Refactored videostab module, added base class for woobble suppression

This commit is contained in:
Alexey Spizhevoy
2012-04-05 09:15:13 +00:00
parent fd9a8c609f
commit f32b645b96
6 changed files with 296 additions and 91 deletions

View File

@@ -105,6 +105,15 @@ protected:
MotionModel motionModel_;
};
class CV_EXPORTS EyeMotionEstimator : public GlobalMotionEstimatorBase
{
public:
virtual Mat estimate(const Mat &/*frame0*/, const Mat &/*frame1*/)
{
return Mat::eye(3, 3, CV_32F);
}
};
class CV_EXPORTS PyrLkRobustMotionEstimator : public GlobalMotionEstimatorBase
{
public:

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@@ -52,6 +52,7 @@
#include "opencv2/videostab/log.hpp"
#include "opencv2/videostab/inpainting.hpp"
#include "opencv2/videostab/deblurring.hpp"
#include "opencv2/videostab/wobble_suppression.hpp"
namespace cv
{
@@ -93,14 +94,14 @@ public:
protected:
StabilizerBase();
void setUp(int cacheSize, const Mat &frame);
void reset();
Mat nextStabilizedFrame();
bool doOneIteration();
void stabilizeFrame(const Mat &stabilizationMotion);
virtual void setUp(Mat &firstFrame) = 0;
virtual void stabilizeFrame() = 0;
virtual void estimateMotion() = 0;
virtual void setUp(const Mat &firstFrame);
virtual Mat estimateMotion() = 0;
virtual Mat estimateStabilizationMotion() = 0;
void stabilizeFrame();
virtual Mat postProcessFrame(const Mat &frame);
Ptr<ILog> log_;
Ptr<IFrameSource> frameSource_;
@@ -120,6 +121,7 @@ protected:
Mat preProcessedFrame_;
bool doInpainting_;
Mat inpaintingMask_;
Mat finalFrame_;
std::vector<Mat> frames_;
std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
std::vector<float> blurrinessRates_;
@@ -140,9 +142,10 @@ public:
virtual Mat nextFrame() { return nextStabilizedFrame(); }
private:
virtual void setUp(Mat &firstFrame);
virtual void estimateMotion();
virtual void stabilizeFrame();
virtual void setUp(const Mat &firstFrame);
virtual Mat estimateMotion();
virtual Mat estimateStabilizationMotion();
virtual Mat postProcessFrame(const Mat &frame);
Ptr<MotionFilterBase> motionFilter_;
};
@@ -153,7 +156,10 @@ public:
TwoPassStabilizer();
void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
void setWobbleSuppressor(Ptr<WobbleSuppressorBase> val) { wobbleSuppressor_ = val; }
Ptr<WobbleSuppressorBase> wobbleSuppressor() const { return wobbleSuppressor_; }
void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
@@ -165,18 +171,20 @@ public:
std::vector<Mat> motions() const;
private:
void resetImpl();
void runPrePassIfNecessary();
virtual void setUp(Mat &firstFrame);
virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ }
virtual void stabilizeFrame();
virtual void setUp(const Mat &firstFrame);
virtual Mat estimateMotion();
virtual Mat estimateStabilizationMotion();
virtual Mat postProcessFrame(const Mat &frame);
Ptr<IMotionStabilizer> motionStabilizer_;
Ptr<WobbleSuppressorBase> wobbleSuppressor_;
bool mustEstTrimRatio_;
int frameCount_;
bool isPrePassDone_;
Mat suppressedFrame_;
};
} // namespace videostab

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@@ -0,0 +1,91 @@
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#ifndef __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
#define __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
#include <vector>
#include "opencv2/core/core.hpp"
#include "opencv2/videostab/global_motion.hpp"
namespace cv
{
namespace videostab
{
class CV_EXPORTS WobbleSuppressorBase
{
public:
virtual ~WobbleSuppressorBase() {}
virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
virtual const std::vector<Mat>& frames() const { return *frames_; }
virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
virtual const std::vector<Mat>& motions() const { return *motions_; }
virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
virtual void suppress(int idx, Mat &frame) = 0;
protected:
const std::vector<Mat> *frames_;
const std::vector<Mat> *motions_;
const std::vector<Mat> *stabilizedFrames_;
const std::vector<Mat> *stabilizationMotions_;
};
class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
{
public:
virtual void suppress(int idx, Mat &result);
};
} // namespace videostab
} // namespace cv
#endif