refactored FGD algorithm
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@ -50,9 +50,6 @@
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#include "opencv2/core/gpu.hpp"
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#include "opencv2/video/background_segm.hpp"
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#include <memory>
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#include "opencv2/gpufilters.hpp"
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namespace cv { namespace gpu {
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////////////////////////////////////////////////////
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@ -105,76 +102,51 @@ public:
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CV_EXPORTS Ptr<gpu::BackgroundSubtractorGMG>
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createBackgroundSubtractorGMG(int initializationFrames = 120, double decisionThreshold = 0.8);
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////////////////////////////////////////////////////
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// FGD
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// Foreground Object Detection from Videos Containing Complex Background.
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// Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian.
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// ACM MM2003 9p
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class CV_EXPORTS FGDStatModel
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/**
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* Foreground Object Detection from Videos Containing Complex Background.
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* Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian.
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* ACM MM2003 9p
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*/
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class CV_EXPORTS BackgroundSubtractorFGD : public cv::BackgroundSubtractor
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{
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public:
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struct CV_EXPORTS Params
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{
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int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
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int N1c; // Number of color vectors used to model normal background color variation at a given pixel.
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int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
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// Used to allow the first N1c vectors to adapt over time to changing background.
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int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
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int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
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int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
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// Used to allow the first N1cc vectors to adapt over time to changing background.
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bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
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int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations.
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// These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
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float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1.
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float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
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float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
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float delta; // Affects color and color co-occurrence quantization, typically set to 2.
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float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
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float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold.
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// default Params
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Params();
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};
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// out_cn - channels count in output result (can be 3 or 4)
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// 4-channels require more memory, but a bit faster
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explicit FGDStatModel(int out_cn = 3);
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explicit FGDStatModel(const cv::gpu::GpuMat& firstFrame, const Params& params = Params(), int out_cn = 3);
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~FGDStatModel();
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void create(const cv::gpu::GpuMat& firstFrame, const Params& params = Params());
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void release();
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int update(const cv::gpu::GpuMat& curFrame);
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//8UC3 or 8UC4 reference background image
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cv::gpu::GpuMat background;
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//8UC1 foreground image
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cv::gpu::GpuMat foreground;
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std::vector< std::vector<cv::Point> > foreground_regions;
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private:
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FGDStatModel(const FGDStatModel&);
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FGDStatModel& operator=(const FGDStatModel&);
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class Impl;
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std::auto_ptr<Impl> impl_;
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virtual void getForegroundRegions(OutputArrayOfArrays foreground_regions) = 0;
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};
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struct CV_EXPORTS FGDParams
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{
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int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
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int N1c; // Number of color vectors used to model normal background color variation at a given pixel.
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int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
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// Used to allow the first N1c vectors to adapt over time to changing background.
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int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
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int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
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int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
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// Used to allow the first N1cc vectors to adapt over time to changing background.
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bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
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int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations.
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// These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
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float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1.
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float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
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float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
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float delta; // Affects color and color co-occurrence quantization, typically set to 2.
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float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
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float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold.
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// default Params
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FGDParams();
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};
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CV_EXPORTS Ptr<gpu::BackgroundSubtractorFGD>
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createBackgroundSubtractorFGD(const FGDParams& params = FGDParams());
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}} // namespace cv { namespace gpu {
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#endif /* __OPENCV_GPUBGSEGM_HPP__ */
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@ -42,6 +42,7 @@
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#include "perf_precomp.hpp"
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#include "opencv2/legacy.hpp"
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#include "opencv2/gpuimgproc.hpp"
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using namespace std;
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using namespace testing;
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@ -90,10 +91,10 @@ PERF_TEST_P(Video, FGDStatModel,
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if (PERF_RUN_GPU())
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{
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cv::gpu::GpuMat d_frame(frame);
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cv::gpu::GpuMat d_frame(frame), foreground, background3, background;
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cv::gpu::FGDStatModel d_model(4);
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d_model.create(d_frame);
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cv::Ptr<cv::gpu::BackgroundSubtractorFGD> d_fgd = cv::gpu::createBackgroundSubtractorFGD();
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d_fgd->apply(d_frame, foreground);
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for (int i = 0; i < 10; ++i)
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{
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@ -103,12 +104,12 @@ PERF_TEST_P(Video, FGDStatModel,
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d_frame.upload(frame);
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startTimer(); next();
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d_model.update(d_frame);
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d_fgd->apply(d_frame, foreground);
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stopTimer();
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}
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const cv::gpu::GpuMat background = d_model.background;
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const cv::gpu::GpuMat foreground = d_model.foreground;
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d_fgd->getBackgroundImage(background3);
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cv::gpu::cvtColor(background3, background, cv::COLOR_BGR2BGRA);
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GPU_SANITY_CHECK(background, 1e-2, ERROR_RELATIVE);
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GPU_SANITY_CHECK(foreground, 1e-2, ERROR_RELATIVE);
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@ -53,7 +53,7 @@
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using namespace cv::gpu;
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using namespace cv::gpu::cudev;
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namespace bgfg
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namespace fgd
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{
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////////////////////////////////////////////////////////////////////////////
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// calcDiffHistogram
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#include "opencv2/core/gpu_types.hpp"
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namespace bgfg
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namespace fgd
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{
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struct BGPixelStat
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{
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File diff suppressed because it is too large
Load Diff
@ -72,11 +72,10 @@ namespace cv
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}
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}
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PARAM_TEST_CASE(FGDStatModel, cv::gpu::DeviceInfo, std::string, Channels)
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PARAM_TEST_CASE(FGDStatModel, cv::gpu::DeviceInfo, std::string)
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{
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cv::gpu::DeviceInfo devInfo;
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std::string inputFile;
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int out_cn;
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virtual void SetUp()
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{
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@ -84,8 +83,6 @@ PARAM_TEST_CASE(FGDStatModel, cv::gpu::DeviceInfo, std::string, Channels)
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cv::gpu::setDevice(devInfo.deviceID());
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inputFile = std::string(cvtest::TS::ptr()->get_data_path()) + "video/" + GET_PARAM(1);
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out_cn = GET_PARAM(2);
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}
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};
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@ -102,15 +99,10 @@ GPU_TEST_P(FGDStatModel, Update)
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cv::Ptr<CvBGStatModel> model(cvCreateFGDStatModel(&ipl_frame));
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cv::gpu::GpuMat d_frame(frame);
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cv::gpu::FGDStatModel d_model(out_cn);
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d_model.create(d_frame);
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cv::Mat h_background;
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cv::Mat h_foreground;
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cv::Mat h_background3;
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cv::Mat backgroundDiff;
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cv::Mat foregroundDiff;
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cv::Ptr<cv::gpu::BackgroundSubtractorFGD> d_fgd = cv::gpu::createBackgroundSubtractorFGD();
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cv::gpu::GpuMat d_foreground, d_background;
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std::vector< std::vector<cv::Point> > foreground_regions;
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d_fgd->apply(d_frame, d_foreground);
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for (int i = 0; i < 5; ++i)
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{
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@ -121,32 +113,23 @@ GPU_TEST_P(FGDStatModel, Update)
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int gold_count = cvUpdateBGStatModel(&ipl_frame, model);
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d_frame.upload(frame);
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int count = d_model.update(d_frame);
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ASSERT_EQ(gold_count, count);
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d_fgd->apply(d_frame, d_foreground);
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d_fgd->getBackgroundImage(d_background);
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d_fgd->getForegroundRegions(foreground_regions);
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int count = (int) foreground_regions.size();
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cv::Mat gold_background = cv::cvarrToMat(model->background);
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cv::Mat gold_foreground = cv::cvarrToMat(model->foreground);
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if (out_cn == 3)
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d_model.background.download(h_background3);
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else
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{
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d_model.background.download(h_background);
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cv::cvtColor(h_background, h_background3, cv::COLOR_BGRA2BGR);
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}
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d_model.foreground.download(h_foreground);
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ASSERT_MAT_NEAR(gold_background, h_background3, 1.0);
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ASSERT_MAT_NEAR(gold_foreground, h_foreground, 0.0);
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ASSERT_MAT_NEAR(gold_background, d_background, 1.0);
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ASSERT_MAT_NEAR(gold_foreground, d_foreground, 0.0);
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ASSERT_EQ(gold_count, count);
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}
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}
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INSTANTIATE_TEST_CASE_P(GPU_BgSegm, FGDStatModel, testing::Combine(
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ALL_DEVICES,
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testing::Values(std::string("768x576.avi")),
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testing::Values(Channels(3), Channels(4))));
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testing::Values(std::string("768x576.avi"))));
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#endif
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@ -78,7 +78,7 @@ int main(int argc, const char** argv)
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Ptr<BackgroundSubtractor> mog = gpu::createBackgroundSubtractorMOG();
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Ptr<BackgroundSubtractor> mog2 = gpu::createBackgroundSubtractorMOG2();
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Ptr<BackgroundSubtractor> gmg = gpu::createBackgroundSubtractorGMG(40);
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FGDStatModel fgd_stat;
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Ptr<BackgroundSubtractor> fgd = gpu::createBackgroundSubtractorFGD();
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GpuMat d_fgmask;
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GpuMat d_fgimg;
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@ -103,7 +103,7 @@ int main(int argc, const char** argv)
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break;
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case FGD_STAT:
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fgd_stat.create(d_frame);
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fgd->apply(d_frame, d_fgmask);
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break;
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}
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@ -142,9 +142,8 @@ int main(int argc, const char** argv)
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break;
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case FGD_STAT:
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fgd_stat.update(d_frame);
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d_fgmask = fgd_stat.foreground;
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d_bgimg = fgd_stat.background;
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fgd->apply(d_frame, d_fgmask);
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fgd->getBackgroundImage(d_bgimg);
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break;
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}
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@ -1271,14 +1271,14 @@ TEST(FGDStatModel)
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{
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const std::string inputFile = abspath("768x576.avi");
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cv::VideoCapture cap(inputFile);
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VideoCapture cap(inputFile);
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if (!cap.isOpened()) throw runtime_error("can't open 768x576.avi");
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cv::Mat frame;
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Mat frame;
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cap >> frame;
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IplImage ipl_frame = frame;
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cv::Ptr<CvBGStatModel> model(cvCreateFGDStatModel(&ipl_frame));
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Ptr<CvBGStatModel> model(cvCreateFGDStatModel(&ipl_frame));
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while (!TestSystem::instance().stop())
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{
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@ -1297,8 +1297,10 @@ TEST(FGDStatModel)
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cap >> frame;
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cv::gpu::GpuMat d_frame(frame);
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cv::gpu::FGDStatModel d_model(d_frame);
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gpu::GpuMat d_frame(frame), d_fgmask;
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Ptr<BackgroundSubtractor> d_fgd = gpu::createBackgroundSubtractorFGD();
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d_fgd->apply(d_frame, d_fgmask);
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while (!TestSystem::instance().stop())
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{
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@ -1307,7 +1309,7 @@ TEST(FGDStatModel)
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TestSystem::instance().gpuOn();
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d_model.update(d_frame);
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d_fgd->apply(d_frame, d_fgmask);
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TestSystem::instance().gpuOff();
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}
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