implemented showImage
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@@ -66,6 +66,9 @@ namespace cv
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//! Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database.
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CV_EXPORTS void unregisterAllWindows();
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//! Displays image in specified window
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CV_EXPORTS Viz3d imshow(const String& window_name, InputArray image, const Size& window_size = Size(-1, -1));
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//! checks float value for Nan
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inline bool isNan(float x)
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{
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@@ -75,6 +75,8 @@ namespace cv
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Widget getWidget(const String &id) const;
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void removeAllWidgets();
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void showImage(InputArray image, const Size& window_size = Size(-1, -1));
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void setWidgetPose(const String &id, const Affine3d &pose);
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void updateWidgetPose(const String &id, const Affine3d &pose);
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Affine3d getWidgetPose(const String &id) const;
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@@ -210,8 +210,8 @@ namespace cv
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class CV_EXPORTS WImageOverlay : public Widget2D
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{
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public:
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WImageOverlay(const Mat &image, const Rect &rect);
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void setImage(const Mat &image);
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WImageOverlay(InputArray image, const Rect &rect);
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void setImage(InputArray image);
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};
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class CV_EXPORTS WImage3D : public Widget3D
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@@ -219,12 +219,12 @@ namespace cv
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public:
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//! Creates 3D image in a plane centered at the origin with normal orientaion along z-axis,
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//! image x- and y-axes are oriented along x- and y-axes of 3d world
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WImage3D(const Mat &image, const Size2d &size);
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WImage3D(InputArray image, const Size2d &size);
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//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
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WImage3D(const Mat &image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector);
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WImage3D(InputArray image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector);
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void setImage(const Mat &image);
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void setImage(InputArray image);
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};
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/////////////////////////////////////////////////////////////////////////////
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