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@ -298,12 +298,8 @@ void cv::viz::InteractorStyle::OnKeyDown()
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{
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vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
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Vec2d clip;
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Vec3d focal, pos, view;
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cam->GetClippingRange(clip.val);
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cam->GetFocalPoint(focal.val);
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cam->GetPosition(pos.val);
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cam->GetViewUp(view.val);
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Vec2d clip(cam->GetClippingRange());
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Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
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Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
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Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
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double angle = cam->GetViewAngle () / 180.0 * CV_PI;
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@ -45,18 +45,9 @@
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#include "precomp.hpp"
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#if (1 || !defined __APPLE__) && !defined _MSC_VER
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vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew();
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vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew()
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{
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return vtkRenderWindowInteractor::New();
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}
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
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: s_lastDone_(0.0), style_(vtkSmartPointer<cv::viz::InteractorStyle>::New()), widget_actor_map_(new WidgetActorMap)
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: s_lastDone_(0.0), style_(vtkSmartPointer<InteractorStyle>::New()), widget_actor_map_(new WidgetActorMap)
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{
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renderer_ = vtkSmartPointer<vtkRenderer>::New();
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window_ = vtkSmartPointer<vtkRenderWindow>::New();
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@ -72,12 +63,7 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
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style_->setWidgetActorMap(widget_actor_map_);
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style_->UseTimersOn();
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/////////////////////////////////////////////////
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#if (1 || !defined __APPLE__) && !defined _MSC_VER
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::Take(vtkRenderWindowInteractorFixNew());
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#else
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interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
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#endif
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window_->AlphaBitPlanesOff();
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window_->PointSmoothingOff();
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@ -88,7 +74,7 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
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interactor_->SetRenderWindow(window_);
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interactor_->SetInteractorStyle(style_);
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interactor_->SetDesiredUpdateRate(30.0);
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interactor_->SetDesiredUpdateRate(24.0);
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// Initialize and create timer, also create window
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interactor_->Initialize();
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@ -401,10 +387,7 @@ void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d
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{
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Vec4d world_pt;
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vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
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vtkCamera &active_camera = *renderer_->GetActiveCamera();
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Vec3d cam_pos;
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active_camera.GetPosition(cam_pos.val);
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Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition());
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origin = cam_pos;
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direction = normalize(Vec3d(world_pt.val) - cam_pos);
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}
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@ -479,7 +462,6 @@ void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode)
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{
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@ -488,12 +470,7 @@ void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode)
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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cv::String cv::viz::Viz3d::VizImpl::getWindowName() const
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{
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return (window_ ? window_->GetWindowName() : "");
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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cv::String cv::viz::Viz3d::VizImpl::getWindowName() const { return window_ ? window_->GetWindowName() : ""; }
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void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_->SetPosition(position.x, position.y); }
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void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); }
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cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
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