create camera from projection matrix (used for getCamera in viz)
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71dc5f8291
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bb057491ea
modules/viz
@ -100,6 +100,7 @@ namespace cv
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Camera(float f_x, float f_y, float c_x, float c_y, const Size &window_size);
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Camera(const Vec2f &fov, const Size &window_size);
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Camera(const cv::Matx33f &K, const Size &window_size);
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Camera(const cv::Matx44f &proj, const Size &window_size);
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inline const Vec2d & getClip() const { return clip_; }
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inline void setClip(const Vec2d &clip) { clip_ = clip; }
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@ -170,6 +170,43 @@ cv::viz::Camera::Camera(const cv::Matx33f & K, const Size &window_size)
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init(f_x, f_y, c_x, c_y, window_size);
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}
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cv::viz::Camera::Camera(const Matx44f &proj, const Size &window_size)
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{
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double near = proj(2,3) / (proj(2,2) - 1.0);
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double far = near * (proj(2,2) - 1.0) / (proj(2,2) + 1.0);
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double left = near * (proj(0,2)-1) / proj(0,0);
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double right = 2.0 * near / proj(0,0) + left;
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double bottom = near * (proj(1,2)-1) / proj(1,1);
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double top = 2.0 * near / proj(1,1) + bottom;
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if (fabs(left-right) < std::numeric_limits<double>::epsilon())
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{
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principal_point_[0] = -1.0f;
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focal_[0] = -1.0f;
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}
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else
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{
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principal_point_[0] = (left * static_cast<float>(window_size.width)) / (left - right);
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focal_[0] = - near * principal_point_[0] / left;
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}
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if (fabs(top-bottom) < std::numeric_limits<double>::epsilon())
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{
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principal_point_[1] = -1.0f;
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focal_[1] = -1.0f;
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}
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else
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{
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principal_point_[1] = (top * static_cast<float>(window_size.height)) / (top - bottom);
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focal_[1] = near * principal_point_[1] / top;
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}
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setClip(Vec2d(near, far));
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// Set the vertical field of view
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fov_[1] = (atan2(principal_point_[1],focal_[1]) + atan2(window_size.height-principal_point_[1],focal_[1]));
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setWindowSize(window_size);
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}
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void cv::viz::Camera::init(float f_x, float f_y, float c_x, float c_y, const Size &window_size)
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{
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CV_Assert(window_size.width > 0 && window_size.height > 0);
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@ -220,7 +257,7 @@ void cv::viz::Camera::computeProjectionMatrix(Matx44f &proj) const
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double left = -(top * window_size_.width) / window_size_.height;
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double right = -left;
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double bottom = -top;
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// If principal point is defined
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// If principal point is defined (i.e intrinsic parameters are known)
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if (principal_point_[0] > 0.0f)
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{
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top = clip_[0] * principal_point_[1] / focal_[1];
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@ -233,7 +270,7 @@ void cv::viz::Camera::computeProjectionMatrix(Matx44f &proj) const
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double temp2 = 1.0 / (right - left);
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double temp3 = 1.0 / (top - bottom);
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double temp4 = 1.0 / (clip_[0] - clip_[1]);
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proj = Matx44d::zeros();
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proj(0,0) = temp1 * temp2;
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proj(1,1) = temp1 * temp3;
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@ -577,7 +577,7 @@ void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
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// Use the intrinsic parameters of the camera to simulate more realistically
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Matx44f proj_matrix;
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camera.computeProjectionMatrix(proj_matrix);
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Matx44f old_proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(((float)camera.getWindowSize().width) / camera.getWindowSize().height, -1.0f, 1.0f));
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Matx44f old_proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(static_cast<float>(camera.getWindowSize().width) / static_cast<float>(camera.getWindowSize().height), -1.0f, 1.0f));
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vtkTransform * transform = vtkTransform::New();
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// This is a hack around not being able to set Projection Matrix
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transform->SetMatrix(convertToVtkMatrix(proj_matrix * old_proj_matrix.inv()));
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@ -594,9 +594,9 @@ cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
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Vec2d clip(active_camera.GetClippingRange());
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
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renderer_->GetRenderWindow()->GetSize()[1]);
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Camera camera(fov, window_size);
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camera.setClip(clip);
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Matx44f old_proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(((float)window_size.width) / window_size.height, -1.0f, 1.0f));
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Camera camera(old_proj_matrix, window_size);
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// camera.setClip(clip);
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return camera;
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}
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