avoid memory leak in mesh widget
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@ -359,7 +359,8 @@ cv::viz::MeshWidget::MeshWidget(const Mesh3d &mesh)
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
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vtkIdType nr_points = mesh.cloud.total();
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int * look_up = new int[nr_points];
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Mat look_up_mat(1, nr_points, CV_32SC1);
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int * look_up = look_up_mat.ptr<int>();
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points->SetNumberOfPoints (nr_points);
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// Copy data from cloud to vtkPoints
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