Added Rotation motion mode in the videostab module
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@ -55,11 +55,12 @@ enum MotionModel
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{
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MM_TRANSLATION = 0,
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MM_TRANSLATION_AND_SCALE = 1,
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MM_RIGID = 2,
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MM_SIMILARITY = 3,
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MM_AFFINE = 4,
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MM_HOMOGRAPHY = 5,
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MM_UNKNOWN = 6
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MM_ROTATION = 2,
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MM_RIGID = 3,
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MM_SIMILARITY = 4,
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MM_AFFINE = 5,
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MM_HOMOGRAPHY = 6,
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MM_UNKNOWN = 7
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};
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struct CV_EXPORTS RansacParams
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@ -85,6 +86,8 @@ struct CV_EXPORTS RansacParams
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return RansacParams(1, 0.5f, 0.5f, 0.99f);
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if (model == MM_TRANSLATION_AND_SCALE)
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return RansacParams(2, 0.5f, 0.5f, 0.99f);
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if (model == MM_ROTATION)
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return RansacParams(1, 0.5f, 0.5f, 0.99f);
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if (model == MM_RIGID)
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return RansacParams(2, 0.5f, 0.5f, 0.99f);
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if (model == MM_SIMILARITY)
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@ -151,8 +151,51 @@ static Mat estimateGlobMotionLeastSquaresTranslationAndScale(
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return T1.inv() * M * T0;
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}
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static Mat estimateGlobMotionLeastSquaresRotation(
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int npoints, Point2f *points0, Point2f *points1, float *rmse)
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{
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Point2f p0, p1;
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float A(0), B(0);
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for(int i=0; i<npoints; ++i)
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{
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p0 = points0[i];
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p1 = points1[i];
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static Mat estimateGlobMotionLeastSquaresRigid(
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A += p0.x*p1.x + p0.y*p1.y;
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B += p0.x*p1.y - p1.x*p0.y;
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}
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// A*sin(alpha) + B*cos(alpha) = 0
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float C = sqrt(A*A + B*B);
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Mat_<float> M = Mat::eye(3, 3, CV_32F);
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if ( C != 0 )
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{
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float sinAlpha = - B / C;
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float cosAlpha = A / C;
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M(0,0) = cosAlpha;
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M(1,1) = M(0,0);
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M(0,1) = sinAlpha;
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M(1,0) = - M(0,1);
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}
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if (rmse)
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{
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*rmse = 0;
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for (int i = 0; i < npoints; ++i)
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{
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p0 = points0[i];
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p1 = points1[i];
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*rmse += sqr(p1.x - M(0,0)*p0.x - M(0,1)*p0.y) +
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sqr(p1.y - M(1,0)*p0.x - M(1,1)*p0.y);
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}
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*rmse = sqrt(*rmse / npoints);
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}
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return M;
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}
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static Mat estimateGlobMotionLeastSquaresRigid(
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int npoints, Point2f *points0, Point2f *points1, float *rmse)
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{
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Point2f mean0(0.f, 0.f);
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@ -294,6 +337,7 @@ Mat estimateGlobalMotionLeastSquares(
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typedef Mat (*Impl)(int, Point2f*, Point2f*, float*);
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static Impl impls[] = { estimateGlobMotionLeastSquaresTranslation,
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estimateGlobMotionLeastSquaresTranslationAndScale,
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estimateGlobMotionLeastSquaresRotation,
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estimateGlobMotionLeastSquaresRigid,
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estimateGlobMotionLeastSquaresSimilarity,
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estimateGlobMotionLeastSquaresAffine };
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