Refactored videostab module, added base class for woobble suppression
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@@ -105,6 +105,15 @@ protected:
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MotionModel motionModel_;
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};
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class CV_EXPORTS EyeMotionEstimator : public GlobalMotionEstimatorBase
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{
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public:
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virtual Mat estimate(const Mat &/*frame0*/, const Mat &/*frame1*/)
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{
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return Mat::eye(3, 3, CV_32F);
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}
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};
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class CV_EXPORTS PyrLkRobustMotionEstimator : public GlobalMotionEstimatorBase
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{
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public:
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@@ -52,6 +52,7 @@
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#include "opencv2/videostab/log.hpp"
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#include "opencv2/videostab/inpainting.hpp"
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#include "opencv2/videostab/deblurring.hpp"
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#include "opencv2/videostab/wobble_suppression.hpp"
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namespace cv
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{
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@@ -93,14 +94,14 @@ public:
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protected:
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StabilizerBase();
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void setUp(int cacheSize, const Mat &frame);
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void reset();
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Mat nextStabilizedFrame();
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bool doOneIteration();
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void stabilizeFrame(const Mat &stabilizationMotion);
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virtual void setUp(Mat &firstFrame) = 0;
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virtual void stabilizeFrame() = 0;
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virtual void estimateMotion() = 0;
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion() = 0;
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virtual Mat estimateStabilizationMotion() = 0;
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void stabilizeFrame();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<ILog> log_;
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Ptr<IFrameSource> frameSource_;
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@@ -120,6 +121,7 @@ protected:
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Mat preProcessedFrame_;
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bool doInpainting_;
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Mat inpaintingMask_;
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Mat finalFrame_;
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std::vector<Mat> frames_;
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std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
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std::vector<float> blurrinessRates_;
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@@ -140,9 +142,10 @@ public:
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virtual Mat nextFrame() { return nextStabilizedFrame(); }
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private:
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion();
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virtual void stabilizeFrame();
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion();
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virtual Mat estimateStabilizationMotion();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<MotionFilterBase> motionFilter_;
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};
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@@ -153,7 +156,10 @@ public:
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TwoPassStabilizer();
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void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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void setWobbleSuppressor(Ptr<WobbleSuppressorBase> val) { wobbleSuppressor_ = val; }
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Ptr<WobbleSuppressorBase> wobbleSuppressor() const { return wobbleSuppressor_; }
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void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
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bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
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@@ -165,18 +171,20 @@ public:
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std::vector<Mat> motions() const;
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private:
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void resetImpl();
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void runPrePassIfNecessary();
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ }
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virtual void stabilizeFrame();
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virtual void setUp(const Mat &firstFrame);
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virtual Mat estimateMotion();
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virtual Mat estimateStabilizationMotion();
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virtual Mat postProcessFrame(const Mat &frame);
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Ptr<IMotionStabilizer> motionStabilizer_;
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Ptr<WobbleSuppressorBase> wobbleSuppressor_;
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bool mustEstTrimRatio_;
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int frameCount_;
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bool isPrePassDone_;
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Mat suppressedFrame_;
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};
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} // namespace videostab
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@@ -0,0 +1,91 @@
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
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#define __OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP__
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#include <vector>
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#include "opencv2/core/core.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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namespace cv
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{
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namespace videostab
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{
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class CV_EXPORTS WobbleSuppressorBase
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{
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public:
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virtual ~WobbleSuppressorBase() {}
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
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virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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virtual void suppress(int idx, Mat &frame) = 0;
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protected:
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const std::vector<Mat> *frames_;
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const std::vector<Mat> *motions_;
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const std::vector<Mat> *stabilizedFrames_;
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const std::vector<Mat> *stabilizationMotions_;
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};
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class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
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{
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public:
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virtual void suppress(int idx, Mat &result);
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};
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} // namespace videostab
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} // namespace cv
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#endif
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