added VIBE_GPU (background subtraction) to gpu module
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@ -324,9 +324,9 @@ Class used for background/foreground segmentation. ::
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std::vector< std::vector<cv::Point> > foreground_regions;
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};
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [FGD2003]_.
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [FGD2003]_.
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The results are available through the class fields:
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The results are available through the class fields:
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.. ocv:member:: cv::gpu::GpuMat background
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@ -406,13 +406,15 @@ Gaussian Mixture-based Backbround/Foreground Segmentation Algorithm. ::
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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void release();
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int history;
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float varThreshold;
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float backgroundRatio;
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float noiseSigma;
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};
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG]_.
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG2001]_.
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.. seealso:: :ocv:class:`BackgroundSubtractorMOG`
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@ -432,7 +434,7 @@ Default constructor sets all parameters to default values.
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gpu::MOG_GPU::operator()
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------------------------
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Updates the background model and returns the foreground mask
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Updates the background model and returns the foreground mask.
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.. ocv:function:: void gpu::MOG_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null())
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@ -456,6 +458,14 @@ Computes a background image.
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gpu::MOG_GPU::release
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---------------------
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Releases all inner buffer's memory.
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.. ocv:function:: void gpu::MOG_GPU::release()
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gpu::MOG2_GPU
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-------------
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.. ocv:class:: gpu::MOG2_GPU
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@ -473,13 +483,15 @@ Gaussian Mixture-based Background/Foreground Segmentation Algorithm. ::
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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void release();
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// parameters
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...
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};
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG2]_.
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [MOG2004]_.
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Here are important members of the class that control the algorithm, which you can set after constructing the class instance:
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Here are important members of the class that control the algorithm, which you can set after constructing the class instance:
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.. ocv:member:: float backgroundRatio
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@ -511,7 +523,7 @@ Gaussian Mixture-based Background/Foreground Segmentation Algorithm. ::
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.. ocv:member:: float fTau
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Shadow threshold. The shadow is detected if the pixel is a darker version of the background. ``Tau`` is a threshold defining how much darker the shadow can be. ``Tau= 0.5`` means that if a pixel is more than twice darker then it is not shadow. See [ShadowDetect]_.
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Shadow threshold. The shadow is detected if the pixel is a darker version of the background. ``Tau`` is a threshold defining how much darker the shadow can be. ``Tau= 0.5`` means that if a pixel is more than twice darker then it is not shadow. See [ShadowDetect2003]_.
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.. ocv:member:: bool bShadowDetection
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@ -534,8 +546,8 @@ Default constructor sets all parameters to default values.
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gpu::MOG2_GPU::operator()
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------------------------
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Updates the background model and returns the foreground mask
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-------------------------
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Updates the background model and returns the foreground mask.
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.. ocv:function:: void gpu::MOG2_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate = 0.0f, Stream& stream = Stream::Null())
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@ -559,6 +571,84 @@ Computes a background image.
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gpu::MOG2_GPU::release
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----------------------
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Releases all inner buffer's memory.
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.. ocv:function:: void gpu::MOG2_GPU::release()
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gpu::VIBE_GPU
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-------------
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.. ocv:class:: gpu::VIBE_GPU
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Class used for background/foreground segmentation. ::
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class VIBE_GPU
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{
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public:
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explicit VIBE_GPU(unsigned long rngSeed = 1234567);
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void initialize(const GpuMat& firstFrame, Stream& stream = Stream::Null());
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void operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null());
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void release();
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...
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};
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The class discriminates between foreground and background pixels by building and maintaining a model of the background. Any pixel which does not fit this model is then deemed to be foreground. The class implements algorithm described in [VIBE2011]_.
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gpu::VIBE_GPU::VIBE_GPU
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-----------------------
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The constructor.
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.. ocv:function:: gpu::VIBE_GPU::VIBE_GPU(unsigned long rngSeed = 1234567)
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:param rngSeed: Value used to initiate a random sequence.
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Default constructor sets all parameters to default values.
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gpu::VIBE_GPU::initialize
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-------------------------
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Initialize background model and allocates all inner buffers.
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.. ocv:function:: void gpu::VIBE_GPU::initialize(const GpuMat& firstFrame, Stream& stream = Stream::Null())
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:param firstFrame: First frame from video sequence.
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:param stream: Stream for the asynchronous version.
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gpu::VIBE_GPU::operator()
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-------------------------
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Updates the background model and returns the foreground mask
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.. ocv:function:: void gpu::VIBE_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null())
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:param frame: Next video frame.
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:param fgmask: The output foreground mask as an 8-bit binary image.
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:param stream: Stream for the asynchronous version.
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gpu::VIBE_GPU::release
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----------------------
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Releases all inner buffer's memory.
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.. ocv:function:: void gpu::VIBE_GPU::release()
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gpu::VideoWriter_GPU
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---------------------
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Video writer class.
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@ -999,6 +1089,7 @@ Parse next video frame. Implementation must call this method after new frame was
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.. [Brox2004] T. Brox, A. Bruhn, N. Papenberg, J. Weickert. *High accuracy optical flow estimation based on a theory for warping*. ECCV 2004.
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.. [FGD2003] Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian. *Foreground Object Detection from Videos Containing Complex Background*. ACM MM2003 9p, 2003.
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.. [MOG] P. KadewTraKuPong and R. Bowden, *An improved adaptive background mixture model for real-time tracking with shadow detection*, Proc. 2nd European Workshop on Advanced Video-Based Surveillance Systems, 2001
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.. [MOG2] Z.Zivkovic, *Improved adaptive Gausian mixture model for background subtraction*, International Conference Pattern Recognition, UK, August, 2004
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.. [ShadowDetect] Prati, Mikic, Trivedi and Cucchiarra, *Detecting Moving Shadows...*, IEEE PAMI, 2003
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.. [MOG2001] P. KadewTraKuPong and R. Bowden. *An improved adaptive background mixture model for real-time tracking with shadow detection*. Proc. 2nd European Workshop on Advanced Video-Based Surveillance Systems, 2001
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.. [MOG2004] Z. Zivkovic. *Improved adaptive Gausian mixture model for background subtraction*. International Conference Pattern Recognition, UK, August, 2004
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.. [ShadowDetect2003] Prati, Mikic, Trivedi and Cucchiarra. *Detecting Moving Shadows...*. IEEE PAMI, 2003
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.. [VIBE2011] O. Barnich and M. Van D Roogenbroeck. *ViBe: A universal background subtraction algorithm for video sequences*. IEEE Transactions on Image Processing, 20(6) :1709-1724, June 2011
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@ -1992,6 +1992,9 @@ public:
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//! computes a background image which are the mean of all background gaussians
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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//! releases all inner buffers
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void release();
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int history;
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float varThreshold;
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float backgroundRatio;
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@ -2032,6 +2035,9 @@ public:
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//! computes a background image which are the mean of all background gaussians
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void getBackgroundImage(GpuMat& backgroundImage, Stream& stream = Stream::Null()) const;
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//! releases all inner buffers
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void release();
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// parameters
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// you should call initialize after parameters changes
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@ -2100,6 +2106,41 @@ private:
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GpuMat bgmodelUsedModes_; //keep track of number of modes per pixel
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};
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/*!
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* The class implements the following algorithm:
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* "ViBe: A universal background subtraction algorithm for video sequences"
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* O. Barnich and M. Van D Roogenbroeck
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* IEEE Transactions on Image Processing, 20(6) :1709-1724, June 2011
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*/
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class CV_EXPORTS VIBE_GPU
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{
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public:
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//! the default constructor
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explicit VIBE_GPU(unsigned long rngSeed = 1234567);
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//! re-initiaization method
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void initialize(const GpuMat& firstFrame, Stream& stream = Stream::Null());
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//! the update operator
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void operator()(const GpuMat& frame, GpuMat& fgmask, Stream& stream = Stream::Null());
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//! releases all inner buffers
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void release();
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int nbSamples; // number of samples per pixel
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int reqMatches; // #_min
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int radius; // R
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int subsamplingFactor; // amount of random subsampling
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private:
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Size frameSize_;
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unsigned long rngSeed_;
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GpuMat randStates_;
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GpuMat samples_;
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};
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////////////////////////////////// Video Encoding //////////////////////////////////
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// Works only under Windows
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@ -516,6 +516,68 @@ INSTANTIATE_TEST_CASE_P(Video, MOG2_getBackgroundImage, testing::Combine(
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testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
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testing::Values(Channels(1), Channels(3), Channels(4))));
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//////////////////////////////////////////////////////
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// VIBE
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GPU_PERF_TEST(VIBE, cv::gpu::DeviceInfo, std::string, Channels)
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{
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cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
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cv::gpu::setDevice(devInfo.deviceID());
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std::string inputFile = perf::TestBase::getDataPath(std::string("gpu/video/") + GET_PARAM(1));
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int cn = GET_PARAM(2);
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cv::VideoCapture cap(inputFile);
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ASSERT_TRUE(cap.isOpened());
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cv::Mat frame;
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cap >> frame;
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ASSERT_FALSE(frame.empty());
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if (cn != 3)
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{
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cv::Mat temp;
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if (cn == 1)
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cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
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else
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cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
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cv::swap(temp, frame);
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}
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cv::gpu::GpuMat d_frame(frame);
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cv::gpu::VIBE_GPU vibe;
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cv::gpu::GpuMat foreground;
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vibe(d_frame, foreground);
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for (int i = 0; i < 10; ++i)
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{
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cap >> frame;
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ASSERT_FALSE(frame.empty());
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if (cn != 3)
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{
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cv::Mat temp;
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if (cn == 1)
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cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
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else
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cv::cvtColor(frame, temp, cv::COLOR_BGR2BGRA);
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cv::swap(temp, frame);
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}
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d_frame.upload(frame);
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startTimer(); next();
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vibe(d_frame, foreground);
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stopTimer();
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}
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}
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INSTANTIATE_TEST_CASE_P(Video, VIBE, testing::Combine(
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ALL_DEVICES,
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testing::Values(std::string("768x576.avi"), std::string("1920x1080.avi")),
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testing::Values(Channels(1), Channels(3), Channels(4))));
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//////////////////////////////////////////////////////
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// VideoWriter
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@ -48,11 +48,13 @@ cv::gpu::MOG_GPU::MOG_GPU(int) { throw_nogpu(); }
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void cv::gpu::MOG_GPU::initialize(cv::Size, int) { throw_nogpu(); }
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void cv::gpu::MOG_GPU::operator()(const cv::gpu::GpuMat&, cv::gpu::GpuMat&, float, Stream&) { throw_nogpu(); }
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void cv::gpu::MOG_GPU::getBackgroundImage(GpuMat&, Stream&) const { throw_nogpu(); }
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void cv::gpu::MOG_GPU::release() {}
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cv::gpu::MOG2_GPU::MOG2_GPU(int) { throw_nogpu(); }
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void cv::gpu::MOG2_GPU::initialize(cv::Size, int) { throw_nogpu(); }
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void cv::gpu::MOG2_GPU::operator()(const GpuMat&, GpuMat&, float, Stream&) { throw_nogpu(); }
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void cv::gpu::MOG2_GPU::getBackgroundImage(GpuMat&, Stream&) const { throw_nogpu(); }
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void cv::gpu::MOG2_GPU::release() {}
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#else
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@ -151,6 +153,18 @@ void cv::gpu::MOG_GPU::getBackgroundImage(GpuMat& backgroundImage, Stream& strea
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getBackgroundImage_gpu(backgroundImage.channels(), weight_, mean_, backgroundImage, nmixtures_, backgroundRatio, StreamAccessor::getStream(stream));
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}
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void cv::gpu::MOG_GPU::release()
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{
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frameSize_ = Size(0, 0);
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frameType_ = 0;
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nframes_ = 0;
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weight_.release();
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sortKey_.release();
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mean_.release();
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var_.release();
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}
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/////////////////////////////////////////////////////////////////
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// MOG2
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@ -250,4 +264,17 @@ void cv::gpu::MOG2_GPU::getBackgroundImage(GpuMat& backgroundImage, Stream& stre
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getBackgroundImage2_gpu(backgroundImage.channels(), bgmodelUsedModes_, weight_, mean_, backgroundImage, StreamAccessor::getStream(stream));
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}
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void cv::gpu::MOG2_GPU::release()
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{
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frameSize_ = Size(0, 0);
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frameType_ = 0;
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nframes_ = 0;
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weight_.release();
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variance_.release();
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mean_.release();
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bgmodelUsedModes_.release();
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}
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#endif
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137
modules/gpu/src/bgfg_vibe.cpp
Normal file
137
modules/gpu/src/bgfg_vibe.cpp
Normal file
@ -0,0 +1,137 @@
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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#ifndef HAVE_CUDA
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cv::gpu::VIBE_GPU::VIBE_GPU(unsigned long) { throw_nogpu(); }
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void cv::gpu::VIBE_GPU::initialize(const GpuMat&, Stream&) { throw_nogpu(); }
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void cv::gpu::VIBE_GPU::operator()(const GpuMat&, GpuMat&, Stream&) { throw_nogpu(); }
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void cv::gpu::VIBE_GPU::release() {}
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#else
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namespace cv { namespace gpu { namespace device
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{
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namespace vibe
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{
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void loadConstants(int nbSamples, int reqMatches, int radius, int subsamplingFactor);
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void init_gpu(DevMem2Db frame, int cn, DevMem2Db samples, DevMem2D_<unsigned int> randStates, cudaStream_t stream);
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void update_gpu(DevMem2Db frame, int cn, DevMem2Db fgmask, DevMem2Db samples, DevMem2D_<unsigned int> randStates, cudaStream_t stream);
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}
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}}}
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namespace
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{
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const int defaultNbSamples = 20;
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const int defaultReqMatches = 2;
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const int defaultRadius = 20;
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const int defaultSubsamplingFactor = 16;
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}
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cv::gpu::VIBE_GPU::VIBE_GPU(unsigned long rngSeed) :
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frameSize_(0, 0), rngSeed_(rngSeed)
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{
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nbSamples = defaultNbSamples;
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reqMatches = defaultReqMatches;
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radius = defaultRadius;
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subsamplingFactor = defaultSubsamplingFactor;
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}
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void cv::gpu::VIBE_GPU::initialize(const GpuMat& firstFrame, Stream& s)
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{
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using namespace cv::gpu::device::vibe;
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CV_Assert(firstFrame.type() == CV_8UC1 || firstFrame.type() == CV_8UC3 || firstFrame.type() == CV_8UC4);
|
||||
|
||||
cudaStream_t stream = StreamAccessor::getStream(s);
|
||||
|
||||
loadConstants(nbSamples, reqMatches, radius, subsamplingFactor);
|
||||
|
||||
frameSize_ = firstFrame.size();
|
||||
|
||||
if (randStates_.size() != frameSize_)
|
||||
{
|
||||
cv::RNG rng(rngSeed_);
|
||||
cv::Mat h_randStates(frameSize_, CV_8UC4);
|
||||
rng.fill(h_randStates, cv::RNG::UNIFORM, 0, 255);
|
||||
randStates_.upload(h_randStates);
|
||||
}
|
||||
|
||||
int ch = firstFrame.channels();
|
||||
int sample_ch = ch == 1 ? 1 : 4;
|
||||
|
||||
samples_.create(nbSamples * frameSize_.height, frameSize_.width, CV_8UC(sample_ch));
|
||||
|
||||
init_gpu(firstFrame, ch, samples_, randStates_, stream);
|
||||
}
|
||||
|
||||
void cv::gpu::VIBE_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, Stream& s)
|
||||
{
|
||||
using namespace cv::gpu::device::vibe;
|
||||
|
||||
CV_Assert(frame.depth() == CV_8U);
|
||||
|
||||
int ch = frame.channels();
|
||||
int sample_ch = ch == 1 ? 1 : 4;
|
||||
|
||||
if (frame.size() != frameSize_ || sample_ch != samples_.channels())
|
||||
initialize(frame);
|
||||
|
||||
fgmask.create(frameSize_, CV_8UC1);
|
||||
|
||||
update_gpu(frame, ch, fgmask, samples_, randStates_, StreamAccessor::getStream(s));
|
||||
}
|
||||
|
||||
void cv::gpu::VIBE_GPU::release()
|
||||
{
|
||||
frameSize_ = Size(0, 0);
|
||||
|
||||
randStates_.release();
|
||||
|
||||
samples_.release();
|
||||
}
|
||||
|
||||
#endif
|
@ -40,7 +40,6 @@
|
||||
//
|
||||
//M*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "opencv2/gpu/device/common.hpp"
|
||||
#include "opencv2/gpu/device/vec_traits.hpp"
|
||||
#include "opencv2/gpu/device/vec_math.hpp"
|
||||
|
253
modules/gpu/src/cuda/bgfg_vibe.cu
Normal file
253
modules/gpu/src/cuda/bgfg_vibe.cu
Normal file
@ -0,0 +1,253 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
||||
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// * The name of the copyright holders may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or bpied warranties, including, but not limited to, the bpied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
|
||||
#include "opencv2/gpu/device/common.hpp"
|
||||
|
||||
namespace cv { namespace gpu { namespace device
|
||||
{
|
||||
namespace vibe
|
||||
{
|
||||
__constant__ int c_nbSamples;
|
||||
__constant__ int c_reqMatches;
|
||||
__constant__ int c_radius;
|
||||
__constant__ int c_subsamplingFactor;
|
||||
|
||||
void loadConstants(int nbSamples, int reqMatches, int radius, int subsamplingFactor)
|
||||
{
|
||||
cudaSafeCall( cudaMemcpyToSymbol(c_nbSamples, &nbSamples, sizeof(int)) );
|
||||
cudaSafeCall( cudaMemcpyToSymbol(c_reqMatches, &reqMatches, sizeof(int)) );
|
||||
cudaSafeCall( cudaMemcpyToSymbol(c_radius, &radius, sizeof(int)) );
|
||||
cudaSafeCall( cudaMemcpyToSymbol(c_subsamplingFactor, &subsamplingFactor, sizeof(int)) );
|
||||
}
|
||||
|
||||
__device__ __forceinline__ uint nextRand(uint& state)
|
||||
{
|
||||
const unsigned int CV_RNG_COEFF = 4164903690U;
|
||||
state = state * CV_RNG_COEFF + (state >> 16);
|
||||
return state;
|
||||
}
|
||||
|
||||
__constant__ int c_xoff[9] = {-1, 0, 1, -1, 1, -1, 0, 1, 0};
|
||||
__constant__ int c_yoff[9] = {-1, -1, -1, 0, 0, 1, 1, 1, 0};
|
||||
|
||||
__device__ __forceinline__ int2 chooseRandomNeighbor(int x, int y, uint& randState, int count = 8)
|
||||
{
|
||||
int idx = nextRand(randState) % count;
|
||||
|
||||
return make_int2(x + c_xoff[idx], y + c_yoff[idx]);
|
||||
}
|
||||
|
||||
__device__ __forceinline__ uchar cvt(uchar val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
__device__ __forceinline__ uchar4 cvt(const uchar3& val)
|
||||
{
|
||||
return make_uchar4(val.x, val.y, val.z, 0);
|
||||
}
|
||||
__device__ __forceinline__ uchar4 cvt(const uchar4& val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
template <typename SrcT, typename SampleT>
|
||||
__global__ void init(const DevMem2D_<SrcT> frame, PtrStep_<SampleT> samples, PtrStep_<uint> randStates)
|
||||
{
|
||||
const int x = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
const int y = blockIdx.y * blockDim.y + threadIdx.y;
|
||||
|
||||
if (x >= frame.cols || y >= frame.rows)
|
||||
return;
|
||||
|
||||
uint localState = randStates(y, x);
|
||||
|
||||
for (int k = 0; k < c_nbSamples; ++k)
|
||||
{
|
||||
int2 np = chooseRandomNeighbor(x, y, localState, 9);
|
||||
|
||||
np.x = ::max(0, ::min(np.x, frame.cols - 1));
|
||||
np.y = ::max(0, ::min(np.y, frame.rows - 1));
|
||||
|
||||
SrcT pix = frame(np.y, np.x);
|
||||
|
||||
samples(k * frame.rows + y, x) = cvt(pix);
|
||||
}
|
||||
|
||||
randStates(y, x) = localState;
|
||||
}
|
||||
|
||||
template <typename SrcT, typename SampleT>
|
||||
void init_caller(DevMem2Db frame, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream)
|
||||
{
|
||||
dim3 block(32, 8);
|
||||
dim3 grid(divUp(frame.cols, block.x), divUp(frame.rows, block.y));
|
||||
|
||||
cudaSafeCall( cudaFuncSetCacheConfig(init<SrcT, SampleT>, cudaFuncCachePreferL1) );
|
||||
|
||||
init<SrcT, SampleT><<<grid, block, 0, stream>>>((DevMem2D_<SrcT>) frame, (DevMem2D_<SampleT>) samples, randStates);
|
||||
cudaSafeCall( cudaGetLastError() );
|
||||
|
||||
if (stream == 0)
|
||||
cudaSafeCall( cudaDeviceSynchronize() );
|
||||
}
|
||||
|
||||
void init_gpu(DevMem2Db frame, int cn, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream)
|
||||
{
|
||||
typedef void (*func_t)(DevMem2Db frame, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream);
|
||||
static const func_t funcs[] =
|
||||
{
|
||||
0, init_caller<uchar, uchar>, 0, init_caller<uchar3, uchar4>, init_caller<uchar4, uchar4>
|
||||
};
|
||||
|
||||
funcs[cn](frame, samples, randStates, stream);
|
||||
}
|
||||
|
||||
__device__ __forceinline__ int calcDist(uchar a, uchar b)
|
||||
{
|
||||
return ::abs(a - b);
|
||||
}
|
||||
__device__ __forceinline__ int calcDist(const uchar3& a, const uchar4& b)
|
||||
{
|
||||
return (::abs(a.x - b.x) + ::abs(a.y - b.y) + ::abs(a.z - b.z)) / 3;
|
||||
}
|
||||
__device__ __forceinline__ int calcDist(const uchar4& a, const uchar4& b)
|
||||
{
|
||||
return (::abs(a.x - b.x) + ::abs(a.y - b.y) + ::abs(a.z - b.z)) / 3;
|
||||
}
|
||||
|
||||
template <typename SrcT, typename SampleT>
|
||||
__global__ void update(const DevMem2D_<SrcT> frame, PtrStepb fgmask, PtrStep_<SampleT> samples, PtrStep_<uint> randStates)
|
||||
{
|
||||
const int x = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
const int y = blockIdx.y * blockDim.y + threadIdx.y;
|
||||
|
||||
if (x >= frame.cols || y >= frame.rows)
|
||||
return;
|
||||
|
||||
uint localState = randStates(y, x);
|
||||
|
||||
SrcT imgPix = frame(y, x);
|
||||
|
||||
// comparison with the model
|
||||
|
||||
int count = 0;
|
||||
for (int k = 0; (count < c_reqMatches) && (k < c_nbSamples); ++k)
|
||||
{
|
||||
SampleT samplePix = samples(k * frame.rows + y, x);
|
||||
|
||||
int distance = calcDist(imgPix, samplePix);
|
||||
|
||||
if (distance < c_radius)
|
||||
++count;
|
||||
}
|
||||
|
||||
// pixel classification according to reqMatches
|
||||
|
||||
fgmask(y, x) = (uchar) (-(count < c_reqMatches));
|
||||
|
||||
if (count >= c_reqMatches)
|
||||
{
|
||||
// the pixel belongs to the background
|
||||
|
||||
// gets a random number between 0 and subsamplingFactor-1
|
||||
int randomNumber = nextRand(localState) % c_subsamplingFactor;
|
||||
|
||||
// update of the current pixel model
|
||||
if (randomNumber == 0)
|
||||
{
|
||||
// random subsampling
|
||||
|
||||
int k = nextRand(localState) % c_nbSamples;
|
||||
|
||||
samples(k * frame.rows + y, x) = cvt(imgPix);
|
||||
}
|
||||
|
||||
// update of a neighboring pixel model
|
||||
randomNumber = nextRand(localState) % c_subsamplingFactor;
|
||||
|
||||
if (randomNumber == 0)
|
||||
{
|
||||
// random subsampling
|
||||
|
||||
// chooses a neighboring pixel randomly
|
||||
int2 np = chooseRandomNeighbor(x, y, localState);
|
||||
|
||||
np.x = ::max(0, ::min(np.x, frame.cols - 1));
|
||||
np.y = ::max(0, ::min(np.y, frame.rows - 1));
|
||||
|
||||
// chooses the value to be replaced randomly
|
||||
int k = nextRand(localState) % c_nbSamples;
|
||||
|
||||
samples(k * frame.rows + np.y, np.x) = cvt(imgPix);
|
||||
}
|
||||
}
|
||||
|
||||
randStates(y, x) = localState;
|
||||
}
|
||||
|
||||
template <typename SrcT, typename SampleT>
|
||||
void update_caller(DevMem2Db frame, DevMem2Db fgmask, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream)
|
||||
{
|
||||
dim3 block(32, 8);
|
||||
dim3 grid(divUp(frame.cols, block.x), divUp(frame.rows, block.y));
|
||||
|
||||
cudaSafeCall( cudaFuncSetCacheConfig(update<SrcT, SampleT>, cudaFuncCachePreferL1) );
|
||||
|
||||
update<SrcT, SampleT><<<grid, block, 0, stream>>>((DevMem2D_<SrcT>) frame, fgmask, (DevMem2D_<SampleT>) samples, randStates);
|
||||
cudaSafeCall( cudaGetLastError() );
|
||||
|
||||
if (stream == 0)
|
||||
cudaSafeCall( cudaDeviceSynchronize() );
|
||||
}
|
||||
|
||||
void update_gpu(DevMem2Db frame, int cn, DevMem2Db fgmask, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream)
|
||||
{
|
||||
typedef void (*func_t)(DevMem2Db frame, DevMem2Db fgmask, DevMem2Db samples, DevMem2D_<uint> randStates, cudaStream_t stream);
|
||||
static const func_t funcs[] =
|
||||
{
|
||||
0, update_caller<uchar, uchar>, 0, update_caller<uchar3, uchar4>, update_caller<uchar4, uchar4>
|
||||
};
|
||||
|
||||
funcs[cn](frame, fgmask, samples, randStates, stream);
|
||||
}
|
||||
}
|
||||
}}}
|
@ -13,7 +13,8 @@ enum Method
|
||||
{
|
||||
FGD_STAT,
|
||||
MOG,
|
||||
MOG2
|
||||
MOG2,
|
||||
VIBE
|
||||
};
|
||||
|
||||
int main(int argc, const char** argv)
|
||||
@ -21,7 +22,7 @@ int main(int argc, const char** argv)
|
||||
cv::CommandLineParser cmd(argc, argv,
|
||||
"{ c | camera | false | use camera }"
|
||||
"{ f | file | 768x576.avi | input video file }"
|
||||
"{ m | method | mog | method (fgd_stat, mog, mog2) }"
|
||||
"{ m | method | mog | method (fgd_stat, mog, mog2, vibe) }"
|
||||
"{ h | help | false | print help message }");
|
||||
|
||||
if (cmd.get<bool>("help"))
|
||||
@ -36,13 +37,13 @@ int main(int argc, const char** argv)
|
||||
string file = cmd.get<string>("file");
|
||||
string method = cmd.get<string>("method");
|
||||
|
||||
if (method != "fgd_stat" && method != "mog" && method != "mog2")
|
||||
if (method != "fgd_stat" && method != "mog" && method != "mog2" && method != "vibe")
|
||||
{
|
||||
cerr << "Incorrect method" << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Method m = method == "fgd_stat" ? FGD_STAT : method == "mog" ? MOG : MOG2;
|
||||
Method m = method == "fgd_stat" ? FGD_STAT : method == "mog" ? MOG : method == "mog2" ? MOG2 : VIBE;
|
||||
|
||||
VideoCapture cap;
|
||||
|
||||
@ -65,6 +66,7 @@ int main(int argc, const char** argv)
|
||||
FGDStatModel fgd_stat;
|
||||
MOG_GPU mog;
|
||||
MOG2_GPU mog2;
|
||||
VIBE_GPU vibe;
|
||||
|
||||
GpuMat d_fgmask;
|
||||
GpuMat d_fgimg;
|
||||
@ -87,12 +89,17 @@ int main(int argc, const char** argv)
|
||||
case MOG2:
|
||||
mog2(d_frame, d_fgmask);
|
||||
break;
|
||||
|
||||
case VIBE:
|
||||
vibe.initialize(d_frame);
|
||||
break;
|
||||
}
|
||||
|
||||
namedWindow("image", WINDOW_NORMAL);
|
||||
namedWindow("foreground mask", WINDOW_NORMAL);
|
||||
namedWindow("foreground image", WINDOW_NORMAL);
|
||||
namedWindow("mean background image", WINDOW_NORMAL);
|
||||
if (m != VIBE)
|
||||
namedWindow("mean background image", WINDOW_NORMAL);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
@ -119,6 +126,10 @@ int main(int argc, const char** argv)
|
||||
mog2(d_frame, d_fgmask);
|
||||
mog2.getBackgroundImage(d_bgimg);
|
||||
break;
|
||||
|
||||
case VIBE:
|
||||
vibe(d_frame, d_fgmask);
|
||||
break;
|
||||
}
|
||||
|
||||
d_fgimg.setTo(Scalar::all(0));
|
||||
|
Loading…
x
Reference in New Issue
Block a user