adding OpenCL processing (Image2D-to-Image2D only, others will be added later)
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274aba1a89
@ -1,9 +1,14 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := OpenCL
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LOCAL_SRC_FILES := $(OPENCL_SDK)/lib/$(TARGET_ARCH_ABI)/libOpenCL.so
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LOCAL_EXPORT_C_INCLUDES := $(OPENCL_SDK)/include
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := JNIrender
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LOCAL_SRC_FILES := jni.c GLrender.cpp
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LOCAL_LDLIBS += -llog -lGLESv2 -lEGL
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LOCAL_SRC_FILES := jni.c GLrender.cpp CLprocessor.cpp
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LOCAL_LDLIBS := -llog -lGLESv2 -lEGL
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LOCAL_SHARED_LIBRARIES := OpenCL
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include $(BUILD_SHARED_LIBRARY)
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@ -1,4 +1,4 @@
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#APP_STL := gnustl_shared
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#APP_GNUSTL_FORCE_CPP_FEATURES := exceptions rtti
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APP_STL := gnustl_static
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APP_GNUSTL_FORCE_CPP_FEATURES := exceptions rtti
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APP_ABI := armeabi-v7a
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APP_PLATFORM := android-14
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168
samples/android/tutorial-4-opencl/jni/CLprocessor.cpp
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168
samples/android/tutorial-4-opencl/jni/CLprocessor.cpp
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@ -0,0 +1,168 @@
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#define __CL_ENABLE_EXCEPTIONS
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#include <CL/cl.hpp>
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#include <EGL/egl.h>
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#include "common.hpp"
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const char oclProgB2B[] = "// clBuffer to clBuffer";
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const char oclProgI2B[] = "// clImage to clBuffer";
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const char oclProgI2I[] = \
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"__constant sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST; \n" \
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"\n" \
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"__kernel void blur( \n" \
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" __read_only image2d_t imgIn, \n" \
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" __write_only image2d_t imgOut, \n" \
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" __private int size \n" \
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" ) { \n" \
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" \n" \
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" const int2 pos = {get_global_id(0), get_global_id(1)}; \n" \
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" \n" \
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" float4 sum = (float4) 0.0f; \n" \
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" for(int x = -size/2; x <= size/2; x++) { \n" \
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" for(int y = -size/2; y <= size/2; y++) { \n" \
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" sum += read_imagef(imgIn, sampler, pos + (int2)(x,y)); \n" \
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" } \n" \
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" } \n" \
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" \n" \
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" write_imagef(imgOut, pos, sum/size/size); \n" \
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"} \n";
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void dumpCLinfo()
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{
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LOGD("*** OpenCL info ***");
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try
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{
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std::vector<cl::Platform> platforms;
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cl::Platform::get(&platforms);
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LOGD("OpenCL info: Found %d OpenCL platforms", platforms.size());
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for (int i = 0; i < platforms.size(); ++i)
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{
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std::string name = platforms[i].getInfo<CL_PLATFORM_NAME>();
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std::string version = platforms[i].getInfo<CL_PLATFORM_VERSION>();
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std::string profile = platforms[i].getInfo<CL_PLATFORM_PROFILE>();
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std::string extensions = platforms[i].getInfo<CL_PLATFORM_EXTENSIONS>();
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LOGD( "OpenCL info: Platform[%d] = %s, ver = %s, prof = %s, ext = %s",
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i, name.c_str(), version.c_str(), profile.c_str(), extensions.c_str() );
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}
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std::vector<cl::Device> devices;
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platforms[0].getDevices(CL_DEVICE_TYPE_ALL, &devices);
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for (int i = 0; i < devices.size(); ++i)
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{
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std::string name = devices[i].getInfo<CL_DEVICE_NAME>();
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std::string extensions = devices[i].getInfo<CL_DEVICE_EXTENSIONS>();
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cl_ulong type = devices[i].getInfo<CL_DEVICE_TYPE>();
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LOGD( "OpenCL info: Device[%d] = %s (%s), ext = %s",
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i, name.c_str(), (type==CL_DEVICE_TYPE_GPU ? "GPU" : "CPU"), extensions.c_str() );
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}
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}
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catch(cl::Error& e)
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{
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LOGE( "OpenCL info: error while gathering OpenCL info: %s (%d)", e.what(), e.err() );
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}
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catch(std::exception& e)
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{
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LOGE( "OpenCL info: error while gathering OpenCL info: %s", e.what() );
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}
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catch(...)
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{
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LOGE( "OpenCL info: unknown error while gathering OpenCL info" );
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}
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LOGD("*******************");
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}
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cl::Context theContext;
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cl::CommandQueue theQueue;
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cl::Program theProgB2B, theProgI2B, theProgI2I;
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void initCL()
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{
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EGLDisplay mEglDisplay = eglGetCurrentDisplay();
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if (mEglDisplay == EGL_NO_DISPLAY)
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LOGE("initCL: eglGetCurrentDisplay() returned 'EGL_NO_DISPLAY', error = %x", eglGetError());
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EGLContext mEglContext = eglGetCurrentContext();
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if (mEglContext == EGL_NO_CONTEXT)
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LOGE("initCL: eglGetCurrentContext() returned 'EGL_NO_CONTEXT', error = %x", eglGetError());
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cl_context_properties props[] =
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{ CL_GL_CONTEXT_KHR, (cl_context_properties) mEglContext,
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CL_EGL_DISPLAY_KHR, (cl_context_properties) mEglDisplay,
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CL_CONTEXT_PLATFORM, 0,
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0 };
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try
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{
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cl::Platform p = cl::Platform::getDefault();
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std::string ext = p.getInfo<CL_PLATFORM_EXTENSIONS>();
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if(ext.find("cl_khr_gl_sharing") == std::string::npos)
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LOGE("Warning: CL-GL sharing isn't supported by PLATFORM");
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props[5] = (cl_context_properties) p();
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theContext = cl::Context(CL_DEVICE_TYPE_GPU, props);
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std::vector<cl::Device> devs = theContext.getInfo<CL_CONTEXT_DEVICES>();
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LOGD("Context returned %d devices, taking the 1st one", devs.size());
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ext = devs[0].getInfo<CL_DEVICE_EXTENSIONS>();
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if(ext.find("cl_khr_gl_sharing") == std::string::npos)
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LOGE("Warning: CL-GL sharing isn't supported by DEVICE");
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theQueue = cl::CommandQueue(theContext, devs[0]);
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cl::Program::Sources src(1, std::make_pair(oclProgI2I, sizeof(oclProgI2I)));
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theProgI2I = cl::Program(theContext, src);
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theProgI2I.build(devs);
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}
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catch(cl::Error& e)
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{
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LOGE("cl::Error: %s (%d)", e.what(), e.err());
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}
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catch(std::exception& e)
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{
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LOGE("std::exception: %s", e.what());
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}
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catch(...)
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{
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LOGE( "OpenCL info: unknown error while initializing OpenCL stuff" );
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}
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LOGD("initCL completed");
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}
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void closeCL()
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{
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}
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#define GL_TEXTURE_2D 0x0DE1
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void procOCL_I2I(int texIn, int texOut, int w, int h)
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{
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LOGD("procOCL_I2I(%d, %d, %d, %d)", texIn, texOut, w, h);
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cl::ImageGL imgIn (theContext, CL_MEM_READ_ONLY, GL_TEXTURE_2D, 0, texIn);
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cl::ImageGL imgOut(theContext, CL_MEM_WRITE_ONLY, GL_TEXTURE_2D, 0, texOut);
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std::vector < cl::Memory > images;
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images.push_back(imgIn);
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images.push_back(imgOut);
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int64_t t = getTimeMs();
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theQueue.enqueueAcquireGLObjects(&images);
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theQueue.finish();
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LOGD("enqueueAcquireGLObjects() costs %d ms", getTimeInterval(t));
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t = getTimeMs();
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cl::Kernel blur(theProgI2I, "blur"); //TODO: may be done once
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blur.setArg(0, imgIn);
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blur.setArg(1, imgOut);
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blur.setArg(2, 5); //5x5
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theQueue.finish();
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LOGD("Kernel() costs %d ms", getTimeInterval(t));
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t = getTimeMs();
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theQueue.enqueueNDRangeKernel(blur, cl::NullRange, cl::NDRange(w, h), cl::NullRange);
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theQueue.finish();
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LOGD("enqueueNDRangeKernel() costs %d ms", getTimeInterval(t));
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t = getTimeMs();
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theQueue.enqueueReleaseGLObjects(&images);
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theQueue.finish();
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LOGD("enqueueReleaseGLObjects() costs %d ms", getTimeInterval(t));
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}
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@ -51,7 +51,7 @@ const char fss2D[] = \
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int progOES = 0;
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int prog2D = 0;
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GLuint FBOtex = 0;
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GLuint FBOtex = 0, FBOtex2 = 0;
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GLuint FBO = 0;
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GLuint texOES = 0;
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@ -75,6 +75,7 @@ static void releaseFBO()
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FBO = 0;
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}
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deleteTex(&FBOtex);
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deleteTex(&FBOtex2);
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glDeleteProgram(prog2D);
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prog2D = 0;
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}
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@ -127,10 +128,20 @@ static int makeShaderProg(const char* vss, const char* fss)
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return program;
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}
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static void initFBO(int width, int height)
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{
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LOGD("initFBO(%d, %d)", width, height);
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releaseFBO();
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glGenTextures(1, &FBOtex2);
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glBindTexture(GL_TEXTURE_2D, FBOtex2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glGenTextures(1, &FBOtex);
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glBindTexture(GL_TEXTURE_2D, FBOtex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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@ -227,20 +238,17 @@ void drawFrameProcCPU()
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drawTex(FBOtex, GL_TEXTURE_2D, 0);
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}
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void procOCL(int tex, int w, int h)
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{
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//TODO: not yet implemented
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}
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void procOCL(int tex, int w, int h);
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void procOCL_I2I(int texIn, int texOut, int w, int h);
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void drawFrameProcOCL()
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{
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drawTex(texOES, GL_TEXTURE_EXTERNAL_OES, FBO);
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// modify pixels in FBO texture using OpenCL and CL-GL interop
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procOCL(FBOtex, texWidth, texHeight);
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procOCL_I2I(FBOtex, FBOtex2, texWidth, texHeight);
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// render to screen
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drawTex(FBOtex, GL_TEXTURE_2D, 0);
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drawTex(FBOtex2, GL_TEXTURE_2D, 0);
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}
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@ -249,13 +257,16 @@ extern "C" void drawFrame()
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LOGD("*** drawFrame() ***");
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int64_t t = getTimeMs();
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//drawFrameOrig();
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drawFrameProcCPU();
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//drawFrameProcCPU();
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drawFrameProcOCL();
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glFinish();
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LOGD("*** drawFrame() costs %d ms ***", getTimeInterval(t));
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}
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void closeCL();
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extern "C" void closeGL()
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{
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closeCL();
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LOGD("closeGL");
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deleteTex(&texOES);
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@ -266,6 +277,7 @@ extern "C" void closeGL()
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releaseFBO();
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}
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void initCL();
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extern "C" int initGL()
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{
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LOGD("initGL");
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@ -287,6 +299,8 @@ extern "C" int initGL()
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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initCL();
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return texOES;
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}
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