Fix build on Windows with OpenGl enabled
There was missing windows.h include in OpenGL interop code.
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@ -45,6 +45,14 @@
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#include "opencv2/core/opengl_interop.hpp"
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#include "opencv2/core/gpumat.hpp"
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#if defined WIN32 || defined _WIN32 || defined WINCE
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#include <windows.h>
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#undef small
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#undef min
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#undef max
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#undef abs
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#endif
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#ifdef HAVE_OPENGL
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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