refactored opengl functionality
* removed OpenGLFuncTab, now extensions are loaded internally * renamed GlTexture -> GlTexture2D * added support of GlBuffer and GlTexture2D to InputArray/OutputArray * added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets * added copyFrom/copyTo method for GlBuffer and GlTexture2D * removed GlFont * removed pointCloudShow * removed OpenGLCleanCallback
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@@ -47,7 +47,7 @@ GpuMat d_result[2];
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// CPU result
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Mat result;
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void printHelp()
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static void printHelp()
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{
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std::cout << "Usage: stereo_multi_gpu --left <image> --right <image>\n";
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}
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