Fix ocl build warnings
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33ca4ba5c7
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@ -1110,8 +1110,8 @@ TEST_P(Phase, Mat)
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for(int j = 0; j < LOOP_TIMES; j++)
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{
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random_roi();
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cv::phase(mat1_roi, mat2_roi, dst_roi, angelInDegrees);
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cv::ocl::phase(gmat1, gmat2, gdst, angelInDegrees);
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cv::phase(mat1_roi, mat2_roi, dst_roi, angelInDegrees ? true : false);
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cv::ocl::phase(gmat1, gmat2, gdst, angelInDegrees ? true : false);
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cv::Mat cpu_dst;
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gdst_whole.download(cpu_dst);
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@ -180,7 +180,7 @@ _cleanup_:
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}
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void detectAndDraw( Mat& img,
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cv::ocl::OclCascadeClassifier& cascade, CascadeClassifier& nestedCascade,
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cv::ocl::OclCascadeClassifier& cascade, CascadeClassifier&,
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double scale)
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{
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int i = 0;
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@ -217,10 +217,10 @@ int main(int argc, char* argv[])
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perspectiveTransform( obj_corners, scene_corners, H);
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//-- Draw lines between the corners (the mapped object in the scene - image_2 )
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line( img_matches, scene_corners[0] + Point2f( cpu_img1.cols, 0), scene_corners[1] + Point2f( cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[1] + Point2f( cpu_img1.cols, 0), scene_corners[2] + Point2f( cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[2] + Point2f( cpu_img1.cols, 0), scene_corners[3] + Point2f( cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[3] + Point2f( cpu_img1.cols, 0), scene_corners[0] + Point2f( cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[0] + Point2f( (float)cpu_img1.cols, 0), scene_corners[1] + Point2f( (float)cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[1] + Point2f( (float)cpu_img1.cols, 0), scene_corners[2] + Point2f( (float)cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[2] + Point2f( (float)cpu_img1.cols, 0), scene_corners[3] + Point2f( (float)cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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line( img_matches, scene_corners[3] + Point2f( (float)cpu_img1.cols, 0), scene_corners[0] + Point2f( (float)cpu_img1.cols, 0), Scalar( 0, 255, 0), 4 );
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//-- Show detected matches
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namedWindow("ocl surf matches", 0);
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