fix potential out-of-border access in gpu StereoBeliefPropagation
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@ -213,8 +213,8 @@ namespace
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if (rthis.levels > 1)
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{
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int less_rows = (rows + 1) / 2;
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int less_cols = (cols + 1) / 2;
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int less_rows = rows / 2;
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int less_cols = cols / 2;
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u2.create(less_rows * rthis.ndisp, less_cols, rthis.msg_type);
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d2.create(less_rows * rthis.ndisp, less_cols, rthis.msg_type);
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@ -283,8 +283,8 @@ namespace
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for (int i = 1; i < rthis.levels; ++i)
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{
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cols_all[i] = (cols_all[i-1] + 1) / 2;
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rows_all[i] = (rows_all[i-1] + 1) / 2;
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cols_all[i] = cols_all[i-1] / 2;
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rows_all[i] = rows_all[i-1] / 2;
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datas[i].create(rows_all[i] * rthis.ndisp, cols_all[i], rthis.msg_type);
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@ -114,7 +114,9 @@ GPU_TEST_P(StereoBeliefPropagation, Regression)
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cv::Mat h_disp(disp);
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h_disp.convertTo(h_disp, disp_gold.depth());
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EXPECT_MAT_NEAR(disp_gold, h_disp, 0.0);
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cv::Rect roi(0, 0, disp_gold.cols - 20, disp_gold.rows - 20);
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EXPECT_MAT_NEAR(disp_gold(roi), h_disp(roi), 0.0);
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}
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INSTANTIATE_TEST_CASE_P(GPU_Calib3D, StereoBeliefPropagation, ALL_DEVICES);
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