VizAccessor is now private and renamed to VizStorage
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d970d58308
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modules/viz
@ -63,9 +63,12 @@ namespace cv
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//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation)
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CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir);
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//! retrieves a window by its name
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//! retrieves a window by its name. If no window with such name, then it creates new.
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CV_EXPORTS Viz3d get(const String &window_name);
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//! Unregisters all Viz windows from internal database. After it 'get()' will create new windows instead getting existing from the database.
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CV_EXPORTS void unregisterAllWindows();
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//! checks float value for Nan
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inline bool isNan(float x)
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{
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@ -88,32 +91,6 @@ namespace cv
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template<typename _Tp> inline bool isNan(const Point3_<_Tp>& p)
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{ return isNan(p.x) || isNan(p.y) || isNan(p.z); }
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//! helper class that provides access by name infrastructure
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class CV_EXPORTS VizAccessor
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{
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public:
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static VizAccessor & getInstance();
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static void release();
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Viz3d get(const String &window_name);
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//! window names automatically have Viz - prefix even though not provided by the users
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static void generateWindowName(const String &window_name, String &output);
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private:
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VizAccessor(); // Singleton
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~VizAccessor();
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void add(Viz3d window);
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void remove(const String &window_name);
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static VizAccessor * instance_;
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struct VizAccessorImpl;
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VizAccessorImpl * impl_;
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friend class Viz3d;
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};
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} /* namespace viz */
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} /* namespace cv */
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@ -121,6 +121,8 @@ namespace cv
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void create(const String &window_name);
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void release();
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friend class VizStorage;
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};
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} /* namespace viz */
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@ -135,20 +135,35 @@ namespace cv
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namespace viz
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{
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typedef std::map<String, vtkSmartPointer<vtkProp> > WidgetActorMap;
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typedef std::map<String, Viz3d> VizMap;
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typedef std::pair<String, Viz3d> VizPair;
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class VizStorage
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{
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public:
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static void unregisterAll();
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//! window names automatically have Viz - prefix even though not provided by the users
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static String generateWindowName(const String &window_name);
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private:
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VizStorage(); // Static
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~VizStorage();
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static void add(Viz3d window);
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static Viz3d get(const String &window_name);
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static void remove(const String &window_name);
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static bool windowExists(const String &window_name);
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static void removeUnreferenced();
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static VizMap storage;
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friend class Viz3d;
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};
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}
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}
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#include "interactor_style.h"
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#include "viz3d_impl.hpp"
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namespace cv
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{
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namespace viz
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{
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typedef std::map<String, Viz3d> VizMap;
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typedef std::pair<String, Viz3d> VizPair;
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}
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}
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#endif
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@ -107,70 +107,46 @@ namespace cv { namespace viz
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}}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Viz accessor implementation
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/// VizStorage implementation
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cv::viz::VizAccessor * cv::viz::VizAccessor::instance_ = 0;
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cv::viz::VizMap cv::viz::VizStorage::storage;
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void cv::viz::VizStorage::unregisterAll() { storage.clear(); }
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struct cv::viz::VizAccessor::VizAccessorImpl
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cv::viz::Viz3d cv::viz::VizStorage::get(const String &window_name)
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{
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cv::viz::VizMap viz_map;
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};
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cv::viz::VizAccessor::VizAccessor() { impl_ = new cv::viz::VizAccessor::VizAccessorImpl;}
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cv::viz::VizAccessor::~VizAccessor() { delete impl_; }
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cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
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{
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if (!instance_)
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instance_ = new VizAccessor();
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return *instance_;
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String name = generateWindowName(window_name);
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VizMap::iterator vm_itr = storage.find(name);
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CV_Assert(vm_itr != storage.end());
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return vm_itr->second;
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}
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void cv::viz::VizAccessor::release()
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{
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if (instance_)
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{
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delete instance_;
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instance_ = 0;
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}
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}
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cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = impl_->viz_map.find(name);
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return vm_itr != impl_->viz_map.end() ? vm_itr->second : Viz3d(window_name);
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}
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void cv::viz::VizAccessor::add(Viz3d window)
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void cv::viz::VizStorage::add(Viz3d window)
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{
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String window_name = window.getWindowName();
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VizMap::iterator vm_itr = impl_->viz_map.find(window_name);
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if (vm_itr == impl_->viz_map.end())
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impl_->viz_map.insert(VizPair(window_name, window));
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VizMap::iterator vm_itr = storage.find(window_name);
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CV_Assert(vm_itr == storage.end());
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storage.insert(VizPair(window_name, window));
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}
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void cv::viz::VizAccessor::remove(const String &window_name)
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bool cv::viz::VizStorage::windowExists(const String &window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = impl_->viz_map.find(name);
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if (vm_itr != impl_->viz_map.end())
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impl_->viz_map.erase(vm_itr);
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String name = generateWindowName(window_name);
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return storage.find(name) != storage.end();
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}
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void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
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void cv::viz::VizStorage::removeUnreferenced()
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{
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output = "Viz";
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for(VizMap::iterator pos = storage.begin(); pos != storage.end(); ++pos)
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if(pos->second.impl_->ref_counter == 1)
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storage.erase(pos);
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}
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cv::String cv::viz::VizStorage::generateWindowName(const String &window_name)
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{
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String output = "Viz";
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// Already is Viz
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if (window_name == output)
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return;
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return output;
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String prefixed = output + " - ";
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if (window_name.substr(0, prefixed.length()) == prefixed)
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@ -179,9 +155,9 @@ void cv::viz::VizAccessor::generateWindowName(const String &window_name, String
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output = prefixed + window_name; // Doesn't have prefix
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else
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output = (window_name == "" ? output : prefixed + window_name);
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return output;
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}
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cv::viz::Viz3d cv::viz::get(const String &window_name)
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{
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return cv::viz::VizAccessor::getInstance().get(window_name);
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}
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cv::viz::Viz3d cv::viz::get(const String &window_name) { return Viz3d(window_name); }
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void cv::viz::unregisterAllWindows() { VizStorage::unregisterAll(); }
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@ -52,7 +52,8 @@ cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name
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cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_)
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{
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if (impl_) CV_XADD(&impl_->ref_counter, 1);
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if (impl_)
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CV_XADD(&impl_->ref_counter, 1);
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}
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cv::viz::Viz3d& cv::viz::Viz3d::operator=(const Viz3d& other)
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@ -70,24 +71,28 @@ cv::viz::Viz3d::~Viz3d() { release(); }
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void cv::viz::Viz3d::create(const String &window_name)
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{
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if (impl_) release();
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impl_ = new VizImpl(window_name);
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impl_->ref_counter = 1;
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// Register the window
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cv::viz::VizAccessor::getInstance().add(*this);
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if (impl_)
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release();
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if (VizStorage::windowExists(window_name))
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*this = VizStorage::get(window_name);
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else
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{
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impl_ = new VizImpl(window_name);
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impl_->ref_counter = 1;
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// Register the window
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VizStorage::add(*this);
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}
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}
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void cv::viz::Viz3d::release()
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{
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// If the current referene count is equal to 2, we can delete it
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// - 2 : because minimum there will be two instances, one of which is in the map
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if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 2)
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{
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// Erase the window
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cv::viz::VizAccessor::getInstance().remove(getWindowName());
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if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
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delete impl_;
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impl_ = 0;
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}
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impl_ = 0;
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VizStorage::removeUnreferenced();
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}
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void cv::viz::Viz3d::spin() { impl_->spin(); }
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