Fixed some warnings
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@ -64,7 +64,7 @@ CV_EXPORTS Mat estimateGlobalMotionLeastSquares(
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const std::vector<Point2f> &points0, const std::vector<Point2f> &points1,
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int model = AFFINE, float *rmse = 0);
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CV_EXPORTS struct RansacParams
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struct CV_EXPORTS RansacParams
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{
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int size; // subset size
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float thresh; // max error to classify as inlier
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@ -60,7 +60,7 @@ public:
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class CV_EXPORTS NullLog : public ILog
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{
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public:
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virtual void print(const char */*format*/, ...) {}
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virtual void print(const char * /*format*/, ...) {}
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};
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class CV_EXPORTS LogToStdout : public ILog
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@ -59,13 +59,13 @@ float calcBlurriness(const Mat &frame)
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double normGx = norm(Gx);
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double normGy = norm(Gx);
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double sumSq = normGx*normGx + normGy*normGy;
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return 1.f / (sumSq / frame.size().area() + 1e-6);
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return 1.f / (sumSq / frame.size().area() + 1e-6f);
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}
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WeightingDeblurer::WeightingDeblurer()
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{
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setSensitivity(0.1);
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setSensitivity(0.1f);
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}
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@ -102,8 +102,8 @@ void WeightingDeblurer::deblur(int idx, Mat &frame)
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{
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for (int x = 0; x < frame.cols; ++x)
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{
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int x1 = M(0,0)*x + M(0,1)*y + M(0,2);
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int y1 = M(1,0)*x + M(1,1)*y + M(1,2);
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int x1 = static_cast<int>(M(0,0)*x + M(0,1)*y + M(0,2));
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int y1 = static_cast<int>(M(1,0)*x + M(1,1)*y + M(1,2));
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if (x1 >= 0 && x1 < neighbor.cols && y1 >= 0 && y1 < neighbor.rows)
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{
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@ -127,7 +127,9 @@ void WeightingDeblurer::deblur(int idx, Mat &frame)
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{
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float wSumInv = 1.f / wSum_(y,x);
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frame.at<Point3_<uchar> >(y,x) = Point3_<uchar>(
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bSum_(y,x) * wSumInv, gSum_(y,x) * wSumInv, rSum_(y,x) * wSumInv);
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static_cast<uchar>(bSum_(y,x)*wSumInv),
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static_cast<uchar>(gSum_(y,x)*wSumInv),
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static_cast<uchar>(rSum_(y,x)*wSumInv));
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}
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}
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}
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@ -97,7 +97,7 @@ static Mat estimateGlobMotionLeastSquaresTranslationAndScale(
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solve(A, b, sol, DECOMP_SVD);
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if (rmse)
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*rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
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*rmse = norm(A*sol, b, NORM_L2) / sqrt(static_cast<float>(npoints));
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Mat_<float> M = Mat::eye(3, 3, CV_32F);
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M(0,0) = M(1,1) = sol(0,0);
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@ -130,7 +130,7 @@ static Mat estimateGlobMotionLeastSquaresAffine(
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solve(A, b, sol, DECOMP_SVD);
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if (rmse)
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*rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
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*rmse = norm(A*sol, b, NORM_L2) / sqrt(static_cast<float>(npoints));
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Mat_<float> M = Mat::eye(3, 3, CV_32F);
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for (int i = 0, k = 0; i < 2; ++i)
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@ -314,9 +314,9 @@ Mat getMotion(int from, int to, const vector<Mat> &motions)
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static inline int areaSign(Point2f a, Point2f b, Point2f c)
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{
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float area = (b-a).cross(c-a);
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if (area < -1e-5f) return -1;
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if (area > 1e-5f) return 1;
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double area = (b-a).cross(c-a);
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if (area < -1e-5) return -1;
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if (area > 1e-5) return 1;
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return 0;
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}
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@ -378,8 +378,8 @@ Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio)
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{
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CV_Assert(M.size() == Size(3,3) && M.type() == CV_32F);
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const float w = size.width;
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const float h = size.height;
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const float w = static_cast<float>(size.width);
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const float h = static_cast<float>(size.height);
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const float dx = floor(w * trimRatio);
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const float dy = floor(h * trimRatio);
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const float srcM[6] =
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@ -414,8 +414,8 @@ float estimateOptimalTrimRatio(const Mat &M, Size size)
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{
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CV_Assert(M.size() == Size(3,3) && M.type() == CV_32F);
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const float w = size.width;
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const float h = size.height;
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const float w = static_cast<float>(size.width);
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const float h = static_cast<float>(size.height);
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Mat_<float> M_(M);
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
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@ -175,7 +175,10 @@ void ConsistentMosaicInpainter::inpaint(int idx, Mat &frame, Mat &mask)
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c2 = (c2 + pixels[nh].color.y) / 2;
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c3 = (c3 + pixels[nh].color.z) / 2;
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}
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frame_(y, x) = Point3_<uchar>(c1, c2, c3);
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frame_(y, x) = Point3_<uchar>(
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static_cast<uchar>(c1),
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static_cast<uchar>(c2),
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static_cast<uchar>(c3));
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mask_(y, x) = 255;
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}
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}
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@ -379,7 +382,10 @@ public:
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}
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float wSumInv = 1.f / wSum;
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frame(y,x) = Point3_<uchar>(c1*wSumInv, c2*wSumInv, c3*wSumInv);
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frame(y,x) = Point3_<uchar>(
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static_cast<uchar>(c1*wSumInv),
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static_cast<uchar>(c2*wSumInv),
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static_cast<uchar>(c3*wSumInv));
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mask(y,x) = 255;
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}
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@ -54,7 +54,7 @@ Stabilizer::Stabilizer()
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{
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setFrameSource(new NullFrameSource());
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setMotionEstimator(new PyrLkRobustMotionEstimator());
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setMotionFilter(new GaussianMotionFilter(15, sqrt(15.0)));
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setMotionFilter(new GaussianMotionFilter(15, sqrt(15.f)));
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setDeblurer(new NullDeblurer());
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setInpainter(new NullInpainter());
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setEstimateTrimRatio(true);
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@ -101,8 +101,8 @@ Mat Stabilizer::nextFrame()
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return Mat(); // frame source is empty
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const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_);
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int dx = floor(trimRatio_ * stabilizedFrame.cols);
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int dy = floor(trimRatio_ * stabilizedFrame.rows);
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int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols));
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int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows));
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return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy));
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}
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