Merge pull request #2396 from m3d:patch-1
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@ -123,7 +123,7 @@ Let (x,y) be the top-left coordinate of the rectangle and (w,h) be its width and
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7.b. Rotated Rectangle
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Here, bounding rectangle is drawn with minimum area, so it considers the rotation also. The function used is **cv2.minAreaRect()**. It returns a Box2D structure which contains following detals - ( top-left corner(x,y), (width, height), angle of rotation ). But to draw this rectangle, we need 4 corners of the rectangle. It is obtained by the function **cv2.boxPoints()**
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Here, bounding rectangle is drawn with minimum area, so it considers the rotation also. The function used is **cv2.minAreaRect()**. It returns a Box2D structure which contains following detals - ( center (x,y), (width, height), angle of rotation ). But to draw this rectangle, we need 4 corners of the rectangle. It is obtained by the function **cv2.boxPoints()**
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::
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rect = cv2.minAreaRect(cnt)
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