Changed interface for drawMatches
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@ -2137,9 +2137,9 @@ struct CV_EXPORTS DrawMatchesFlags
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};
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// Draws matches of keypints from two images on output image.
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CV_EXPORTS void drawMatches( const Mat& img1, const Mat& img2,
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const vector<KeyPoint>& keypoints1, const vector<KeyPoint>& keypoints2,
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const vector<int>& matches, const vector<char>& mask, Mat& outImg,
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CV_EXPORTS void drawMatches( const Mat& img1, const vector<KeyPoint>& keypoints1,
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const Mat& img2, const vector<KeyPoint>& keypoints2,
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const vector<int>& matches, Mat& outImg, const vector<char>& mask = vector<char>(),
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const Scalar& matchColor = Scalar::all(-1), const Scalar& singlePointColor = Scalar::all(-1),
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int flags = DrawMatchesFlags::DEFAULT );
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@ -45,9 +45,9 @@ using namespace std;
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namespace cv
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{
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CV_EXPORTS void drawMatches( const Mat& img1, const Mat& img2,
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const vector<KeyPoint>& keypoints1, const vector<KeyPoint>& keypoints2,
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const vector<int>& matches, const vector<char>& mask, Mat& outImg,
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CV_EXPORTS void drawMatches( const Mat& img1, const vector<KeyPoint>& keypoints1,
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const Mat& img2,const vector<KeyPoint>& keypoints2,
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const vector<int>& matches, Mat& outImg, const vector<char>& mask,
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const Scalar& matchColor, const Scalar& singlePointColor,
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int flags )
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{
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@ -98,7 +98,7 @@ void doIteration( const Mat& img1, Mat& img2, bool isWarpPerspective,
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mask[i1] = 1;
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}
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// draw inliers
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drawMatches( img1, img2, keypoints1, keypoints2, matches, mask, drawImg, CV_RGB(0, 255, 0), CV_RGB(0, 0, 255) );
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drawMatches( img1, keypoints1, img2, keypoints2, matches, drawImg, mask, CV_RGB(0, 255, 0), CV_RGB(0, 0, 255) );
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// draw outliers
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/*for( size_t i1 = 0; i1 < mask.size(); i1++ )
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mask[i1] = !mask[i1];
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@ -107,7 +107,7 @@ void doIteration( const Mat& img1, Mat& img2, bool isWarpPerspective,
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}
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else
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{
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drawMatches( img1, img2, keypoints1, keypoints2, matches, vector<char>(), drawImg, CV_RGB(0, 255, 0) );
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drawMatches( img1, keypoints1, img2, keypoints2, matches, drawImg, vector<char>(), CV_RGB(0, 255, 0) );
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}
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imshow( winName, drawImg );
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@ -42,7 +42,7 @@ int main(int argc, char** argv)
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// drawing the results
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namedWindow("matches", 1);
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Mat img_matches;
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drawMatches(img1, img2, keypoints1, keypoints2, matches, vector<char>(), img_matches);
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drawMatches(img1, keypoints1, img2, keypoints2, matches, img_matches);
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imshow("matches", img_matches);
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waitKey(0);
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