Merge pull request #2485 from Nerei:viz_correct_viewer_pose
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@ -427,12 +427,12 @@ void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
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// Rotate the view vector
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cv::Matx33d rotation = pose.rotation();
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cv::Vec3d y_axis(0.0, 1.0, 0.0);
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cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down
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cv::Vec3d up_vec(rotation * y_axis);
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// Compute the new focal point
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cv::Vec3d z_axis(0.0, 0.0, 1.0);
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cv::Vec3d focal_vec = pos_vec + rotation * z_axis;
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cv::Vec3d focal_vec = pose * z_axis;
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camera.SetPosition(pos_vec.val);
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camera.SetFocalPoint(focal_vec.val);
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@ -450,7 +450,7 @@ cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose()
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Vec3d view_up(camera.GetViewUp());
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Vec3d focal(camera.GetFocalPoint());
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Vec3d y_axis = normalized(view_up);
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Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
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Vec3d z_axis = normalized(focal - pos);
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Vec3d x_axis = normalized(y_axis.cross(z_axis));
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@ -15,50 +15,46 @@ void tutorial3(bool camera_pov)
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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/// Let's assume camera has the following properties
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Point3d cam_pos(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
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Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
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/// We can get the pose of the cam using makeCameraPose
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Affine3d cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir);
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/// We can get the transformation matrix from camera coordinate system to global using
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/// - makeTransformToGlobal. We need the axes of the camera
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Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_pos);
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Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);
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/// Create a cloud widget.
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Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
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viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());
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/// Pose of the widget in camera frame
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Affine3d cloud_pose = Affine3d().translate(Vec3d(0.0, 0.0, 3.0));
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Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
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/// Pose of the widget in global frame
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Affine3d cloud_pose_global = transform * cloud_pose;
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/// Visualize camera frame
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myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose);
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if (!camera_pov)
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{
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viz::WCameraPosition cpw(0.5); // Coordinate axes
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viz::WCameraPosition cpw_frustum(Vec2f(0.889484f, 0.523599f)); // Camera frustum
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myWindow.showWidget("CPW", cpw, cam_pose);
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myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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}
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myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose);
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/// Visualize widget
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myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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/// Set the viewer pose to that of camera
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if (camera_pov)
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myWindow.setViewerPose(cam_pose);
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myWindow.setViewerPose(camera_pose);
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/// Start event loop.
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myWindow.spin();
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}
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TEST(Viz, DISABLED_tutorial3_global_view)
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TEST(Viz, tutorial3_global_view)
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{
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tutorial3(false);
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}
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TEST(Viz, DISABLED_tutorial3_camera_view)
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TEST(Viz, tutorial3_camera_view)
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{
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tutorial3(true);
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}
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