Split stabilizer into OnePassStabilizer and TwoPassStabilizer
This commit is contained in:
@@ -50,130 +50,23 @@ namespace cv
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namespace videostab
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{
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Stabilizer::Stabilizer()
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StabilizerBase::StabilizerBase()
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{
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setLog(new NullLog());
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setFrameSource(new NullFrameSource());
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setMotionEstimator(new PyrLkRobustMotionEstimator());
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setMotionFilter(new GaussianMotionFilter(15, sqrt(15.f)));
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setDeblurer(new NullDeblurer());
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setInpainter(new NullInpainter());
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setEstimateTrimRatio(true);
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setRadius(15);
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setTrimRatio(0);
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setInclusionConstraint(false);
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setCorrectionForInclusion(false);
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setBorderMode(BORDER_REPLICATE);
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setLog(new NullLog());
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}
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void Stabilizer::reset()
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void StabilizerBase::setUp(int cacheSize, const Mat &frame)
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{
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radius_ = 0;
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curPos_ = -1;
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curStabilizedPos_ = -1;
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auxPassWasDone_ = false;
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frames_.clear();
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motions_.clear();
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stabilizedFrames_.clear();
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stabilizationMotions_.clear();
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doDeblurring_ = false;
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doInpainting_ = false;
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}
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Mat Stabilizer::nextFrame()
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{
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if (mustEstimateTrimRatio_ && !auxPassWasDone_)
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{
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estimateMotionsAndTrimRatio();
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auxPassWasDone_ = true;
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frameSource_->reset();
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}
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if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
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return Mat(); // we've processed all frames already
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bool processed;
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do {
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processed = processNextFrame();
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} while (processed && curStabilizedPos_ == -1);
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if (curStabilizedPos_ == -1)
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return Mat(); // frame source is empty
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const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
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int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
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int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
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return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
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}
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void Stabilizer::estimateMotionsAndTrimRatio()
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{
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log_->print("estimating motions and trim ratio");
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Size size;
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Mat prevFrame, frame;
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int frameCount = 0;
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while (!(frame = frameSource_->nextFrame()).empty())
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{
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if (frameCount > 0)
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motions_.push_back(motionEstimator_->estimate(prevFrame, frame));
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else
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size = frame.size();
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prevFrame = frame;
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frameCount++;
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log_->print(".");
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}
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radius_ = motionFilter_->radius();
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for (int i = 0; i < radius_; ++i)
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motions_.push_back(Mat::eye(3, 3, CV_32F));
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log_->print("\n");
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trimRatio_ = 0;
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for (int i = 0; i < frameCount; ++i)
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{
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Mat S = motionFilter_->apply(i, motions_);
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trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, size));
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stabilizationMotions_.push_back(S);
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}
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log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
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}
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void Stabilizer::processFirstFrame(Mat &frame)
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{
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log_->print("processing frames");
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frameSize_ = frame.size();
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frameMask_.create(frameSize_, CV_8U);
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frameMask_.setTo(255);
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radius_ = motionFilter_->radius();
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int cacheSize = 2*radius_ + 1;
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frames_.resize(cacheSize);
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stabilizedFrames_.resize(cacheSize);
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stabilizedMasks_.resize(cacheSize);
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if (!auxPassWasDone_)
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{
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motions_.resize(cacheSize);
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stabilizationMotions_.resize(cacheSize);
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}
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for (int i = -radius_; i < 0; ++i)
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{
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at(i, motions_) = Mat::eye(3, 3, CV_32F);
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at(i, frames_) = frame;
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}
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at(0, frames_) = frame;
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IInpainter *inpainter = static_cast<IInpainter*>(inpainter_);
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InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
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doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
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if (doInpainting_)
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{
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@@ -182,9 +75,10 @@ void Stabilizer::processFirstFrame(Mat &frame)
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inpainter_->setMotions(motions_);
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inpainter_->setStabilizedFrames(stabilizedFrames_);
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inpainter_->setStabilizationMotions(stabilizationMotions_);
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inpainter_->update();
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}
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IDeblurer *deblurer = static_cast<IDeblurer*>(deblurer_);
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DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
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doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
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if (doDeblurring_)
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{
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@@ -196,11 +90,33 @@ void Stabilizer::processFirstFrame(Mat &frame)
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deblurer_->setFrames(frames_);
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deblurer_->setMotions(motions_);
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deblurer_->setBlurrinessRates(blurrinessRates_);
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deblurer_->update();
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}
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log_->print("processing frames");
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}
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bool Stabilizer::processNextFrame()
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Mat StabilizerBase::nextStabilizedFrame()
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{
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if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
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return Mat(); // we've processed all frames already
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bool processed;
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do processed = doOneIteration();
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while (processed && curStabilizedPos_ == -1);
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if (curStabilizedPos_ == -1)
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return Mat(); // frame source is empty
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const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
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int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
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int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
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return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
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}
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bool StabilizerBase::doOneIteration()
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{
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Mat frame = frameSource_->nextFrame();
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if (!frame.empty())
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@@ -214,21 +130,16 @@ bool Stabilizer::processNextFrame()
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if (doDeblurring_)
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at(curPos_, blurrinessRates_) = calcBlurriness(frame);
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if (!auxPassWasDone_)
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{
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Mat motionPrevToCur = motionEstimator_->estimate(
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at(curPos_ - 1, frames_), at(curPos_, frames_));
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at(curPos_ - 1, motions_) = motionPrevToCur;
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}
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estimateMotion();
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if (curPos_ >= radius_)
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{
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curStabilizedPos_ = curPos_ - radius_;
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stabilizeFrame(curStabilizedPos_);
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stabilizeFrame();
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}
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}
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else
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processFirstFrame(frame);
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setUp(frame);
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log_->print(".");
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return true;
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@@ -239,7 +150,7 @@ bool Stabilizer::processNextFrame()
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curStabilizedPos_++;
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at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
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at(curStabilizedPos_ + radius_ - 1, motions_) = at(curPos_ - 1, motions_);
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stabilizeFrame(curStabilizedPos_);
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stabilizeFrame();
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log_->print(".");
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return true;
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@@ -249,42 +160,215 @@ bool Stabilizer::processNextFrame()
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}
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void Stabilizer::stabilizeFrame(int idx)
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void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
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{
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Mat stabMotion;
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if (!auxPassWasDone_)
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stabMotion = motionFilter_->apply(idx, motions_);
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Mat stabilizationMotion_;
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if (doCorrectionForInclusion_)
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stabilizationMotion_ = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
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else
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stabMotion = at(idx, stabilizationMotions_);
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stabilizationMotion_ = stabilizationMotion.clone();
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if (inclusionConstraint_ && !mustEstimateTrimRatio_)
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stabMotion = ensureInclusionConstraint(stabMotion, frameSize_, trimRatio_);
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at(idx, stabilizationMotions_) = stabMotion;
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at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion_;
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if (doDeblurring_)
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{
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at(idx, frames_).copyTo(preProcessedFrame_);
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deblurer_->deblur(idx, preProcessedFrame_);
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at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
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deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
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}
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else
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preProcessedFrame_ = at(idx, frames_);
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preProcessedFrame_ = at(curStabilizedPos_, frames_);
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// apply stabilization transformation
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warpAffine(
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preProcessedFrame_, at(idx, stabilizedFrames_), stabMotion(Rect(0,0,3,2)),
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frameSize_, INTER_LINEAR, borderMode_);
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preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
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stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
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if (doInpainting_)
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{
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warpAffine(
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frameMask_, at(idx, stabilizedMasks_), stabMotion(Rect(0,0,3,2)), frameSize_,
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INTER_NEAREST);
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erode(at(idx, stabilizedMasks_), at(idx, stabilizedMasks_), Mat());
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at(idx, stabilizedMasks_).copyTo(inpaintingMask_);
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inpainter_->inpaint(idx, at(idx, stabilizedFrames_), inpaintingMask_);
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frameMask_, at(curStabilizedPos_, stabilizedMasks_),
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stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
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erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
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Mat());
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at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);
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inpainter_->inpaint(
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curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
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}
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}
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OnePassStabilizer::OnePassStabilizer()
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{
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setMotionFilter(new GaussianMotionFilter());
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resetImpl();
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}
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void OnePassStabilizer::resetImpl()
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{
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curPos_ = -1;
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curStabilizedPos_ = -1;
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frames_.clear();
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motions_.clear();
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stabilizedFrames_.clear();
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stabilizationMotions_.clear();
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doDeblurring_ = false;
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doInpainting_ = false;
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}
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void OnePassStabilizer::setUp(Mat &firstFrame)
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{
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frameSize_ = firstFrame.size();
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frameMask_.create(frameSize_, CV_8U);
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frameMask_.setTo(255);
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int cacheSize = 2*radius_ + 1;
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frames_.resize(cacheSize);
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stabilizedFrames_.resize(cacheSize);
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stabilizedMasks_.resize(cacheSize);
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motions_.resize(cacheSize);
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stabilizationMotions_.resize(cacheSize);
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for (int i = -radius_; i < 0; ++i)
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{
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at(i, motions_) = Mat::eye(3, 3, CV_32F);
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at(i, frames_) = firstFrame;
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}
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at(0, frames_) = firstFrame;
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motionFilter_->setRadius(radius_);
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motionFilter_->update();
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StabilizerBase::setUp(cacheSize, firstFrame);
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}
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void OnePassStabilizer::estimateMotion()
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{
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at(curPos_ - 1, motions_) = motionEstimator_->estimate(
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at(curPos_ - 1, frames_), at(curPos_, frames_));
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}
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void OnePassStabilizer::stabilizeFrame()
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{
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Mat stabilizationMotion = motionFilter_->stabilize(curStabilizedPos_, &motions_[0], motions_.size());
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StabilizerBase::stabilizeFrame(stabilizationMotion);
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}
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TwoPassStabilizer::TwoPassStabilizer()
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{
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setMotionStabilizer(new GaussianMotionFilter());
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setEstimateTrimRatio(true);
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resetImpl();
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}
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Mat TwoPassStabilizer::nextFrame()
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{
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runPrePassIfNecessary();
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return StabilizerBase::nextStabilizedFrame();
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}
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void TwoPassStabilizer::resetImpl()
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{
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isPrePassDone_ = false;
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frameCount_ = 0;
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curPos_ = -1;
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curStabilizedPos_ = -1;
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frames_.clear();
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motions_.clear();
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stabilizedFrames_.clear();
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stabilizationMotions_.clear();
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doDeblurring_ = false;
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doInpainting_ = false;
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}
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void TwoPassStabilizer::runPrePassIfNecessary()
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{
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if (!isPrePassDone_)
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{
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log_->print("first pass: estimating motions");
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Mat prevFrame, frame;
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while (!(frame = frameSource_->nextFrame()).empty())
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{
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if (frameCount_ > 0)
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motions_.push_back(motionEstimator_->estimate(prevFrame, frame));
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else
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{
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frameSize_ = frame.size();
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frameMask_.create(frameSize_, CV_8U);
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frameMask_.setTo(255);
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}
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prevFrame = frame;
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frameCount_++;
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log_->print(".");
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}
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for (int i = 0; i < radius_; ++i)
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motions_.push_back(Mat::eye(3, 3, CV_32F));
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log_->print("\n");
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IMotionStabilizer *motionStabilizer = static_cast<IMotionStabilizer*>(motionStabilizer_);
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MotionFilterBase *motionFilterBase = dynamic_cast<MotionFilterBase*>(motionStabilizer);
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if (motionFilterBase)
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{
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motionFilterBase->setRadius(radius_);
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motionFilterBase->update();
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}
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stabilizationMotions_.resize(frameCount_);
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motionStabilizer_->stabilize(&motions_[0], frameCount_, &stabilizationMotions_[0]);
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if (mustEstTrimRatio_)
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{
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trimRatio_ = 0;
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for (int i = 0; i < frameCount_; ++i)
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{
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Mat S = stabilizationMotions_[i];
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trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, frameSize_));
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}
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log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
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}
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isPrePassDone_ = true;
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frameSource_->reset();
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}
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}
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void TwoPassStabilizer::setUp(Mat &firstFrame)
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{
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int cacheSize = 2*radius_ + 1;
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frames_.resize(cacheSize);
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stabilizedFrames_.resize(cacheSize);
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stabilizedMasks_.resize(cacheSize);
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for (int i = -radius_; i <= 0; ++i)
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at(i, frames_) = firstFrame;
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StabilizerBase::setUp(cacheSize, firstFrame);
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}
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void TwoPassStabilizer::stabilizeFrame()
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{
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StabilizerBase::stabilizeFrame(stabilizationMotions_[curStabilizedPos_]);
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}
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} // namespace videostab
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} // namespace cv
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