fix build gpu tests after video module refactoring

This commit is contained in:
marina.kolpakova 2013-03-25 09:34:51 +04:00
parent 84f45e1e03
commit dd9e786a8e

@ -194,7 +194,7 @@ GPU_TEST_P(MOG, Update)
cv::gpu::MOG_GPU mog;
cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi);
cv::BackgroundSubtractorMOG mog_gold;
cv::Ptr<cv::BackgroundSubtractorMOG> mog_gold = cv::createBackgroundSubtractorMOG();
cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i)
@ -211,7 +211,7 @@ GPU_TEST_P(MOG, Update)
mog(loadMat(frame, useRoi), foreground, (float)learningRate);
mog_gold(frame, foreground_gold, learningRate);
mog_gold->apply(frame, foreground_gold, learningRate);
ASSERT_MAT_NEAR(foreground_gold, foreground, 0.0);
}
@ -270,7 +270,7 @@ GPU_TEST_P(MOG2, Update)
cv::gpu::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi);
cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
mog2_gold.setDetectShadows(detectShadow);
mog2_gold->setDetectShadows(detectShadow);
cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i)
@ -315,7 +315,7 @@ GPU_TEST_P(MOG2, getBackgroundImage)
cv::gpu::GpuMat foreground;
cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
mog2_gold.setDetectShadows(detectShadow);
mog2_gold->setDetectShadows(detectShadow);
cv::Mat foreground_gold;
for (int i = 0; i < 10; ++i)