fixed compile errors on VS 2008
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fb2a4a8345
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cdbf1f9ef5
@ -113,21 +113,21 @@ float KeyPoint::overlap( const KeyPoint& kp1, const KeyPoint& kp2 )
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{
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const int seedsPerDim = 50;
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float rad1 = kp1.size/2,
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rad2 = kp2.size/2;
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float rad1_2 = rad1*rad1,
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rad2_2 = rad2*rad2;
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float radius1 = kp1.size/2;
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float radius2 = kp2.size/2;
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float radius1_2 = radius1*radius1,
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radius2_2 = radius2*radius2;
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Point2f p1 = kp1.pt, p2 = kp2.pt;
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float dist = norm(p1-p2);
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float ovrl = 0.f;
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if( dist < rad1+rad2 ) // circles are intersected
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if( dist < radius1+radius2 ) // circles are intersected
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{
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float minx = min( p1.x - rad1, p2.x - rad2 );
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float maxx = max( p1.x + rad1, p2.x + rad2 );
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float miny = min( p1.y - rad1, p2.y - rad2 );
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float maxy = max( p1.y + rad1, p2.y + rad2 );
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float minx = min( p1.x - radius1, p2.x - radius2 );
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float maxx = max( p1.x + radius1, p2.x + radius2 );
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float miny = min( p1.y - radius1, p2.y - radius2 );
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float maxy = max( p1.y + radius1, p2.y + radius2 );
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float mina = (maxx-minx) < (maxy-miny) ? (maxx-minx) : (maxy-miny);
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float step = mina/seedsPerDim;
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@ -147,8 +147,8 @@ float KeyPoint::overlap( const KeyPoint& kp1, const KeyPoint& kp2 )
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float c1 = rx1*rx1+ry1*ry1;
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float c2 = rx2*rx2+ry2*ry2;
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if( c1<rad1_2 && c2<rad2_2 ) bna++;
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if( c1<rad1_2 || c2<rad2_2 ) bua++;
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if( c1<radius1_2 && c2<radius2_2 ) bna++;
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if( c1<radius1_2 || c2<radius2_2 ) bua++;
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}
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}
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if( bna > 0)
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