added buffered version of norm, updated performance sample and docs
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@@ -49,6 +49,7 @@ using namespace cv::gpu;
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void cv::gpu::meanStdDev(const GpuMat&, Scalar&, Scalar&) { throw_nogpu(); }
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double cv::gpu::norm(const GpuMat&, int) { throw_nogpu(); return 0.0; }
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double cv::gpu::norm(const GpuMat&, int, GpuMat&) { throw_nogpu(); return 0.0; }
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double cv::gpu::norm(const GpuMat&, const GpuMat&, int) { throw_nogpu(); return 0.0; }
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Scalar cv::gpu::sum(const GpuMat&) { throw_nogpu(); return Scalar(); }
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Scalar cv::gpu::sum(const GpuMat&, GpuMat&) { throw_nogpu(); return Scalar(); }
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@@ -87,19 +88,25 @@ void cv::gpu::meanStdDev(const GpuMat& src, Scalar& mean, Scalar& stddev)
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// norm
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double cv::gpu::norm(const GpuMat& src, int normType)
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{
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GpuMat buf;
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return norm(src, normType, buf);
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}
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double cv::gpu::norm(const GpuMat& src, int normType, GpuMat& buf)
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{
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GpuMat src_single_channel = src.reshape(1);
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if (normType == NORM_L1)
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return absSum(src_single_channel)[0];
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return absSum(src_single_channel, buf)[0];
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if (normType == NORM_L2)
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return sqrt(sqrSum(src_single_channel)[0]);
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return sqrt(sqrSum(src_single_channel, buf)[0]);
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if (normType == NORM_INF)
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{
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double min_val, max_val;
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minMax(src_single_channel, &min_val, &max_val);
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minMax(src_single_channel, &min_val, &max_val, GpuMat(), buf);
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return std::max(std::abs(min_val), std::abs(max_val));
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}
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