Merge pull request #9 from ozantonkal/implementing_addPointCloud
Implementing add point cloud
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7cfa3cbd8a
@ -28,6 +28,7 @@ namespace temp_viz
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void addCoordinateSystem(double scale, const Affine3f& t, const String &id = "coordinate");
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPointCloudNormals (const Mat &cloud, const Mat& normals, int level = 100, float scale = 0.02f, const String &id = "cloud");
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@ -104,6 +104,7 @@ public:
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* \param[in] pose transform to be applied on the point cloud
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*/
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity());
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity());
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon");
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@ -493,7 +494,7 @@ struct ApplyAffine
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const Affine3f& affine_;
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ApplyAffine(const Affine3f& affine) : affine_(affine) {}
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template<typename _Tp> Point3_<_Tp> operator()(const Point3_<_Tp>& p) { return affine * p; }
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template<typename _Tp> Point3_<_Tp> operator()(const Point3_<_Tp>& p) { return affine_ * p; }
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template<typename _Tp> Vec<_Tp, 3> operator()(const Vec<_Tp, 3>& v)
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{
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@ -28,6 +28,11 @@ void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, InputAr
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impl_->showPointCloud(id, cloud, colors, pose);
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}
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void temp_viz::Viz3d::showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose)
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{
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impl_->showPointCloud(id, cloud, color, pose);
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}
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bool temp_viz::Viz3d::addPointCloudNormals (const Mat &cloud, const Mat& normals, int level, float scale, const String& id)
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{
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return impl_->addPointCloudNormals(cloud, normals, level, scale, id);
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@ -114,7 +114,7 @@ void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _clou
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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if (exist)
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updateCells(cells, initcells, nr_points);
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updateCells (cells, initcells, nr_points);
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else
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updateCells (cells, am_it->second.cells, nr_points);
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@ -163,6 +163,127 @@ void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _clou
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{
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// Update the mapper
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reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
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am_it->second.actor->GetMapper ()->ScalarVisibilityOn();
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am_it->second.actor->Modified ();
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}
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}
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void temp_viz::Viz3d::VizImpl::showPointCloud(const String& id, InputArray _cloud, const Color& color, const Affine3f& pose)
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{
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Mat cloud = _cloud.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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vtkSmartPointer<vtkPolyData> polydata;
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vtkSmartPointer<vtkCellArray> vertices;
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vtkSmartPointer<vtkPoints> points;
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vtkSmartPointer<vtkIdTypeArray> initcells;
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vtkIdType nr_points = cloud.total();
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// If the cloud already exists, update otherwise create new one
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CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
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bool exist = (am_it == cloud_actor_map_->end());
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if (exist)
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{
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// Add as new cloud
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allocVtkPolyData(polydata);
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//polydata = vtkSmartPointer<vtkPolyData>::New ();
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vertices = vtkSmartPointer<vtkCellArray>::New ();
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polydata->SetVerts (vertices);
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points = polydata->GetPoints ();
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if (!points)
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{
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points = vtkSmartPointer<vtkPoints>::New ();
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble();
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polydata->SetPoints (points);
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}
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points->SetNumberOfPoints (nr_points);
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}
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else
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{
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// Update the cloud
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// Get the current poly data
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polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
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vertices = polydata->GetVerts ();
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points = polydata->GetPoints ();
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// Update the point data type based on the cloud
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat ();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble ();
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points->SetNumberOfPoints (nr_points);
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}
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if (cloud.depth() == CV_32F)
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{
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points);
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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else if (cloud.depth() == CV_64F)
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{
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points);
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
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std::transform(data_beg, data_end, data_beg, ApplyAffine(pose));
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nr_points = data_end - data_beg;
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}
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points->SetNumberOfPoints (nr_points);
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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if (exist)
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updateCells (cells, initcells, nr_points);
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else
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updateCells (cells, am_it->second.cells, nr_points);
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells);
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// Get a random color
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Color c = vtkcolor(color);
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polydata->GetPointData ()->SetScalars (0);
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// If this is the new point cloud, a new actor is created
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if (exist)
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{
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vtkSmartPointer<vtkLODActor> actor;
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createActorFromVTKDataSet (polydata, actor, false);
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actor->GetProperty ()->SetColor(c.val);
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// Add it to all renderers
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renderer_->AddActor (actor);
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// Save the pointer/ID pair to the global actor map
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(*cloud_actor_map_)[id].actor = actor;
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(*cloud_actor_map_)[id].cells = initcells;
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const Eigen::Vector4f sensor_origin = Eigen::Vector4f::Zero ();
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const Eigen::Quaternionf sensor_orientation = Eigen::Quaternionf::Identity ();
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// Save the viewpoint transformation matrix to the global actor map
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vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
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convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
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(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
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}
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else
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{
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// Update the mapper
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reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
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am_it->second.actor->GetProperty ()->SetColor(c.val);
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am_it->second.actor->GetMapper ()->ScalarVisibilityOff();
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am_it->second.actor->Modified ();
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}
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}
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@ -89,12 +89,21 @@ TEST(Viz_viz3d, accuracy)
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temp_viz::Mesh3d::Ptr mesh = temp_viz::mesh_load("d:/horse.ply");
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v.addPolygonMesh(*mesh, "pq");
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int col_blue = 0;
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int col_green = 0;
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int col_red = 0;
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bool alternate = true;
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while(!v.wasStopped())
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{
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// Creating new point cloud with id cloud1
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cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z));
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v.showPointCloud("cloud1", cloud, colors, cloudPosition);
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if (!alternate)
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v.showPointCloud("cloud1", cloud, temp_viz::Color(255, 0, 0), cloudPosition);
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else
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v.showPointCloud("cloud1", cloud, colors, cloudPosition);
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alternate = !alternate;
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angle_x += 0.1f;
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angle_y -= 0.1f;
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@ -102,8 +111,11 @@ TEST(Viz_viz3d, accuracy)
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pos_x = std::sin(angle_x);
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pos_y = std::sin(angle_x);
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pos_z = std::sin(angle_x);
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col_blue = int(angle_x * 10) % 256;
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col_green = int(angle_x * 20) % 256;
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col_red = int(angle_x * 30) % 256;
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v.spinOnce(1, true);
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v.spinOnce(10, true);
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}
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// cv::Mat normals(cloud.size(), CV_32FC3, cv::Scalar(0, 10, 0));
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