Merge pull request #4192 from avershov:opencl-opengl-buffer
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c0ee03fab2
@ -537,6 +537,27 @@ CV_EXPORTS void convertToGLTexture2D(InputArray src, Texture2D& texture);
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*/
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CV_EXPORTS void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst);
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/** @brief Maps Buffer object to process on CL side (convert to UMat).
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Function creates CL buffer from GL one, and then constructs UMat that can be used
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to process buffer data with OpenCV functions. Note that in current implementation
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UMat constructed this way doesn't own corresponding GL buffer object, so it is
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the user responsibility to close down CL/GL buffers relationships by explicitly
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calling unmapGLBuffer() function.
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@param buffer - source Buffer object.
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@param accessFlags - data access flags (ACCESS_READ|ACCESS_WRITE).
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@return Returns UMat object
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*/
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CV_EXPORTS UMat mapGLBuffer(const Buffer& buffer, int accessFlags = ACCESS_READ|ACCESS_WRITE);
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/** @brief Unmaps Buffer object (releases UMat, previously mapped from Buffer).
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Function must be called explicitly by the user for each UMat previously constructed
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by the call to mapGLBuffer() function.
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@param u - source UMat, created by mapGLBuffer().
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*/
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CV_EXPORTS void unmapGLBuffer(UMat& u);
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}} // namespace cv::ogl
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namespace cv { namespace cuda {
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@ -1804,4 +1804,84 @@ void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst)
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#endif
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}
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//void mapGLBuffer(const Buffer& buffer, UMat& dst, int accessFlags)
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UMat mapGLBuffer(const Buffer& buffer, int accessFlags)
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{
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(void)buffer; (void)accessFlags;
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#if !defined(HAVE_OPENGL)
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NO_OPENGL_SUPPORT_ERROR;
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#elif !defined(HAVE_OPENCL)
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NO_OPENCL_SUPPORT_ERROR;
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#else
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using namespace cv::ocl;
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Context& ctx = Context::getDefault();
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cl_context context = (cl_context)ctx.ptr();
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cl_command_queue clQueue = (cl_command_queue)Queue::getDefault().ptr();
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int clAccessFlags = 0;
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switch (accessFlags & (ACCESS_READ|ACCESS_WRITE))
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{
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default:
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case ACCESS_READ|ACCESS_WRITE:
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clAccessFlags = CL_MEM_READ_WRITE;
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break;
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case ACCESS_READ:
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clAccessFlags = CL_MEM_READ_ONLY;
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break;
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case ACCESS_WRITE:
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clAccessFlags = CL_MEM_WRITE_ONLY;
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break;
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}
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cl_int status = 0;
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cl_mem clBuffer = clCreateFromGLBuffer(context, clAccessFlags, buffer.bufId(), &status);
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLBuffer failed");
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gl::Finish();
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status = clEnqueueAcquireGLObjects(clQueue, 1, &clBuffer, 0, NULL, NULL);
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed");
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size_t step = buffer.cols() * buffer.elemSize();
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int rows = buffer.rows();
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int cols = buffer.cols();
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int type = buffer.type();
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UMat u;
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convertFromBuffer(clBuffer, step, rows, cols, type, u);
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return u;
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#endif
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}
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void unmapGLBuffer(UMat& u)
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{
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(void)u;
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#if !defined(HAVE_OPENGL)
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NO_OPENGL_SUPPORT_ERROR;
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#elif !defined(HAVE_OPENCL)
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NO_OPENCL_SUPPORT_ERROR;
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#else
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using namespace cv::ocl;
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cl_command_queue clQueue = (cl_command_queue)Queue::getDefault().ptr();
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cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ);
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u.release();
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cl_int status = clEnqueueReleaseGLObjects(clQueue, 1, &clBuffer, 0, NULL, NULL);
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed");
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status = clFinish(clQueue);
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed");
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status = clReleaseMemObject(clBuffer);
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if (status != CL_SUCCESS)
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CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed");
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#endif
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}
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}} // namespace cv::ogl
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@ -1,3 +1,10 @@
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/*
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// Sample demonstrating interoperability of OpenCV UMat with OpenGL texture.
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// At first, the data obtained from video file or camera and placed onto
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// OpenGL texture, following mapping of this OpenGL texture to OpenCV UMat
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// and call cv::Blur function. The result is mapped back to OpenGL texture
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// and rendered through OpenGL API.
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*/
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#if defined(WIN32) || defined(_WIN32)
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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@ -25,6 +32,16 @@
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# pragma comment(lib, "glu32.lib")
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#endif
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/*
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// Press key to
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// 0 no processing
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// 1 processing on CPU
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// 2 processing on GPU
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// 9 toggle texture/buffer
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// space toggle processing on/off, preserve mode
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// esc quit
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*/
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class GLWinApp : public WinApp
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{
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public:
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@ -33,9 +50,12 @@ public:
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{
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m_shutdown = false;
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m_mode = 0;
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m_modeStr[0] = cv::String("No processing");
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m_modeStr[1] = cv::String("Processing on CPU");
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m_modeStr[2] = cv::String("Processing on GPU");
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m_modeStr[0] = cv::String("Texture/No processing");
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m_modeStr[1] = cv::String("Texture/Processing on CPU");
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m_modeStr[2] = cv::String("Texture/Processing on GPU");
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m_modeStr[3] = cv::String("Buffer/No processing");
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m_modeStr[4] = cv::String("Buffer/Processing on CPU");
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m_modeStr[5] = cv::String("Buffer/Processing on GPU");
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m_disableProcessing = false;
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m_cap = cap;
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}
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@ -60,7 +80,12 @@ public:
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case WM_CHAR:
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if (wParam >= '0' && wParam <= '2')
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{
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m_mode = (char)wParam - '0';
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set_mode((char)wParam - '0');
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return 0;
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}
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else if (wParam == '9')
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{
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toggle_buffer();
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return 0;
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}
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else if (wParam == VK_SPACE)
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@ -131,13 +156,16 @@ public:
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m_disableProcessing = !m_disableProcessing;
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break;
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case XK_0:
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m_mode = 0;
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set_mode(0);
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break;
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case XK_1:
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m_mode = 1;
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set_mode(1);
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break;
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case XK_2:
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m_mode = 2;
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set_mode(2);
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break;
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case XK_9:
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toggle_buffer();
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break;
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case XK_Escape:
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m_end_loop = true;
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@ -187,14 +215,17 @@ public:
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return 0;
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} // init()
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int get_texture(cv::ogl::Texture2D& texture)
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int get_frame(cv::ogl::Texture2D& texture, cv::ogl::Buffer& buffer)
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{
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if (!m_cap.read(m_frame_bgr))
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return -1;
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cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
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texture.copyFrom(m_frame_rgba);
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if (use_buffer())
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buffer.copyFrom(m_frame_rgba);
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else
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texture.copyFrom(m_frame_rgba);
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return 0;
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}
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@ -254,14 +285,16 @@ public:
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int r;
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cv::ogl::Texture2D texture;
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cv::ogl::Buffer buffer;
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r = get_texture(texture);
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r = get_frame(texture, buffer);
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if (r != 0)
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{
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return -1;
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}
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switch (m_mode)
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bool do_buffer = use_buffer();
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switch (get_mode())
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{
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case 0:
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// no processing
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@ -272,13 +305,21 @@ public:
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// process video frame on CPU
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cv::Mat m(m_height, m_width, CV_8UC4);
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texture.copyTo(m);
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if (do_buffer)
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buffer.copyTo(m);
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else
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texture.copyTo(m);
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if (!m_disableProcessing)
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{
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// blur texture image with OpenCV on CPU
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
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}
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texture.copyFrom(m);
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if (do_buffer)
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buffer.copyFrom(m);
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else
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texture.copyFrom(m);
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break;
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}
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@ -288,19 +329,34 @@ public:
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// process video frame on GPU
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cv::UMat u;
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cv::ogl::convertFromGLTexture2D(texture, u);
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if (do_buffer)
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u = cv::ogl::mapGLBuffer(buffer);
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else
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cv::ogl::convertFromGLTexture2D(texture, u);
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if (!m_disableProcessing)
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{
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// blur texture image with OpenCV on GPU with OpenCL
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
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}
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cv::ogl::convertToGLTexture2D(u, texture);
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if (do_buffer)
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cv::ogl::unmapGLBuffer(u);
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else
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cv::ogl::convertToGLTexture2D(u, texture);
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break;
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}
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} // switch
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if (do_buffer) // buffer -> texture
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{
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cv::Mat m(m_height, m_width, CV_8UC4);
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buffer.copyTo(m);
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texture.copyFrom(m);
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}
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#if defined(__linux__)
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XWindowAttributes window_attributes;
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XGetWindowAttributes(m_display, m_window, &window_attributes);
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@ -393,10 +449,35 @@ protected:
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}
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#endif
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// modes: 0,1,2 - use texture
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// 3,4,5 - use buffer
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bool use_buffer()
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{
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return bool(m_mode >= 3);
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}
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void toggle_buffer()
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{
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if (m_mode < 3)
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m_mode += 3;
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else
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m_mode -= 3;
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}
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int get_mode()
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{
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return (m_mode % 3);
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}
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void set_mode(int mode)
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{
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bool do_buffer = bool(m_mode >= 3);
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m_mode = (mode % 3);
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if (do_buffer)
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m_mode += 3;
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}
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private:
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bool m_shutdown;
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int m_mode;
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cv::String m_modeStr[3];
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cv::String m_modeStr[3*2];
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int m_disableProcessing;
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#if defined(WIN32) || defined(_WIN32)
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HDC m_hDC;
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