Split stabilizer into OnePassStabilizer and TwoPassStabilizer
This commit is contained in:
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6708869425
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@ -53,24 +53,26 @@ namespace videostab
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CV_EXPORTS float calcBlurriness(const Mat &frame);
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class CV_EXPORTS IDeblurer
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class CV_EXPORTS DeblurerBase
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{
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public:
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IDeblurer() : radius_(0), frames_(0), motions_(0) {}
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DeblurerBase() : radius_(0), frames_(0), motions_(0) {}
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virtual ~IDeblurer() {}
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virtual ~DeblurerBase() {}
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virtual void setRadius(int val) { radius_ = val; }
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int radius() const { return radius_; }
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virtual int radius() const { return radius_; }
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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const std::vector<Mat>& frames() const { return *frames_; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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const std::vector<Mat>& motions() const { return *motions_; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; }
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const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
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virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
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virtual void update() {}
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virtual void deblur(int idx, Mat &frame) = 0;
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@ -81,13 +83,13 @@ protected:
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const std::vector<float> *blurrinessRates_;
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};
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class CV_EXPORTS NullDeblurer : public IDeblurer
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class CV_EXPORTS NullDeblurer : public DeblurerBase
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{
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public:
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virtual void deblur(int /*idx*/, Mat &/*frame*/) {}
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};
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class CV_EXPORTS WeightingDeblurer : public IDeblurer
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class CV_EXPORTS WeightingDeblurer : public DeblurerBase
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{
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public:
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WeightingDeblurer();
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@ -129,6 +129,8 @@ private:
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float minInlierRatio_;
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};
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CV_EXPORTS Mat getMotion(int from, int to, const Mat *motions, int size);
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CV_EXPORTS Mat getMotion(int from, int to, const std::vector<Mat> &motions);
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} // namespace videostab
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@ -54,29 +54,31 @@ namespace cv
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namespace videostab
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{
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class CV_EXPORTS IInpainter
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class CV_EXPORTS InpainterBase
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{
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public:
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IInpainter()
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InpainterBase()
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: radius_(0), frames_(0), motions_(0),
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stabilizedFrames_(0), stabilizationMotions_(0) {}
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virtual ~IInpainter() {}
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virtual ~InpainterBase() {}
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virtual void setRadius(int val) { radius_ = val; }
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int radius() const { return radius_; }
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virtual int radius() const { return radius_; }
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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const std::vector<Mat>& frames() const { return *frames_; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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const std::vector<Mat>& motions() const { return *motions_; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
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const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
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virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
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const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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virtual void update() {}
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virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
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@ -88,16 +90,16 @@ protected:
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const std::vector<Mat> *stabilizationMotions_;
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};
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class CV_EXPORTS NullInpainter : public IInpainter
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class CV_EXPORTS NullInpainter : public InpainterBase
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{
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public:
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virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
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};
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class CV_EXPORTS InpaintingPipeline : public IInpainter
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class CV_EXPORTS InpaintingPipeline : public InpainterBase
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{
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public:
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void pushBack(Ptr<IInpainter> inpainter) { inpainters_.push_back(inpainter); }
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void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
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bool empty() const { return inpainters_.empty(); }
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virtual void setRadius(int val);
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@ -106,13 +108,15 @@ public:
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virtual void setStabilizedFrames(const std::vector<Mat> &val);
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virtual void setStabilizationMotions(const std::vector<Mat> &val);
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virtual void update();
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virtual void inpaint(int idx, Mat &frame, Mat &mask);
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private:
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std::vector<Ptr<IInpainter> > inpainters_;
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std::vector<Ptr<InpainterBase> > inpainters_;
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};
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class CV_EXPORTS ConsistentMosaicInpainter : public IInpainter
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class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
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{
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public:
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ConsistentMosaicInpainter();
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@ -126,7 +130,7 @@ private:
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float stdevThresh_;
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};
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class CV_EXPORTS MotionInpainter : public IInpainter
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class CV_EXPORTS MotionInpainter : public InpainterBase
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{
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public:
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MotionInpainter();
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@ -159,7 +163,7 @@ private:
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Mat_<uchar> flowMask_;
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};
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class CV_EXPORTS ColorAverageInpainter : public IInpainter
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class CV_EXPORTS ColorAverageInpainter : public InpainterBase
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{
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public:
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virtual void inpaint(int idx, Mat &frame, Mat &mask);
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@ -168,7 +172,7 @@ private:
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FastMarchingMethod fmm_;
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};
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class CV_EXPORTS ColorInpainter : public IInpainter
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class CV_EXPORTS ColorInpainter : public InpainterBase
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{
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public:
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ColorInpainter(int method = INPAINT_TELEA, double radius = 2.)
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@ -51,23 +51,44 @@ namespace cv
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namespace videostab
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{
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class CV_EXPORTS IMotionFilter
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class CV_EXPORTS IMotionStabilizer
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{
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public:
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virtual ~IMotionFilter() {}
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virtual int radius() const = 0;
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virtual Mat apply(int index, std::vector<Mat> &Ms) const = 0;
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virtual void stabilize(const Mat *motions, int size, Mat *stabilizationMotions) const = 0;
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};
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class CV_EXPORTS GaussianMotionFilter : public IMotionFilter
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class CV_EXPORTS MotionFilterBase : public IMotionStabilizer
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{
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public:
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GaussianMotionFilter(int radius, float stdev);
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MotionFilterBase() : radius_(0) {}
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virtual ~MotionFilterBase() {}
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virtual void setRadius(int val) { radius_ = val; }
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virtual int radius() const { return radius_; }
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virtual Mat apply(int idx, std::vector<Mat> &motions) const;
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virtual void update() {}
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virtual Mat stabilize(int index, const Mat *motions, int size) const = 0;
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virtual void stabilize(const Mat *motions, int size, Mat *stabilizationMotions) const;
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protected:
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int radius_;
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};
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class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase
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{
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public:
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GaussianMotionFilter() : stdev_(-1.f) {}
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void setStdev(float val) { stdev_ = val; }
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float stdev() const { return stdev_; }
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virtual void update();
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virtual Mat stabilize(int index, const Mat *motions, int size) const;
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private:
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int radius_;
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float stdev_;
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std::vector<float> weight_;
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};
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@ -58,79 +58,126 @@ namespace cv
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namespace videostab
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{
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class CV_EXPORTS Stabilizer : public IFrameSource
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class CV_EXPORTS StabilizerBase
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{
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public:
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Stabilizer();
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virtual ~StabilizerBase() {}
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void setLog(Ptr<ILog> log) { log_ = log; }
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Ptr<ILog> log() const { return log_; }
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void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; reset(); }
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void setRadius(int val) { radius_ = val; }
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int radius() const { return radius_; }
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void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; }
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Ptr<IFrameSource> frameSource() const { return frameSource_; }
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void setMotionEstimator(Ptr<IGlobalMotionEstimator> val) { motionEstimator_ = val; }
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Ptr<IGlobalMotionEstimator> motionEstimator() const { return motionEstimator_; }
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void setMotionFilter(Ptr<IMotionFilter> val) { motionFilter_ = val; reset(); }
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Ptr<IMotionFilter> motionFilter() const { return motionFilter_; }
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void setDeblurer(Ptr<DeblurerBase> val) { deblurer_ = val; }
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Ptr<DeblurerBase> deblurrer() const { return deblurer_; }
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void setDeblurer(Ptr<IDeblurer> val) { deblurer_ = val; reset(); }
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Ptr<IDeblurer> deblurrer() const { return deblurer_; }
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void setEstimateTrimRatio(bool val) { mustEstimateTrimRatio_ = val; reset(); }
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bool mustEstimateTrimRatio() const { return mustEstimateTrimRatio_; }
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void setTrimRatio(float val) { trimRatio_ = val; reset(); }
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void setTrimRatio(float val) { trimRatio_ = val; }
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float trimRatio() const { return trimRatio_; }
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void setInclusionConstraint(bool val) { inclusionConstraint_ = val; }
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bool inclusionConstraint() const { return inclusionConstraint_; }
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void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; }
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bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; }
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void setBorderMode(int val) { borderMode_ = val; }
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int borderMode() const { return borderMode_; }
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void setInpainter(Ptr<IInpainter> val) { inpainter_ = val; reset(); }
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Ptr<IInpainter> inpainter() const { return inpainter_; }
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void setInpainter(Ptr<InpainterBase> val) { inpainter_ = val; }
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Ptr<InpainterBase> inpainter() const { return inpainter_; }
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virtual void reset();
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virtual Mat nextFrame();
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protected:
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StabilizerBase();
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private:
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void estimateMotionsAndTrimRatio();
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void processFirstFrame(Mat &frame);
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bool processNextFrame();
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void stabilizeFrame(int idx);
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void setUp(int cacheSize, const Mat &frame);
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Mat nextStabilizedFrame();
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bool doOneIteration();
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void stabilizeFrame(const Mat &stabilizationMotion);
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virtual void setUp(Mat &firstFrame) = 0;
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virtual void stabilizeFrame() = 0;
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virtual void estimateMotion() = 0;
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Ptr<ILog> log_;
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Ptr<IFrameSource> frameSource_;
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Ptr<IGlobalMotionEstimator> motionEstimator_;
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Ptr<IMotionFilter> motionFilter_;
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Ptr<IDeblurer> deblurer_;
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Ptr<IInpainter> inpainter_;
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bool mustEstimateTrimRatio_;
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Ptr<DeblurerBase> deblurer_;
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Ptr<InpainterBase> inpainter_;
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int radius_;
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float trimRatio_;
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bool inclusionConstraint_;
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int borderMode_;
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Ptr<ILog> log_;
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bool doCorrectionForInclusion_;
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int borderMode_;
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Size frameSize_;
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Mat frameMask_;
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int radius_;
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int curPos_;
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int curStabilizedPos_;
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bool auxPassWasDone_;
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bool doDeblurring_;
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Mat preProcessedFrame_;
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bool doInpainting_;
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Mat inpaintingMask_;
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std::vector<Mat> frames_;
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std::vector<Mat> motions_; // motions_[i] is the motion from i to i+1 frame
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std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame
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std::vector<float> blurrinessRates_;
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std::vector<Mat> stabilizedFrames_;
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std::vector<Mat> stabilizedMasks_;
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std::vector<Mat> stabilizationMotions_;
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};
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class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource
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{
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public:
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OnePassStabilizer();
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void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; }
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Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; }
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virtual void reset() { resetImpl(); }
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virtual Mat nextFrame() { return nextStabilizedFrame(); }
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private:
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void resetImpl();
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion();
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virtual void stabilizeFrame();
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Ptr<MotionFilterBase> motionFilter_;
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};
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class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource
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{
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public:
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TwoPassStabilizer();
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void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; }
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; }
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void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; }
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bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; }
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virtual void reset() { resetImpl(); }
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virtual Mat nextFrame();
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private:
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void resetImpl();
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void runPrePassIfNecessary();
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virtual void setUp(Mat &firstFrame);
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virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ }
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virtual void stabilizeFrame();
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Ptr<IMotionStabilizer> motionStabilizer_;
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bool mustEstTrimRatio_;
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int frameCount_;
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bool isPrePassDone_;
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};
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} // namespace videostab
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} // namespace cv
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@ -296,22 +296,28 @@ Mat PyrLkRobustMotionEstimator::estimate(const Mat &frame0, const Mat &frame1)
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}
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Mat getMotion(int from, int to, const vector<Mat> &motions)
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Mat getMotion(int from, int to, const Mat *motions, int size)
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{
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Mat M = Mat::eye(3, 3, CV_32F);
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if (to > from)
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{
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for (int i = from; i < to; ++i)
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M = at(i, motions) * M;
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M = at(i, motions, size) * M;
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}
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else if (from > to)
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{
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for (int i = to; i < from; ++i)
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M = at(i, motions) * M;
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M = at(i, motions, size) * M;
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M = M.inv();
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}
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return M;
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}
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Mat getMotion(int from, int to, const vector<Mat> &motions)
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{
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return getMotion(from, to, &motions[0], motions.size());
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}
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} // namespace videostab
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} // namespace cv
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@ -57,7 +57,7 @@ void InpaintingPipeline::setRadius(int val)
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->setRadius(val);
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IInpainter::setRadius(val);
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InpainterBase::setRadius(val);
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}
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@ -65,7 +65,7 @@ void InpaintingPipeline::setFrames(const vector<Mat> &val)
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->setFrames(val);
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IInpainter::setFrames(val);
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InpainterBase::setFrames(val);
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}
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@ -73,7 +73,7 @@ void InpaintingPipeline::setMotions(const vector<Mat> &val)
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->setMotions(val);
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IInpainter::setMotions(val);
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InpainterBase::setMotions(val);
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}
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@ -81,7 +81,7 @@ void InpaintingPipeline::setStabilizedFrames(const vector<Mat> &val)
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->setStabilizedFrames(val);
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IInpainter::setStabilizedFrames(val);
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InpainterBase::setStabilizedFrames(val);
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}
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@ -89,7 +89,15 @@ void InpaintingPipeline::setStabilizationMotions(const vector<Mat> &val)
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->setStabilizationMotions(val);
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IInpainter::setStabilizationMotions(val);
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InpainterBase::setStabilizationMotions(val);
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}
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void InpaintingPipeline::update()
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{
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for (size_t i = 0; i < inpainters_.size(); ++i)
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inpainters_[i]->update();
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InpainterBase::update();
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}
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@ -51,26 +51,34 @@ namespace cv
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namespace videostab
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{
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GaussianMotionFilter::GaussianMotionFilter(int radius, float stdev) : radius_(radius)
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void MotionFilterBase::stabilize(const Mat *motions, int size, Mat *stabilizationMotions) const
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{
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for (int i = 0; i < size; ++i)
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stabilizationMotions[i] = stabilize(i, motions, size);
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}
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||||
void GaussianMotionFilter::update()
|
||||
{
|
||||
float sigma = stdev_ > 0.f ? stdev_ : sqrt(static_cast<float>(radius_));
|
||||
float sum = 0;
|
||||
weight_.resize(2*radius_ + 1);
|
||||
for (int i = -radius_; i <= radius_; ++i)
|
||||
sum += weight_[radius_ + i] = std::exp(-i*i/(stdev*stdev));
|
||||
sum += weight_[radius_ + i] = std::exp(-i*i/(sigma*sigma));
|
||||
for (int i = -radius_; i <= radius_; ++i)
|
||||
weight_[radius_ + i] /= sum;
|
||||
}
|
||||
|
||||
|
||||
Mat GaussianMotionFilter::apply(int idx, vector<Mat> &motions) const
|
||||
Mat GaussianMotionFilter::stabilize(int index, const Mat *motions, int size) const
|
||||
{
|
||||
const Mat &cur = at(idx, motions);
|
||||
const Mat &cur = at(index, motions, size);
|
||||
Mat res = Mat::zeros(cur.size(), cur.type());
|
||||
float sum = 0.f;
|
||||
for (int i = std::max(idx - radius_, 0); i <= idx + radius_; ++i)
|
||||
for (int i = std::max(index - radius_, 0); i <= index + radius_; ++i)
|
||||
{
|
||||
res += weight_[radius_ + i - idx] * getMotion(idx, i, motions);
|
||||
sum += weight_[radius_ + i - idx];
|
||||
res += weight_[radius_ + i - index] * getMotion(index, i, motions, size);
|
||||
sum += weight_[radius_ + i - index];
|
||||
}
|
||||
return res / sum;
|
||||
}
|
||||
|
@ -62,9 +62,19 @@ inline float intensity(const cv::Point3_<uchar> &bgr)
|
||||
return 0.3f*bgr.x + 0.59f*bgr.y + 0.11f*bgr.z;
|
||||
}
|
||||
|
||||
template <typename T> inline T& at(int index, const T *items, int size)
|
||||
{
|
||||
return items[cv::borderInterpolate(index, size, cv::BORDER_WRAP)];
|
||||
}
|
||||
|
||||
template <typename T> inline const T& at(int index, const T *items, int size)
|
||||
{
|
||||
return items[cv::borderInterpolate(index, size, cv::BORDER_WRAP)];
|
||||
}
|
||||
|
||||
template <typename T> inline T& at(int index, std::vector<T> &items)
|
||||
{
|
||||
return items[cv::borderInterpolate(index, items.size(), cv::BORDER_WRAP)];
|
||||
return at(index, &items[0], items.size());
|
||||
}
|
||||
|
||||
template <typename T> inline const T& at(int index, const std::vector<T> &items)
|
||||
|
@ -50,130 +50,23 @@ namespace cv
|
||||
namespace videostab
|
||||
{
|
||||
|
||||
Stabilizer::Stabilizer()
|
||||
StabilizerBase::StabilizerBase()
|
||||
{
|
||||
setLog(new NullLog());
|
||||
setFrameSource(new NullFrameSource());
|
||||
setMotionEstimator(new PyrLkRobustMotionEstimator());
|
||||
setMotionFilter(new GaussianMotionFilter(15, sqrt(15.f)));
|
||||
setDeblurer(new NullDeblurer());
|
||||
setInpainter(new NullInpainter());
|
||||
setEstimateTrimRatio(true);
|
||||
setRadius(15);
|
||||
setTrimRatio(0);
|
||||
setInclusionConstraint(false);
|
||||
setCorrectionForInclusion(false);
|
||||
setBorderMode(BORDER_REPLICATE);
|
||||
setLog(new NullLog());
|
||||
}
|
||||
|
||||
|
||||
void Stabilizer::reset()
|
||||
void StabilizerBase::setUp(int cacheSize, const Mat &frame)
|
||||
{
|
||||
radius_ = 0;
|
||||
curPos_ = -1;
|
||||
curStabilizedPos_ = -1;
|
||||
auxPassWasDone_ = false;
|
||||
frames_.clear();
|
||||
motions_.clear();
|
||||
stabilizedFrames_.clear();
|
||||
stabilizationMotions_.clear();
|
||||
doDeblurring_ = false;
|
||||
doInpainting_ = false;
|
||||
}
|
||||
|
||||
|
||||
Mat Stabilizer::nextFrame()
|
||||
{
|
||||
if (mustEstimateTrimRatio_ && !auxPassWasDone_)
|
||||
{
|
||||
estimateMotionsAndTrimRatio();
|
||||
auxPassWasDone_ = true;
|
||||
frameSource_->reset();
|
||||
}
|
||||
|
||||
if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
|
||||
return Mat(); // we've processed all frames already
|
||||
|
||||
bool processed;
|
||||
do {
|
||||
processed = processNextFrame();
|
||||
} while (processed && curStabilizedPos_ == -1);
|
||||
|
||||
if (curStabilizedPos_ == -1)
|
||||
return Mat(); // frame source is empty
|
||||
|
||||
const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
|
||||
int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
|
||||
int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
|
||||
return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
|
||||
}
|
||||
|
||||
|
||||
void Stabilizer::estimateMotionsAndTrimRatio()
|
||||
{
|
||||
log_->print("estimating motions and trim ratio");
|
||||
|
||||
Size size;
|
||||
Mat prevFrame, frame;
|
||||
int frameCount = 0;
|
||||
|
||||
while (!(frame = frameSource_->nextFrame()).empty())
|
||||
{
|
||||
if (frameCount > 0)
|
||||
motions_.push_back(motionEstimator_->estimate(prevFrame, frame));
|
||||
else
|
||||
size = frame.size();
|
||||
prevFrame = frame;
|
||||
frameCount++;
|
||||
|
||||
log_->print(".");
|
||||
}
|
||||
|
||||
radius_ = motionFilter_->radius();
|
||||
for (int i = 0; i < radius_; ++i)
|
||||
motions_.push_back(Mat::eye(3, 3, CV_32F));
|
||||
log_->print("\n");
|
||||
|
||||
trimRatio_ = 0;
|
||||
for (int i = 0; i < frameCount; ++i)
|
||||
{
|
||||
Mat S = motionFilter_->apply(i, motions_);
|
||||
trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, size));
|
||||
stabilizationMotions_.push_back(S);
|
||||
}
|
||||
|
||||
log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
|
||||
}
|
||||
|
||||
|
||||
void Stabilizer::processFirstFrame(Mat &frame)
|
||||
{
|
||||
log_->print("processing frames");
|
||||
|
||||
frameSize_ = frame.size();
|
||||
frameMask_.create(frameSize_, CV_8U);
|
||||
frameMask_.setTo(255);
|
||||
|
||||
radius_ = motionFilter_->radius();
|
||||
int cacheSize = 2*radius_ + 1;
|
||||
|
||||
frames_.resize(cacheSize);
|
||||
stabilizedFrames_.resize(cacheSize);
|
||||
stabilizedMasks_.resize(cacheSize);
|
||||
|
||||
if (!auxPassWasDone_)
|
||||
{
|
||||
motions_.resize(cacheSize);
|
||||
stabilizationMotions_.resize(cacheSize);
|
||||
}
|
||||
|
||||
for (int i = -radius_; i < 0; ++i)
|
||||
{
|
||||
at(i, motions_) = Mat::eye(3, 3, CV_32F);
|
||||
at(i, frames_) = frame;
|
||||
}
|
||||
|
||||
at(0, frames_) = frame;
|
||||
|
||||
IInpainter *inpainter = static_cast<IInpainter*>(inpainter_);
|
||||
InpainterBase *inpainter = static_cast<InpainterBase*>(inpainter_);
|
||||
doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0;
|
||||
if (doInpainting_)
|
||||
{
|
||||
@ -182,9 +75,10 @@ void Stabilizer::processFirstFrame(Mat &frame)
|
||||
inpainter_->setMotions(motions_);
|
||||
inpainter_->setStabilizedFrames(stabilizedFrames_);
|
||||
inpainter_->setStabilizationMotions(stabilizationMotions_);
|
||||
inpainter_->update();
|
||||
}
|
||||
|
||||
IDeblurer *deblurer = static_cast<IDeblurer*>(deblurer_);
|
||||
DeblurerBase *deblurer = static_cast<DeblurerBase*>(deblurer_);
|
||||
doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0;
|
||||
if (doDeblurring_)
|
||||
{
|
||||
@ -196,11 +90,33 @@ void Stabilizer::processFirstFrame(Mat &frame)
|
||||
deblurer_->setFrames(frames_);
|
||||
deblurer_->setMotions(motions_);
|
||||
deblurer_->setBlurrinessRates(blurrinessRates_);
|
||||
deblurer_->update();
|
||||
}
|
||||
|
||||
log_->print("processing frames");
|
||||
}
|
||||
|
||||
|
||||
bool Stabilizer::processNextFrame()
|
||||
Mat StabilizerBase::nextStabilizedFrame()
|
||||
{
|
||||
if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1)
|
||||
return Mat(); // we've processed all frames already
|
||||
|
||||
bool processed;
|
||||
do processed = doOneIteration();
|
||||
while (processed && curStabilizedPos_ == -1);
|
||||
|
||||
if (curStabilizedPos_ == -1)
|
||||
return Mat(); // frame source is empty
|
||||
|
||||
const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
|
||||
int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
|
||||
int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
|
||||
return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
|
||||
}
|
||||
|
||||
|
||||
bool StabilizerBase::doOneIteration()
|
||||
{
|
||||
Mat frame = frameSource_->nextFrame();
|
||||
if (!frame.empty())
|
||||
@ -214,21 +130,16 @@ bool Stabilizer::processNextFrame()
|
||||
if (doDeblurring_)
|
||||
at(curPos_, blurrinessRates_) = calcBlurriness(frame);
|
||||
|
||||
if (!auxPassWasDone_)
|
||||
{
|
||||
Mat motionPrevToCur = motionEstimator_->estimate(
|
||||
at(curPos_ - 1, frames_), at(curPos_, frames_));
|
||||
at(curPos_ - 1, motions_) = motionPrevToCur;
|
||||
}
|
||||
estimateMotion();
|
||||
|
||||
if (curPos_ >= radius_)
|
||||
{
|
||||
curStabilizedPos_ = curPos_ - radius_;
|
||||
stabilizeFrame(curStabilizedPos_);
|
||||
stabilizeFrame();
|
||||
}
|
||||
}
|
||||
else
|
||||
processFirstFrame(frame);
|
||||
setUp(frame);
|
||||
|
||||
log_->print(".");
|
||||
return true;
|
||||
@ -239,7 +150,7 @@ bool Stabilizer::processNextFrame()
|
||||
curStabilizedPos_++;
|
||||
at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_);
|
||||
at(curStabilizedPos_ + radius_ - 1, motions_) = at(curPos_ - 1, motions_);
|
||||
stabilizeFrame(curStabilizedPos_);
|
||||
stabilizeFrame();
|
||||
|
||||
log_->print(".");
|
||||
return true;
|
||||
@ -249,42 +160,215 @@ bool Stabilizer::processNextFrame()
|
||||
}
|
||||
|
||||
|
||||
void Stabilizer::stabilizeFrame(int idx)
|
||||
void StabilizerBase::stabilizeFrame(const Mat &stabilizationMotion)
|
||||
{
|
||||
Mat stabMotion;
|
||||
if (!auxPassWasDone_)
|
||||
stabMotion = motionFilter_->apply(idx, motions_);
|
||||
Mat stabilizationMotion_;
|
||||
if (doCorrectionForInclusion_)
|
||||
stabilizationMotion_ = ensureInclusionConstraint(stabilizationMotion, frameSize_, trimRatio_);
|
||||
else
|
||||
stabMotion = at(idx, stabilizationMotions_);
|
||||
stabilizationMotion_ = stabilizationMotion.clone();
|
||||
|
||||
if (inclusionConstraint_ && !mustEstimateTrimRatio_)
|
||||
stabMotion = ensureInclusionConstraint(stabMotion, frameSize_, trimRatio_);
|
||||
|
||||
at(idx, stabilizationMotions_) = stabMotion;
|
||||
at(curStabilizedPos_, stabilizationMotions_) = stabilizationMotion_;
|
||||
|
||||
if (doDeblurring_)
|
||||
{
|
||||
at(idx, frames_).copyTo(preProcessedFrame_);
|
||||
deblurer_->deblur(idx, preProcessedFrame_);
|
||||
at(curStabilizedPos_, frames_).copyTo(preProcessedFrame_);
|
||||
deblurer_->deblur(curStabilizedPos_, preProcessedFrame_);
|
||||
}
|
||||
else
|
||||
preProcessedFrame_ = at(idx, frames_);
|
||||
preProcessedFrame_ = at(curStabilizedPos_, frames_);
|
||||
|
||||
// apply stabilization transformation
|
||||
warpAffine(
|
||||
preProcessedFrame_, at(idx, stabilizedFrames_), stabMotion(Rect(0,0,3,2)),
|
||||
frameSize_, INTER_LINEAR, borderMode_);
|
||||
preProcessedFrame_, at(curStabilizedPos_, stabilizedFrames_),
|
||||
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_LINEAR, borderMode_);
|
||||
|
||||
if (doInpainting_)
|
||||
{
|
||||
warpAffine(
|
||||
frameMask_, at(idx, stabilizedMasks_), stabMotion(Rect(0,0,3,2)), frameSize_,
|
||||
INTER_NEAREST);
|
||||
erode(at(idx, stabilizedMasks_), at(idx, stabilizedMasks_), Mat());
|
||||
at(idx, stabilizedMasks_).copyTo(inpaintingMask_);
|
||||
inpainter_->inpaint(idx, at(idx, stabilizedFrames_), inpaintingMask_);
|
||||
frameMask_, at(curStabilizedPos_, stabilizedMasks_),
|
||||
stabilizationMotion_(Rect(0,0,3,2)), frameSize_, INTER_NEAREST);
|
||||
|
||||
erode(at(curStabilizedPos_, stabilizedMasks_), at(curStabilizedPos_, stabilizedMasks_),
|
||||
Mat());
|
||||
|
||||
at(curStabilizedPos_, stabilizedMasks_).copyTo(inpaintingMask_);
|
||||
|
||||
inpainter_->inpaint(
|
||||
curStabilizedPos_, at(curStabilizedPos_, stabilizedFrames_), inpaintingMask_);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
OnePassStabilizer::OnePassStabilizer()
|
||||
{
|
||||
setMotionFilter(new GaussianMotionFilter());
|
||||
resetImpl();
|
||||
}
|
||||
|
||||
|
||||
void OnePassStabilizer::resetImpl()
|
||||
{
|
||||
curPos_ = -1;
|
||||
curStabilizedPos_ = -1;
|
||||
frames_.clear();
|
||||
motions_.clear();
|
||||
stabilizedFrames_.clear();
|
||||
stabilizationMotions_.clear();
|
||||
doDeblurring_ = false;
|
||||
doInpainting_ = false;
|
||||
}
|
||||
|
||||
|
||||
void OnePassStabilizer::setUp(Mat &firstFrame)
|
||||
{
|
||||
frameSize_ = firstFrame.size();
|
||||
frameMask_.create(frameSize_, CV_8U);
|
||||
frameMask_.setTo(255);
|
||||
|
||||
int cacheSize = 2*radius_ + 1;
|
||||
|
||||
frames_.resize(cacheSize);
|
||||
stabilizedFrames_.resize(cacheSize);
|
||||
stabilizedMasks_.resize(cacheSize);
|
||||
motions_.resize(cacheSize);
|
||||
stabilizationMotions_.resize(cacheSize);
|
||||
|
||||
for (int i = -radius_; i < 0; ++i)
|
||||
{
|
||||
at(i, motions_) = Mat::eye(3, 3, CV_32F);
|
||||
at(i, frames_) = firstFrame;
|
||||
}
|
||||
|
||||
at(0, frames_) = firstFrame;
|
||||
|
||||
motionFilter_->setRadius(radius_);
|
||||
motionFilter_->update();
|
||||
|
||||
StabilizerBase::setUp(cacheSize, firstFrame);
|
||||
}
|
||||
|
||||
|
||||
void OnePassStabilizer::estimateMotion()
|
||||
{
|
||||
at(curPos_ - 1, motions_) = motionEstimator_->estimate(
|
||||
at(curPos_ - 1, frames_), at(curPos_, frames_));
|
||||
}
|
||||
|
||||
|
||||
void OnePassStabilizer::stabilizeFrame()
|
||||
{
|
||||
Mat stabilizationMotion = motionFilter_->stabilize(curStabilizedPos_, &motions_[0], motions_.size());
|
||||
StabilizerBase::stabilizeFrame(stabilizationMotion);
|
||||
}
|
||||
|
||||
|
||||
TwoPassStabilizer::TwoPassStabilizer()
|
||||
{
|
||||
setMotionStabilizer(new GaussianMotionFilter());
|
||||
setEstimateTrimRatio(true);
|
||||
resetImpl();
|
||||
}
|
||||
|
||||
|
||||
Mat TwoPassStabilizer::nextFrame()
|
||||
{
|
||||
runPrePassIfNecessary();
|
||||
return StabilizerBase::nextStabilizedFrame();
|
||||
}
|
||||
|
||||
|
||||
void TwoPassStabilizer::resetImpl()
|
||||
{
|
||||
isPrePassDone_ = false;
|
||||
frameCount_ = 0;
|
||||
curPos_ = -1;
|
||||
curStabilizedPos_ = -1;
|
||||
frames_.clear();
|
||||
motions_.clear();
|
||||
stabilizedFrames_.clear();
|
||||
stabilizationMotions_.clear();
|
||||
doDeblurring_ = false;
|
||||
doInpainting_ = false;
|
||||
}
|
||||
|
||||
|
||||
void TwoPassStabilizer::runPrePassIfNecessary()
|
||||
{
|
||||
if (!isPrePassDone_)
|
||||
{
|
||||
log_->print("first pass: estimating motions");
|
||||
|
||||
Mat prevFrame, frame;
|
||||
|
||||
while (!(frame = frameSource_->nextFrame()).empty())
|
||||
{
|
||||
if (frameCount_ > 0)
|
||||
motions_.push_back(motionEstimator_->estimate(prevFrame, frame));
|
||||
else
|
||||
{
|
||||
frameSize_ = frame.size();
|
||||
frameMask_.create(frameSize_, CV_8U);
|
||||
frameMask_.setTo(255);
|
||||
}
|
||||
|
||||
prevFrame = frame;
|
||||
frameCount_++;
|
||||
|
||||
log_->print(".");
|
||||
}
|
||||
|
||||
for (int i = 0; i < radius_; ++i)
|
||||
motions_.push_back(Mat::eye(3, 3, CV_32F));
|
||||
log_->print("\n");
|
||||
|
||||
IMotionStabilizer *motionStabilizer = static_cast<IMotionStabilizer*>(motionStabilizer_);
|
||||
MotionFilterBase *motionFilterBase = dynamic_cast<MotionFilterBase*>(motionStabilizer);
|
||||
if (motionFilterBase)
|
||||
{
|
||||
motionFilterBase->setRadius(radius_);
|
||||
motionFilterBase->update();
|
||||
}
|
||||
|
||||
stabilizationMotions_.resize(frameCount_);
|
||||
motionStabilizer_->stabilize(&motions_[0], frameCount_, &stabilizationMotions_[0]);
|
||||
|
||||
if (mustEstTrimRatio_)
|
||||
{
|
||||
trimRatio_ = 0;
|
||||
for (int i = 0; i < frameCount_; ++i)
|
||||
{
|
||||
Mat S = stabilizationMotions_[i];
|
||||
trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, frameSize_));
|
||||
}
|
||||
log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_));
|
||||
}
|
||||
|
||||
isPrePassDone_ = true;
|
||||
frameSource_->reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TwoPassStabilizer::setUp(Mat &firstFrame)
|
||||
{
|
||||
int cacheSize = 2*radius_ + 1;
|
||||
|
||||
frames_.resize(cacheSize);
|
||||
stabilizedFrames_.resize(cacheSize);
|
||||
stabilizedMasks_.resize(cacheSize);
|
||||
|
||||
for (int i = -radius_; i <= 0; ++i)
|
||||
at(i, frames_) = firstFrame;
|
||||
|
||||
StabilizerBase::setUp(cacheSize, firstFrame);
|
||||
}
|
||||
|
||||
|
||||
void TwoPassStabilizer::stabilizeFrame()
|
||||
{
|
||||
StabilizerBase::stabilizeFrame(stabilizationMotions_[curStabilizedPos_]);
|
||||
}
|
||||
|
||||
} // namespace videostab
|
||||
} // namespace cv
|
||||
|
@ -12,7 +12,7 @@ using namespace std;
|
||||
using namespace cv;
|
||||
using namespace cv::videostab;
|
||||
|
||||
Ptr<Stabilizer> stabilizer;
|
||||
Ptr<IFrameSource> stabilizedFrames;
|
||||
double outputFps;
|
||||
string outputPath;
|
||||
bool quietMode;
|
||||
@ -25,7 +25,7 @@ void run()
|
||||
VideoWriter writer;
|
||||
Mat stabilizedFrame;
|
||||
|
||||
while (!(stabilizedFrame = stabilizer->nextFrame()).empty())
|
||||
while (!(stabilizedFrame = stabilizedFrames->nextFrame()).empty())
|
||||
{
|
||||
if (!outputPath.empty())
|
||||
{
|
||||
@ -87,7 +87,7 @@ void printHelp()
|
||||
" Do color inpainting. The defailt is no.\n"
|
||||
" --color-inpaint-radius=<float_number>\n"
|
||||
" Set color inpainting radius (for ns and telea options only).\n\n"
|
||||
" -o, --output=<file_path>\n"
|
||||
" -o, --output=(no|<file_path>)\n"
|
||||
" Set output file path explicitely. The default is stabilized.avi.\n"
|
||||
" --fps=<int_number>\n"
|
||||
" Set output video FPS explicitely. By default the source FPS is used.\n"
|
||||
@ -134,9 +134,35 @@ int main(int argc, const char **argv)
|
||||
{
|
||||
printHelp();
|
||||
return 0;
|
||||
}
|
||||
|
||||
StabilizerBase *stabilizer;
|
||||
GaussianMotionFilter *motionFilter = 0;
|
||||
|
||||
if (!cmd.get<string>("stdev").empty())
|
||||
{
|
||||
motionFilter = new GaussianMotionFilter();
|
||||
motionFilter->setStdev(cmd.get<float>("stdev"));
|
||||
}
|
||||
|
||||
stabilizer = new Stabilizer();
|
||||
bool isTwoPass = cmd.get<string>("est-trim") == "yes";
|
||||
|
||||
if (isTwoPass)
|
||||
{
|
||||
TwoPassStabilizer *twoPassStabilizer = new TwoPassStabilizer();
|
||||
if (!cmd.get<string>("est-trim").empty())
|
||||
twoPassStabilizer->setEstimateTrimRatio(cmd.get<string>("est-trim") == "yes");
|
||||
if (motionFilter)
|
||||
twoPassStabilizer->setMotionStabilizer(motionFilter);
|
||||
stabilizer = twoPassStabilizer;
|
||||
}
|
||||
else
|
||||
{
|
||||
OnePassStabilizer *onePassStabilizer= new OnePassStabilizer();
|
||||
if (motionFilter)
|
||||
onePassStabilizer->setMotionFilter(motionFilter);
|
||||
stabilizer = onePassStabilizer;
|
||||
}
|
||||
|
||||
string inputPath = cmd.get<string>("1");
|
||||
if (inputPath.empty())
|
||||
@ -169,16 +195,8 @@ int main(int argc, const char **argv)
|
||||
|
||||
stabilizer->setMotionEstimator(motionEstimator);
|
||||
|
||||
int smoothRadius = -1;
|
||||
float smoothStdev = -1;
|
||||
if (!cmd.get<string>("radius").empty())
|
||||
smoothRadius = cmd.get<int>("radius");
|
||||
if (!cmd.get<string>("stdev").empty())
|
||||
smoothStdev = cmd.get<float>("stdev");
|
||||
if (smoothRadius > 0 && smoothStdev > 0)
|
||||
stabilizer->setMotionFilter(new GaussianMotionFilter(smoothRadius, smoothStdev));
|
||||
else if (smoothRadius > 0 && smoothStdev < 0)
|
||||
stabilizer->setMotionFilter(new GaussianMotionFilter(smoothRadius, sqrt(static_cast<float>(smoothRadius))));
|
||||
stabilizer->setRadius(cmd.get<int>("radius"));
|
||||
|
||||
if (cmd.get<string>("deblur") == "yes")
|
||||
{
|
||||
@ -188,14 +206,11 @@ int main(int argc, const char **argv)
|
||||
stabilizer->setDeblurer(deblurer);
|
||||
}
|
||||
|
||||
if (!cmd.get<string>("est-trim").empty())
|
||||
stabilizer->setEstimateTrimRatio(cmd.get<string>("est-trim") == "yes");
|
||||
|
||||
if (!cmd.get<string>("trim-ratio").empty())
|
||||
stabilizer->setTrimRatio(cmd.get<float>("trim-ratio"));
|
||||
|
||||
if (!cmd.get<string>("incl-constr").empty())
|
||||
stabilizer->setInclusionConstraint(cmd.get<string>("incl-constr") == "yes");
|
||||
stabilizer->setCorrectionForInclusion(cmd.get<string>("incl-constr") == "yes");
|
||||
|
||||
if (cmd.get<string>("border-mode") == "reflect")
|
||||
stabilizer->setBorderMode(BORDER_REFLECT);
|
||||
@ -250,22 +265,23 @@ int main(int argc, const char **argv)
|
||||
|
||||
stabilizer->setLog(new LogToStdout());
|
||||
|
||||
outputPath = cmd.get<string>("output");
|
||||
outputPath = cmd.get<string>("output") != "no" ? cmd.get<string>("output") : "";
|
||||
|
||||
if (!cmd.get<string>("fps").empty())
|
||||
outputFps = cmd.get<double>("fps");
|
||||
|
||||
quietMode = cmd.get<bool>("quiet");
|
||||
|
||||
// run video processing
|
||||
stabilizedFrames = dynamic_cast<IFrameSource*>(stabilizer);
|
||||
|
||||
run();
|
||||
}
|
||||
catch (const exception &e)
|
||||
{
|
||||
cout << "error: " << e.what() << endl;
|
||||
stabilizer.release();
|
||||
stabilizedFrames.release();
|
||||
return -1;
|
||||
}
|
||||
stabilizer.release();
|
||||
stabilizedFrames.release();
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user