Added Affine3<T>::rvec()
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@ -97,6 +97,9 @@ namespace cv
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Mat3 linear() const;
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Vec3 translation() const;
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//Rodrigues vector
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Vec3 rvec() const;
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Affine3 inv(int method = cv::DECOMP_SVD) const;
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// a.rotate(R) is equivalent to Affine(R, 0) * a;
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@ -300,6 +303,55 @@ typename cv::Affine3<T>::Vec3 cv::Affine3<T>::translation() const
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return Vec3(matrix.val[3], matrix.val[7], matrix.val[11]);
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}
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template<typename T> inline
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typename cv::Affine3<T>::Vec3 cv::Affine3<T>::rvec() const
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{
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cv::Vec3d w;
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cv::Matx33d u, vt, R = rotation();
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cv::SVD::compute(R, w, u, vt, cv::SVD::FULL_UV + cv::SVD::MODIFY_A);
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R = u * vt;
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double rx = R.val[7] - R.val[5];
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double ry = R.val[2] - R.val[6];
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double rz = R.val[3] - R.val[1];
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double s = std::sqrt((rx*rx + ry*ry + rz*rz)*0.25);
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double c = (R.val[0] + R.val[4] + R.val[8] - 1) * 0.5;
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c = c > 1.0 ? 1.0 : c < -1.0 ? -1.0 : c;
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double theta = acos(c);
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if( s < 1e-5 )
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{
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if( c > 0 )
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rx = ry = rz = 0;
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else
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{
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double t;
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t = (R.val[0] + 1) * 0.5;
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rx = std::sqrt(std::max(t, 0.0));
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t = (R.val[4] + 1) * 0.5;
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ry = std::sqrt(std::max(t, 0.0)) * (R.val[1] < 0 ? -1.0 : 1.0);
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t = (R.val[8] + 1) * 0.5;
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rz = std::sqrt(std::max(t, 0.0)) * (R.val[2] < 0 ? -1.0 : 1.0);
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if( fabs(rx) < fabs(ry) && fabs(rx) < fabs(rz) && (R.val[5] > 0) != (ry*rz > 0) )
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rz = -rz;
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theta /= std::sqrt(rx*rx + ry*ry + rz*rz);
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rx *= theta;
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ry *= theta;
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rz *= theta;
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}
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}
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else
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{
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double vth = 1/(2*s);
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vth *= theta;
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rx *= vth; ry *= vth; rz *= vth;
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}
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return cv::Vec3d(rx, ry, rz);
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}
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template<typename T> inline
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cv::Affine3<T> cv::Affine3<T>::inv(int method) const
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{
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