viz license header template
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modules/viz
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#pragma once
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// * Point Cloud Library (PCL) - www.pointclouds.org
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// During implementation if OpenCV Viz module, similar module
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// from PCL was used as reference implementation.
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//
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//M*/
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#ifndef __OPENCV_VIZ_HPP
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#define __OPENCV_VIZ_HPP
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#include <opencv2/viz/types.hpp>
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#include <opencv2/viz/widgets.hpp>
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#include <opencv2/viz/viz3d.hpp>
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#endif __OPENCV_VIZ_HPP
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@ -636,7 +636,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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vtkIdType nr_points;
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vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
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@ -666,6 +666,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
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mapper->ImmediateModeRenderingOff ();
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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actor->GetProperty ()->BackfaceCullingOn ();
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@ -679,7 +680,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
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Mat cloud = _cloud.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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vtkIdType nr_points;
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vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
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@ -693,6 +694,7 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
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mapper->ImmediateModeRenderingOff ();
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vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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actor->GetProperty ()->BackfaceCullingOn ();
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@ -845,3 +847,5 @@ template<> temp_viz::CloudNormalsWidget temp_viz::Widget::cast<temp_viz::CloudNo
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Widget3D widget = this->cast<Widget3D>();
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return static_cast<CloudNormalsWidget&>(widget);
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}
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