Changed interface for drawMatches
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@@ -98,7 +98,7 @@ void doIteration( const Mat& img1, Mat& img2, bool isWarpPerspective,
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mask[i1] = 1;
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}
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// draw inliers
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drawMatches( img1, img2, keypoints1, keypoints2, matches, mask, drawImg, CV_RGB(0, 255, 0), CV_RGB(0, 0, 255) );
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drawMatches( img1, keypoints1, img2, keypoints2, matches, drawImg, mask, CV_RGB(0, 255, 0), CV_RGB(0, 0, 255) );
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// draw outliers
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/*for( size_t i1 = 0; i1 < mask.size(); i1++ )
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mask[i1] = !mask[i1];
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@@ -107,7 +107,7 @@ void doIteration( const Mat& img1, Mat& img2, bool isWarpPerspective,
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}
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else
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{
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drawMatches( img1, img2, keypoints1, keypoints2, matches, vector<char>(), drawImg, CV_RGB(0, 255, 0) );
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drawMatches( img1, keypoints1, img2, keypoints2, matches, drawImg, vector<char>(), CV_RGB(0, 255, 0) );
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}
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imshow( winName, drawImg );
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