remove dead code

This commit is contained in:
marina.kolpakova 2012-09-24 18:05:08 +04:00
parent ba50d19341
commit e606a0d651
2 changed files with 1 additions and 180 deletions

View File

@ -85,143 +85,6 @@ namespace icf {
}
}
enum {
HOG_BINS = 6,
HOG_LUV_BINS = 10,
WIDTH = 640,
HEIGHT = 480,
GREY_OFFSET = HEIGHT * HOG_LUV_BINS
};
/* Returns the nearest upper power of two, works only for
the typical GPU thread count (pert block) values */
int power_2up(unsigned int n)
{
if (n < 1) return 1;
else if (n < 2) return 2;
else if (n < 4) return 4;
else if (n < 8) return 8;
else if (n < 16) return 16;
else if (n < 32) return 32;
else if (n < 64) return 64;
else if (n < 128) return 128;
else if (n < 256) return 256;
else if (n < 512) return 512;
else if (n < 1024) return 1024;
return -1; // Input is too big
}
__device__ __forceinline__ uchar grey(const uchar3 rgb)
{
return saturate_cast<uchar>(rgb.x * 0.114f + rgb.y * 0.587f + rgb.z * 0.299f);
}
__device__ __forceinline__ void luv(const uchar3 rgb, uchar& l, uchar& u, uchar& v)
{
}
__global__ void rgb2grayluv(const uchar3* __restrict__ rgb, uchar* __restrict__ hog,
const int rgbPitch, const int hogPitch)
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const uchar3 color = rgb[rgbPitch * y + x];
uchar l, u, v;
luv(color, l, u, v);
hog[hogPitch * y + x] = l;
hog[hogPitch * (y + HEIGHT) + x] = u;
hog[hogPitch * (y + 2 * HEIGHT) + x] = v;
hog[hogPitch * (y + 3 * HEIGHT) + x] = grey(color);
}
__device__ __forceinline__
int qangle(const float &y, const float &x)
{
int bin = 0;
// const float2 &bin_vector_zero = const_angle_bins_vectors[0];
// float max_dot_product = fabs(x*bin_vector_zero.x + y*bin_vector_zero.y);
// // let us hope this gets unrolled
// #pragma unroll
// for(int i=1; i < num_angles_bin; i+=1)
// {
// const float2 &bin_vector_i = const_angle_bins_vectors[i];
// //const float2 bin_vector_i = const_angle_bins_vectors[i];
// //const float2 &bin_vector_i = angle_bins_vectors[i];
// const float dot_product = fabs(x*bin_vector_i.x + y*bin_vector_i.y);
// if(dot_product > max_dot_product)
// {
// max_dot_product = dot_product;
// index = i;
// }
// }
return bin;
}
// texture<uchar, 2, cudaReadModeElementType> tgray;
__global__ void gray2hog(const uchar* __restrict__ gray, uchar* __restrict__ hog, const int pitch, const float norm)
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
// derivative
float dx = gray[y * pitch + x + 1];
dx -= gray[y * pitch + x - 1];
float dy = gray[(y + 1) * pitch + x];
dy -= gray[(y -1) * pitch + x - 1];
// mag and angle
const uchar mag = saturate_cast<uchar>(sqrtf(dy * dy + dx * dx) * norm);
const int bin = qangle(dx, dy);
}
template <int FACTOR>
__device__ __forceinline__ uchar shrink(const uchar* ptr, const int pitch, const int y, const int x)
{
int out = 0;
#pragma unroll
for(int dy = 0; dy < FACTOR; ++dy)
#pragma unroll
for(int dx = 0; dx < FACTOR; ++dx)
{
out += ptr[dy * pitch + dx];
}
return saturate_cast<uchar>(out / FACTOR);
}
template<int FACTOR>
__global__ void decimate(const uchar* __restrict__ hogluv, uchar* __restrict__ shrank,
const int inPitch, const int outPitch )
{
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const uchar* ptr = hogluv + (FACTOR * y) * inPitch + (FACTOR * x);
shrank[ y * outPitch + x]= shrink<FACTOR>(ptr, inPitch, y, x);
}
__global__ void intRow(const uchar* __restrict__ hogluv, ushort* __restrict__ sum,
const int inPitch, const int outPitch)
{
}
__global__ void intCol(ushort* __restrict__ sum, const int pitch)
{
}
__global__ void detect(const cv::gpu::icf::Cascade cascade, const uchar* __restrict__ hogluv, const int pitch,
PtrStepSz<uchar4> objects)
{
@ -351,46 +214,4 @@ void icf::Cascade::detect(const cv::gpu::PtrStepSzb& hogluv, PtrStepSz<uchar4> o
}
////////////////////////////////////////////////////
void icf::ChannelStorage::frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStream_t stream)
{
// // // color convertin kernel
// // dim3 block(32, 8);
// // dim3 grid(FRAME_WIDTH / 32, FRAME_HEIGHT / 8);
// // uchar * channels = (uchar*)dmem.ptr(FRAME_HEIGHT * HOG_BINS);
// // device::rgb2grayluv<<<grid, block, 0, stream>>>((uchar3*)rgb.ptr(), channels,
// // rgb.step / sizeof(uchar3), dmem.step);
// // cudaSafeCall( cudaGetLastError());
// // // hog calculation kernel
// // channels = (uchar*)dmem.ptr(FRAME_HEIGHT * HOG_LUV_BINS);
// // device::gray2hog<<<grid, block, 0, stream>>>(channels, (uchar*)dmem.ptr(), dmem.step, magnitudeScaling);
// // cudaSafeCall( cudaGetLastError() );
// // const int shrWidth = FRAME_WIDTH / shrinkage;
// // const int shrHeight = FRAME_HEIGHT / shrinkage;
// // // decimate kernel
// // grid = dim3(shrWidth / 32, shrHeight / 8);
// // device::decimate<4><<<grid, block, 0, stream>>>((uchar*)dmem.ptr(), (uchar*)shrunk.ptr(), dmem.step, shrunk.step);
// // cudaSafeCall( cudaGetLastError() );
// // // integrate rows
// // block = dim3(shrWidth, 1);
// // grid = dim3(shrHeight * HOG_LUV_BINS, 1);
// // device::intRow<<<grid, block, 0, stream>>>((uchar*)shrunk.ptr(), (ushort*)hogluv.ptr(),
// // shrunk.step, hogluv.step / sizeof(ushort));
// // cudaSafeCall( cudaGetLastError() );
// // // integrate cols
// // block = dim3(128, 1);
// // grid = dim3(shrWidth * HOG_LUV_BINS, 1);
// // device::intCol<<<grid, block, 0, stream>>>((ushort*)hogluv.ptr(), hogluv.step / hogluv.step / sizeof(ushort));
// // cudaSafeCall( cudaGetLastError() );
}
}}

View File

@ -124,7 +124,7 @@ struct ChannelStorage
const cv::gpu::PtrStepSzb& itg, const int s)
: dmem (buff), shrunk(shr), hogluv(itg), shrinkage(s) {}
void frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStream_t stream);
void frame(const cv::gpu::PtrStepSz<uchar3>& rgb, cudaStream_t stream){}
PtrStepSzb dmem;
PtrStepSzb shrunk;