changed from isnormal to isfinite, the prev ignored zero
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@ -462,7 +462,11 @@ enum { COLOR_BGR2BGRA = 0,
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COLOR_COLORCVT_MAX = 139
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};
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//! types of intersection between rectangles
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enum { INTERSECT_NONE = 0,
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INTERSECT_PARTIAL = 1,
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INTERSECT_FULL = 2
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};
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/*!
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The Base Class for 1D or Row-wise Filters
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@ -1415,7 +1419,7 @@ CV_EXPORTS_W void fitLine( InputArray points, OutputArray line, int distType,
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CV_EXPORTS_W double pointPolygonTest( InputArray contour, Point2f pt, bool measureDist );
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//! computes whether two rotated rectangles intersect and returns the vertices of the intersecting region
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CV_EXPORTS_W bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion );
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CV_EXPORTS_W int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion );
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CV_EXPORTS Ptr<CLAHE> createCLAHE(double clipLimit = 40.0, Size tileGridSize = Size(8, 8));
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@ -47,7 +47,7 @@
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namespace cv
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{
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bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
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int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
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{
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const float samePointEps = 0.00001; // used to test if two points are the same, due to numerical error
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@ -59,6 +59,8 @@ bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect&
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rect1.points(pts1);
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rect2.points(pts2);
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int ret = INTERSECT_FULL;
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// Line vector
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// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
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for( int i = 0; i < 4; i++ )
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@ -91,7 +93,7 @@ bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect&
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float t2 = (vx1*y21 - vy1*x21) / det;
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// This takes care of parallel lines
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if( !std::isnormal(t1) || !std::isnormal(t2) )
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if( !std::isfinite(t1) || !std::isfinite(t2) )
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{
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continue;
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}
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@ -106,6 +108,11 @@ bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect&
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}
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}
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if( !intersection.empty() )
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{
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ret = INTERSECT_PARTIAL;
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}
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// Check for vertices from rect1 inside recct2
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for( int i = 0; i < 4; i++ )
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{
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@ -203,23 +210,12 @@ bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect&
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if( intersection.empty() )
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{
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return false;
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return INTERSECT_NONE ;
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}
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//intersectingRegion.create(intersection.size(), 2, CV_32F);
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// Mat ret = intersectingRegion.getMat();
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Mat(intersection).copyTo(intersectingRegion);
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// size_t step = !m.isContinuous() ? m.step[0] : sizeof(Point2f);
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// for( size_t i = 0; i < intersection.size(); i++ )
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// {
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// *(Point2f*)(m.data + i*step) = intersection[i];
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// }
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return true;
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return ret;
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}
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}
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