intial implementation of frustum + image (the color of the frustum is currently dependent on the first pixel of the image)
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@ -174,6 +174,10 @@ namespace cv
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CameraPositionWidget(const Vec3f &position, const Vec3f &look_at, const Vec3f &up_vector, double scale = 1.0);
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CameraPositionWidget(const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
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CameraPositionWidget(const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
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CameraPositionWidget(const Matx33f &K, const Mat &img, double scale = 1.0);
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private:
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struct CopyImpl;
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};
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class CV_EXPORTS TrajectoryWidget : public Widget3D
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@ -918,6 +918,58 @@ template<> cv::viz::Image3DWidget cv::viz::Widget::cast<cv::viz::Image3DWidget>(
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// camera position widget implementation
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struct cv::viz::CameraPositionWidget::CopyImpl
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{
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struct Impl
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{
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static void copyImageMultiChannel(const Mat &image, vtkSmartPointer<vtkImageData> output)
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{
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int i_chs = image.channels();
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for (int i = 0; i < image.rows; ++i)
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{
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const unsigned char * irows = image.ptr<unsigned char>(i);
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for (int j = 0; j < image.cols; ++j, irows += i_chs)
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{
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unsigned char * vrows = static_cast<unsigned char *>(output->GetScalarPointer(j,i,0));
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memcpy(vrows, irows, i_chs);
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std::swap(vrows[0], vrows[2]); // BGR -> RGB
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}
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}
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output->Modified();
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}
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static void copyImageSingleChannel(const Mat &image, vtkSmartPointer<vtkImageData> output)
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{
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for (int i = 0; i < image.rows; ++i)
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{
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const unsigned char * irows = image.ptr<unsigned char>(i);
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for (int j = 0; j < image.cols; ++j, ++irows)
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{
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unsigned char * vrows = static_cast<unsigned char *>(output->GetScalarPointer(j,i,0));
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*vrows = *irows;
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}
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}
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output->Modified();
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}
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};
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static void copyImage(const Mat &image, vtkSmartPointer<vtkImageData> output)
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{
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int i_chs = image.channels();
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if (i_chs > 1)
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{
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// Multi channel images are handled differently because of BGR <-> RGB
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Impl::copyImageMultiChannel(image, output);
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}
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else
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{
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Impl::copyImageSingleChannel(image, output);
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}
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}
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};
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cv::viz::CameraPositionWidget::CameraPositionWidget(double scale)
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{
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vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New ();
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@ -1099,6 +1151,103 @@ cv::viz::CameraPositionWidget::CameraPositionWidget(const Vec2f &fov, double sca
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setColor(color);
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}
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cv::viz::CameraPositionWidget::CameraPositionWidget(const Matx33f &K, const Mat &image, double scale)
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{
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CV_Assert(!image.empty() && image.depth() == CV_8U);
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// Create a camera
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vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
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float f_x = K(0,0);
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float f_y = K(1,1);
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float c_y = K(1,2);
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float aspect_ratio = float(image.cols)/float(image.rows);
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// Assuming that this is an ideal camera (c_y and c_x are at the center of the image)
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float fovy = 2.0f * atan2(c_y,f_y) * 180 / CV_PI;
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float far_end_height = 2.0f * c_y * scale / f_y;
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// Create the vtk image and set its parameters based on input image
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vtkSmartPointer<vtkImageData> vtk_image = vtkSmartPointer<vtkImageData>::New();
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vtk_image->SetDimensions(image.cols, image.rows, 1);
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vtk_image->SetNumberOfScalarComponents(image.channels());
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vtk_image->SetScalarTypeToUnsignedChar();
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vtk_image->AllocateScalars();
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CopyImpl::copyImage(image, vtk_image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flipFilter = vtkSmartPointer<vtkImageFlip>::New();
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flipFilter->SetFilteredAxis(1); // Vertical flip
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flipFilter->SetInputConnection(vtk_image->GetProducerPort());
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flipFilter->Update();
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Vec3d plane_center(0.0, 0.0, scale);
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vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New();
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plane->SetCenter(plane_center[0], plane_center[1], plane_center[2]);
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plane->SetNormal(0.0, 0.0, 1.0);
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
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transform->PreMultiply();
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transform->Translate(plane_center[0], plane_center[1], plane_center[2]);
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transform->Scale(far_end_height*aspect_ratio, far_end_height, 1.0);
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transform->RotateY(180.0);
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transform->Translate(-plane_center[0], -plane_center[1], -plane_center[2]);
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// Apply the texture
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(flipFilter->GetOutputPort());
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vtkSmartPointer<vtkTextureMapToPlane> texturePlane = vtkSmartPointer<vtkTextureMapToPlane>::New();
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texturePlane->SetInputConnection(plane->GetOutputPort());
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vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
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transform_filter->SetTransform(transform);
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transform_filter->SetInputConnection(texturePlane->GetOutputPort());
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transform_filter->Update();
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// Create frustum
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camera->SetViewAngle(fovy);
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camera->SetPosition(0.0,0.0,0.0);
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camera->SetViewUp(0.0,1.0,0.0);
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camera->SetFocalPoint(0.0,0.0,1.0);
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camera->SetClippingRange(0.01, scale);
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double planesArray[24];
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camera->GetFrustumPlanes(aspect_ratio, planesArray);
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vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New();
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planes->SetFrustumPlanes(planesArray);
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vtkSmartPointer<vtkFrustumSource> frustumSource =
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vtkSmartPointer<vtkFrustumSource>::New();
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frustumSource->SetPlanes(planes);
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frustumSource->Update();
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vtkSmartPointer<vtkExtractEdges> filter = vtkSmartPointer<vtkExtractEdges>::New();
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filter->SetInput(frustumSource->GetOutput());
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filter->Update();
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// Frustum needs to be textured or else it can't be combined with image
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vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New();
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frustum_texture->SetInputConnection(filter->GetOutputPort());
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// Texture mapping with only one pixel from the image to have constant color
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frustum_texture->SetSRange(0.0, 0.0);
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frustum_texture->SetTRange(0.0, 0.0);
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vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New();
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appendFilter->AddInputConnection(frustum_texture->GetOutputPort());
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appendFilter->AddInputConnection(transform_filter->GetOutputPort());
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vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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planeMapper->SetInputConnection(appendFilter->GetOutputPort());
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
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actor->SetMapper(planeMapper);
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actor->SetTexture(texture);
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WidgetAccessor::setProp(*this, actor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// trajectory widget implementation
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