Added GPU version of wobble suppressor (videostab)

This commit is contained in:
Alexey Spizhevoy
2012-04-23 10:37:07 +00:00
parent 3675ef516a
commit 24be840c44
6 changed files with 151 additions and 20 deletions

View File

@@ -48,7 +48,10 @@
using namespace thrust;
namespace cv { namespace gpu { namespace device {
namespace cv { namespace gpu { namespace device { namespace globmotion {
__constant__ float cml[9];
__constant__ float cmr[9];
int compactPoints(int N, float *points0, float *points1, const uchar *mask)
{
@@ -62,4 +65,51 @@ int compactPoints(int N, float *points0, float *points1, const uchar *mask)
- make_zip_iterator(make_tuple(dpoints0, dpoints1));
}
}}}
__global__ void calcWobbleSuppressionMapsKernel(
const int left, const int idx, const int right, const int width, const int height,
PtrElemStepf mapx, PtrElemStepf mapy)
{
const int x = blockDim.x * blockIdx.x + threadIdx.x;
const int y = blockDim.y * blockIdx.y + threadIdx.y;
if (x < width && y < height)
{
float xl = cml[0]*x + cml[1]*y + cml[2];
float yl = cml[3]*x + cml[4]*y + cml[5];
float izl = 1.f / (cml[6]*x + cml[7]*y + cml[8]);
xl *= izl;
yl *= izl;
float xr = cmr[0]*x + cmr[1]*y + cmr[2];
float yr = cmr[3]*x + cmr[4]*y + cmr[5];
float izr = 1.f / (cmr[6]*x + cmr[7]*y + cmr[8]);
xr *= izr;
yr *= izr;
float wl = idx - left;
float wr = right - idx;
mapx(y,x) = (wr * xl + wl * xr) / (wl + wr);
mapy(y,x) = (wr * yl + wl * yr) / (wl + wr);
}
}
void calcWobbleSuppressionMaps(
int left, int idx, int right, int width, int height,
const float *ml, const float *mr, DevMem2Df mapx, DevMem2Df mapy)
{
cudaSafeCall(cudaMemcpyToSymbol(cml, ml, 9*sizeof(float)));
cudaSafeCall(cudaMemcpyToSymbol(cmr, mr, 9*sizeof(float)));
dim3 threads(32, 8);
dim3 grid(divUp(width, threads.x), divUp(height, threads.y));
calcWobbleSuppressionMapsKernel<<<grid, threads>>>(
left, idx, right, width, height, mapx, mapy);
cudaSafeCall(cudaGetLastError());
cudaSafeCall(cudaDeviceSynchronize());
}
}}}}

View File

@@ -49,14 +49,20 @@ using namespace cv::gpu;
#ifndef HAVE_CUDA
void cv::gpu::compactPoints(GpuMat&, GpuMat&, const GpuMat&) { throw_nogpu(); }
void cv::gpu::calcWobbleSuppressionMaps(
int, int, int, Size, const Mat&, const Mat&, GpuMat&, GpuMat&) { throw_nogpu(); }
#else
namespace cv { namespace gpu { namespace device {
namespace cv { namespace gpu { namespace device { namespace globmotion {
int compactPoints(int N, float *points0, float *points1, const uchar *mask);
}}}
void calcWobbleSuppressionMaps(
int left, int idx, int right, int width, int height,
const float *ml, const float *mr, DevMem2Df mapx, DevMem2Df mapy);
}}}}
void cv::gpu::compactPoints(GpuMat &points0, GpuMat &points1, const GpuMat &mask)
{
@@ -65,11 +71,27 @@ void cv::gpu::compactPoints(GpuMat &points0, GpuMat &points1, const GpuMat &mask
CV_Assert(points0.cols == mask.cols && points1.cols == mask.cols);
int npoints = points0.cols;
int remaining = cv::gpu::device::compactPoints(
int remaining = cv::gpu::device::globmotion::compactPoints(
npoints, (float*)points0.data, (float*)points1.data, mask.data);
points0 = points0.colRange(0, remaining);
points1 = points1.colRange(0, remaining);
}
void cv::gpu::calcWobbleSuppressionMaps(
int left, int idx, int right, Size size, const Mat &ml, const Mat &mr,
GpuMat &mapx, GpuMat &mapy)
{
CV_Assert(ml.size() == Size(3, 3) && ml.type() == CV_32F && ml.isContinuous());
CV_Assert(mr.size() == Size(3, 3) && mr.type() == CV_32F && mr.isContinuous());
mapx.create(size, CV_32F);
mapy.create(size, CV_32F);
cv::gpu::device::globmotion::calcWobbleSuppressionMaps(
left, idx, right, size.width, size.height,
ml.ptr<float>(), mr.ptr<float>(), mapx, mapy);
}
#endif