationMotions_);
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}
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at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion_;
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DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
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doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
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if (doDeblurring_)
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{
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blurrinessRates_.resize(2*radius_ + 1);
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float blurriness = calcBlurriness(firstFrame);
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for (int i = -radius_; i <= 0; ++i)
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at(i, blurrinessRates_) = blurriness;
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deblurer_->setFrames(frames_);
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deblurer_->setMotions(motions_);
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deblurer_->setBlurrinessRates(blurrinessRates_);
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}
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log_->print("processing frames");
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}
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void StabilizerBase::stabilizeFrame()
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{
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Mat stabilizationMotion = estimateStabilizationMotion();
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if (doCorrectionForInclusion_)
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stabilizationMotion = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
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at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion;
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if (doDeblurring_)
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{
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@ -181,22 +197,22 @@ void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
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if (motionEstimator_->motionModel() != HOMOGRAPHY)
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warpAffine(
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preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
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stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
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stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
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else
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warpPerspective(
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preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
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stabilizationMotion_, frameSize_, INTER_LINEAR, borderMode_);
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stabilizationMotion, frameSize_, INTER_LINEAR, borderMode_);
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if (doInpainting_)
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{
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if (motionEstimator_->motionModel() != HOMOGRAPHY)
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warpAffine(
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frameMask_, at(curStabilizedPos_, stabilizedMasks_),
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stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
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stabilizationMotion(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
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else
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warpPerspective(
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frameMask_, at(curStabilizedPos_, stabilizedMasks_),
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stabilizationMotion_, frameSize_, INTER_NEAREST);
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stabilizationMotion, frameSize_, INTER_NEAREST);
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erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
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Mat());
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@ -209,6 +225,15 @@ void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
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}
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Mat StabilizerBase::postProcessFrame(const Mat &frame)
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{
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// trim frame
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int dx = static_cast<int>(floor(trimRatio_ * frame.cols));
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int dy = static_cast<int>(floor(trimRatio_ * frame.rows));
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return frame(Rect(dx, dy, frame.cols - 2*dx, frame.rows - 2*dy));
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}
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OnePassStabilizer::OnePassStabilizer()
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{
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setMotionFilter(new GaussianMotionFilter());
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@ -218,25 +243,17 @@ OnePassStabilizer::OnePassStabilizer()
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void OnePassStabilizer::reset()
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{
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curPos_ = -1;
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curStabilizedPos_ = -1;
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frames_.clear();
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motions_.clear();
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stabilizedFrames_.clear();
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stabilizationMotions_.clear();
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doDeblurring_ = false;
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doInpainting_ = false;
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StabilizerBase::reset();
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}
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void OnePassStabilizer::setUp(Mat &firstFrame)
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void OnePassStabilizer::setUp(const Mat &firstFrame)
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{
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frameSize_ = firstFrame.size();
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frameMask_.create(frameSize_, CV_8U);
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frameMask_.setTo(255);
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int cacheSize = 2*radius_ + 1;
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frames_.resize(cacheSize);
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stabilizedFrames_.resize(cacheSize);
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stabilizedMasks_.resize(cacheSize);
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@ -251,27 +268,32 @@ void OnePassStabilizer::setUp(Mat &firstFrame)
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at(0, frames_) = firstFrame;
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StabilizerBase::setUp(cacheSize, firstFrame);
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StabilizerBase::setUp(firstFrame);
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}
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void OnePassStabilizer::estimateMotion()
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Mat OnePassStabilizer::estimateMotion()
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{
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at(curPos_ - 1, motions_) = motionEstimator_->estimate(
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at(curPos_ - 1, frames_), at(curPos_, frames_));
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return motionEstimator_->estimate(at(curPos_ - 1, frames_), at(curPos_, frames_));
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}
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void OnePassStabilizer::stabilizeFrame()
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Mat OnePassStabilizer::estimateStabilizationMotion()
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{
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Mat stabilizationMotion = motionFilter_->stabilize(curStabilizedPos_, motions_, make_pair(0, curPos_));
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StabilizerBase::stabilizeFrame(stabilizationMotion);
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return motionFilter_->stabilize(curStabilizedPos_, motions_, make_pair(0, curPos_));
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}
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Mat OnePassStabilizer::postProcessFrame(const Mat &frame)
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{
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return StabilizerBase::postProcessFrame(frame);
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}
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TwoPassStabilizer::TwoPassStabilizer()
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{
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setMotionStabilizer(new GaussianMotionFilter());
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setWobbleSuppressor(new NullWobbleSuppressor());
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setEstimateTrimRatio(false);
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reset();
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}
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@ -279,16 +301,10 @@ TwoPassStabilizer::TwoPassStabilizer()
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void TwoPassStabilizer::reset()
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{
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isPrePassDone_ = false;
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StabilizerBase::reset();
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frameCount_ = 0;
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curPos_ = -1;
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curStabilizedPos_ = -1;
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frames_.clear();
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motions_.clear();
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stabilizedFrames_.clear();
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stabilizationMotions_.clear();
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doDeblurring_ = false;
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doInpainting_ = false;
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isPrePassDone_ = false;
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suppressedFrame_ = Mat();
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}
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@ -360,10 +376,9 @@ void TwoPassStabilizer::runPrePassIfNecessary()
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}
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void TwoPassStabilizer::setUp(Mat &firstFrame)
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void TwoPassStabilizer::setUp(const Mat &firstFrame)
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{
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int cacheSize = 2*radius_ + 1;
|
||||
|
||||
frames_.resize(cacheSize);
|
||||
stabilizedFrames_.resize(cacheSize);
|
||||
stabilizedMasks_.resize(cacheSize);
|
||||
@ -371,13 +386,31 @@ void TwoPassStabilizer::setUp(Mat &firstFrame)
|
||||
for (int i = -radius_; i <= 0; ++i)
|
||||
at(i, frames_) = firstFrame;
|
||||
|
||||
StabilizerBase::setUp(cacheSize, firstFrame);
|
||||
wobbleSuppressor_->setFrames(frames_);
|
||||
wobbleSuppressor_->setMotions(motions_);
|
||||
wobbleSuppressor_->setStabilizedFrames(stabilizedFrames_);
|
||||
wobbleSuppressor_->setStabilizationMotions(stabilizationMotions_);
|
||||
|
||||
StabilizerBase::setUp(firstFrame);
|
||||
}
|
||||
|
||||
|
||||
void TwoPassStabilizer::stabilizeFrame()
|
||||
Mat TwoPassStabilizer::estimateMotion()
|
||||
{
|
||||
StabilizerBase::stabilizeFrame(stabilizationMotions_[curStabilizedPos_]);
|
||||
return motions_[curPos_ - 1].clone();
|
||||
}
|
||||
|
||||
|
||||
Mat TwoPassStabilizer::estimateStabilizationMotion()
|
||||
{
|
||||
return stabilizationMotions_[curStabilizedPos_].clone();
|
||||
}
|
||||
|
||||
|
||||
Mat TwoPassStabilizer::postProcessFrame(const Mat &/*frame*/)
|
||||
{
|
||||
wobbleSuppressor_->suppress(curStabilizedPos_, suppressedFrame_);
|
||||
return StabilizerBase::postProcessFrame(suppressedFrame_);
|
||||
}
|
||||
|
||||
} // namespace videostab
|
||||
|
60
modules/videostab/src/wobble_suppression.cpp
Normal file
60
modules/videostab/src/wobble_suppression.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
||||
// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// * The name of the copyright holders may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or implied warranties, including, but not limited to, the implied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
|
||||
#include "precomp.hpp"
|
||||
#include "opencv2/videostab/wobble_suppression.hpp"
|
||||
#include "opencv2/videostab/ring_buffer.hpp"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace cv
|
||||
{
|
||||
namespace videostab
|
||||
{
|
||||
|
||||
void NullWobbleSuppressor::suppress(int idx, Mat &result)
|
||||
{
|
||||
result = at(idx, *stabilizedFrames_);
|
||||
}
|
||||
|
||||
} // namespace videostab
|
||||
} // namespace cv
|
@ -71,9 +71,11 @@ void run()
|
||||
{
|
||||
VideoWriter writer;
|
||||
Mat stabilizedFrame;
|
||||
int nframes = 0;
|
||||
|
||||
while (!(stabilizedFrame = stabilizedFrames->nextFrame()).empty())
|
||||
{
|
||||
nframes++;
|
||||
if (!saveMotionsPath.empty())
|
||||
saveMotionsIfNecessary();
|
||||
if (!outputPath.empty())
|
||||
@ -91,7 +93,9 @@ void run()
|
||||
}
|
||||
}
|
||||
|
||||
cout << "\nfinished\n";
|
||||
cout << endl
|
||||
<< "processed frames: " << nframes << endl
|
||||
<< "finished\n";
|
||||
}
|
||||
|
||||
|
||||
@ -248,7 +252,7 @@ int main(int argc, const char **argv)
|
||||
if (inputPath.empty()) throw runtime_error("specify video file path");
|
||||
|
||||
VideoFileSource *source = new VideoFileSource(inputPath);
|
||||
cout << "frame count: " << source->count() << endl;
|
||||
cout << "frame count (rough): " << source->count() << endl;
|
||||
if (arg("fps") == "auto") outputFps = source->fps(); else outputFps = argd("fps");
|
||||
stabilizer->setFrameSource(source);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user