VizAccessor is now private and renamed to VizStorage
This commit is contained in:
@@ -63,9 +63,12 @@ namespace cv
|
||||
//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation)
|
||||
CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir);
|
||||
|
||||
//! retrieves a window by its name
|
||||
//! retrieves a window by its name. If no window with such name, then it creates new.
|
||||
CV_EXPORTS Viz3d get(const String &window_name);
|
||||
|
||||
//! Unregisters all Viz windows from internal database. After it 'get()' will create new windows instead getting existing from the database.
|
||||
CV_EXPORTS void unregisterAllWindows();
|
||||
|
||||
//! checks float value for Nan
|
||||
inline bool isNan(float x)
|
||||
{
|
||||
@@ -88,32 +91,6 @@ namespace cv
|
||||
template<typename _Tp> inline bool isNan(const Point3_<_Tp>& p)
|
||||
{ return isNan(p.x) || isNan(p.y) || isNan(p.z); }
|
||||
|
||||
//! helper class that provides access by name infrastructure
|
||||
class CV_EXPORTS VizAccessor
|
||||
{
|
||||
public:
|
||||
static VizAccessor & getInstance();
|
||||
static void release();
|
||||
|
||||
Viz3d get(const String &window_name);
|
||||
|
||||
//! window names automatically have Viz - prefix even though not provided by the users
|
||||
static void generateWindowName(const String &window_name, String &output);
|
||||
|
||||
private:
|
||||
VizAccessor(); // Singleton
|
||||
~VizAccessor();
|
||||
|
||||
void add(Viz3d window);
|
||||
void remove(const String &window_name);
|
||||
|
||||
static VizAccessor * instance_;
|
||||
|
||||
struct VizAccessorImpl;
|
||||
VizAccessorImpl * impl_;
|
||||
|
||||
friend class Viz3d;
|
||||
};
|
||||
} /* namespace viz */
|
||||
} /* namespace cv */
|
||||
|
||||
|
Reference in New Issue
Block a user