First version of 'viz' module
This commit is contained in:
parent
1ad7af3c3b
commit
0e7d4a5703
@ -432,6 +432,8 @@ macro(ocv_glob_module_sources)
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file(GLOB lib_hdrs "include/opencv2/*.hpp" "include/opencv2/${name}/*.hpp" "include/opencv2/${name}/*.h")
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file(GLOB lib_hdrs_detail "include/opencv2/${name}/detail/*.hpp" "include/opencv2/${name}/detail/*.h")
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file(GLOB_RECURSE qq "src/q/*.h*")
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file(GLOB lib_device_srcs "src/cuda/*.cu")
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set(device_objs "")
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set(lib_device_hdrs "")
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@ -445,7 +447,7 @@ macro(ocv_glob_module_sources)
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endif()
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ocv_set_module_sources(${ARGN} HEADERS ${lib_hdrs} ${lib_hdrs_detail}
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SOURCES ${lib_srcs} ${lib_int_hdrs} ${device_objs} ${lib_device_srcs} ${lib_device_hdrs})
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SOURCES ${lib_srcs} ${lib_int_hdrs} ${device_objs} ${lib_device_srcs} ${lib_device_hdrs} ${qq})
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source_group("Src" FILES ${lib_srcs} ${lib_int_hdrs})
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source_group("Include" FILES ${lib_hdrs})
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@ -109,6 +109,8 @@ namespace cv
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template <typename Y> operator Affine3<Y>() const;
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operator cv::Mat();
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Mat4 matrix;
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#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
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@ -314,6 +316,8 @@ template<typename T> template <typename Y> inline cv::Affine3<T>::operator Affin
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return Affine3<Y>(matrix);
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}
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template<typename T> inline cv::Affine3<T>::operator cv::Mat() { return cv::Mat(matrix, false); }
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template<typename T> inline cv::Affine3<T> cv::operator*(const cv::Affine3<T>& affine1, const cv::Affine3<T>& affine2)
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{
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return affine2.concatenate(affine1);
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@ -350,7 +354,7 @@ inline cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v)
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return r;
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}
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#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
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#if (defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H) || defined CV_AFFINE_FORCE_EIGEN_PLUGIN
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template<typename T> inline cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine)
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{
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99
modules/viz/CMakeLists.txt
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99
modules/viz/CMakeLists.txt
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@ -0,0 +1,99 @@
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###############################################################################
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# Find qvtk
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# This sets the following variables:
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# QVTK_FOUND - True if QVTK was found.
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# QVTK_INCLUDE_DIR - Directory containing the QVTK include files.
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# QVTK_LIBRARY - QVTK library.
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# if QVTK_FOUND then QVTK_INCLUDE_DIR is appended to VTK_INCLUDE_DIRS and QVTK_LIBRARY is appended to QVTK_LIBRARY_DIR
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macro(find_qvtk)
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find_library (QVTK_LIBRARY QVTK HINTS ${VTK_DIR} ${VTK_DIR}/bin)
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find_path (QVTK_INCLUDE_DIR QVTKWidget.h HINT ${VTK_INCLUDE_DIRS})
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find_package_handle_standard_args(QVTK DEFAULT_MSG QVTK_LIBRARY QVTK_INCLUDE_DIR)
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if(NOT QVTK_FOUND)
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set (VTK_USE_QVTK OFF)
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else(NOT QVTK_FOUND)
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get_filename_component (QVTK_LIBRARY_DIR ${QVTK_LIBRARY} PATH)
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set (VTK_LIBRARY_DIRS ${VTK_LIBRARY_DIRS} ${QVTK_LIBRARY_DIR})
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set (VTK_INCLUDE_DIRS ${VTK_INCLUDE_DIRS} ${QVTK_INCLUDE_DIR})
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set (VTK_USE_QVTK ON)
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endif()
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endmacro()
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macro(find_vtk)
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find_package(VTK 5.8.0 REQUIRED)
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if(VTK_FOUND)
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if (BUILD_SHARED_LIBS OR (NOT BUILD_SHARED_LIBS AND NOT VTK_BUILD_SHARED_LIBS))
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find_qvtk()
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message(STATUS "VTK found (include: ${VTK_INCLUDE_DIRS}, lib: ${VTK_LIBRARY_DIRS})")
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link_directories(${VTK_LIBRARY_DIRS})
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include_directories(SYSTEM ${VTK_INCLUDE_DIRS})
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set(HAVE_VTK ON)
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else ()
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set(HAVE_VTK OFF)
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message ("Warning: VTK disabled. You are to build OpenCV in STATIC but VTK is SHARED!")
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endif ()
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endif()
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endmacro()
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macro(find_boost)
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# Disable the config mode of find_package(Boost)
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set(Boost_NO_BOOST_CMAKE ON)
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set(Boost_USE_STATIC_LIBS ON)
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find_package(Boost 1.49.0 REQUIRED COMPONENTS system thread)
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if(Boost_FOUND)
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set(HAVE_BOOST ON)
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# Obtain diagnostic information about Boost's automatic linking outputted during compilation time.
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add_definitions(${Boost_LIB_DIAGNOSTIC_DEFINITIONS})
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include_directories(SYSTEM ${Boost_INCLUDE_DIRS})
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link_directories(${Boost_LIBRARY_DIRS})
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message(STATUS "Boost found (include: ${Boost_INCLUDE_DIRS})")
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endif()
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endmacro()
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find_vtk()
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find_boost()
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find_package(OpenGL)
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if (OPENGL_FOUND)
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if(OPENGL_INCLUDE_DIR)
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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if(OPENGL_DEFINITIONS)
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add_definitions("${OPENGL_DEFINITIONS}")
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endif()
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endif()
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if(NOT HAVE_VTK)
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set(DEFAULT FALSE)
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set(REASON "VTK was not found.")
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else()
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set(DEFAULT TRUE)
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set(REASON)
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set(VTK_USE_FILE ${VTK_USE_FILE} CACHE INTERNAL "VTK_USE_FILE")
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include (${VTK_USE_FILE})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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endif()
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add_definitions(-DHAVE_VTK)
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set(BUILD_opencv_viz_INIT OFF)
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include_directories(src)
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set(the_description "Viz")
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ocv_define_module(viz opencv_core opencv_calib3d)
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#${PCL_LIBRARIES}
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target_link_libraries(opencv_viz vtkCommon vtkWidgets vtkHybrid vtkCharts vtkFiltering vtkRendering ${OPENGL_LIBRARIES})
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if(APPLE)
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target_link_libraries(opencv_viz "-framework Cocoa")
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endif()
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3
modules/viz/include/opencv2/viz.hpp
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3
modules/viz/include/opencv2/viz.hpp
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@ -0,0 +1,3 @@
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#pragma once
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#include <opencv2/viz/viz3d.hpp>
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110
modules/viz/include/opencv2/viz/events.hpp
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110
modules/viz/include/opencv2/viz/events.hpp
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@ -0,0 +1,110 @@
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#pragma once
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#include <string>
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#include <opencv2/viz/types.hpp>
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namespace cv
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{
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class KeyboardEvent
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{
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public:
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static const unsigned int Alt = 1;
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static const unsigned int Ctrl = 2;
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static const unsigned int Shift = 4;
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/** \brief Constructor
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* \param[in] action true for key was pressed, false for released
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* \param[in] key_sym the key-name that caused the action
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* \param[in] key the key code that caused the action
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* \param[in] alt whether the alt key was pressed at the time where this event was triggered
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* \param[in] ctrl whether the ctrl was pressed at the time where this event was triggered
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* \param[in] shift whether the shift was pressed at the time where this event was triggered
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*/
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KeyboardEvent (bool action, const std::string& key_sym, unsigned char key, bool alt, bool ctrl, bool shift);
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bool isAltPressed () const;
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bool isCtrlPressed () const;
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bool isShiftPressed () const;
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unsigned char getKeyCode () const;
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const std::string& getKeySym () const;
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bool keyDown () const;
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bool keyUp () const;
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protected:
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bool action_;
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unsigned int modifiers_;
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unsigned char key_code_;
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std::string key_sym_;
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};
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class MouseEvent
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{
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public:
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enum Type
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{
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MouseMove = 1,
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MouseButtonPress,
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MouseButtonRelease,
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MouseScrollDown,
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MouseScrollUp,
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MouseDblClick
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} ;
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enum MouseButton
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{
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NoButton = 0,
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LeftButton,
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MiddleButton,
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RightButton,
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VScroll /*other buttons, scroll wheels etc. may follow*/
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} ;
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MouseEvent (const Type& type, const MouseButton& button, const Point& p, bool alt, bool ctrl, bool shift);
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Type type;
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MouseButton button;
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Point pointer;
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unsigned int key_state;
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};
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}
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////////////////////////////////////////////////////////////////////
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/// Implementation
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inline cv::KeyboardEvent::KeyboardEvent (bool _action, const std::string& _key_sym, unsigned char key, bool alt, bool ctrl, bool shift)
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: action_ (_action), modifiers_ (0), key_code_(key), key_sym_ (_key_sym)
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{
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if (alt)
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modifiers_ = Alt;
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if (ctrl)
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modifiers_ |= Ctrl;
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if (shift)
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modifiers_ |= Shift;
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}
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inline bool cv::KeyboardEvent::isAltPressed () const { return (modifiers_ & Alt) != 0; }
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inline bool cv::KeyboardEvent::isCtrlPressed () const { return (modifiers_ & Ctrl) != 0; }
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inline bool cv::KeyboardEvent::isShiftPressed () const { return (modifiers_ & Shift) != 0; }
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inline unsigned char cv::KeyboardEvent::getKeyCode () const { return key_code_; }
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inline const std::string& cv::KeyboardEvent::getKeySym () const { return (key_sym_); }
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inline bool cv::KeyboardEvent::keyDown () const { return action_; }
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inline bool cv::KeyboardEvent::keyUp () const { return !action_; }
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inline cv::MouseEvent::MouseEvent (const Type& _type, const MouseButton& _button, const Point& _p, bool alt, bool ctrl, bool shift)
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: type(_type), button(_button), pointer(_p), key_state(0)
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{
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if (alt)
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key_state = KeyboardEvent::Alt;
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if (ctrl)
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key_state |= KeyboardEvent::Ctrl;
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if (shift)
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key_state |= KeyboardEvent::Shift;
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}
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10
modules/viz/include/opencv2/viz/mesh_load.hpp
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10
modules/viz/include/opencv2/viz/mesh_load.hpp
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@ -0,0 +1,10 @@
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#pragma once
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#include <opencv2/core.hpp>
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#include <opencv2/viz/types.hpp>
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#include <vector>
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namespace temp_viz
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{
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CV_EXPORTS Mesh3d::Ptr mesh_load(const String& file);
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}
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84
modules/viz/include/opencv2/viz/types.hpp
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84
modules/viz/include/opencv2/viz/types.hpp
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#pragma once
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#include <vector>
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#include <opencv2/core/cvdef.h>
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#include <opencv2/core.hpp>
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#include <opencv2/core/affine.hpp>
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namespace temp_viz
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{
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//qt creator hack
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typedef cv::Scalar Scalar;
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typedef cv::Mat Mat;
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typedef std::string String;
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typedef cv::Vec3d Vec3d;
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typedef cv::Vec4d Vec4d;
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typedef cv::Vec2d Vec2d;
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typedef cv::Vec2i Vec2i;
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typedef cv::Matx33d Matx33d;
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typedef cv::Affine3f Affine3f;
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typedef cv::Affine3d Affine3d;
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typedef cv::Point3f Point3f;
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typedef cv::Matx44d Matx44d;
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typedef cv::Matx44f Matx44f;
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typedef cv::Size Size;
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typedef cv::Point Point;
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struct CV_EXPORTS ModelCoefficients
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{
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std::vector<float> values;
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};
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class CV_EXPORTS Color : public Scalar
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{
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public:
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Color();
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Color(double gray);
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Color(double blue, double green, double red);
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Color(const Scalar& color);
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static Color black();
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static Color blue();
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static Color green();
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static Color cyan();
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static Color red();
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static Color magenta();
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static Color yellow();
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static Color white();
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static Color gray();
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};
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struct CV_EXPORTS Vertices
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{
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std::vector<unsigned int> vertices;
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};
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class CV_EXPORTS Mesh3d
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{
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public:
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typedef cv::Ptr<Mesh3d> Ptr;
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Mat cloud, colors;
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std::vector<Vertices> polygons;
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};
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inline Color vtkcolor(const Color& color)
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{
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Color scaled_color = color * (1.0/255.0);
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std::swap(scaled_color[0], scaled_color[2]);
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return scaled_color;
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}
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inline Vec3d vtkpoint(const Point3f& point) { return Vec3d(point.x, point.y, point.z); }
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template<typename _Tp> inline _Tp normalized(const _Tp& v) { return v * 1/cv::norm(v); }
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}
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71
modules/viz/include/opencv2/viz/viz3d.hpp
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71
modules/viz/include/opencv2/viz/viz3d.hpp
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#pragma once
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#if !defined YES_I_AGREE_THAT_VIZ_API_IS_NOT_STABLE_NOW_AND_BINARY_COMPARTIBILITY_WONT_BE_SUPPORTED
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//#error "Viz is in beta state now. Please define macro above to use it"
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#endif
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#include <opencv2/core/cvdef.h>
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#include <opencv2/core.hpp>
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#include <string>
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#include <opencv2/viz/types.hpp>
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namespace temp_viz
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{
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class CV_EXPORTS Viz3d
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{
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public:
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typedef cv::Ptr<Viz3d> Ptr;
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Viz3d(const String& window_name = String());
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~Viz3d();
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void setBackgroundColor(const Color& color = Color::black());
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void addCoordinateSystem(double scale, const Affine3f& t, const String &id = "coordinate");
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void addPointCloud(const Mat& cloud, const Mat& colors, const String& id = "cloud", const Mat& mask = Mat());
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bool addPointCloudNormals (const Mat &cloud, const Mat& normals, int level = 100, float scale = 0.02f, const String &id = "cloud");
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bool addPlane (const ModelCoefficients &coefficients, const String &id = "plane");
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bool addPlane (const ModelCoefficients &coefficients, double x, double y, double z, const String &id = "plane");
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bool removeCoordinateSystem (const String &id = "coordinate");
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bool updatePointCloud (const Mat& cloud, const Mat& colors, const String& id = "cloud", const Mat& mask = Mat());
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bool addPolygonMesh (const Mesh3d& mesh, const String &id = "polygon");
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bool updatePolygonMesh (const Mesh3d& mesh, const String &id = "polygon");
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String &id = "polyline");
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bool addText (const String &text, int xpos, int ypos, const Color& color, int fontsize = 10, const String &id = "");
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bool addPolygon(const Mat& cloud, const Color& color, const String &id = "polygon");
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bool addSphere (const Point3f ¢er, double radius, const Color& color, const String &id = "sphere");
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void spin ();
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void spinOnce (int time = 1, bool force_redraw = false);
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private:
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Viz3d(const Viz3d&);
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Viz3d& operator=(const Viz3d&);
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struct VizImpl;
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VizImpl* impl_;
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};
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}
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321
modules/viz/src/common.cpp
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321
modules/viz/src/common.cpp
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#include <q/common.h>
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#include <cstdlib>
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#include <opencv2/viz/types.hpp>
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/////////////////////////////////////////////////////////////////////////////////////////////
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//Eigen::Matrix4d temp_viz::vtkToEigen (vtkMatrix4x4* vtk_matrix)
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//{
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// Eigen::Matrix4d eigen_matrix = Eigen::Matrix4d::Identity ();
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// for (int i=0; i < 4; i++)
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// for (int j=0; j < 4; j++)
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// eigen_matrix (i, j) = vtk_matrix->GetElement (i, j);
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// return eigen_matrix;
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//}
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///////////////////////////////////////////////////////////////////////////////////////////////
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//Eigen::Vector2i temp_viz::worldToView (const Eigen::Vector4d &world_pt, const Eigen::Matrix4d &view_projection_matrix, int width, int height)
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//{
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// // Transform world to clipping coordinates
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// Eigen::Vector4d world (view_projection_matrix * world_pt);
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// // Normalize w-component
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// world /= world.w ();
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// // X/Y screen space coordinate
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// int screen_x = int (floor (double (((world.x () + 1) / 2.0) * width) + 0.5));
|
||||
// int screen_y = int (floor (double (((world.y () + 1) / 2.0) * height) + 0.5));
|
||||
|
||||
// // Calculate -world_pt.y () because the screen Y axis is oriented top->down, ie 0 is top-left
|
||||
// //int winY = (int) floor ( (double) (((1 - world_pt.y ()) / 2.0) * height) + 0.5); // top left
|
||||
|
||||
// return (Eigen::Vector2i (screen_x, screen_y));
|
||||
//}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//void temp_viz::getViewFrustum (const Eigen::Matrix4d &view_projection_matrix, double planes[24])
|
||||
//{
|
||||
// // Set up the normals
|
||||
// Eigen::Vector4d normals[6];
|
||||
// for (int i=0; i < 6; i++)
|
||||
// {
|
||||
// normals[i] = Eigen::Vector4d (0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
// // if i is even set to -1, if odd set to +1
|
||||
// normals[i] (i/2) = 1 - (i%2)*2;
|
||||
// }
|
||||
|
||||
// // Transpose the matrix for use with normals
|
||||
// Eigen::Matrix4d view_matrix = view_projection_matrix.transpose ();
|
||||
|
||||
// // Transform the normals to world coordinates
|
||||
// for (int i=0; i < 6; i++)
|
||||
// {
|
||||
// normals[i] = view_matrix * normals[i];
|
||||
|
||||
// double f = 1.0/sqrt (normals[i].x () * normals[i].x () +
|
||||
// normals[i].y () * normals[i].y () +
|
||||
// normals[i].z () * normals[i].z ());
|
||||
|
||||
// planes[4*i + 0] = normals[i].x ()*f;
|
||||
// planes[4*i + 1] = normals[i].y ()*f;
|
||||
// planes[4*i + 2] = normals[i].z ()*f;
|
||||
// planes[4*i + 3] = normals[i].w ()*f;
|
||||
// }
|
||||
//}
|
||||
|
||||
//int temp_viz::cullFrustum (double frustum[24], const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb)
|
||||
//{
|
||||
// int result = PCL_INSIDE_FRUSTUM;
|
||||
|
||||
// for(int i =0; i < 6; i++){
|
||||
// double a = frustum[(i*4)];
|
||||
// double b = frustum[(i*4)+1];
|
||||
// double c = frustum[(i*4)+2];
|
||||
// double d = frustum[(i*4)+3];
|
||||
|
||||
// //cout << i << ": " << a << "x + " << b << "y + " << c << "z + " << d << endl;
|
||||
|
||||
// // Basic VFC algorithm
|
||||
// Eigen::Vector3d center ((max_bb.x () - min_bb.x ()) / 2 + min_bb.x (),
|
||||
// (max_bb.y () - min_bb.y ()) / 2 + min_bb.y (),
|
||||
// (max_bb.z () - min_bb.z ()) / 2 + min_bb.z ());
|
||||
|
||||
// Eigen::Vector3d radius (fabs (static_cast<double> (max_bb.x () - center.x ())),
|
||||
// fabs (static_cast<double> (max_bb.y () - center.y ())),
|
||||
// fabs (static_cast<double> (max_bb.z () - center.z ())));
|
||||
|
||||
// double m = (center.x () * a) + (center.y () * b) + (center.z () * c) + d;
|
||||
// double n = (radius.x () * fabs(a)) + (radius.y () * fabs(b)) + (radius.z () * fabs(c));
|
||||
|
||||
// if (m + n < 0){
|
||||
// result = PCL_OUTSIDE_FRUSTUM;
|
||||
// break;
|
||||
// }
|
||||
|
||||
// if (m - n < 0)
|
||||
// {
|
||||
// result = PCL_INTERSECT_FRUSTUM;
|
||||
// }
|
||||
// }
|
||||
|
||||
// return result;
|
||||
//}
|
||||
|
||||
//void
|
||||
//temp_viz::getModelViewPosition (Eigen::Matrix4d model_view_matrix, Eigen::Vector3d &position)
|
||||
//{
|
||||
// //Compute eye or position from model view matrix
|
||||
// Eigen::Matrix4d inverse_model_view_matrix = model_view_matrix.inverse();
|
||||
// for (int i=0; i < 3; i++)
|
||||
// {
|
||||
// position(i) = inverse_model_view_matrix(i, 3);
|
||||
// }
|
||||
//}
|
||||
|
||||
// Lookup table of max 6 bounding box vertices, followed by number of vertices, ie {v0, v1, v2, v3, v4, v5, nv}
|
||||
//
|
||||
// 3--------2
|
||||
// /| /| Y 0 = xmin, ymin, zmin
|
||||
// / | / | | 6 = xmax, ymax. zmax
|
||||
// 7--------6 | |
|
||||
// | | | | |
|
||||
// | 0-----|--1 +------X
|
||||
// | / | / /
|
||||
// |/ |/ /
|
||||
// 4--------5 Z
|
||||
|
||||
int hull_vertex_table[43][7] = {
|
||||
{ 0, 0, 0, 0, 0, 0, 0 }, // inside
|
||||
{ 0, 4, 7, 3, 0, 0, 4 }, // left
|
||||
{ 1, 2, 6, 5, 0, 0, 4 }, // right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 1, 5, 4, 0, 0, 4 }, // bottom
|
||||
{ 0, 1, 5, 4, 7, 3, 6 }, // bottom, left
|
||||
{ 0, 1, 2, 6, 5, 4, 6 }, // bottom, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 2, 3, 7, 6, 0, 0, 4 }, // top
|
||||
{ 4, 7, 6, 2, 3, 0, 6 }, // top, left
|
||||
{ 2, 3, 7, 6, 5, 1, 6 }, // top, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 3, 2, 1, 0, 0, 4 }, // front
|
||||
{ 0, 4, 7, 3, 2, 1, 6 }, // front, left
|
||||
{ 0, 3, 2, 6, 5, 1, 6 }, // front, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 3, 2, 1, 5, 4, 6 }, // front, bottom
|
||||
{ 2, 1, 5, 4, 7, 3, 6 }, // front, bottom, left
|
||||
{ 0, 3, 2, 6, 5, 4, 6 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 3, 7, 6, 2, 1, 6 }, // front, top
|
||||
{ 0, 4, 7, 6, 2, 1, 6 }, // front, top, left
|
||||
{ 0, 3, 7, 6, 5, 1, 6 }, // front, top, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 4, 5, 6, 7, 0, 0, 4 }, // back
|
||||
{ 4, 5, 6, 7, 3, 0, 6 }, // back, left
|
||||
{ 1, 2, 6, 7, 4, 5, 6 }, // back, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 1, 5, 6, 7, 4, 6 }, // back, bottom
|
||||
{ 0, 1, 5, 6, 7, 3, 6 }, // back, bottom, left
|
||||
{ 0, 1, 2, 6, 7, 4, 6 }, // back, bottom, right
|
||||
{ 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 2, 3, 7, 4, 5, 6, 6 }, // back, top
|
||||
{ 0, 4, 5, 6, 2, 3, 6 }, // back, top, left
|
||||
{ 1, 2, 3, 7, 4, 5, 6 } // back, top, right
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//float
|
||||
//temp_viz::viewScreenArea (
|
||||
// const Eigen::Vector3d &eye,
|
||||
// const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb,
|
||||
// const Eigen::Matrix4d &view_projection_matrix, int width, int height)
|
||||
//{
|
||||
// Eigen::Vector4d bounding_box[8];
|
||||
// bounding_box[0] = Eigen::Vector4d(min_bb.x (), min_bb.y (), min_bb.z (), 1.0);
|
||||
// bounding_box[1] = Eigen::Vector4d(max_bb.x (), min_bb.y (), min_bb.z (), 1.0);
|
||||
// bounding_box[2] = Eigen::Vector4d(max_bb.x (), max_bb.y (), min_bb.z (), 1.0);
|
||||
// bounding_box[3] = Eigen::Vector4d(min_bb.x (), max_bb.y (), min_bb.z (), 1.0);
|
||||
// bounding_box[4] = Eigen::Vector4d(min_bb.x (), min_bb.y (), max_bb.z (), 1.0);
|
||||
// bounding_box[5] = Eigen::Vector4d(max_bb.x (), min_bb.y (), max_bb.z (), 1.0);
|
||||
// bounding_box[6] = Eigen::Vector4d(max_bb.x (), max_bb.y (), max_bb.z (), 1.0);
|
||||
// bounding_box[7] = Eigen::Vector4d(min_bb.x (), max_bb.y (), max_bb.z (), 1.0);
|
||||
|
||||
// // Compute 6-bit code to classify eye with respect to the 6 defining planes
|
||||
// int pos = ((eye.x () < bounding_box[0].x ()) ) // 1 = left
|
||||
// + ((eye.x () > bounding_box[6].x ()) << 1) // 2 = right
|
||||
// + ((eye.y () < bounding_box[0].y ()) << 2) // 4 = bottom
|
||||
// + ((eye.y () > bounding_box[6].y ()) << 3) // 8 = top
|
||||
// + ((eye.z () < bounding_box[0].z ()) << 4) // 16 = front
|
||||
// + ((eye.z () > bounding_box[6].z ()) << 5); // 32 = back
|
||||
|
||||
// // Look up number of vertices
|
||||
// int num = hull_vertex_table[pos][6];
|
||||
// if (num == 0)
|
||||
// {
|
||||
// return (float (width * height));
|
||||
// }
|
||||
// //return 0.0;
|
||||
|
||||
|
||||
// // cout << "eye: " << eye.x() << " " << eye.y() << " " << eye.z() << endl;
|
||||
// // cout << "min: " << bounding_box[0].x() << " " << bounding_box[0].y() << " " << bounding_box[0].z() << endl;
|
||||
// //
|
||||
// // cout << "pos: " << pos << " ";
|
||||
// // switch(pos){
|
||||
// // case 0: cout << "inside" << endl; break;
|
||||
// // case 1: cout << "left" << endl; break;
|
||||
// // case 2: cout << "right" << endl; break;
|
||||
// // case 3:
|
||||
// // case 4: cout << "bottom" << endl; break;
|
||||
// // case 5: cout << "bottom, left" << endl; break;
|
||||
// // case 6: cout << "bottom, right" << endl; break;
|
||||
// // case 7:
|
||||
// // case 8: cout << "top" << endl; break;
|
||||
// // case 9: cout << "top, left" << endl; break;
|
||||
// // case 10: cout << "top, right" << endl; break;
|
||||
// // case 11:
|
||||
// // case 12:
|
||||
// // case 13:
|
||||
// // case 14:
|
||||
// // case 15:
|
||||
// // case 16: cout << "front" << endl; break;
|
||||
// // case 17: cout << "front, left" << endl; break;
|
||||
// // case 18: cout << "front, right" << endl; break;
|
||||
// // case 19:
|
||||
// // case 20: cout << "front, bottom" << endl; break;
|
||||
// // case 21: cout << "front, bottom, left" << endl; break;
|
||||
// // case 22:
|
||||
// // case 23:
|
||||
// // case 24: cout << "front, top" << endl; break;
|
||||
// // case 25: cout << "front, top, left" << endl; break;
|
||||
// // case 26: cout << "front, top, right" << endl; break;
|
||||
// // case 27:
|
||||
// // case 28:
|
||||
// // case 29:
|
||||
// // case 30:
|
||||
// // case 31:
|
||||
// // case 32: cout << "back" << endl; break;
|
||||
// // case 33: cout << "back, left" << endl; break;
|
||||
// // case 34: cout << "back, right" << endl; break;
|
||||
// // case 35:
|
||||
// // case 36: cout << "back, bottom" << endl; break;
|
||||
// // case 37: cout << "back, bottom, left" << endl; break;
|
||||
// // case 38: cout << "back, bottom, right" << endl; break;
|
||||
// // case 39:
|
||||
// // case 40: cout << "back, top" << endl; break;
|
||||
// // case 41: cout << "back, top, left" << endl; break;
|
||||
// // case 42: cout << "back, top, right" << endl; break;
|
||||
// // }
|
||||
|
||||
// //return -1 if inside
|
||||
// Eigen::Vector2d dst[8];
|
||||
// for (int i = 0; i < num; i++)
|
||||
// {
|
||||
// Eigen::Vector4d world_pt = bounding_box[hull_vertex_table[pos][i]];
|
||||
// Eigen::Vector2i screen_pt = temp_viz::worldToView(world_pt, view_projection_matrix, width, height);
|
||||
// // cout << "point[" << i << "]: " << screen_pt.x() << " " << screen_pt.y() << endl;
|
||||
// dst[i] = Eigen::Vector2d(screen_pt.x (), screen_pt.y ());
|
||||
// }
|
||||
|
||||
// double sum = 0.0;
|
||||
// for (int i = 0; i < num; ++i)
|
||||
// {
|
||||
// sum += (dst[i].x () - dst[(i+1) % num].x ()) * (dst[i].y () + dst[(i+1) % num].y ());
|
||||
// }
|
||||
|
||||
// return (fabsf (float (sum * 0.5f)));
|
||||
//}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::Camera::computeViewMatrix (Affine3d& view_mat) const
|
||||
{
|
||||
//constructs view matrix from camera pos, view up, and the point it is looking at
|
||||
//this code is based off of gluLookAt http://www.opengl.org/wiki/GluLookAt_code
|
||||
|
||||
Vec3d zAxis = normalized(focal - pos);
|
||||
Vec3d xAxis = normalized(zAxis.cross(view_up));
|
||||
Vec3d yAxis = xAxis.cross (zAxis);
|
||||
|
||||
Matx33d R;
|
||||
|
||||
R(0, 0) = xAxis[0]; R(0, 1) = xAxis[1]; R(0, 2) = xAxis[2];
|
||||
R(1, 0) = yAxis[0]; R(1, 1) = yAxis[1]; R(1, 2) = yAxis[2];
|
||||
R(1, 0) = -zAxis[0]; R(2, 1) = -zAxis[1]; R(2, 2) = -zAxis[2];
|
||||
|
||||
Vec3d t = R * (-pos);
|
||||
|
||||
view_mat = Affine3d(R, t);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::Camera::computeProjectionMatrix (Matx44d& proj) const
|
||||
{
|
||||
double top = clip[0] * tan (0.5 * fovy);
|
||||
double left = -(top * window_size[0]) / window_size[1];
|
||||
double right = -left;
|
||||
double bottom = -top;
|
||||
|
||||
double temp1 = 2.0 * clip[0];
|
||||
double temp2 = 1.0 / (right - left);
|
||||
double temp3 = 1.0 / (top - bottom);
|
||||
double temp4 = 1.0 / clip[1] - clip[0];
|
||||
|
||||
proj = Matx44d::zeros();
|
||||
|
||||
proj(0,0) = temp1 * temp2;
|
||||
proj(1,1) = temp1 * temp3;
|
||||
proj(0,2) = (right + left) * temp2;
|
||||
proj(1,2) = (top + bottom) * temp3;
|
||||
proj(2,2) = (-clip[1] - clip[0]) * temp4;
|
||||
proj(3,2) = -1.0;
|
||||
proj(2,3) = (-temp1 * clip[1]) * temp4;
|
||||
}
|
678
modules/viz/src/interactor_style.cpp
Normal file
678
modules/viz/src/interactor_style.cpp
Normal file
@ -0,0 +1,678 @@
|
||||
#include <list>
|
||||
#include <q/interactor_style.h>
|
||||
#include <vtkPolyData.h>
|
||||
#include <vtkMapper.h>
|
||||
#include <vtkPolyDataMapper.h>
|
||||
#include <vtkPointData.h>
|
||||
#include <vtkCellArray.h>
|
||||
#include <vtkAppendPolyData.h>
|
||||
#include <vtkTextProperty.h>
|
||||
#include <vtkAbstractPicker.h>
|
||||
#include <vtkAbstractPropPicker.h>
|
||||
#include <vtkPlanes.h>
|
||||
#include <vtkPointPicker.h>
|
||||
#include <vtkMatrix4x4.h>
|
||||
#include <vtkInteractorObserver.h>
|
||||
#include <vtkCamera.h>
|
||||
|
||||
//#include <q/visualization/vtk/vtkVertexBufferObjectMapper.h>
|
||||
|
||||
using namespace cv;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::Initialize ()
|
||||
{
|
||||
modifier_ = temp_viz::InteractorStyle::KB_MOD_ALT;
|
||||
// Set windows size (width, height) to unknown (-1)
|
||||
win_size_ = Vec2i(-1, -1);
|
||||
win_pos_ = Vec2i(0, 0);
|
||||
max_win_size_ = Vec2i(-1, -1);
|
||||
|
||||
// Create the image filter and PNG writer objects
|
||||
wif_ = vtkSmartPointer<vtkWindowToImageFilter>::New ();
|
||||
snapshot_writer_ = vtkSmartPointer<vtkPNGWriter>::New ();
|
||||
snapshot_writer_->SetInputConnection (wif_->GetOutputPort ());
|
||||
|
||||
init_ = true;
|
||||
stereo_anaglyph_mask_default_ = true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::saveScreenshot (const std::string &file)
|
||||
{
|
||||
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
|
||||
wif_->SetInput (Interactor->GetRenderWindow ());
|
||||
wif_->Modified (); // Update the WindowToImageFilter
|
||||
snapshot_writer_->Modified ();
|
||||
snapshot_writer_->SetFileName (file.c_str ());
|
||||
snapshot_writer_->Write ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::zoomIn ()
|
||||
{
|
||||
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
|
||||
// Zoom in
|
||||
StartDolly ();
|
||||
double factor = 10.0 * 0.2 * .5;
|
||||
Dolly (pow (1.1, factor));
|
||||
EndDolly ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::zoomOut ()
|
||||
{
|
||||
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
|
||||
// Zoom out
|
||||
StartDolly ();
|
||||
double factor = 10.0 * -0.2 * .5;
|
||||
Dolly (pow (1.1, factor));
|
||||
EndDolly ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnChar ()
|
||||
{
|
||||
// Make sure we ignore the same events we handle in OnKeyDown to avoid calling things twice
|
||||
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
|
||||
if (Interactor->GetKeyCode () >= '0' && Interactor->GetKeyCode () <= '9')
|
||||
return;
|
||||
std::string key (Interactor->GetKeySym ());
|
||||
if (key.find ("XF86ZoomIn") != std::string::npos)
|
||||
zoomIn ();
|
||||
else if (key.find ("XF86ZoomOut") != std::string::npos)
|
||||
zoomOut ();
|
||||
|
||||
bool keymod = false;
|
||||
switch (modifier_)
|
||||
{
|
||||
case KB_MOD_ALT:
|
||||
{
|
||||
keymod = Interactor->GetAltKey ();
|
||||
break;
|
||||
}
|
||||
case KB_MOD_CTRL:
|
||||
{
|
||||
keymod = Interactor->GetControlKey ();
|
||||
break;
|
||||
}
|
||||
case KB_MOD_SHIFT:
|
||||
{
|
||||
keymod = Interactor->GetShiftKey ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Interactor->GetKeyCode ())
|
||||
{
|
||||
// All of the options below simply exit
|
||||
case 'h': case 'H':
|
||||
case 'l': case 'L':
|
||||
case 'p': case 'P':
|
||||
case 'j': case 'J':
|
||||
case 'c': case 'C':
|
||||
case 43: // KEY_PLUS
|
||||
case 45: // KEY_MINUS
|
||||
case 'f': case 'F':
|
||||
case 'g': case 'G':
|
||||
case 'o': case 'O':
|
||||
case 'u': case 'U':
|
||||
case 'q': case 'Q':
|
||||
{
|
||||
break;
|
||||
}
|
||||
// S and R have a special !ALT case
|
||||
case 'r': case 'R':
|
||||
case 's': case 'S':
|
||||
{
|
||||
if (!keymod)
|
||||
Superclass::OnChar ();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Superclass::OnChar ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
boost::signals2::connection temp_viz::InteractorStyle::registerMouseCallback (boost::function<void (const cv::MouseEvent&)> callback)
|
||||
{
|
||||
return (mouse_signal_.connect (callback));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
boost::signals2::connection temp_viz::InteractorStyle::registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> callback)
|
||||
{
|
||||
return (keyboard_signal_.connect (callback));
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
temp_viz::InteractorStyle::OnKeyDown ()
|
||||
{
|
||||
if (!init_)
|
||||
{
|
||||
std::cout << "[PCLVisualizerInteractorStyle] Interactor style not initialized. Please call Initialize () before continuing" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderer_)
|
||||
{
|
||||
std::cout << "[PCLVisualizerInteractorStyle] No renderer collection given! Use SetRendererCollection () before continuing." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
FindPokedRenderer (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1]);
|
||||
|
||||
if (wif_->GetInput () == NULL)
|
||||
{
|
||||
wif_->SetInput (Interactor->GetRenderWindow ());
|
||||
wif_->Modified ();
|
||||
snapshot_writer_->Modified ();
|
||||
}
|
||||
|
||||
// Save the initial windows width/height
|
||||
if (win_size_[0] == -1 || win_size_[1] == -1)
|
||||
win_size_ = Vec2i(Interactor->GetRenderWindow ()->GetSize ());
|
||||
|
||||
|
||||
// Get the status of special keys (Cltr+Alt+Shift)
|
||||
bool shift = Interactor->GetShiftKey ();
|
||||
bool ctrl = Interactor->GetControlKey ();
|
||||
bool alt = Interactor->GetAltKey ();
|
||||
|
||||
bool keymod = false;
|
||||
switch (modifier_)
|
||||
{
|
||||
case KB_MOD_ALT:
|
||||
{
|
||||
keymod = alt;
|
||||
break;
|
||||
}
|
||||
case KB_MOD_CTRL:
|
||||
{
|
||||
keymod = ctrl;
|
||||
break;
|
||||
}
|
||||
case KB_MOD_SHIFT:
|
||||
{
|
||||
keymod = shift;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string key (Interactor->GetKeySym ());
|
||||
if (key.find ("XF86ZoomIn") != std::string::npos)
|
||||
zoomIn ();
|
||||
else if (key.find ("XF86ZoomOut") != std::string::npos)
|
||||
zoomOut ();
|
||||
|
||||
switch (Interactor->GetKeyCode ())
|
||||
{
|
||||
case 'h': case 'H':
|
||||
{
|
||||
std::cout << "| Help:\n"
|
||||
"-------\n"
|
||||
" p, P : switch to a point-based representation\n"
|
||||
" w, W : switch to a wireframe-based representation (where available)\n"
|
||||
" s, S : switch to a surface-based representation (where available)\n"
|
||||
"\n"
|
||||
" j, J : take a .PNG snapshot of the current window view\n"
|
||||
" c, C : display current camera/window parameters\n"
|
||||
" f, F : fly to point mode\n"
|
||||
"\n"
|
||||
" e, E : exit the interactor\n"
|
||||
" q, Q : stop and call VTK's TerminateApp\n"
|
||||
"\n"
|
||||
" +/- : increment/decrement overall point size\n"
|
||||
" +/- [+ ALT] : zoom in/out \n"
|
||||
"\n"
|
||||
" r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n"
|
||||
"\n"
|
||||
" ALT + s, S : turn stereo mode on/off\n"
|
||||
" ALT + f, F : switch between maximized window mode and original size\n"
|
||||
"\n"
|
||||
" SHIFT + left click : select a point\n"
|
||||
<< std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
// Switch representation to points
|
||||
case 'p': case 'P':
|
||||
{
|
||||
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors ();
|
||||
vtkCollectionSimpleIterator ait;
|
||||
for (ac->InitTraversal (ait); vtkActor* actor = ac->GetNextActor (ait); )
|
||||
{
|
||||
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
|
||||
{
|
||||
vtkSmartPointer<vtkActor> apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
|
||||
apart->GetProperty ()->SetRepresentationToPoints ();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Save a PNG snapshot with the current screen
|
||||
case 'j': case 'J':
|
||||
{
|
||||
char cam_fn[80], snapshot_fn[80];
|
||||
unsigned t = static_cast<unsigned> (time (0));
|
||||
sprintf (snapshot_fn, "screenshot-%d.png" , t);
|
||||
saveScreenshot (snapshot_fn);
|
||||
|
||||
sprintf (cam_fn, "screenshot-%d.cam", t);
|
||||
ofstream ofs_cam;
|
||||
ofs_cam.open (cam_fn);
|
||||
vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow ()->GetRenderers ()->GetFirstRenderer ()->GetActiveCamera ();
|
||||
double clip[2], focal[3], pos[3], view[3];
|
||||
cam->GetClippingRange (clip);
|
||||
cam->GetFocalPoint (focal);
|
||||
cam->GetPosition (pos);
|
||||
cam->GetViewUp (view);
|
||||
#ifndef M_PI
|
||||
# define M_PI 3.14159265358979323846 // pi
|
||||
#endif
|
||||
|
||||
int *win_pos = Interactor->GetRenderWindow ()->GetPosition ();
|
||||
int *win_size = Interactor->GetRenderWindow ()->GetSize ();
|
||||
ofs_cam << clip[0] << "," << clip[1] << "/" << focal[0] << "," << focal[1] << "," << focal[2] << "/" <<
|
||||
pos[0] << "," << pos[1] << "," << pos[2] << "/" << view[0] << "," << view[1] << "," << view[2] << "/" <<
|
||||
cam->GetViewAngle () / 180.0 * M_PI << "/" << win_size[0] << "," << win_size[1] << "/" << win_pos[0] << "," << win_pos[1]
|
||||
<< endl;
|
||||
ofs_cam.close ();
|
||||
|
||||
std::cout << "Screenshot (" << snapshot_fn << ") and camera information (" << cam_fn << ") successfully captured." << std::endl;
|
||||
break;
|
||||
}
|
||||
// display current camera settings/parameters
|
||||
case 'c': case 'C':
|
||||
{
|
||||
vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow ()->GetRenderers ()->GetFirstRenderer ()->GetActiveCamera ();
|
||||
double clip[2], focal[3], pos[3], view[3];
|
||||
cam->GetClippingRange (clip);
|
||||
cam->GetFocalPoint (focal);
|
||||
cam->GetPosition (pos);
|
||||
cam->GetViewUp (view);
|
||||
int *win_pos = Interactor->GetRenderWindow ()->GetPosition ();
|
||||
int *win_size = Interactor->GetRenderWindow ()->GetSize ();
|
||||
std::cerr << clip[0] << "," << clip[1] << "/" << focal[0] << "," << focal[1] << "," << focal[2] << "/" <<
|
||||
pos[0] << "," << pos[1] << "," << pos[2] << "/" << view[0] << "," << view[1] << "," << view[2] << "/" <<
|
||||
cam->GetViewAngle () / 180.0 * M_PI << "/" << win_size[0] << "," << win_size[1] << "/" << win_pos[0] << "," << win_pos[1]
|
||||
<< endl;
|
||||
break;
|
||||
}
|
||||
case '=':
|
||||
{
|
||||
zoomIn();
|
||||
break;
|
||||
}
|
||||
case 43: // KEY_PLUS
|
||||
{
|
||||
if(alt)
|
||||
zoomIn ();
|
||||
else
|
||||
{
|
||||
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors ();
|
||||
vtkCollectionSimpleIterator ait;
|
||||
for (ac->InitTraversal (ait); vtkActor* actor = ac->GetNextActor (ait); )
|
||||
{
|
||||
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
|
||||
{
|
||||
vtkSmartPointer<vtkActor> apart = reinterpret_cast <vtkActor*> (path->GetLastNode ()->GetViewProp ());
|
||||
float psize = apart->GetProperty ()->GetPointSize ();
|
||||
if (psize < 63.0f)
|
||||
apart->GetProperty ()->SetPointSize (psize + 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 45: // KEY_MINUS
|
||||
{
|
||||
if(alt)
|
||||
zoomOut ();
|
||||
else
|
||||
{
|
||||
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors ();
|
||||
vtkCollectionSimpleIterator ait;
|
||||
for (ac->InitTraversal (ait); vtkActor* actor = ac->GetNextActor (ait); )
|
||||
{
|
||||
for (actor->InitPathTraversal (); vtkAssemblyPath* path = actor->GetNextPath (); )
|
||||
{
|
||||
vtkSmartPointer<vtkActor> apart = static_cast<vtkActor*> (path->GetLastNode ()->GetViewProp ());
|
||||
float psize = apart->GetProperty ()->GetPointSize ();
|
||||
if (psize > 1.0f)
|
||||
apart->GetProperty ()->SetPointSize (psize - 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Switch between maximize and original window size
|
||||
case 'f': case 'F':
|
||||
{
|
||||
if (keymod)
|
||||
{
|
||||
Vec2i screen_size(Interactor->GetRenderWindow ()->GetScreenSize ());
|
||||
Vec2i win_size(Interactor->GetRenderWindow ()->GetSize ());
|
||||
|
||||
// Is window size = max?
|
||||
if (win_size == max_win_size_)
|
||||
{
|
||||
Interactor->GetRenderWindow ()->SetSize (win_size_.val);
|
||||
Interactor->GetRenderWindow ()->SetPosition (win_pos_.val);
|
||||
Interactor->GetRenderWindow ()->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
// Set to max
|
||||
else
|
||||
{
|
||||
win_pos_ = Vec2i(Interactor->GetRenderWindow ()->GetPosition ());
|
||||
win_size_ = win_size;
|
||||
|
||||
Interactor->GetRenderWindow ()->SetSize (screen_size.val);
|
||||
Interactor->GetRenderWindow ()->Render ();
|
||||
Interactor->Render ();
|
||||
max_win_size_ = Vec2i(Interactor->GetRenderWindow ()->GetSize ());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimState = VTKIS_ANIM_ON;
|
||||
vtkAssemblyPath *path = NULL;
|
||||
Interactor->GetPicker ()->Pick (Interactor->GetEventPosition ()[0], Interactor->GetEventPosition ()[1], 0.0, CurrentRenderer);
|
||||
vtkAbstractPropPicker *picker;
|
||||
if ((picker = vtkAbstractPropPicker::SafeDownCast (Interactor->GetPicker ())))
|
||||
path = picker->GetPath ();
|
||||
if (path != NULL)
|
||||
Interactor->FlyTo (CurrentRenderer, picker->GetPickPosition ());
|
||||
AnimState = VTKIS_ANIM_OFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// 's'/'S' w/out ALT
|
||||
case 's': case 'S':
|
||||
{
|
||||
if (keymod)
|
||||
{
|
||||
int stereo_render = Interactor->GetRenderWindow ()->GetStereoRender ();
|
||||
if (!stereo_render)
|
||||
{
|
||||
if (stereo_anaglyph_mask_default_)
|
||||
{
|
||||
Interactor->GetRenderWindow ()->SetAnaglyphColorMask (4, 3);
|
||||
stereo_anaglyph_mask_default_ = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Interactor->GetRenderWindow ()->SetAnaglyphColorMask (2, 5);
|
||||
stereo_anaglyph_mask_default_ = true;
|
||||
}
|
||||
}
|
||||
Interactor->GetRenderWindow ()->SetStereoRender (!stereo_render);
|
||||
Interactor->GetRenderWindow ()->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
else
|
||||
Superclass::OnKeyDown ();
|
||||
break;
|
||||
}
|
||||
|
||||
case 'o': case 'O':
|
||||
{
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera ();
|
||||
int flag = cam->GetParallelProjection ();
|
||||
cam->SetParallelProjection (!flag);
|
||||
|
||||
CurrentRenderer->SetActiveCamera (cam);
|
||||
CurrentRenderer->Render ();
|
||||
break;
|
||||
}
|
||||
|
||||
// Overwrite the camera reset
|
||||
case 'r': case 'R':
|
||||
{
|
||||
if (!keymod)
|
||||
{
|
||||
Superclass::OnKeyDown ();
|
||||
break;
|
||||
}
|
||||
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera ();
|
||||
|
||||
static CloudActorMap::iterator it = actors_->begin ();
|
||||
// it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault.
|
||||
bool found_transformation = false;
|
||||
|
||||
for (size_t idx = 0; idx < actors_->size (); ++idx, ++it)
|
||||
{
|
||||
if (it == actors_->end ())
|
||||
it = actors_->begin ();
|
||||
|
||||
const CloudActor& actor = it->second;
|
||||
if (actor.viewpoint_transformation_.GetPointer ())
|
||||
{
|
||||
found_transformation = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if a valid transformation was found, use it otherwise fall back to default view point.
|
||||
if (found_transformation)
|
||||
{
|
||||
const CloudActor& actor = it->second;
|
||||
cam->SetPosition (actor.viewpoint_transformation_->GetElement (0, 3),
|
||||
actor.viewpoint_transformation_->GetElement (1, 3),
|
||||
actor.viewpoint_transformation_->GetElement (2, 3));
|
||||
|
||||
cam->SetFocalPoint (actor.viewpoint_transformation_->GetElement (0, 3) - actor.viewpoint_transformation_->GetElement (0, 2),
|
||||
actor.viewpoint_transformation_->GetElement (1, 3) - actor.viewpoint_transformation_->GetElement (1, 2),
|
||||
actor.viewpoint_transformation_->GetElement (2, 3) - actor.viewpoint_transformation_->GetElement (2, 2));
|
||||
|
||||
cam->SetViewUp (actor.viewpoint_transformation_->GetElement (0, 1),
|
||||
actor.viewpoint_transformation_->GetElement (1, 1),
|
||||
actor.viewpoint_transformation_->GetElement (2, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
cam->SetPosition (0, 0, 0);
|
||||
cam->SetFocalPoint (0, 0, 1);
|
||||
cam->SetViewUp (0, -1, 0);
|
||||
}
|
||||
|
||||
// go to the next actor for the next key-press event.
|
||||
if (it != actors_->end ())
|
||||
++it;
|
||||
else
|
||||
it = actors_->begin ();
|
||||
|
||||
CurrentRenderer->SetActiveCamera (cam);
|
||||
CurrentRenderer->ResetCameraClippingRange ();
|
||||
CurrentRenderer->Render ();
|
||||
break;
|
||||
}
|
||||
|
||||
case 'q': case 'Q':
|
||||
{
|
||||
Interactor->ExitCallback ();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Superclass::OnKeyDown ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
KeyboardEvent event (true, Interactor->GetKeySym (), Interactor->GetKeyCode (), Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
keyboard_signal_ (event);
|
||||
|
||||
renderer_->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnKeyUp ()
|
||||
{
|
||||
KeyboardEvent event (false, Interactor->GetKeySym (), Interactor->GetKeyCode (), Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
keyboard_signal_ (event);
|
||||
Superclass::OnKeyUp ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnMouseMove ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseMove, MouseEvent::NoButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnMouseMove ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnLeftButtonDown ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event (type, MouseEvent::LeftButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnLeftButtonDown ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnLeftButtonUp ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnLeftButtonUp ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnMiddleButtonDown ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event (type, MouseEvent::MiddleButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnMiddleButtonDown ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnMiddleButtonUp ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnMiddleButtonUp ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnRightButtonDown ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
|
||||
MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick;
|
||||
MouseEvent event (type, MouseEvent::RightButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnRightButtonDown ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnRightButtonUp ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
Superclass::OnRightButtonUp ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnMouseWheelForward ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
if (Interactor->GetRepeatCount ())
|
||||
mouse_signal_ (event);
|
||||
|
||||
if (Interactor->GetAltKey ())
|
||||
{
|
||||
// zoom
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera ();
|
||||
double opening_angle = cam->GetViewAngle ();
|
||||
if (opening_angle > 15.0)
|
||||
opening_angle -= 1.0;
|
||||
|
||||
cam->SetViewAngle (opening_angle);
|
||||
cam->Modified ();
|
||||
CurrentRenderer->SetActiveCamera (cam);
|
||||
CurrentRenderer->ResetCameraClippingRange ();
|
||||
CurrentRenderer->Modified ();
|
||||
CurrentRenderer->Render ();
|
||||
renderer_->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
else
|
||||
Superclass::OnMouseWheelForward ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnMouseWheelBackward ()
|
||||
{
|
||||
Vec2i p(Interactor->GetEventPosition());
|
||||
MouseEvent event (MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, Interactor->GetAltKey (), Interactor->GetControlKey (), Interactor->GetShiftKey ());
|
||||
mouse_signal_ (event);
|
||||
if (Interactor->GetRepeatCount ())
|
||||
mouse_signal_ (event);
|
||||
|
||||
if (Interactor->GetAltKey ())
|
||||
{
|
||||
// zoom
|
||||
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera ();
|
||||
double opening_angle = cam->GetViewAngle ();
|
||||
if (opening_angle < 170.0)
|
||||
opening_angle += 1.0;
|
||||
|
||||
cam->SetViewAngle (opening_angle);
|
||||
cam->Modified ();
|
||||
CurrentRenderer->SetActiveCamera (cam);
|
||||
CurrentRenderer->ResetCameraClippingRange ();
|
||||
CurrentRenderer->Modified ();
|
||||
CurrentRenderer->Render ();
|
||||
renderer_->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
else
|
||||
Superclass::OnMouseWheelBackward ();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::InteractorStyle::OnTimer ()
|
||||
{
|
||||
if (!init_)
|
||||
{
|
||||
std::cout << "[PCLVisualizerInteractorStyle] Interactor style not initialized. Please call Initialize () before continuing.\n" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderer_)
|
||||
{
|
||||
std::cout << "[PCLVisualizerInteractorStyle] No renderer collection given! Use SetRendererCollection () before continuing." << std::endl;
|
||||
return;
|
||||
}
|
||||
renderer_->Render ();
|
||||
Interactor->Render ();
|
||||
}
|
||||
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
// Standard VTK macro for *New ()
|
||||
vtkStandardNewMacro (InteractorStyle);
|
||||
|
||||
}
|
||||
|
81
modules/viz/src/mesh_load.cpp
Normal file
81
modules/viz/src/mesh_load.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include <opencv2/viz/mesh_load.hpp>
|
||||
|
||||
#include "precomp.hpp"
|
||||
|
||||
#include <vtkPLYReader.h>
|
||||
#include <vtkSmartPointer.h>
|
||||
#include <vtkPolyData.h>
|
||||
#include <vtkPointData.h>
|
||||
#include <vtkCellArray.h>
|
||||
|
||||
temp_viz::Mesh3d::Ptr temp_viz::mesh_load(const String& file)
|
||||
{
|
||||
Mesh3d::Ptr mesh = new Mesh3d();
|
||||
|
||||
vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
|
||||
reader->SetFileName(file.c_str());
|
||||
reader->Update();
|
||||
vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput ();
|
||||
|
||||
typedef unsigned int uint32_t;
|
||||
mesh->polygons.clear();
|
||||
|
||||
vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints ();
|
||||
vtkIdType nr_points = mesh_points->GetNumberOfPoints ();
|
||||
vtkIdType nr_polygons = poly_data->GetNumberOfPolys ();
|
||||
|
||||
mesh->cloud.create(1, nr_points, CV_32FC3);
|
||||
|
||||
double point_xyz[3];
|
||||
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
|
||||
{
|
||||
mesh_points->GetPoint (i, &point_xyz[0]);
|
||||
mesh->cloud.ptr<cv::Point3f>()[i] = cv::Point3d(point_xyz[0], point_xyz[1], point_xyz[2]);;
|
||||
}
|
||||
|
||||
// Then the color information, if any
|
||||
vtkUnsignedCharArray* poly_colors = NULL;
|
||||
if (poly_data->GetPointData() != NULL)
|
||||
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("Colors"));
|
||||
|
||||
// some applications do not save the name of scalars (including PCL's native vtk_io)
|
||||
if (!poly_colors && poly_data->GetPointData () != NULL)
|
||||
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("scalars"));
|
||||
|
||||
if (!poly_colors && poly_data->GetPointData () != NULL)
|
||||
poly_colors = vtkUnsignedCharArray::SafeDownCast (poly_data->GetPointData ()->GetScalars ("RGB"));
|
||||
|
||||
// TODO: currently only handles rgb values with 3 components
|
||||
if (poly_colors && (poly_colors->GetNumberOfComponents () == 3))
|
||||
{
|
||||
mesh->colors.create(1, nr_points, CV_8UC3);
|
||||
unsigned char point_color[3];
|
||||
|
||||
for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
|
||||
{
|
||||
poly_colors->GetTupleValue (i, &point_color[0]);
|
||||
|
||||
//RGB or BGR?????
|
||||
mesh->colors.ptr<cv::Vec3b>()[i] = cv::Vec3b(point_color[0], point_color[1], point_color[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
mesh->colors.release();
|
||||
|
||||
// Now handle the polygons
|
||||
mesh->polygons.resize (nr_polygons);
|
||||
vtkIdType* cell_points;
|
||||
vtkIdType nr_cell_points;
|
||||
vtkCellArray * mesh_polygons = poly_data->GetPolys ();
|
||||
mesh_polygons->InitTraversal ();
|
||||
int id_poly = 0;
|
||||
while (mesh_polygons->GetNextCell (nr_cell_points, cell_points))
|
||||
{
|
||||
mesh->polygons[id_poly].vertices.resize (nr_cell_points);
|
||||
for (int i = 0; i < nr_cell_points; ++i)
|
||||
mesh->polygons[id_poly].vertices[i] = static_cast<int> (cell_points[i]);
|
||||
++id_poly;
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
1
modules/viz/src/precomp.cpp
Normal file
1
modules/viz/src/precomp.cpp
Normal file
@ -0,0 +1 @@
|
||||
#include "precomp.hpp"
|
157
modules/viz/src/precomp.hpp
Normal file
157
modules/viz/src/precomp.hpp
Normal file
@ -0,0 +1,157 @@
|
||||
#pragma once
|
||||
|
||||
#include <opencv2/core.hpp>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/signals2.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include <Eigen/Geometry>
|
||||
|
||||
#if defined __GNUC__
|
||||
#pragma GCC system_header
|
||||
#ifdef __DEPRECATED
|
||||
#undef __DEPRECATED
|
||||
#define __DEPRECATED_DISABLED__
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <vtkAppendPolyData.h>
|
||||
#include <vtkAssemblyPath.h>
|
||||
#include <vtkAxesActor.h>
|
||||
#include <vtkActor.h>
|
||||
#include <vtkBoxRepresentation.h>
|
||||
#include <vtkBoxWidget.h>
|
||||
#include <vtkBoxWidget2.h>
|
||||
#include <vtkCellData.h>
|
||||
#include <vtkMath.h>
|
||||
#include <vtkLoopSubdivisionFilter.h>
|
||||
#include <vtkLineSource.h>
|
||||
#include <vtkLegendScaleActor.h>
|
||||
#include <vtkLightKit.h>
|
||||
#include <vtkPlatonicSolidSource.h>
|
||||
#include <vtkPropPicker.h>
|
||||
#include <vtkGeneralTransform.h>
|
||||
#include <vtkSmartPointer.h>
|
||||
#include <vtkDataSet.h>
|
||||
#include <vtkDataSetSurfaceFilter.h>
|
||||
#include <vtkExecutive.h>
|
||||
#include <vtkPolygon.h>
|
||||
#include <vtkPointPicker.h>
|
||||
#include <vtkUnstructuredGrid.h>
|
||||
#include <vtkConeSource.h>
|
||||
#include <vtkDiskSource.h>
|
||||
#include <vtkPlaneSource.h>
|
||||
#include <vtkSphereSource.h>
|
||||
#include <vtkIdentityTransform.h>
|
||||
#include <vtkTransform.h>
|
||||
#include <vtkTransformPolyDataFilter.h>
|
||||
#include <vtkTubeFilter.h>
|
||||
#include <vtkCubeSource.h>
|
||||
#include <vtkAxes.h>
|
||||
#include <vtkFloatArray.h>
|
||||
#include <vtkPointData.h>
|
||||
#include <vtkPolyData.h>
|
||||
#include <vtkPolyDataReader.h>
|
||||
#include <vtkPolyDataMapper.h>
|
||||
#include <vtkDataSetMapper.h>
|
||||
#include <vtkCellArray.h>
|
||||
#include <vtkCommand.h>
|
||||
#include <vtkCellLocator.h>
|
||||
#include <vtkPLYReader.h>
|
||||
#include <vtkTransformFilter.h>
|
||||
#include <vtkPolyLine.h>
|
||||
#include <vtkVectorText.h>
|
||||
#include <vtkFollower.h>
|
||||
#include <vtkCallbackCommand.h>
|
||||
#include <vtkInteractorStyle.h>
|
||||
#include <vtkInformationVector.h>
|
||||
#include <vtkDataArray.h>
|
||||
#include <vtkUnsignedCharArray.h>
|
||||
#include <vtkPoints.h>
|
||||
#include <vtkRendererCollection.h>
|
||||
#include <vtkPNGWriter.h>
|
||||
#include <vtkWindowToImageFilter.h>
|
||||
#include <vtkInteractorStyleTrackballCamera.h>
|
||||
#include <vtkProperty.h>
|
||||
#include <vtkCamera.h>
|
||||
#include <vtkObjectFactory.h>
|
||||
#include <vtkScalarBarActor.h>
|
||||
#include <vtkScalarsToColors.h>
|
||||
#include <vtkClipPolyData.h>
|
||||
#include <vtkPlanes.h>
|
||||
#include <vtkImageImport.h>
|
||||
#include <vtkImageViewer.h>
|
||||
#include <vtkInteractorStyleImage.h>
|
||||
#include <vtkImageFlip.h>
|
||||
#include <vtkTIFFWriter.h>
|
||||
#include <vtkBMPWriter.h>
|
||||
#include <vtkJPEGWriter.h>
|
||||
#include <vtkImageViewer2.h>
|
||||
#include <vtkRenderWindow.h>
|
||||
#include <vtkXYPlotActor.h>
|
||||
#include <vtkTextProperty.h>
|
||||
#include <vtkProperty2D.h>
|
||||
#include <vtkFieldData.h>
|
||||
#include <vtkDoubleArray.h>
|
||||
#include <vtkLODActor.h>
|
||||
#include <vtkPolyDataWriter.h>
|
||||
#include <vtkTextActor.h>
|
||||
#include <vtkCleanPolyData.h>
|
||||
#include <vtkRenderer.h>
|
||||
#include <vtkObject.h>
|
||||
#include <vtkOrientationMarkerWidget.h>
|
||||
#include <vtkImageReslice.h>
|
||||
#include <vtkImageChangeInformation.h>
|
||||
#include <vtkImageCanvasSource2D.h>
|
||||
#include <vtkImageBlend.h>
|
||||
#include <vtkImageStencilData.h>
|
||||
|
||||
#include <vtkRenderWindowInteractor.h>
|
||||
#include <vtkChartXY.h>
|
||||
#include <vtkPlot.h>
|
||||
#include <vtkTable.h>
|
||||
#include <vtkContextView.h>
|
||||
#include <vtkContextScene.h>
|
||||
#include <vtkColorSeries.h>
|
||||
#include <vtkAxis.h>
|
||||
#include <vtkSelection.h>
|
||||
#include <vtkHardwareSelector.h>
|
||||
#include <vtkTriangle.h>
|
||||
#include <vtkWorldPointPicker.h>
|
||||
#include <vtkInteractorStyleRubberBandPick.h>
|
||||
#include <vtkInteractorStyleTrackballActor.h>
|
||||
#include <vtkAreaPicker.h>
|
||||
#include <vtkExtractGeometry.h>
|
||||
#include <vtkExtractPolyDataGeometry.h>
|
||||
#include <vtkVertexGlyphFilter.h>
|
||||
#include <vtkIdFilter.h>
|
||||
#include <vtkIdTypeArray.h>
|
||||
#include <vtkImageReader2Factory.h>
|
||||
#include <vtkImageReader2.h>
|
||||
#include <vtkImageData.h>
|
||||
|
||||
|
||||
|
||||
#include <vtkPolyDataNormals.h>
|
||||
#include <vtkMapper.h>
|
||||
#include <vtkSelectionNode.h>
|
||||
|
||||
|
||||
|
||||
#include <vtkAbstractPicker.h>
|
||||
#include <vtkAbstractPropPicker.h>
|
||||
#include <vtkPointPicker.h>
|
||||
#include <vtkMatrix4x4.h>
|
||||
#include <vtkInteractorObserver.h>
|
||||
|
||||
|
||||
|
||||
#if defined __GNUC__ && defined __DEPRECATED_DISABLED__
|
||||
#define __DEPRECATED
|
||||
#undef __DEPRECATED_DISABLED__
|
||||
#endif
|
123
modules/viz/src/q/common.h
Normal file
123
modules/viz/src/q/common.h
Normal file
@ -0,0 +1,123 @@
|
||||
#pragma once
|
||||
|
||||
#include <opencv2/core/cvdef.h>
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/viz/types.hpp>
|
||||
//#include <vtkMatrix4x4.h>
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
//CV_EXPORTS Eigen::Matrix4d vtkToEigen (vtkMatrix4x4* vtk_matrix);
|
||||
//CV_EXPORTS Eigen::Vector2i worldToView (const Eigen::Vector4d &world_pt, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
|
||||
//CV_EXPORTS void getViewFrustum (const Eigen::Matrix4d &view_projection_matrix, double planes[24]);
|
||||
|
||||
// enum FrustumCull
|
||||
// {
|
||||
// PCL_INSIDE_FRUSTUM,
|
||||
// PCL_INTERSECT_FRUSTUM,
|
||||
// PCL_OUTSIDE_FRUSTUM
|
||||
// };
|
||||
|
||||
//CV_EXPORTS int cullFrustum (double planes[24], const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb);
|
||||
//CV_EXPORTS float viewScreenArea (const Eigen::Vector3d &eye, const Eigen::Vector3d &min_bb, const Eigen::Vector3d &max_bb, const Eigen::Matrix4d &view_projection_matrix, int width, int height);
|
||||
|
||||
enum RenderingProperties
|
||||
{
|
||||
VIZ_POINT_SIZE,
|
||||
VIZ_OPACITY,
|
||||
VIZ_LINE_WIDTH,
|
||||
VIZ_FONT_SIZE,
|
||||
VIZ_COLOR,
|
||||
VIZ_REPRESENTATION,
|
||||
VIZ_IMMEDIATE_RENDERING,
|
||||
VIZ_SHADING
|
||||
};
|
||||
|
||||
enum RenderingRepresentationProperties
|
||||
{
|
||||
REPRESENTATION_POINTS,
|
||||
REPRESENTATION_WIREFRAME,
|
||||
REPRESENTATION_SURFACE
|
||||
};
|
||||
|
||||
enum ShadingRepresentationProperties
|
||||
{
|
||||
SHADING_FLAT,
|
||||
SHADING_GOURAUD,
|
||||
SHADING_PHONG
|
||||
};
|
||||
|
||||
class CV_EXPORTS Camera
|
||||
{
|
||||
public:
|
||||
/** Focal point or lookAt. The view direction can be obtained by (focal-pos).normalized () */
|
||||
Vec3d focal;
|
||||
|
||||
/** \brief Position of the camera. */
|
||||
Vec3d pos;
|
||||
|
||||
/** \brief Up vector of the camera. */
|
||||
Vec3d view_up;
|
||||
|
||||
/** \brief Near/far clipping planes depths */
|
||||
Vec2d clip;
|
||||
|
||||
/** \brief Field of view angle in y direction (radians). */
|
||||
double fovy;
|
||||
|
||||
// the following variables are the actual position and size of the window on the screen and NOT the viewport!
|
||||
// except for the size, which is the same the viewport is assumed to be centered and same size as the window.
|
||||
Vec2i window_size;
|
||||
Vec2i window_pos;
|
||||
|
||||
/** \brief Computes View matrix for Camera (Based on gluLookAt)
|
||||
* \param[out] view_mat the resultant matrix
|
||||
*/
|
||||
void computeViewMatrix(Affine3d& view_mat) const;
|
||||
|
||||
/** \brief Computes Projection Matrix for Camera
|
||||
* \param[out] proj the resultant matrix
|
||||
*/
|
||||
void computeProjectionMatrix(Matx44d& proj) const;
|
||||
|
||||
/** \brief converts point to window coordiantes
|
||||
* \param[in] pt xyz point to be converted
|
||||
* \param[out] window_cord vector containing the pts' window X,Y, Z and 1
|
||||
*
|
||||
* This function computes the projection and view matrix every time.
|
||||
* It is very inefficient to use this for every point in the point cloud!
|
||||
*/
|
||||
void cvtWindowCoordinates (const cv::Point3f& pt, Vec4d& window_cord) const
|
||||
{
|
||||
Affine3d view;
|
||||
computeViewMatrix (view);
|
||||
|
||||
Matx44d proj;
|
||||
computeProjectionMatrix (proj);
|
||||
cvtWindowCoordinates (pt, proj * view.matrix, window_cord);
|
||||
return;
|
||||
}
|
||||
|
||||
/** \brief converts point to window coordiantes
|
||||
* \param[in] pt xyz point to be converted
|
||||
* \param[out] window_cord vector containing the pts' window X,Y, Z and 1
|
||||
* \param[in] composite_mat composite transformation matrix (proj*view)
|
||||
*
|
||||
* Use this function to compute window coordinates with a precomputed
|
||||
* transformation function. The typical composite matrix will be
|
||||
* the projection matrix * the view matrix. However, additional
|
||||
* matrices like a camera disortion matrix can also be added.
|
||||
*/
|
||||
void cvtWindowCoordinates (const Point3f& pt, Matx44d& composite_mat, Vec4d& window_cord) const
|
||||
{
|
||||
Vec4d pte (pt.x, pt.y, pt.z, 1);
|
||||
window_cord = composite_mat * pte;
|
||||
window_cord = window_cord/window_cord[3];
|
||||
|
||||
window_cord[0] = (window_cord[0]+1.0) / 2.0*window_size[0];
|
||||
window_cord[1] = (window_cord[1]+1.0) / 2.0*window_size[1];
|
||||
window_cord[2] = (window_cord[2]+1.0) / 2.0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
150
modules/viz/src/q/interactor_style.h
Normal file
150
modules/viz/src/q/interactor_style.h
Normal file
@ -0,0 +1,150 @@
|
||||
#pragma once
|
||||
|
||||
#include <q/viz_types.h>
|
||||
#include <opencv2/viz/events.hpp>
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
/** \brief PCLVisualizerInteractorStyle defines an unique, custom VTK
|
||||
* based interactory style for PCL Visualizer applications. Besides
|
||||
* defining the rendering style, we also create a list of custom actions
|
||||
* that are triggered on different keys being pressed:
|
||||
*
|
||||
* - p, P : switch to a point-based representation
|
||||
* - w, W : switch to a wireframe-based representation (where available)
|
||||
* - s, S : switch to a surface-based representation (where available)
|
||||
* - j, J : take a .PNG snapshot of the current window view
|
||||
* - c, C : display current camera/window parameters
|
||||
* - f, F : fly to point mode
|
||||
* - e, E : exit the interactor\
|
||||
* - q, Q : stop and call VTK's TerminateApp
|
||||
* - + / - : increment/decrement overall point size
|
||||
* - r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]
|
||||
* - ALT + s, S : turn stereo mode on/off
|
||||
* - ALT + f, F : switch between maximized window mode and original size
|
||||
* -
|
||||
* - SHIFT + left click : select a point
|
||||
*
|
||||
* \author Radu B. Rusu
|
||||
* \ingroup visualization
|
||||
*/
|
||||
class CV_EXPORTS InteractorStyle : public vtkInteractorStyleTrackballCamera
|
||||
{
|
||||
public:
|
||||
|
||||
enum KeyboardModifier
|
||||
{
|
||||
KB_MOD_ALT,
|
||||
KB_MOD_CTRL,
|
||||
KB_MOD_SHIFT
|
||||
};
|
||||
|
||||
static InteractorStyle *New ();
|
||||
|
||||
|
||||
InteractorStyle () {}
|
||||
virtual ~InteractorStyle () {}
|
||||
|
||||
// this macro defines Superclass, the isA functionality and the safe downcast method
|
||||
vtkTypeMacro (InteractorStyle, vtkInteractorStyleTrackballCamera);
|
||||
|
||||
/** \brief Initialization routine. Must be called before anything else. */
|
||||
virtual void Initialize ();
|
||||
|
||||
/** \brief Pass a pointer to the actor map
|
||||
* \param[in] actors the actor map that will be used with this style
|
||||
*/
|
||||
inline void setCloudActorMap (const cv::Ptr<CloudActorMap>& actors) { actors_ = actors; }
|
||||
|
||||
|
||||
/** \brief Pass a set of renderers to the interactor style.
|
||||
* \param[in] rens the vtkRendererCollection to use
|
||||
*/
|
||||
void setRenderer (vtkSmartPointer<vtkRenderer>& ren) { renderer_ = ren; }
|
||||
|
||||
/** \brief Register a callback function for mouse events
|
||||
* \param[in] cb a boost function that will be registered as a callback for a mouse event
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
boost::signals2::connection registerMouseCallback (boost::function<void (const cv::MouseEvent&)> cb);
|
||||
|
||||
/** \brief Register a callback boost::function for keyboard events
|
||||
* \param[in] cb a boost function that will be registered as a callback for a keyboard event
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
boost::signals2::connection registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> cb);
|
||||
|
||||
|
||||
/** \brief Save the current rendered image to disk, as a PNG screenshot.
|
||||
* \param[in] file the name of the PNG file
|
||||
*/
|
||||
void saveScreenshot (const std::string &file);
|
||||
|
||||
/** \brief Change the default keyboard modified from ALT to a different special key.
|
||||
* Allowed values are:
|
||||
* - KB_MOD_ALT
|
||||
* - KB_MOD_CTRL
|
||||
* - KB_MOD_SHIFT
|
||||
* \param[in] modifier the new keyboard modifier
|
||||
*/
|
||||
inline void setKeyboardModifier (const KeyboardModifier &modifier) { modifier_ = modifier; }
|
||||
protected:
|
||||
/** \brief Set to true after initialization is complete. */
|
||||
bool init_;
|
||||
|
||||
/** \brief Collection of vtkRenderers stored internally. */
|
||||
//vtkSmartPointer<vtkRendererCollection> rens_;
|
||||
vtkSmartPointer<vtkRenderer> renderer_;
|
||||
|
||||
/** \brief Actor map stored internally. */
|
||||
cv::Ptr<CloudActorMap> actors_;
|
||||
|
||||
/** \brief The current window width/height. */
|
||||
Vec2i win_size_;
|
||||
|
||||
/** \brief The current window position x/y. */
|
||||
Vec2i win_pos_;
|
||||
|
||||
/** \brief The maximum resizeable window width/height. */
|
||||
Vec2i max_win_size_;
|
||||
|
||||
/** \brief A PNG writer for screenshot captures. */
|
||||
vtkSmartPointer<vtkPNGWriter> snapshot_writer_;
|
||||
/** \brief Internal window to image filter. Needed by \a snapshot_writer_. */
|
||||
vtkSmartPointer<vtkWindowToImageFilter> wif_;
|
||||
|
||||
boost::signals2::signal<void (const cv::MouseEvent&)> mouse_signal_;
|
||||
boost::signals2::signal<void (const cv::KeyboardEvent&)> keyboard_signal_;
|
||||
|
||||
/** \brief Interactor style internal method. Gets called whenever a key is pressed. */
|
||||
virtual void OnChar ();
|
||||
|
||||
// Keyboard events
|
||||
virtual void OnKeyDown ();
|
||||
virtual void OnKeyUp ();
|
||||
|
||||
// mouse button events
|
||||
virtual void OnMouseMove ();
|
||||
virtual void OnLeftButtonDown ();
|
||||
virtual void OnLeftButtonUp ();
|
||||
virtual void OnMiddleButtonDown ();
|
||||
virtual void OnMiddleButtonUp ();
|
||||
virtual void OnRightButtonDown ();
|
||||
virtual void OnRightButtonUp ();
|
||||
virtual void OnMouseWheelForward ();
|
||||
virtual void OnMouseWheelBackward ();
|
||||
|
||||
/** \brief Interactor style internal method. Gets called periodically if a timer is set. */
|
||||
virtual void OnTimer ();
|
||||
|
||||
|
||||
void zoomIn ();
|
||||
void zoomOut ();
|
||||
|
||||
/** \brief True if we're using red-blue colors for anaglyphic stereo, false if magenta-green. */
|
||||
bool stereo_anaglyph_mask_default_;
|
||||
|
||||
/** \brief The keyboard modifier to use. Default: Alt. */
|
||||
KeyboardModifier modifier_;
|
||||
};
|
||||
}
|
124
modules/viz/src/q/shapes.h
Normal file
124
modules/viz/src/q/shapes.h
Normal file
@ -0,0 +1,124 @@
|
||||
#pragma once
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <opencv2/viz/types.hpp>
|
||||
#include "precomp.hpp"
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createLine (const cv::Point3f& pt1, const cv::Point3f& pt2);
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createSphere (const cv::Point3f ¢er, float radius, int sphere_resolution = 10);
|
||||
|
||||
/** \brief Create a cylinder shape from a set of model coefficients.
|
||||
* \param[in] coefficients the model coefficients (point_on_axis, axis_direction, radius)
|
||||
* \param[in] numsides (optional) the number of sides used for rendering the cylinder
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques -- see SampleConsensusModelCylinder)
|
||||
* // Eigen::Vector3f pt_on_axis, axis_direction;
|
||||
* // float radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients cylinder_coeff;
|
||||
* cylinder_coeff.values.resize (7); // We need 7 values
|
||||
* cylinder_coeff.values[0] = pt_on_axis.x ();
|
||||
* cylinder_coeff.values[1] = pt_on_axis.y ();
|
||||
* cylinder_coeff.values[2] = pt_on_axis.z ();
|
||||
*
|
||||
* cylinder_coeff.values[3] = axis_direction.x ();
|
||||
* cylinder_coeff.values[4] = axis_direction.y ();
|
||||
* cylinder_coeff.values[5] = axis_direction.z ();
|
||||
*
|
||||
* cylinder_coeff.values[6] = radius;
|
||||
*
|
||||
* vtkSmartPointer<vtkDataSet> data = temp_viz::createCylinder (cylinder_coeff, numsides);
|
||||
* \endcode
|
||||
*
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createCylinder (const temp_viz::ModelCoefficients &coefficients, int numsides = 30);
|
||||
|
||||
|
||||
/** \brief Create a planar shape from a set of model coefficients.
|
||||
* \param[in] coefficients the model coefficients (a, b, c, d with ax+by+cz+d=0)
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques -- see SampleConsensusModelPlane)
|
||||
* // Eigen::Vector4f plane_parameters;
|
||||
*
|
||||
* temp_viz::ModelCoefficients plane_coeff;
|
||||
* plane_coeff.values.resize (4); // We need 4 values
|
||||
* plane_coeff.values[0] = plane_parameters.x ();
|
||||
* plane_coeff.values[1] = plane_parameters.y ();
|
||||
* plane_coeff.values[2] = plane_parameters.z ();
|
||||
* plane_coeff.values[3] = plane_parameters.w ();
|
||||
*
|
||||
* vtkSmartPointer<vtkDataSet> data = temp_viz::createPlane (plane_coeff);
|
||||
* \endcode
|
||||
*
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createPlane (const temp_viz::ModelCoefficients &coefficients);
|
||||
|
||||
/** \brief Create a planar shape from a set of model coefficients.
|
||||
* \param[in] coefficients the model coefficients (a, b, c, d with ax+by+cz+d=0)
|
||||
* \param[in] x,y,z projection of this point on the plane is used to get the center of the plane.
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createPlane (const temp_viz::ModelCoefficients &coefficients, double x, double y, double z);
|
||||
|
||||
/** \brief Create a 2d circle shape from a set of model coefficients.
|
||||
* \param[in] coefficients the model coefficients (x, y, radius)
|
||||
* \param[in] z (optional) specify a z value (default: 0)
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques -- see SampleConsensusModelCircle2D)
|
||||
* // float x, y, radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients circle_coeff;
|
||||
* circle_coeff.values.resize (3); // We need 3 values
|
||||
* circle_coeff.values[0] = x;
|
||||
* circle_coeff.values[1] = y;
|
||||
* circle_coeff.values[2] = radius;
|
||||
*
|
||||
* vtkSmartPointer<vtkDataSet> data = temp_viz::create2DCircle (circle_coeff, z);
|
||||
* \endcode
|
||||
*
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> create2DCircle (const temp_viz::ModelCoefficients &coefficients, double z = 0.0);
|
||||
|
||||
|
||||
/** \brief Creaet a cube shape from a set of model coefficients.
|
||||
* \param[in] coefficients the cube coefficients (Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth)
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createCube (const temp_viz::ModelCoefficients &coefficients);
|
||||
|
||||
/** \brief Creaet a cube shape from a set of model coefficients.
|
||||
*
|
||||
* \param[in] translation a translation to apply to the cube from 0,0,0
|
||||
* \param[in] rotation a quaternion-based rotation to apply to the cube
|
||||
* \param[in] width the cube's width
|
||||
* \param[in] height the cube's height
|
||||
* \param[in] depth the cube's depth
|
||||
* \ingroup visualization
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createCube (const Eigen::Vector3f &translation, const Eigen::Quaternionf &rotation, double width, double height, double depth);
|
||||
|
||||
/** \brief Create a cube from a set of bounding points
|
||||
* \param[in] x_min is the minimum x value of the box
|
||||
* \param[in] x_max is the maximum x value of the box
|
||||
* \param[in] y_min is the minimum y value of the box
|
||||
* \param[in] y_max is the maximum y value of the box
|
||||
* \param[in] z_min is the minimum z value of the box
|
||||
* \param[in] z_max is the maximum z value of the box
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
* \param[in] viewport (optional) the id of the new viewport (default: 0)
|
||||
*/
|
||||
CV_EXPORTS vtkSmartPointer<vtkDataSet> createCube (double x_min, double x_max, double y_min, double y_max, double z_min, double z_max);
|
||||
|
||||
/** \brief Allocate a new unstructured grid smartpointer. For internal use only.
|
||||
* \param[out] polydata the resultant unstructured grid.
|
||||
*/
|
||||
CV_EXPORTS void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata);
|
||||
}
|
469
modules/viz/src/q/viz3d_impl.hpp
Normal file
469
modules/viz/src/q/viz3d_impl.hpp
Normal file
@ -0,0 +1,469 @@
|
||||
#pragma once
|
||||
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/viz/events.hpp>
|
||||
#include <q/interactor_style.h>
|
||||
#include <q/viz_types.h>
|
||||
#include <q/common.h>
|
||||
#include <opencv2/viz/types.hpp>
|
||||
#include <opencv2/core/affine.hpp>
|
||||
#include <opencv2/viz/viz3d.hpp>
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
|
||||
class CV_EXPORTS Viz3d::VizImpl
|
||||
{
|
||||
public:
|
||||
typedef cv::Ptr<VizImpl> Ptr;
|
||||
|
||||
VizImpl (const std::string &name = std::string());
|
||||
|
||||
virtual ~VizImpl ();
|
||||
void setFullScreen (bool mode);
|
||||
void setWindowName (const std::string &name);
|
||||
|
||||
/** \brief Register a callback boost::function for keyboard events
|
||||
* \param[in] cb a boost function that will be registered as a callback for a keyboard event
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
boost::signals2::connection registerKeyboardCallback (boost::function<void (const cv::KeyboardEvent&)> cb);
|
||||
inline boost::signals2::connection registerKeyboardCallback (void (*callback) (const cv::KeyboardEvent&, void*), void* cookie = NULL)
|
||||
{ return (registerKeyboardCallback (boost::bind (callback, _1, cookie))); }
|
||||
|
||||
/** \brief Register a callback function for keyboard events
|
||||
* \param[in] callback the member function that will be registered as a callback for a keyboard event
|
||||
* \param[in] instance instance to the class that implements the callback function
|
||||
* \param[in] cookie user data that is passed to the callback
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
template<typename T> inline boost::signals2::connection registerKeyboardCallback (void (T::*callback) (const cv::KeyboardEvent&, void*), T& instance, void* cookie = NULL)
|
||||
{ return (registerKeyboardCallback (boost::bind (callback, boost::ref (instance), _1, cookie))); }
|
||||
|
||||
/** \brief Register a callback function for mouse events
|
||||
* \param[in] cb a boost function that will be registered as a callback for a mouse event
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
boost::signals2::connection registerMouseCallback (boost::function<void (const cv::MouseEvent&)> cb);
|
||||
inline boost::signals2::connection registerMouseCallback (void (*callback) (const cv::MouseEvent&, void*), void* cookie = NULL)
|
||||
{ return (registerMouseCallback (boost::bind (callback, _1, cookie))); }
|
||||
|
||||
/** \brief Register a callback function for mouse events
|
||||
* \param[in] callback the member function that will be registered as a callback for a mouse event
|
||||
* \param[in] instance instance to the class that implements the callback function
|
||||
* \param[in] cookie user data that is passed to the callback
|
||||
* \return a connection object that allows to disconnect the callback function.
|
||||
*/
|
||||
template<typename T> inline boost::signals2::connection registerMouseCallback (void (T::*callback) (const cv::MouseEvent&, void*), T& instance, void* cookie = NULL)
|
||||
{ return (registerMouseCallback (boost::bind (callback, boost::ref (instance), _1, cookie))); }
|
||||
|
||||
void spin ();
|
||||
void spinOnce (int time = 1, bool force_redraw = false);
|
||||
|
||||
/** \brief Adds 3D axes describing a coordinate system to screen at x, y, z, Roll,Pitch,Yaw
|
||||
*
|
||||
* \param[in] scale the scale of the axes (default: 1)
|
||||
* \param[in] t transformation matrix
|
||||
*
|
||||
* RPY Angles
|
||||
* Rotate the reference frame by the angle roll about axis x
|
||||
* Rotate the reference frame by the angle pitch about axis y
|
||||
* Rotate the reference frame by the angle yaw about axis z
|
||||
*
|
||||
* Description:
|
||||
* Sets the orientation of the Prop3D. Orientation is specified as
|
||||
* X,Y and Z rotations in that order, but they are performed as
|
||||
* RotateZ, RotateX, and finally RotateY.
|
||||
*
|
||||
* All axies use right hand rule. x=red axis, y=green axis, z=blue axis
|
||||
* z direction is point into the screen.
|
||||
* z
|
||||
* \
|
||||
* \
|
||||
* \
|
||||
* -----------> x
|
||||
* |
|
||||
* |
|
||||
* |
|
||||
* |
|
||||
* |
|
||||
* |
|
||||
* y
|
||||
*/
|
||||
void addCoordinateSystem (double scale, const cv::Affine3f& t, const std::string &id = "coordinate");
|
||||
|
||||
/** \brief Removes a previously added 3D axes (coordinate system)
|
||||
*/
|
||||
bool removeCoordinateSystem (const std::string &id = "coordinate");
|
||||
bool removePointCloud (const std::string &id = "cloud");
|
||||
inline bool removePolygonMesh (const std::string &id = "polygon")
|
||||
{
|
||||
// Polygon Meshes are represented internally as point clouds with special cell array structures since 1.4
|
||||
return removePointCloud (id);
|
||||
}
|
||||
bool removeShape (const std::string &id = "cloud");
|
||||
|
||||
bool removeText3D (const std::string &id = "cloud");
|
||||
bool removeAllPointClouds ();
|
||||
bool removeAllShapes ();
|
||||
|
||||
void setBackgroundColor (const Color& color);
|
||||
|
||||
bool addText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize = 10, const std::string &id = "");
|
||||
bool updateText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize = 10, const std::string &id = "");
|
||||
|
||||
/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */
|
||||
bool updateShapePose (const std::string &id, const cv::Affine3f& pose);
|
||||
|
||||
bool addText3D (const std::string &text, const cv::Point3f &position, const Color& color, double textScale = 1.0, const std::string &id = "");
|
||||
|
||||
bool addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level = 100, float scale = 0.02f, const std::string &id = "cloud");
|
||||
void addPointCloud(const cv::Mat& cloud, const cv::Mat& colors, const std::string& id = "cloud", const cv::Mat& mask = cv::Mat());
|
||||
bool updatePointCloud (const cv::Mat& cloud, const cv::Mat& colors, const std::string& id = "cloud", const cv::Mat& mask = cv::Mat());
|
||||
|
||||
bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon");
|
||||
bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon");
|
||||
|
||||
bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id = "polyline");
|
||||
|
||||
void setPointCloudColor (const Color& color, const std::string &id = "cloud");
|
||||
bool setPointCloudRenderingProperties (int property, double value, const std::string &id = "cloud");
|
||||
bool getPointCloudRenderingProperties (int property, double &value, const std::string &id = "cloud");
|
||||
|
||||
bool setShapeRenderingProperties (int property, double value, const std::string &id);
|
||||
void setShapeColor (const Color& color, const std::string &id);
|
||||
|
||||
/** \brief Set whether the point cloud is selected or not
|
||||
* \param[in] selected whether the cloud is selected or not (true = selected)
|
||||
* \param[in] id the point cloud object id (default: cloud)
|
||||
*/
|
||||
bool setPointCloudSelected (const bool selected, const std::string &id = "cloud" );
|
||||
|
||||
/** \brief Returns true when the user tried to close the window */
|
||||
bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; }
|
||||
|
||||
/** \brief Set the stopped flag back to false */
|
||||
void resetStoppedFlag () { if (interactor_ != NULL) stopped_ = false; }
|
||||
|
||||
/** \brief Stop the interaction and close the visualizaton window. */
|
||||
void close ()
|
||||
{
|
||||
stopped_ = true;
|
||||
// This tends to close the window...
|
||||
interactor_->TerminateApp ();
|
||||
}
|
||||
|
||||
bool addPolygon(const cv::Mat& cloud, const Color& color, const std::string &id = "polygon");
|
||||
bool addLine (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color, const std::string &id = "line");
|
||||
bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color, bool display_length, const std::string &id = "arrow");
|
||||
bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color_line, const Color& color_text, const std::string &id = "arrow");
|
||||
bool addSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere");
|
||||
bool updateSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere");
|
||||
|
||||
// Add a vtkPolydata as a mesh
|
||||
bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const std::string & id = "PolyData");
|
||||
bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const std::string &id = "PolyData");
|
||||
bool addModelFromPLYFile (const std::string &filename, const std::string &id = "PLYModel");
|
||||
bool addModelFromPLYFile (const std::string &filename, vtkSmartPointer<vtkTransform> transform, const std::string &id = "PLYModel");
|
||||
|
||||
/** \brief Add a cylinder from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (point_on_axis, axis_direction, radius)
|
||||
* \param[in] id the cylinder id/name (default: "cylinder")
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques)
|
||||
* // See SampleConsensusModelCylinder for more information.
|
||||
* // float radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients cylinder_coeff;
|
||||
* cylinder_coeff.values.resize (7); // We need 7 values
|
||||
* cylinder_coeff.values[0] = pt_on_axis.x ();
|
||||
* cylinder_coeff.values[1] = pt_on_axis.y ();
|
||||
* cylinder_coeff.values[2] = pt_on_axis.z ();
|
||||
*
|
||||
* cylinder_coeff.values[3] = axis_direction.x ();
|
||||
* cylinder_coeff.values[4] = axis_direction.y ();
|
||||
* cylinder_coeff.values[5] = axis_direction.z ();
|
||||
*
|
||||
* cylinder_coeff.values[6] = radius;
|
||||
*
|
||||
* addCylinder (cylinder_coeff);
|
||||
* \endcode
|
||||
*/
|
||||
bool addCylinder (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cylinder");
|
||||
|
||||
/** \brief Add a plane from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (a, b, c, d with ax+by+cz+d=0)
|
||||
* \param[in] id the plane id/name (default: "plane")
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques)
|
||||
* // See SampleConsensusModelPlane for more information
|
||||
|
||||
*
|
||||
* temp_viz::ModelCoefficients plane_coeff;
|
||||
* plane_coeff.values.resize (4); // We need 4 values
|
||||
* plane_coeff.values[0] = plane_parameters.x ();
|
||||
* plane_coeff.values[1] = plane_parameters.y ();
|
||||
* plane_coeff.values[2] = plane_parameters.z ();
|
||||
* plane_coeff.values[3] = plane_parameters.w ();
|
||||
*
|
||||
* addPlane (plane_coeff);
|
||||
* \endcode
|
||||
*/
|
||||
bool addPlane (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "plane");
|
||||
bool addPlane (const temp_viz::ModelCoefficients &coefficients, double x, double y, double z, const std::string &id = "plane");
|
||||
|
||||
/** \brief Add a circle from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (x, y, radius)
|
||||
* \param[in] id the circle id/name (default: "circle")
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques)
|
||||
* // See SampleConsensusModelCircle2D for more information
|
||||
* // float x, y, radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients circle_coeff;
|
||||
* circle_coeff.values.resize (3); // We need 3 values
|
||||
* circle_coeff.values[0] = x;
|
||||
* circle_coeff.values[1] = y;
|
||||
* circle_coeff.values[2] = radius;
|
||||
*
|
||||
* vtkSmartPointer<vtkDataSet> data = temp_viz::create2DCircle (circle_coeff, z);
|
||||
* \endcode
|
||||
*/
|
||||
bool addCircle (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "circle");
|
||||
|
||||
/** \brief Add a cube from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth)
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cube");
|
||||
|
||||
/** \brief Add a cube from a set of given model coefficients
|
||||
* \param[in] translation a translation to apply to the cube from 0,0,0
|
||||
* \param[in] rotation a quaternion-based rotation to apply to the cube
|
||||
* \param[in] width the cube's width
|
||||
* \param[in] height the cube's height
|
||||
* \param[in] depth the cube's depth
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (const cv::Vec3f& translation, const cv::Vec3f quaternion, double width, double height, double depth, const std::string &id = "cube");
|
||||
|
||||
/** \brief Add a cube
|
||||
* \param[in] x_min the min X coordinate
|
||||
* \param[in] x_max the max X coordinate
|
||||
* \param[in] y_min the min Y coordinate
|
||||
* \param[in] y_max the max Y coordinate
|
||||
* \param[in] z_min the min Z coordinate
|
||||
* \param[in] z_max the max Z coordinate
|
||||
* \param[in] r how much red (0.0 -> 1.0)
|
||||
* \param[in] g how much green (0.0 -> 1.0)
|
||||
* \param[in] b how much blue (0.0 -> 1.0)
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (float x_min, float x_max, float y_min, float y_max, float z_min, float z_max, const Color& color, const std::string &id = "cube");
|
||||
|
||||
/** \brief Changes the visual representation for all actors to surface representation. */
|
||||
void setRepresentationToSurfaceForAllActors ();
|
||||
|
||||
/** \brief Changes the visual representation for all actors to points representation. */
|
||||
void setRepresentationToPointsForAllActors ();
|
||||
|
||||
/** \brief Changes the visual representation for all actors to wireframe representation. */
|
||||
void setRepresentationToWireframeForAllActors ();
|
||||
|
||||
/** \brief Initialize camera parameters with some default values. */
|
||||
void initCameraParameters ();
|
||||
|
||||
/** \brief Search for camera parameters at the command line and set them internally.
|
||||
bool getCameraParameters (int argc, char **argv);
|
||||
|
||||
/** \brief Checks whether the camera parameters were manually loaded from file.*/
|
||||
bool cameraParamsSet () const;
|
||||
|
||||
/** \brief Update camera parameters and render. */
|
||||
void updateCamera ();
|
||||
|
||||
/** \brief Reset camera parameters and render. */
|
||||
void resetCamera ();
|
||||
|
||||
/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset.
|
||||
* \param[in] id the point cloud object id (default: cloud)
|
||||
*/
|
||||
void resetCameraViewpoint (const std::string &id = "cloud");
|
||||
|
||||
/** \brief Set the camera pose given by position, viewpoint and up vector
|
||||
* \param[in] pos_x the x coordinate of the camera location
|
||||
* \param[in] pos_y the y coordinate of the camera location
|
||||
* \param[in] pos_z the z coordinate of the camera location
|
||||
* \param[in] view_x the x component of the view point of the camera
|
||||
* \param[in] view_y the y component of the view point of the camera
|
||||
* \param[in] view_z the z component of the view point of the camera
|
||||
* \param[in] up_x the x component of the view up direction of the camera
|
||||
* \param[in] up_y the y component of the view up direction of the camera
|
||||
* \param[in] up_z the y component of the view up direction of the camera
|
||||
*/
|
||||
void setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up);
|
||||
|
||||
/** \brief Set the camera location and viewup according to the given arguments
|
||||
* \param[in] pos_x the x coordinate of the camera location
|
||||
* \param[in] pos_y the y coordinate of the camera location
|
||||
* \param[in] pos_z the z coordinate of the camera location
|
||||
* \param[in] up_x the x component of the view up direction of the camera
|
||||
* \param[in] up_y the y component of the view up direction of the camera
|
||||
* \param[in] up_z the z component of the view up direction of the camera
|
||||
*/
|
||||
void setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z);
|
||||
|
||||
/** \brief Set the camera parameters via an intrinsics and and extrinsics matrix
|
||||
* \note This assumes that the pixels are square and that the center of the image is at the center of the sensor.
|
||||
* \param[in] intrinsics the intrinsics that will be used to compute the VTK camera parameters
|
||||
* \param[in] extrinsics the extrinsics that will be used to compute the VTK camera parameters
|
||||
*/
|
||||
void setCameraParameters (const cv::Matx33f& intrinsics, const cv::Affine3f& extrinsics);
|
||||
|
||||
/** \brief Set the camera parameters by given a full camera data structure.
|
||||
* \param[in] camera camera structure containing all the camera parameters.
|
||||
*/
|
||||
void setCameraParameters (const Camera &camera);
|
||||
|
||||
/** \brief Set the camera clipping distances.
|
||||
* \param[in] near the near clipping distance (no objects closer than this to the camera will be drawn)
|
||||
* \param[in] far the far clipping distance (no objects further away than this to the camera will be drawn)
|
||||
*/
|
||||
void setCameraClipDistances (double near, double far);
|
||||
|
||||
/** \brief Set the camera vertical field of view in radians */
|
||||
void setCameraFieldOfView (double fovy);
|
||||
|
||||
/** \brief Get the current camera parameters. */
|
||||
void getCameras (Camera& camera);
|
||||
|
||||
/** \brief Get the current viewing pose. */
|
||||
cv::Affine3f getViewerPose ();
|
||||
void saveScreenshot (const std::string &file);
|
||||
|
||||
/** \brief Return a pointer to the underlying VTK Render Window used. */
|
||||
//vtkSmartPointer<vtkRenderWindow> getRenderWindow () { return (window_); }
|
||||
|
||||
void setPosition (int x, int y);
|
||||
void setSize (int xw, int yw);
|
||||
|
||||
private:
|
||||
vtkSmartPointer<vtkRenderWindowInteractor> interactor_;
|
||||
|
||||
struct ExitMainLoopTimerCallback : public vtkCommand
|
||||
{
|
||||
static ExitMainLoopTimerCallback* New()
|
||||
{
|
||||
return new ExitMainLoopTimerCallback;
|
||||
}
|
||||
virtual void Execute(vtkObject* vtkNotUsed(caller), unsigned long event_id, void* call_data)
|
||||
{
|
||||
if (event_id != vtkCommand::TimerEvent)
|
||||
return;
|
||||
|
||||
int timer_id = *reinterpret_cast<int*> (call_data);
|
||||
if (timer_id != right_timer_id)
|
||||
return;
|
||||
|
||||
// Stop vtk loop and send notification to app to wake it up
|
||||
viz_->interactor_->TerminateApp ();
|
||||
}
|
||||
int right_timer_id;
|
||||
VizImpl* viz_;
|
||||
};
|
||||
|
||||
struct ExitCallback : public vtkCommand
|
||||
{
|
||||
static ExitCallback* New ()
|
||||
{
|
||||
return new ExitCallback;
|
||||
}
|
||||
virtual void Execute (vtkObject*, unsigned long event_id, void*)
|
||||
{
|
||||
if (event_id == vtkCommand::ExitEvent)
|
||||
{
|
||||
viz_->stopped_ = true;
|
||||
viz_->interactor_->TerminateApp ();
|
||||
}
|
||||
}
|
||||
VizImpl* viz_;
|
||||
};
|
||||
|
||||
/** \brief Set to false if the interaction loop is running. */
|
||||
bool stopped_;
|
||||
|
||||
double s_lastDone_;
|
||||
|
||||
/** \brief Global timer ID. Used in destructor only. */
|
||||
int timer_id_;
|
||||
|
||||
/** \brief Callback object enabling us to leave the main loop, when a timer fires. */
|
||||
vtkSmartPointer<ExitMainLoopTimerCallback> exit_main_loop_timer_callback_;
|
||||
vtkSmartPointer<ExitCallback> exit_callback_;
|
||||
|
||||
vtkSmartPointer<vtkRenderer> renderer_;
|
||||
vtkSmartPointer<vtkRenderWindow> window_;
|
||||
|
||||
/** \brief The render window interactor style. */
|
||||
vtkSmartPointer<InteractorStyle> style_;
|
||||
|
||||
/** \brief Internal list with actor pointers and name IDs for point clouds. */
|
||||
cv::Ptr<CloudActorMap> cloud_actor_map_;
|
||||
|
||||
/** \brief Internal list with actor pointers and name IDs for shapes. */
|
||||
cv::Ptr<ShapeActorMap> shape_actor_map_;
|
||||
|
||||
/** \brief Boolean that holds whether or not the camera parameters were manually initialized*/
|
||||
bool camera_set_;
|
||||
|
||||
bool removeActorFromRenderer (const vtkSmartPointer<vtkLODActor> &actor);
|
||||
bool removeActorFromRenderer (const vtkSmartPointer<vtkActor> &actor);
|
||||
bool removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor);
|
||||
|
||||
//void addActorToRenderer (const vtkSmartPointer<vtkProp> &actor);
|
||||
|
||||
|
||||
/** \brief Internal method. Creates a vtk actor from a vtk polydata object.
|
||||
* \param[in] data the vtk polydata object to create an actor for
|
||||
* \param[out] actor the resultant vtk actor object
|
||||
* \param[in] use_scalars set scalar properties to the mapper if it exists in the data. Default: true.
|
||||
*/
|
||||
void createActorFromVTKDataSet (const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars = true);
|
||||
|
||||
/** \brief Updates a set of cells (vtkIdTypeArray) if the number of points in a cloud changes
|
||||
* \param[out] cells the vtkIdTypeArray object (set of cells) to update
|
||||
* \param[out] initcells a previously saved set of cells. If the number of points in the current cloud is
|
||||
* higher than the number of cells in \a cells, and initcells contains enough data, then a copy from it
|
||||
* will be made instead of regenerating the entire array.
|
||||
* \param[in] nr_points the number of points in the new cloud. This dictates how many cells we need to
|
||||
* generate
|
||||
*/
|
||||
void updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points);
|
||||
|
||||
void allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata);
|
||||
void allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata);
|
||||
void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata);
|
||||
|
||||
};
|
||||
|
||||
//void getTransformationMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternionf& orientation, Eigen::Matrix4f &transformation);
|
||||
|
||||
//void convertToVtkMatrix (const Eigen::Matrix4f &m, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix);
|
||||
|
||||
void convertToVtkMatrix (const cv::Matx44f& m, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix);
|
||||
|
||||
/** \brief Convert origin and orientation to vtkMatrix4x4
|
||||
* \param[in] origin the point cloud origin
|
||||
* \param[in] orientation the point cloud orientation
|
||||
* \param[out] vtk_matrix the resultant VTK 4x4 matrix
|
||||
*/
|
||||
void convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix);
|
||||
void convertToEigenMatrix (const vtkSmartPointer<vtkMatrix4x4> &vtk_matrix, Eigen::Matrix4f &m);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
22
modules/viz/src/q/viz_types.h
Normal file
22
modules/viz/src/q/viz_types.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "precomp.hpp"
|
||||
|
||||
namespace temp_viz
|
||||
{
|
||||
struct CV_EXPORTS CloudActor
|
||||
{
|
||||
/** \brief The actor holding the data to render. */
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
|
||||
/** \brief The viewpoint transformation matrix. */
|
||||
vtkSmartPointer<vtkMatrix4x4> viewpoint_transformation_;
|
||||
|
||||
/** \brief Internal cell array. Used for optimizing updatePointCloud. */
|
||||
vtkSmartPointer<vtkIdTypeArray> cells;
|
||||
};
|
||||
|
||||
typedef std::map<std::string, CloudActor> CloudActorMap;
|
||||
typedef std::map<std::string, vtkSmartPointer<vtkProp> > ShapeActorMap;
|
||||
}
|
||||
|
196
modules/viz/src/shapes.cpp
Normal file
196
modules/viz/src/shapes.cpp
Normal file
@ -0,0 +1,196 @@
|
||||
#include <q/shapes.h>
|
||||
|
||||
inline float rad2deg (float alpha)
|
||||
{ return (alpha * 57.29578f); }
|
||||
|
||||
inline double rad2deg (double alpha){return (alpha * 57.29578);}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createCylinder (const temp_viz::ModelCoefficients &coefficients, int numsides)
|
||||
{
|
||||
vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New ();
|
||||
line->SetPoint1 (coefficients.values[0], coefficients.values[1], coefficients.values[2]);
|
||||
line->SetPoint2 (coefficients.values[3]+coefficients.values[0], coefficients.values[4]+coefficients.values[1], coefficients.values[5]+coefficients.values[2]);
|
||||
|
||||
vtkSmartPointer<vtkTubeFilter> tuber = vtkSmartPointer<vtkTubeFilter>::New ();
|
||||
tuber->SetInputConnection (line->GetOutputPort ());
|
||||
tuber->SetRadius (coefficients.values[6]);
|
||||
tuber->SetNumberOfSides (numsides);
|
||||
|
||||
return (tuber->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createCube (const temp_viz::ModelCoefficients &coefficients)
|
||||
{
|
||||
// coefficients = [Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth]
|
||||
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New ();
|
||||
t->Identity ();
|
||||
t->Translate (coefficients.values[0], coefficients.values[1], coefficients.values[2]);
|
||||
|
||||
Eigen::AngleAxisf a (Eigen::Quaternionf (coefficients.values[6], coefficients.values[3],
|
||||
coefficients.values[4], coefficients.values[5]));
|
||||
t->RotateWXYZ (rad2deg (a.angle ()), a.axis ()[0], a.axis ()[1], a.axis ()[2]);
|
||||
|
||||
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New ();
|
||||
cube->SetXLength (coefficients.values[7]);
|
||||
cube->SetYLength (coefficients.values[8]);
|
||||
cube->SetZLength (coefficients.values[9]);
|
||||
|
||||
vtkSmartPointer<vtkTransformPolyDataFilter> tf = vtkSmartPointer<vtkTransformPolyDataFilter>::New ();
|
||||
tf->SetTransform (t);
|
||||
tf->SetInputConnection (cube->GetOutputPort ());
|
||||
|
||||
return (tf->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createCube (const Eigen::Vector3f &translation, const Eigen::Quaternionf &rotation, double width, double height, double depth)
|
||||
{
|
||||
// coefficients = [Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth]
|
||||
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New ();
|
||||
t->Identity ();
|
||||
t->Translate (translation.x (), translation.y (), translation.z ());
|
||||
|
||||
Eigen::AngleAxisf a (rotation);
|
||||
t->RotateWXYZ (rad2deg (a.angle ()), a.axis ()[0], a.axis ()[1], a.axis ()[2]);
|
||||
|
||||
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New ();
|
||||
cube->SetXLength (width);
|
||||
cube->SetYLength (height);
|
||||
cube->SetZLength (depth);
|
||||
|
||||
vtkSmartPointer<vtkTransformPolyDataFilter> tf = vtkSmartPointer<vtkTransformPolyDataFilter>::New ();
|
||||
tf->SetTransform (t);
|
||||
tf->SetInputConnection (cube->GetOutputPort ());
|
||||
|
||||
return (tf->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createCube (double x_min, double x_max, double y_min, double y_max, double z_min, double z_max)
|
||||
{
|
||||
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New ();
|
||||
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New ();
|
||||
cube->SetBounds (x_min, x_max, y_min, y_max, z_min, z_max);
|
||||
return (cube->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createPlane (const temp_viz::ModelCoefficients &coefficients)
|
||||
{
|
||||
vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New ();
|
||||
plane->SetNormal (coefficients.values[0], coefficients.values[1], coefficients.values[2]);
|
||||
|
||||
double norm_sqr = coefficients.values[0] * coefficients.values[0]
|
||||
+ coefficients.values[1] * coefficients.values[1]
|
||||
+ coefficients.values[2] * coefficients.values[2];
|
||||
|
||||
plane->Push (-coefficients.values[3] / sqrt(norm_sqr));
|
||||
return (plane->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createPlane (const temp_viz::ModelCoefficients &coefficients, double x, double y, double z)
|
||||
{
|
||||
vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New ();
|
||||
|
||||
|
||||
double norm_sqr = 1.0 / (coefficients.values[0] * coefficients.values[0] +
|
||||
coefficients.values[1] * coefficients.values[1] +
|
||||
coefficients.values[2] * coefficients.values[2] );
|
||||
|
||||
// double nx = coefficients.values [0] * norm;
|
||||
// double ny = coefficients.values [1] * norm;
|
||||
// double nz = coefficients.values [2] * norm;
|
||||
// double d = coefficients.values [3] * norm;
|
||||
|
||||
// plane->SetNormal (nx, ny, nz);
|
||||
plane->SetNormal (coefficients.values[0], coefficients.values[1], coefficients.values[2]);
|
||||
|
||||
double t = x * coefficients.values[0] + y * coefficients.values[1] + z * coefficients.values[2] + coefficients.values[3];
|
||||
x -= coefficients.values[0] * t * norm_sqr;
|
||||
y -= coefficients.values[1] * t * norm_sqr;
|
||||
z -= coefficients.values[2] * t * norm_sqr;
|
||||
plane->SetCenter (x, y, z);
|
||||
|
||||
return (plane->GetOutput ());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::create2DCircle (const temp_viz::ModelCoefficients &coefficients, double z)
|
||||
{
|
||||
vtkSmartPointer<vtkDiskSource> disk = vtkSmartPointer<vtkDiskSource>::New ();
|
||||
// Maybe the resolution should be lower e.g. 50 or 25
|
||||
disk->SetCircumferentialResolution (100);
|
||||
disk->SetInnerRadius (coefficients.values[2] - 0.001);
|
||||
disk->SetOuterRadius (coefficients.values[2] + 0.001);
|
||||
disk->SetCircumferentialResolution (20);
|
||||
|
||||
// An alternative to <vtkDiskSource> could be <vtkRegularPolygonSource> with <vtkTubeFilter>
|
||||
/*
|
||||
vtkSmartPointer<vtkRegularPolygonSource> circle = vtkSmartPointer<vtkRegularPolygonSource>::New();
|
||||
circle->SetRadius (coefficients.values[2]);
|
||||
circle->SetNumberOfSides (100);
|
||||
|
||||
vtkSmartPointer<vtkTubeFilter> tube = vtkSmartPointer<vtkTubeFilter>::New();
|
||||
tube->SetInput (circle->GetOutput());
|
||||
tube->SetNumberOfSides (25);
|
||||
tube->SetRadius (0.001);
|
||||
*/
|
||||
|
||||
// Set the circle origin
|
||||
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New ();
|
||||
t->Identity ();
|
||||
t->Translate (coefficients.values[0], coefficients.values[1], z);
|
||||
|
||||
vtkSmartPointer<vtkTransformPolyDataFilter> tf = vtkSmartPointer<vtkTransformPolyDataFilter>::New ();
|
||||
tf->SetTransform (t);
|
||||
tf->SetInputConnection (disk->GetOutputPort ());
|
||||
/*
|
||||
tf->SetInputConnection (tube->GetOutputPort ());
|
||||
*/
|
||||
|
||||
return (tf->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createSphere (const cv::Point3f& center, float radius, int sphere_resolution)
|
||||
{
|
||||
// Set the sphere origin
|
||||
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New ();
|
||||
t->Identity ();
|
||||
t->Translate (center.x, center.y, center.z);
|
||||
|
||||
vtkSmartPointer<vtkSphereSource> s_sphere = vtkSmartPointer<vtkSphereSource>::New ();
|
||||
s_sphere->SetRadius (radius);
|
||||
s_sphere->SetPhiResolution (sphere_resolution);
|
||||
s_sphere->SetThetaResolution (sphere_resolution);
|
||||
s_sphere->LatLongTessellationOff ();
|
||||
|
||||
vtkSmartPointer<vtkTransformPolyDataFilter> tf = vtkSmartPointer<vtkTransformPolyDataFilter>::New ();
|
||||
tf->SetTransform (t);
|
||||
tf->SetInputConnection (s_sphere->GetOutputPort ());
|
||||
tf->Update ();
|
||||
|
||||
return (tf->GetOutput ());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> temp_viz::createLine (const cv::Point3f& pt1, const cv::Point3f& pt2)
|
||||
{
|
||||
vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New ();
|
||||
line->SetPoint1 (pt1.x, pt1.y, pt1.z);
|
||||
line->SetPoint2 (pt2.x, pt2.y, pt2.z);
|
||||
line->Update ();
|
||||
return line->GetOutput ();
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void temp_viz::allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata)
|
||||
{
|
||||
polydata = vtkSmartPointer<vtkUnstructuredGrid>::New ();
|
||||
}
|
||||
|
||||
|
24
modules/viz/src/types.cpp
Normal file
24
modules/viz/src/types.cpp
Normal file
@ -0,0 +1,24 @@
|
||||
#include <opencv2/viz/types.hpp>
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// cv::Color
|
||||
|
||||
temp_viz::Color::Color() : Scalar(0, 0, 0) {}
|
||||
temp_viz::Color::Color(double gray) : Scalar(gray, gray, gray) {}
|
||||
temp_viz::Color::Color(double blue, double green, double red) : Scalar(blue, green, red) {}
|
||||
temp_viz::Color::Color(const Scalar& color) : Scalar(color) {}
|
||||
|
||||
temp_viz::Color temp_viz::Color::black() { return Color( 0, 0, 0); }
|
||||
temp_viz::Color temp_viz::Color::green() { return Color( 0, 255, 0); }
|
||||
temp_viz::Color temp_viz::Color::blue() { return Color(255, 0, 0); }
|
||||
temp_viz::Color temp_viz::Color::cyan() { return Color(255, 255, 0); }
|
||||
|
||||
temp_viz::Color temp_viz::Color::red() { return Color( 0, 0, 255); }
|
||||
temp_viz::Color temp_viz::Color::magenta() { return Color( 0, 255, 255); }
|
||||
temp_viz::Color temp_viz::Color::yellow() { return Color(255, 0, 255); }
|
||||
temp_viz::Color temp_viz::Color::white() { return Color(255, 255, 255); }
|
||||
|
||||
temp_viz::Color temp_viz::Color::gray() { return Color(128, 128, 128); }
|
||||
|
1
modules/viz/src/viz.cpp
Normal file
1
modules/viz/src/viz.cpp
Normal file
@ -0,0 +1 @@
|
||||
#include "precomp.hpp"
|
94
modules/viz/src/viz3d.cpp
Normal file
94
modules/viz/src/viz3d.cpp
Normal file
@ -0,0 +1,94 @@
|
||||
#include <opencv2/viz/viz3d.hpp>
|
||||
#include <q/viz3d_impl.hpp>
|
||||
|
||||
|
||||
temp_viz::Viz3d::Viz3d(const String& window_name) : impl_(new VizImpl(window_name))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
temp_viz::Viz3d::~Viz3d()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void temp_viz::Viz3d::setBackgroundColor(const Color& color)
|
||||
{
|
||||
impl_->setBackgroundColor(color);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::addCoordinateSystem(double scale, const Affine3f& t, const String &id)
|
||||
{
|
||||
impl_->addCoordinateSystem(scale, t, id);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::addPointCloud(const Mat& cloud, const Mat& colors, const String& id, const Mat& mask)
|
||||
{
|
||||
impl_->addPointCloud(cloud, colors, id, mask);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPointCloudNormals (const Mat &cloud, const Mat& normals, int level, float scale, const String& id)
|
||||
{
|
||||
return impl_->addPointCloudNormals(cloud, normals, level, scale, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::updatePointCloud(const Mat& cloud, const Mat& colors, const String& id, const Mat& mask)
|
||||
{
|
||||
return impl_->updatePointCloud(cloud, colors, id, mask);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPolygonMesh (const Mesh3d& mesh, const String &id)
|
||||
{
|
||||
return impl_->addPolygonMesh(mesh, Mat(), id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::updatePolygonMesh (const Mesh3d& mesh, const String &id)
|
||||
{
|
||||
return impl_->updatePolygonMesh(mesh, Mat(), id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPolylineFromPolygonMesh (const Mesh3d& mesh, const String &id)
|
||||
{
|
||||
return impl_->addPolylineFromPolygonMesh(mesh, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addText (const String &text, int xpos, int ypos, const Color& color, int fontsize, const String &id)
|
||||
{
|
||||
return impl_->addText(text, xpos, ypos, color, fontsize, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPolygon(const Mat& cloud, const Color& color, const String& id)
|
||||
{
|
||||
return impl_->addPolygon(cloud, color, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addSphere (const cv::Point3f ¢er, double radius, const Color& color, const std::string &id)
|
||||
{
|
||||
return impl_->addSphere(center, radius, color, id);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::spin()
|
||||
{
|
||||
impl_->spin();
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::spinOnce (int time, bool force_redraw)
|
||||
{
|
||||
impl_->spinOnce(time, force_redraw);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPlane (const ModelCoefficients &coefficients, const String &id)
|
||||
{
|
||||
return impl_->addPlane(coefficients, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::addPlane (const ModelCoefficients &coefficients, double x, double y, double z, const String& id)
|
||||
{
|
||||
return impl_->addPlane(coefficients, x, y, z, id);
|
||||
}
|
||||
|
||||
bool temp_viz::Viz3d::removeCoordinateSystem (const String &id)
|
||||
{
|
||||
return impl_->removeCoordinateSystem(id);
|
||||
}
|
963
modules/viz/src/viz3d_impl.cpp
Normal file
963
modules/viz/src/viz3d_impl.cpp
Normal file
@ -0,0 +1,963 @@
|
||||
#include <opencv2/core.hpp>
|
||||
#include <q/shapes.h>
|
||||
|
||||
#include <vtkCellData.h>
|
||||
#include <vtkSmartPointer.h>
|
||||
#include <vtkCellArray.h>
|
||||
#include <vtkProperty2D.h>
|
||||
#include <vtkMapper2D.h>
|
||||
#include <vtkLeaderActor2D.h>
|
||||
#include <q/shapes.h>
|
||||
#include <vtkAlgorithmOutput.h>
|
||||
|
||||
#include <q/viz3d_impl.hpp>
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::setFullScreen (bool mode)
|
||||
{
|
||||
if (window_)
|
||||
window_->SetFullScreen (mode);
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::setWindowName (const std::string &name)
|
||||
{
|
||||
if (window_)
|
||||
window_->SetWindowName (name.c_str ());
|
||||
}
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); }
|
||||
void temp_viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); }
|
||||
|
||||
void temp_viz::Viz3d::VizImpl::addPointCloud(const cv::Mat& cloud, const cv::Mat& colors, const std::string& id, const cv::Mat& mask)
|
||||
{
|
||||
CV_Assert(cloud.type() == CV_32FC3 && colors.type() == CV_8UC3 && colors.size() == cloud.size());
|
||||
CV_Assert(mask.empty() || (mask.type() == CV_8U && mask.size() == cloud.size()));
|
||||
|
||||
vtkSmartPointer<vtkPolyData> polydata;
|
||||
|
||||
allocVtkPolyData(polydata);
|
||||
//polydata = vtkSmartPointer<vtkPolyData>::New ();
|
||||
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
|
||||
polydata->SetVerts (vertices);
|
||||
|
||||
vtkSmartPointer<vtkIdTypeArray> initcells;
|
||||
vtkIdType nr_points = cloud.size().area();
|
||||
vtkSmartPointer<vtkPoints> points = polydata->GetPoints ();
|
||||
|
||||
if (!points)
|
||||
{
|
||||
points = vtkSmartPointer<vtkPoints>::New ();
|
||||
points->SetDataTypeToFloat ();
|
||||
polydata->SetPoints (points);
|
||||
}
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
// Get a pointer to the beginning of the data array
|
||||
float *data = (static_cast<vtkFloatArray*> (points->GetData ()))->GetPointer (0);
|
||||
|
||||
if (mask.empty())
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < cloud.rows; ++y)
|
||||
{
|
||||
const cv::Point3f* crow = cloud.ptr<cv::Point3f>(y);
|
||||
for(int x = 0; x < cloud.cols; ++x)
|
||||
memcpy (&data[j++ * 3], &crow[x], sizeof(cv::Point3f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < cloud.rows; ++y)
|
||||
{
|
||||
const cv::Point3f* crow = cloud.ptr<cv::Point3f>(y);
|
||||
const unsigned char* mrow = mask.ptr<unsigned char>(y);
|
||||
for(int x = 0; x < cloud.cols; ++x)
|
||||
if (mrow[x])
|
||||
memcpy (&data[j++ * 3], &crow[x], sizeof(cv::Point3f));
|
||||
}
|
||||
nr_points = j;
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
|
||||
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
|
||||
updateCells (cells, initcells, nr_points);
|
||||
|
||||
// Set the cells and the vertices
|
||||
vertices->SetCells (nr_points, cells);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// use the given geometry handler
|
||||
polydata->Update ();
|
||||
|
||||
// Get the colors from the handler
|
||||
bool has_colors = false;
|
||||
double minmax[2];
|
||||
vtkSmartPointer<vtkDataArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New ();
|
||||
scalars->SetNumberOfComponents (3);
|
||||
reinterpret_cast<vtkUnsignedCharArray*>(&(*scalars))->SetNumberOfTuples (nr_points);
|
||||
|
||||
// Get a random color
|
||||
unsigned char* colors_data = new unsigned char[nr_points * 3];
|
||||
|
||||
if (mask.empty())
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < colors.rows; ++y)
|
||||
{
|
||||
const cv::Vec3b* crow = colors.ptr<cv::Vec3b>(y);
|
||||
for(int x = 0; x < colors.cols; ++x)
|
||||
memcpy (&colors_data[j++ * 3], &crow[x], sizeof(cv::Vec3b));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < colors.rows; ++y)
|
||||
{
|
||||
const cv::Vec3b* crow = colors.ptr<cv::Vec3b>(y);
|
||||
const unsigned char* mrow = mask.ptr<unsigned char>(y);
|
||||
for(int x = 0; x < colors.cols; ++x)
|
||||
if (mrow[x])
|
||||
memcpy (&colors_data[j++ * 3], &crow[x], sizeof(cv::Vec3b));
|
||||
}
|
||||
}
|
||||
|
||||
reinterpret_cast<vtkUnsignedCharArray*>(&(*scalars))->SetArray (colors_data, 3 * nr_points, 0);
|
||||
|
||||
/////////////////////////////////////////
|
||||
has_colors = true;
|
||||
|
||||
if (has_colors)
|
||||
{
|
||||
polydata->GetPointData ()->SetScalars (scalars);
|
||||
scalars->GetRange (minmax);
|
||||
}
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (polydata, actor);
|
||||
if (has_colors)
|
||||
actor->GetMapper ()->SetScalarRange (minmax);
|
||||
|
||||
// Add it to all renderers
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
(*cloud_actor_map_)[id].cells = initcells;
|
||||
|
||||
const Eigen::Vector4f& sensor_origin = Eigen::Vector4f::Zero ();
|
||||
const Eigen::Quaternion<float>& sensor_orientation = Eigen::Quaternionf::Identity ();
|
||||
|
||||
// Save the viewpoint transformation matrix to the global actor map
|
||||
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
|
||||
convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
|
||||
(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
|
||||
}
|
||||
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::updatePointCloud (const cv::Mat& cloud, const cv::Mat& colors, const std::string& id, const cv::Mat& mask)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
||||
if (am_it == cloud_actor_map_->end ())
|
||||
return (false);
|
||||
|
||||
// Get the current poly data
|
||||
vtkSmartPointer<vtkPolyData> polydata = reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
|
||||
if (!polydata)
|
||||
return (false);
|
||||
vtkSmartPointer<vtkCellArray> vertices = polydata->GetVerts ();
|
||||
vtkSmartPointer<vtkPoints> points = polydata->GetPoints ();
|
||||
// Copy the new point array in
|
||||
vtkIdType nr_points = cloud.size().area();
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
// Get a pointer to the beginning of the data array
|
||||
float *data = (static_cast<vtkFloatArray*> (points->GetData ()))->GetPointer (0);
|
||||
|
||||
if (mask.empty())
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < cloud.rows; ++y)
|
||||
{
|
||||
const cv::Point3f* crow = cloud.ptr<cv::Point3f>(y);
|
||||
for(int x = 0; x < cloud.cols; ++x)
|
||||
memcpy (&data[j++ * 3], &crow[x], sizeof(cv::Point3f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < cloud.rows; ++y)
|
||||
{
|
||||
const cv::Point3f* crow = cloud.ptr<cv::Point3f>(y);
|
||||
const unsigned char* mrow = mask.ptr<unsigned char>(y);
|
||||
for(int x = 0; x < cloud.cols; ++x)
|
||||
if (mrow[x])
|
||||
memcpy (&data[j++ * 3], &crow[x], sizeof(cv::Point3f));
|
||||
}
|
||||
nr_points = j;
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
|
||||
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
|
||||
updateCells (cells, am_it->second.cells, nr_points);
|
||||
|
||||
|
||||
// Set the cells and the vertices
|
||||
vertices->SetCells (nr_points, cells);
|
||||
|
||||
#if 1
|
||||
// Get the colors from the handler
|
||||
// vtkSmartPointer<vtkDataArray> scalars;
|
||||
// color_handler.getColor (scalars);
|
||||
// double minmax[2];
|
||||
// scalars->GetRange (minmax);
|
||||
|
||||
// // Update the data
|
||||
// polydata->GetPointData ()->SetScalars (scalars);
|
||||
// polydata->Update ();
|
||||
|
||||
// am_it->second.actor->GetMapper ()->ImmediateModeRenderingOff ();
|
||||
// am_it->second.actor->GetMapper ()->SetScalarRange (minmax);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Get the colors from the handler
|
||||
bool has_colors = false;
|
||||
double minmax[2];
|
||||
vtkSmartPointer<vtkDataArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New ();
|
||||
scalars->SetNumberOfComponents (3);
|
||||
reinterpret_cast<vtkUnsignedCharArray*>(&(*scalars))->SetNumberOfTuples (nr_points);
|
||||
|
||||
// Get a random color
|
||||
unsigned char* colors_data = new unsigned char[nr_points * 3];
|
||||
|
||||
if (mask.empty())
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < colors.rows; ++y)
|
||||
{
|
||||
const cv::Vec3b* crow = colors.ptr<cv::Vec3b>(y);
|
||||
for(int x = 0; x < colors.cols; ++x)
|
||||
memcpy (&colors_data[j++ * 3], &crow[x], sizeof(cv::Vec3b));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = 0;
|
||||
for(int y = 0; y < colors.rows; ++y)
|
||||
{
|
||||
const cv::Vec3b* crow = colors.ptr<cv::Vec3b>(y);
|
||||
const unsigned char* mrow = mask.ptr<unsigned char>(y);
|
||||
for(int x = 0; x < colors.cols; ++x)
|
||||
if (mrow[x])
|
||||
memcpy (&colors_data[j++ * 3], &crow[x], sizeof(cv::Vec3b));
|
||||
}
|
||||
}
|
||||
|
||||
reinterpret_cast<vtkUnsignedCharArray*>(&(*scalars))->SetArray (colors_data, 3 * nr_points, 0);
|
||||
|
||||
/////////////////////////////////////////
|
||||
has_colors = true;
|
||||
|
||||
if (has_colors)
|
||||
{
|
||||
polydata->GetPointData ()->SetScalars (scalars);
|
||||
scalars->GetRange (minmax);
|
||||
}
|
||||
|
||||
#else
|
||||
vtkSmartPointer<vtkDataArray> scalars;
|
||||
polydata->GetPointData ()->SetScalars (scalars);
|
||||
polydata->Update ();
|
||||
double minmax[2];
|
||||
minmax[0] = std::numeric_limits<double>::min ();
|
||||
minmax[1] = std::numeric_limits<double>::max ();
|
||||
am_it->second.actor->GetMapper ()->ImmediateModeRenderingOff ();
|
||||
am_it->second.actor->GetMapper ()->SetScalarRange (minmax);
|
||||
#endif
|
||||
|
||||
|
||||
// Update the mapper
|
||||
reinterpret_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->SetInput (polydata);
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool temp_viz::Viz3d::VizImpl::addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level, float scale, const std::string &id)
|
||||
{
|
||||
CV_Assert(cloud.size() == normals.size() && cloud.type() == CV_32FC3 && normals.type() == CV_32FC3);
|
||||
|
||||
if (cloud_actor_map_->find (id) != cloud_actor_map_->end ())
|
||||
return (false);
|
||||
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
|
||||
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
|
||||
|
||||
points->SetDataTypeToFloat ();
|
||||
vtkSmartPointer<vtkFloatArray> data = vtkSmartPointer<vtkFloatArray>::New ();
|
||||
data->SetNumberOfComponents (3);
|
||||
|
||||
vtkIdType nr_normals = 0;
|
||||
float* pts = 0;
|
||||
|
||||
// If the cloud is organized, then distribute the normal step in both directions
|
||||
if (cloud.cols > 1 && cloud.rows > 1)
|
||||
{
|
||||
vtkIdType point_step = static_cast<vtkIdType> (sqrt (double (level)));
|
||||
nr_normals = (static_cast<vtkIdType> ((cloud.cols - 1)/ point_step) + 1) *
|
||||
(static_cast<vtkIdType> ((cloud.rows - 1) / point_step) + 1);
|
||||
pts = new float[2 * nr_normals * 3];
|
||||
|
||||
vtkIdType cell_count = 0;
|
||||
for (vtkIdType y = 0; y < cloud.rows; y += point_step)
|
||||
for (vtkIdType x = 0; x < cloud.cols; x += point_step)
|
||||
{
|
||||
cv::Point3f p = cloud.at<cv::Point3f>(y, x);
|
||||
cv::Point3f n = normals.at<cv::Point3f>(y, x) * scale;
|
||||
|
||||
pts[2 * cell_count * 3 + 0] = p.x;
|
||||
pts[2 * cell_count * 3 + 1] = p.y;
|
||||
pts[2 * cell_count * 3 + 2] = p.z;
|
||||
pts[2 * cell_count * 3 + 3] = p.x + n.x;
|
||||
pts[2 * cell_count * 3 + 4] = p.y + n.y;
|
||||
pts[2 * cell_count * 3 + 5] = p.z + n.z;
|
||||
|
||||
lines->InsertNextCell (2);
|
||||
lines->InsertCellPoint (2 * cell_count);
|
||||
lines->InsertCellPoint (2 * cell_count + 1);
|
||||
cell_count++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nr_normals = (cloud.size().area() - 1) / level + 1 ;
|
||||
pts = new float[2 * nr_normals * 3];
|
||||
|
||||
for (vtkIdType i = 0, j = 0; j < nr_normals; j++, i = j * level)
|
||||
{
|
||||
cv::Point3f p = cloud.ptr<cv::Point3f>()[i];
|
||||
cv::Point3f n = normals.ptr<cv::Point3f>()[i] * scale;
|
||||
|
||||
pts[2 * j * 3 + 0] = p.x;
|
||||
pts[2 * j * 3 + 1] = p.y;
|
||||
pts[2 * j * 3 + 2] = p.z;
|
||||
pts[2 * j * 3 + 3] = p.x + n.x;
|
||||
pts[2 * j * 3 + 4] = p.y + n.y;
|
||||
pts[2 * j * 3 + 5] = p.z + n.z;
|
||||
|
||||
lines->InsertNextCell (2);
|
||||
lines->InsertCellPoint (2 * j);
|
||||
lines->InsertCellPoint (2 * j + 1);
|
||||
}
|
||||
}
|
||||
|
||||
data->SetArray (&pts[0], 2 * nr_normals * 3, 0);
|
||||
points->SetData (data);
|
||||
|
||||
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
|
||||
polyData->SetPoints (points);
|
||||
polyData->SetLines (lines);
|
||||
|
||||
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
|
||||
mapper->SetInput (polyData);
|
||||
mapper->SetColorModeToMapScalars();
|
||||
mapper->SetScalarModeToUsePointData();
|
||||
|
||||
// create actor
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New ();
|
||||
actor->SetMapper (mapper);
|
||||
|
||||
// Add it to all renderers
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::addLine (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color, const std::string &id)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addLine] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
vtkSmartPointer<vtkDataSet> data = createLine (pt1, pt2);
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (data, actor);
|
||||
actor->GetProperty ()->SetRepresentationToWireframe ();
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = actor;
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline bool temp_viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id)
|
||||
{
|
||||
CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
|
||||
CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3));
|
||||
CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U));
|
||||
|
||||
if (cloud_actor_map_->find (id) != cloud_actor_map_->end ())
|
||||
return std::cout << "[addPolygonMesh] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
// int rgb_idx = -1;
|
||||
// std::vector<sensor_msgs::PointField> fields;
|
||||
|
||||
|
||||
// rgb_idx = temp_viz::getFieldIndex (*cloud, "rgb", fields);
|
||||
// if (rgb_idx == -1)
|
||||
// rgb_idx = temp_viz::getFieldIndex (*cloud, "rgba", fields);
|
||||
|
||||
vtkSmartPointer<vtkUnsignedCharArray> colors_array;
|
||||
#if 1
|
||||
if (!mesh.colors.empty())
|
||||
{
|
||||
colors_array = vtkSmartPointer<vtkUnsignedCharArray>::New ();
|
||||
colors_array->SetNumberOfComponents (3);
|
||||
colors_array->SetName ("Colors");
|
||||
|
||||
const unsigned char* data = mesh.colors.ptr<unsigned char>();
|
||||
|
||||
//TODO check mask
|
||||
CV_Assert(mask.empty()); //because not implemented;
|
||||
|
||||
for(int i = 0; i < mesh.colors.cols; ++i)
|
||||
colors_array->InsertNextTupleValue(&data[i*3]);
|
||||
|
||||
// temp_viz::RGB rgb_data;
|
||||
// for (size_t i = 0; i < cloud->size (); ++i)
|
||||
// {
|
||||
// if (!isFinite (cloud->points[i]))
|
||||
// continue;
|
||||
// memcpy (&rgb_data, reinterpret_cast<const char*> (&cloud->points[i]) + fields[rgb_idx].offset, sizeof (temp_viz::RGB));
|
||||
// unsigned char color[3];
|
||||
// color[0] = rgb_data.r;
|
||||
// color[1] = rgb_data.g;
|
||||
// color[2] = rgb_data.b;
|
||||
// colors->InsertNextTupleValue (color);
|
||||
// }
|
||||
}
|
||||
#endif
|
||||
|
||||
// Create points from polyMesh.cloud
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
|
||||
vtkIdType nr_points = mesh.cloud.size().area();
|
||||
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
|
||||
// Get a pointer to the beginning of the data array
|
||||
float *data = static_cast<vtkFloatArray*> (points->GetData ())->GetPointer (0);
|
||||
|
||||
|
||||
std::vector<int> lookup;
|
||||
// If the dataset is dense (no NaNs)
|
||||
if (mask.empty())
|
||||
{
|
||||
cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data);
|
||||
mesh.cloud.copyTo(hdr);
|
||||
}
|
||||
else
|
||||
{
|
||||
lookup.resize (nr_points);
|
||||
|
||||
const unsigned char *mdata = mask.ptr<unsigned char>();
|
||||
const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>();
|
||||
cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data);
|
||||
|
||||
int j = 0; // true point index
|
||||
for (int i = 0; i < nr_points; ++i)
|
||||
if(mdata[i])
|
||||
{
|
||||
lookup[i] = j;
|
||||
out[j++] = cdata[i];
|
||||
}
|
||||
nr_points = j;
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
}
|
||||
|
||||
// Get the maximum size of a polygon
|
||||
int max_size_of_polygon = -1;
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i)
|
||||
if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ()))
|
||||
max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ());
|
||||
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
|
||||
if (mesh.polygons.size () > 1)
|
||||
{
|
||||
// Create polys from polyMesh.polygons
|
||||
vtkSmartPointer<vtkCellArray> cell_array = vtkSmartPointer<vtkCellArray>::New ();
|
||||
vtkIdType *cell = cell_array->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1));
|
||||
int idx = 0;
|
||||
if (lookup.size () > 0)
|
||||
{
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
|
||||
{
|
||||
size_t n_points = mesh.polygons[i].vertices.size ();
|
||||
*cell++ = n_points;
|
||||
//cell_array->InsertNextCell (n_points);
|
||||
for (size_t j = 0; j < n_points; j++, ++idx)
|
||||
*cell++ = lookup[mesh.polygons[i].vertices[j]];
|
||||
//cell_array->InsertCellPoint (lookup[vertices[i].vertices[j]]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
|
||||
{
|
||||
size_t n_points = mesh.polygons[i].vertices.size ();
|
||||
*cell++ = n_points;
|
||||
//cell_array->InsertNextCell (n_points);
|
||||
for (size_t j = 0; j < n_points; j++, ++idx)
|
||||
*cell++ = mesh.polygons[i].vertices[j];
|
||||
//cell_array->InsertCellPoint (vertices[i].vertices[j]);
|
||||
}
|
||||
}
|
||||
vtkSmartPointer<vtkPolyData> polydata;
|
||||
allocVtkPolyData (polydata);
|
||||
cell_array->GetData ()->SetNumberOfValues (idx);
|
||||
cell_array->Squeeze ();
|
||||
polydata->SetStrips (cell_array);
|
||||
polydata->SetPoints (points);
|
||||
|
||||
if (colors_array)
|
||||
polydata->GetPointData ()->SetScalars (colors_array);
|
||||
|
||||
createActorFromVTKDataSet (polydata, actor, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New ();
|
||||
size_t n_points = mesh.polygons[0].vertices.size ();
|
||||
polygon->GetPointIds ()->SetNumberOfIds (n_points - 1);
|
||||
|
||||
if (lookup.size () > 0)
|
||||
{
|
||||
for (size_t j = 0; j < n_points - 1; ++j)
|
||||
polygon->GetPointIds ()->SetId (j, lookup[mesh.polygons[0].vertices[j]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t j = 0; j < n_points - 1; ++j)
|
||||
polygon->GetPointIds ()->SetId (j, mesh.polygons[0].vertices[j]);
|
||||
}
|
||||
vtkSmartPointer<vtkUnstructuredGrid> poly_grid;
|
||||
allocVtkUnstructuredGrid (poly_grid);
|
||||
poly_grid->Allocate (1, 1);
|
||||
poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ());
|
||||
poly_grid->SetPoints (points);
|
||||
poly_grid->Update ();
|
||||
if (colors_array)
|
||||
poly_grid->GetPointData ()->SetScalars (colors_array);
|
||||
|
||||
createActorFromVTKDataSet (poly_grid, actor, false);
|
||||
}
|
||||
renderer_->AddActor (actor);
|
||||
actor->GetProperty ()->SetRepresentationToSurface ();
|
||||
// Backface culling renders the visualization slower, but guarantees that we see all triangles
|
||||
actor->GetProperty ()->BackfaceCullingOff ();
|
||||
actor->GetProperty ()->SetInterpolationToFlat ();
|
||||
actor->GetProperty ()->EdgeVisibilityOff ();
|
||||
actor->GetProperty ()->ShadingOff ();
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*cloud_actor_map_)[id].actor = actor;
|
||||
//if (vertices.size () > 1)
|
||||
// (*cloud_actor_map_)[id].cells = static_cast<vtkPolyDataMapper*>(actor->GetMapper ())->GetInput ()->GetVerts ()->GetData ();
|
||||
|
||||
const Eigen::Vector4f& sensor_origin = Eigen::Vector4f::Zero ();
|
||||
const Eigen::Quaternion<float>& sensor_orientation = Eigen::Quaternionf::Identity ();
|
||||
|
||||
// Save the viewpoint transformation matrix to the global actor map
|
||||
vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
|
||||
convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
|
||||
(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
||||
inline bool temp_viz::Viz3d::VizImpl::updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id)
|
||||
{
|
||||
CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
|
||||
CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3));
|
||||
CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U));
|
||||
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
|
||||
if (am_it == cloud_actor_map_->end ())
|
||||
return (false);
|
||||
|
||||
// Get the current poly data
|
||||
vtkSmartPointer<vtkPolyData> polydata = static_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
|
||||
if (!polydata)
|
||||
return (false);
|
||||
vtkSmartPointer<vtkCellArray> cells = polydata->GetStrips ();
|
||||
if (!cells)
|
||||
return (false);
|
||||
vtkSmartPointer<vtkPoints> points = polydata->GetPoints ();
|
||||
// Copy the new point array in
|
||||
vtkIdType nr_points = mesh.cloud.size().area();
|
||||
points->SetNumberOfPoints (nr_points);
|
||||
|
||||
// Get a pointer to the beginning of the data array
|
||||
float *data = (static_cast<vtkFloatArray*> (points->GetData ()))->GetPointer (0);
|
||||
|
||||
int ptr = 0;
|
||||
std::vector<int> lookup;
|
||||
// If the dataset is dense (no NaNs)
|
||||
if (mask.empty())
|
||||
{
|
||||
cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data);
|
||||
mesh.cloud.copyTo(hdr);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
lookup.resize (nr_points);
|
||||
|
||||
const unsigned char *mdata = mask.ptr<unsigned char>();
|
||||
const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>();
|
||||
cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data);
|
||||
|
||||
int j = 0; // true point index
|
||||
for (int i = 0; i < nr_points; ++i)
|
||||
if(mdata[i])
|
||||
{
|
||||
lookup[i] = j;
|
||||
out[j++] = cdata[i];
|
||||
}
|
||||
nr_points = j;
|
||||
points->SetNumberOfPoints (nr_points);;
|
||||
}
|
||||
|
||||
// Update colors
|
||||
vtkUnsignedCharArray* colors_array = vtkUnsignedCharArray::SafeDownCast (polydata->GetPointData ()->GetScalars ());
|
||||
|
||||
if (!mesh.colors.empty() && colors_array)
|
||||
{
|
||||
if (mask.empty())
|
||||
{
|
||||
const unsigned char* data = mesh.colors.ptr<unsigned char>();
|
||||
for(int i = 0; i < mesh.colors.cols; ++i)
|
||||
colors_array->InsertNextTupleValue(&data[i*3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const unsigned char* color = mesh.colors.ptr<unsigned char>();
|
||||
const unsigned char* mdata = mask.ptr<unsigned char>();
|
||||
|
||||
int j = 0;
|
||||
for(int i = 0; i < mesh.colors.cols; ++i)
|
||||
if (mdata[i])
|
||||
colors_array->SetTupleValue (j++, &color[i*3]);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Get the maximum size of a polygon
|
||||
int max_size_of_polygon = -1;
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i)
|
||||
if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ()))
|
||||
max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ());
|
||||
|
||||
// Update the cells
|
||||
cells = vtkSmartPointer<vtkCellArray>::New ();
|
||||
vtkIdType *cell = cells->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1));
|
||||
int idx = 0;
|
||||
if (lookup.size () > 0)
|
||||
{
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
|
||||
{
|
||||
size_t n_points = mesh.polygons[i].vertices.size ();
|
||||
*cell++ = n_points;
|
||||
for (size_t j = 0; j < n_points; j++, cell++, ++idx)
|
||||
*cell = lookup[mesh.polygons[i].vertices[j]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
|
||||
{
|
||||
size_t n_points = mesh.polygons[i].vertices.size ();
|
||||
*cell++ = n_points;
|
||||
for (size_t j = 0; j < n_points; j++, cell++, ++idx)
|
||||
*cell = mesh.polygons[i].vertices[j];
|
||||
}
|
||||
}
|
||||
cells->GetData ()->SetNumberOfValues (idx);
|
||||
cells->Squeeze ();
|
||||
// Set the the vertices
|
||||
polydata->SetStrips (cells);
|
||||
polydata->Update ();
|
||||
return (true);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color, bool display_length, const std::string &id)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New ();
|
||||
leader->GetPositionCoordinate()->SetCoordinateSystemToWorld ();
|
||||
leader->GetPositionCoordinate()->SetValue (p1.x, p1.y, p1.z);
|
||||
leader->GetPosition2Coordinate()->SetCoordinateSystemToWorld ();
|
||||
leader->GetPosition2Coordinate()->SetValue (p2.x, p2.y, p2.z);
|
||||
leader->SetArrowStyleToFilled();
|
||||
leader->SetArrowPlacementToPoint2 ();
|
||||
|
||||
if (display_length)
|
||||
leader->AutoLabelOn ();
|
||||
else
|
||||
leader->AutoLabelOff ();
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
leader->GetProperty ()->SetColor (c.val);
|
||||
renderer_->AddActor (leader);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = leader;
|
||||
return (true);
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color_line, const Color& color_text, const std::string &id)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
{
|
||||
std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl;
|
||||
return (false);
|
||||
}
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New ();
|
||||
leader->GetPositionCoordinate ()->SetCoordinateSystemToWorld ();
|
||||
leader->GetPositionCoordinate ()->SetValue (p1.x, p1.y, p1.z);
|
||||
leader->GetPosition2Coordinate ()->SetCoordinateSystemToWorld ();
|
||||
leader->GetPosition2Coordinate ()->SetValue (p2.x, p2.y, p2.z);
|
||||
leader->SetArrowStyleToFilled ();
|
||||
leader->AutoLabelOn ();
|
||||
|
||||
Color ct = vtkcolor(color_text);
|
||||
leader->GetLabelTextProperty()->SetColor(ct.val);
|
||||
|
||||
Color cl = vtkcolor(color_line);
|
||||
leader->GetProperty ()->SetColor (cl.val);
|
||||
renderer_->AddActor (leader);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = leader;
|
||||
return (true);
|
||||
}
|
||||
|
||||
#include <vtkSphereSource.h>
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline bool temp_viz::Viz3d::VizImpl::addSphere (const cv::Point3f& center, float radius, const Color& color, const std::string &id)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addSphere] A shape with id <"<<id << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
//vtkSmartPointer<vtkDataSet> data = createSphere (center.getVector4fMap (), radius);
|
||||
vtkSmartPointer<vtkSphereSource> data = vtkSmartPointer<vtkSphereSource>::New ();
|
||||
data->SetRadius (radius);
|
||||
data->SetCenter (center.x, center.y, center.z);
|
||||
data->SetPhiResolution (10);
|
||||
data->SetThetaResolution (10);
|
||||
data->LatLongTessellationOff ();
|
||||
data->Update ();
|
||||
|
||||
// Setup actor and mapper
|
||||
vtkSmartPointer <vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
|
||||
mapper->SetInputConnection (data->GetOutputPort ());
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLODActor> actor = vtkSmartPointer<vtkLODActor>::New ();
|
||||
actor->SetMapper (mapper);
|
||||
//createActorFromVTKDataSet (data, actor);
|
||||
actor->GetProperty ()->SetRepresentationToSurface ();
|
||||
actor->GetProperty ()->SetInterpolationToFlat ();
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetMapper ()->ImmediateModeRenderingOn ();
|
||||
actor->GetMapper ()->StaticOn ();
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->GetMapper ()->Update ();
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = actor;
|
||||
return (true);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
inline bool temp_viz::Viz3d::VizImpl::updateSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id)
|
||||
{
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it == shape_actor_map_->end ())
|
||||
return (false);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get the actor pointer
|
||||
vtkLODActor* actor = vtkLODActor::SafeDownCast (am_it->second);
|
||||
vtkAlgorithm *algo = actor->GetMapper ()->GetInput ()->GetProducerPort ()->GetProducer ();
|
||||
vtkSphereSource *src = vtkSphereSource::SafeDownCast (algo);
|
||||
|
||||
src->SetCenter(center.x, center.y, center.z);
|
||||
src->SetRadius(radius);
|
||||
src->Update ();
|
||||
Color c = vtkcolor(color);
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->Modified ();
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
inline bool temp_viz::Viz3d::VizImpl::addText3D (const std::string &text, const cv::Point3f& position, const Color& color, double textScale, const std::string &id)
|
||||
{
|
||||
std::string tid;
|
||||
if (id.empty ())
|
||||
tid = text;
|
||||
else
|
||||
tid = id;
|
||||
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (tid);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
return std::cout << "[addText3d] A text with id <" << tid << "> already exists! Please choose a different id and retry." << std::endl, false;
|
||||
|
||||
vtkSmartPointer<vtkVectorText> textSource = vtkSmartPointer<vtkVectorText>::New ();
|
||||
textSource->SetText (text.c_str());
|
||||
textSource->Update ();
|
||||
|
||||
vtkSmartPointer<vtkPolyDataMapper> textMapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
|
||||
textMapper->SetInputConnection (textSource->GetOutputPort ());
|
||||
|
||||
// Since each follower may follow a different camera, we need different followers
|
||||
vtkRenderer* renderer = renderer_;
|
||||
|
||||
vtkSmartPointer<vtkFollower> textActor = vtkSmartPointer<vtkFollower>::New ();
|
||||
textActor->SetMapper (textMapper);
|
||||
textActor->SetPosition (position.x, position.y, position.z);
|
||||
textActor->SetScale (textScale);
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
textActor->GetProperty ()->SetColor (c.val);
|
||||
textActor->SetCamera (renderer->GetActiveCamera ());
|
||||
|
||||
renderer->AddActor (textActor);
|
||||
renderer->Render ();
|
||||
|
||||
// Save the pointer/ID pair to the global actor map. If we are saving multiple vtkFollowers
|
||||
// for multiple viewport
|
||||
(*shape_actor_map_)[tid] = textActor;
|
||||
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
inline bool temp_viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id)
|
||||
{
|
||||
CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1);
|
||||
|
||||
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
|
||||
vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New ();
|
||||
|
||||
int total = cloud.size().area();
|
||||
points->SetNumberOfPoints (total);
|
||||
polygon->GetPointIds ()->SetNumberOfIds (total);
|
||||
|
||||
for (int i = 0; i < total; ++i)
|
||||
{
|
||||
cv::Point3f p = cloud.ptr<cv::Point3f>()[i];
|
||||
points->SetPoint (i, p.x, p.y, p.z);
|
||||
polygon->GetPointIds ()->SetId (i, i);
|
||||
}
|
||||
|
||||
vtkSmartPointer<vtkUnstructuredGrid> poly_grid;
|
||||
allocVtkUnstructuredGrid (poly_grid);
|
||||
poly_grid->Allocate (1, 1);
|
||||
poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ());
|
||||
poly_grid->SetPoints (points);
|
||||
poly_grid->Update ();
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
vtkSmartPointer<vtkDataSet> data = poly_grid;
|
||||
|
||||
Color c = vtkcolor(color);
|
||||
|
||||
// Check to see if this ID entry already exists (has it been already added to the visualizer?)
|
||||
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
|
||||
if (am_it != shape_actor_map_->end ())
|
||||
{
|
||||
vtkSmartPointer<vtkAppendPolyData> all_data = vtkSmartPointer<vtkAppendPolyData>::New ();
|
||||
|
||||
// Add old data
|
||||
all_data->AddInput (reinterpret_cast<vtkPolyDataMapper*> ((vtkActor::SafeDownCast (am_it->second))->GetMapper ())->GetInput ());
|
||||
|
||||
// Add new data
|
||||
vtkSmartPointer<vtkDataSetSurfaceFilter> surface_filter = vtkSmartPointer<vtkDataSetSurfaceFilter>::New ();
|
||||
surface_filter->SetInput (vtkUnstructuredGrid::SafeDownCast (data));
|
||||
vtkSmartPointer<vtkPolyData> poly_data = surface_filter->GetOutput ();
|
||||
all_data->AddInput (poly_data);
|
||||
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (all_data->GetOutput (), actor);
|
||||
actor->GetProperty ()->SetRepresentationToWireframe ();
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->GetProperty ()->BackfaceCullingOff ();
|
||||
|
||||
removeActorFromRenderer (am_it->second);
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = actor;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create an Actor
|
||||
vtkSmartPointer<vtkLODActor> actor;
|
||||
createActorFromVTKDataSet (data, actor);
|
||||
actor->GetProperty ()->SetRepresentationToWireframe ();
|
||||
actor->GetProperty ()->SetColor (c.val);
|
||||
actor->GetMapper ()->ScalarVisibilityOff ();
|
||||
actor->GetProperty ()->BackfaceCullingOff ();
|
||||
renderer_->AddActor (actor);
|
||||
|
||||
// Save the pointer/ID pair to the global actor map
|
||||
(*shape_actor_map_)[id] = actor;
|
||||
}
|
||||
|
||||
return (true);
|
||||
}
|
1398
modules/viz/src/viz_main.cpp
Normal file
1398
modules/viz/src/viz_main.cpp
Normal file
File diff suppressed because it is too large
Load Diff
3
modules/viz/test/test_main.cpp
Normal file
3
modules/viz/test/test_main.cpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "test_precomp.hpp"
|
||||
|
||||
CV_TEST_MAIN("cv")
|
1
modules/viz/test/test_precomp.cpp
Normal file
1
modules/viz/test/test_precomp.cpp
Normal file
@ -0,0 +1 @@
|
||||
#include "test_precomp.hpp"
|
16
modules/viz/test/test_precomp.hpp
Normal file
16
modules/viz/test/test_precomp.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC diagnostic ignored "-Wmissing-declarations"
|
||||
# if defined __clang__ || defined __APPLE__
|
||||
# pragma GCC diagnostic ignored "-Wmissing-prototypes"
|
||||
# pragma GCC diagnostic ignored "-Wextra"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef __OPENCV_TEST_PRECOMP_HPP__
|
||||
#define __OPENCV_TEST_PRECOMP_HPP__
|
||||
|
||||
#include "opencv2/ts.hpp"
|
||||
#include "opencv2/core/core_c.h"
|
||||
#include <iostream>
|
||||
|
||||
#endif
|
133
modules/viz/test/test_viz3d.cpp
Normal file
133
modules/viz/test/test_viz3d.cpp
Normal file
@ -0,0 +1,133 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
||||
// Copyright (C) 2008-2013, Willow Garage Inc., all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and / or other materials provided with the distribution.
|
||||
//
|
||||
// * The name of the copyright holders may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or implied warranties, including, but not limited to, the implied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
#include "test_precomp.hpp"
|
||||
#include <opencv2/viz.hpp>
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/imgproc.hpp>
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include <opencv2/viz/types.hpp>
|
||||
#include <opencv2/viz/mesh_load.hpp>
|
||||
|
||||
|
||||
cv::Mat cvcloud_load()
|
||||
{
|
||||
cv::Mat cloud(1, 20000, CV_32FC3);
|
||||
std::ifstream ifs("d:/cloud_dragon.ply");
|
||||
|
||||
std::string str;
|
||||
for(size_t i = 0; i < 11; ++i)
|
||||
std::getline(ifs, str);
|
||||
|
||||
cv::Point3f* data = cloud.ptr<cv::Point3f>();
|
||||
for(size_t i = 0; i < 20000; ++i)
|
||||
ifs >> data[i].x >> data[i].y >> data[i].z;
|
||||
|
||||
return cloud;
|
||||
}
|
||||
|
||||
TEST(Viz_viz3d, accuracy)
|
||||
{
|
||||
temp_viz::Viz3d v("abc");
|
||||
//v.spin();
|
||||
|
||||
v.setBackgroundColor();
|
||||
|
||||
v.addCoordinateSystem(1.0, cv::Affine3f::Identity());
|
||||
|
||||
cv::Mat cloud = cvcloud_load();
|
||||
|
||||
|
||||
cv::Mat colors(cloud.size(), CV_8UC3, cv::Scalar(0, 255, 0));
|
||||
v.addPointCloud(cloud, colors);
|
||||
cv::Mat normals(cloud.size(), CV_32FC3, cv::Scalar(0, 10, 0));
|
||||
|
||||
v.addPointCloudNormals(cloud, normals, 100, 0.02, "n");
|
||||
|
||||
|
||||
temp_viz::ModelCoefficients mc;
|
||||
mc.values.resize(4);
|
||||
mc.values[0] = mc.values[1] = mc.values[2] = mc.values[3] = 1;
|
||||
v.addPlane(mc);
|
||||
|
||||
|
||||
temp_viz::Mesh3d::Ptr mesh = temp_viz::mesh_load("d:/horse.ply");
|
||||
v.addPolygonMesh(*mesh, "pq");
|
||||
|
||||
v.spinOnce(1000, true);
|
||||
|
||||
v.removeCoordinateSystem();
|
||||
|
||||
for(int i = 0; i < mesh->cloud.cols; ++i)
|
||||
mesh->cloud.ptr<cv::Point3f>()[i] += cv::Point3f(1, 1, 1);
|
||||
|
||||
v.updatePolygonMesh(*mesh, "pq");
|
||||
|
||||
|
||||
for(int i = 0; i < mesh->cloud.cols; ++i)
|
||||
mesh->cloud.ptr<cv::Point3f>()[i] -= cv::Point3f(2, 2, 2);
|
||||
v.addPolylineFromPolygonMesh(*mesh);
|
||||
|
||||
|
||||
v.addText("===Abd sadfljsadlk", 100, 100, cv::Scalar(255, 0, 0), 15);
|
||||
for(int i = 0; i < cloud.cols; ++i)
|
||||
cloud.ptr<cv::Point3f>()[i].x *=2;
|
||||
|
||||
colors.setTo(cv::Scalar(255, 0, 0));
|
||||
|
||||
v.addSphere(cv::Point3f(0, 0, 0), 0.3, temp_viz::Color::blue());
|
||||
|
||||
cv::Mat cvpoly(1, 5, CV_32FC3);
|
||||
cv::Point3f* pdata = cvpoly.ptr<cv::Point3f>();
|
||||
pdata[0] = cv::Point3f(0, 0, 0);
|
||||
pdata[1] = cv::Point3f(0, 1, 1);
|
||||
pdata[2] = cv::Point3f(3, 1, 2);
|
||||
pdata[3] = cv::Point3f(0, 2, 4);
|
||||
pdata[4] = cv::Point3f(7, 2, 3);
|
||||
v.addPolygon(cvpoly, temp_viz::Color::white());
|
||||
|
||||
v.updatePointCloud(cloud, colors);
|
||||
v.spin();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user