refactored opengl functionality
* removed OpenGLFuncTab, now extensions are loaded internally * renamed GlTexture -> GlTexture2D * added support of GlBuffer and GlTexture2D to InputArray/OutputArray * added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets * added copyFrom/copyTo method for GlBuffer and GlTexture2D * removed GlFont * removed pointCloudShow * removed OpenGLCleanCallback
This commit is contained in:
parent
2eebd8d939
commit
08fbf667f9
@ -91,7 +91,7 @@ class SparseMat;
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typedef Mat MatND;
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class GlBuffer;
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class GlTexture;
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class GlTexture2D;
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class GlArrays;
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class GlCamera;
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@ -1311,7 +1311,7 @@ public:
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STD_VECTOR_MAT = 5 << KIND_SHIFT,
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EXPR = 6 << KIND_SHIFT,
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OPENGL_BUFFER = 7 << KIND_SHIFT,
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OPENGL_TEXTURE = 8 << KIND_SHIFT,
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OPENGL_TEXTURE2D = 8 << KIND_SHIFT,
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GPU_MAT = 9 << KIND_SHIFT
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};
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_InputArray();
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@ -1328,13 +1328,13 @@ public:
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_InputArray(const Scalar& s);
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_InputArray(const double& val);
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_InputArray(const GlBuffer& buf);
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_InputArray(const GlTexture& tex);
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_InputArray(const GlTexture2D& tex);
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_InputArray(const gpu::GpuMat& d_mat);
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virtual Mat getMat(int i=-1) const;
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virtual void getMatVector(vector<Mat>& mv) const;
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virtual GlBuffer getGlBuffer() const;
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virtual GlTexture getGlTexture() const;
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virtual GlTexture2D getGlTexture2D() const;
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virtual gpu::GpuMat getGpuMat() const;
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virtual int kind() const;
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@ -1385,6 +1385,8 @@ public:
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template<typename _Tp, int m, int n> _OutputArray(Matx<_Tp, m, n>& matx);
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template<typename _Tp> _OutputArray(_Tp* vec, int n);
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_OutputArray(gpu::GpuMat& d_mat);
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_OutputArray(GlBuffer& buf);
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_OutputArray(GlTexture2D& tex);
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_OutputArray(const Mat& m);
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template<typename _Tp> _OutputArray(const vector<_Tp>& vec);
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@ -1395,12 +1397,16 @@ public:
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template<typename _Tp, int m, int n> _OutputArray(const Matx<_Tp, m, n>& matx);
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template<typename _Tp> _OutputArray(const _Tp* vec, int n);
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_OutputArray(const gpu::GpuMat& d_mat);
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_OutputArray(const GlBuffer& buf);
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_OutputArray(const GlTexture2D& tex);
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virtual bool fixedSize() const;
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virtual bool fixedType() const;
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virtual bool needed() const;
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virtual Mat& getMatRef(int i=-1) const;
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virtual gpu::GpuMat& getGpuMatRef() const;
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virtual GlBuffer& getGlBufferRef() const;
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virtual GlTexture2D& getGlTexture2DRef() const;
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virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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@ -750,39 +750,4 @@ typedef struct CvBigFuncTable
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(tab).fn_2d[CV_32F] = (void*)FUNCNAME##_32f##FLAG; \
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(tab).fn_2d[CV_64F] = (void*)FUNCNAME##_64f##FLAG
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#ifdef __cplusplus
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//! OpenGL extension table
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class CV_EXPORTS CvOpenGlFuncTab
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{
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public:
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virtual ~CvOpenGlFuncTab();
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virtual void genBuffers(int n, unsigned int* buffers) const = 0;
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virtual void deleteBuffers(int n, const unsigned int* buffers) const = 0;
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virtual void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const = 0;
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virtual void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const = 0;
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virtual void bindBuffer(unsigned int target, unsigned int buffer) const = 0;
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virtual void* mapBuffer(unsigned int target, unsigned int access) const = 0;
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virtual void unmapBuffer(unsigned int target) const = 0;
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virtual void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const = 0;
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virtual bool isGlContextInitialized() const = 0;
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};
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CV_EXPORTS void icvSetOpenGlFuncTab(const CvOpenGlFuncTab* tab);
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CV_EXPORTS bool icvCheckGlError(const char* file, const int line, const char* func = "");
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#if defined(__GNUC__)
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#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__, __func__)) )
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#else
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#define CV_CheckGlError() CV_DbgAssert( (::icvCheckGlError(__FILE__, __LINE__)) )
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#endif
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#endif //__cplusplus
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#endif // __OPENCV_CORE_INTERNAL_HPP__
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@ -47,40 +47,68 @@
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#include "opencv2/core/core.hpp"
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namespace cv
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{
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namespace cv {
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CV_EXPORTS bool checkGlError(const char* file, const int line, const char* func = "");
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#if defined(__GNUC__)
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#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__, __func__)) )
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#else
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#define CV_CheckGlError() CV_DbgAssert( (cv::checkGlError(__FILE__, __LINE__)) )
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#endif
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/////////////////// OpenGL Objects ///////////////////
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//! Smart pointer for OpenGL buffer memory with reference counting.
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class CV_EXPORTS GlBuffer
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{
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public:
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enum Usage
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enum Target
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{
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ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
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TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
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ARRAY_BUFFER = 0x8892, //!< The buffer will be used as a source for vertex data
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ELEMENT_ARRAY_BUFFER = 0x8893, //!< The buffer will be used for indices (in glDrawElements, for example)
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PIXEL_PACK_BUFFER = 0x88EB, //!< The buffer will be used for reading from OpenGL textures
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PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
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};
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//! create empty buffer
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explicit GlBuffer(Usage usage);
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GlBuffer();
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//! create buffer from existed buffer id
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GlBuffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
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GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
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//! create buffer
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GlBuffer(int rows, int cols, int type, Usage usage);
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GlBuffer(Size size, int type, Usage usage);
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GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
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GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER);
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//! copy from host/device memory
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GlBuffer(InputArray mat, Usage usage);
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explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER);
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void create(int rows, int cols, int type, Usage usage);
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void create(Size size, int type, Usage usage);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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//! create buffer
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void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
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void create(Size asize, int atype, Target target = ARRAY_BUFFER) { create(asize.height, asize.width, atype, target); }
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//! release memory and delete buffer object
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void release();
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//! copy from host/device memory
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void copyFrom(InputArray mat);
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//! set auto release mode (if true, release will be called in object's destructor)
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void setAutoRelease(bool flag);
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void bind() const;
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void unbind() const;
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//! copy from host/device memory
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void copyFrom(InputArray arr, Target target = ARRAY_BUFFER);
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//! copy to host/device memory
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void copyTo(OutputArray arr, Target target = ARRAY_BUFFER) const;
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//! create copy of current buffer
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GlBuffer clone(Target target = ARRAY_BUFFER) const;
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//! bind buffer for specified target
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void bind(Target target) const;
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//! unbind any buffers from specified target
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static void unbind(Target target);
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//! map to host memory
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Mat mapHost();
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@ -90,162 +118,134 @@ public:
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gpu::GpuMat mapDevice();
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void unmapDevice();
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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int rows() const { return rows_; }
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int cols() const { return cols_; }
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Size size() const { return Size(cols_, rows_); }
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bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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int type() const { return type_; }
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int depth() const { return CV_MAT_DEPTH(type_); }
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int channels() const { return CV_MAT_CN(type_); }
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int elemSize() const { return CV_ELEM_SIZE(type_); }
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int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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inline Usage usage() const { return usage_; }
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unsigned int bufId() const;
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class Impl;
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private:
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Ptr<Impl> impl_;
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int rows_;
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int cols_;
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int type_;
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Usage usage_;
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Ptr<Impl> impl_;
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};
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template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
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//! Smart pointer for OpenGL 2d texture memory with reference counting.
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class CV_EXPORTS GlTexture
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//! Smart pointer for OpenGL 2D texture memory with reference counting.
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class CV_EXPORTS GlTexture2D
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{
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public:
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enum Format
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{
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NONE = 0,
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DEPTH_COMPONENT = 0x1902, //!< Depth
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RGB = 0x1907, //!< Red, Green, Blue
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RGBA = 0x1908 //!< Red, Green, Blue, Alpha
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};
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//! create empty texture
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GlTexture();
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GlTexture2D();
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//! create texture from existed texture id
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GlTexture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
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GlTexture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
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//! create texture
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GlTexture(int rows, int cols, int type);
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GlTexture(Size size, int type);
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GlTexture2D(int arows, int acols, Format aformat);
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GlTexture2D(Size asize, Format aformat);
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//! copy from host/device memory
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explicit GlTexture(InputArray mat, bool bgra = true);
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explicit GlTexture2D(InputArray arr);
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void create(int rows, int cols, int type);
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void create(Size size, int type);
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//! create texture
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void create(int arows, int acols, Format aformat);
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void create(Size asize, Format aformat) { create(asize.height, asize.width, aformat); }
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//! release memory and delete texture object
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void release();
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//! set auto release mode (if true, release will be called in object's destructor)
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void setAutoRelease(bool flag);
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//! copy from host/device memory
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void copyFrom(InputArray mat, bool bgra = true);
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void copyFrom(InputArray arr);
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//! copy to host/device memory
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void copyTo(OutputArray arr, int ddepth = CV_32F) const;
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//! bind texture to current active texture unit for GL_TEXTURE_2D target
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void bind() const;
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void unbind() const;
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inline int rows() const { return rows_; }
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inline int cols() const { return cols_; }
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inline Size size() const { return Size(cols_, rows_); }
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inline bool empty() const { return rows_ == 0 || cols_ == 0; }
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int rows() const { return rows_; }
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int cols() const { return cols_; }
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Size size() const { return Size(cols_, rows_); }
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bool empty() const { return rows_ == 0 || cols_ == 0; }
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inline int type() const { return type_; }
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inline int depth() const { return CV_MAT_DEPTH(type_); }
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inline int channels() const { return CV_MAT_CN(type_); }
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inline int elemSize() const { return CV_ELEM_SIZE(type_); }
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inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
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Format format() const { return format_; }
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unsigned int texId() const;
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class Impl;
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private:
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Ptr<Impl> impl_;
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int rows_;
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int cols_;
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int type_;
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Ptr<Impl> impl_;
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GlBuffer buf_;
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Format format_;
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};
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template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
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template <> CV_EXPORTS void Ptr<GlTexture2D::Impl>::delete_obj();
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//! OpenGL Arrays
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class CV_EXPORTS GlArrays
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{
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public:
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inline GlArrays()
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: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), bgra_(true), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
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{
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}
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GlArrays();
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void setVertexArray(InputArray vertex);
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inline void resetVertexArray() { vertex_.release(); }
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void resetVertexArray();
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void setColorArray(InputArray color, bool bgra = true);
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inline void resetColorArray() { color_.release(); }
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void setColorArray(InputArray color);
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void resetColorArray();
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void setNormalArray(InputArray normal);
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inline void resetNormalArray() { normal_.release(); }
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void resetNormalArray();
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void setTexCoordArray(InputArray texCoord);
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inline void resetTexCoordArray() { texCoord_.release(); }
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void resetTexCoordArray();
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void release();
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void setAutoRelease(bool flag);
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void bind() const;
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void unbind() const;
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inline int rows() const { return vertex_.rows(); }
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inline int cols() const { return vertex_.cols(); }
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inline Size size() const { return vertex_.size(); }
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inline bool empty() const { return vertex_.empty(); }
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int size() const { return size_; }
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bool empty() const { return size_ == 0; }
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private:
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int size_;
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GlBuffer vertex_;
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GlBuffer color_;
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bool bgra_;
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GlBuffer normal_;
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GlBuffer texCoord_;
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};
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//! OpenGL Font
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class CV_EXPORTS GlFont
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{
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public:
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enum Weight
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{
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WEIGHT_LIGHT = 300,
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WEIGHT_NORMAL = 400,
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WEIGHT_SEMIBOLD = 600,
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WEIGHT_BOLD = 700,
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WEIGHT_BLACK = 900
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};
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enum Style
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{
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STYLE_NORMAL = 0,
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STYLE_ITALIC = 1,
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STYLE_UNDERLINE = 2
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};
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static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
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void draw(const char* str, size_t len) const;
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inline const std::string& family() const { return family_; }
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inline int height() const { return height_; }
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inline Weight weight() const { return weight_; }
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inline Style style() const { return style_; }
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private:
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GlFont(const std::string& family, int height, Weight weight, Style style);
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std::string family_;
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int height_;
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Weight weight_;
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Style style_;
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unsigned int base_;
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GlFont(const GlFont&);
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GlFont& operator =(const GlFont&);
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};
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//! render functions
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/////////////////// Render Functions ///////////////////
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//! render texture rectangle in window
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CV_EXPORTS void render(const GlTexture& tex,
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CV_EXPORTS void render(const GlTexture2D& tex,
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Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
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Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
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@ -267,67 +267,13 @@ namespace RenderMode {
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//! render OpenGL arrays
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CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
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CV_EXPORTS void render(const GlArrays& arr, InputArray indices, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
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CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
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//! OpenGL camera
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class CV_EXPORTS GlCamera
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{
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public:
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GlCamera();
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void lookAt(Point3d eye, Point3d center, Point3d up);
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void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
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void setScale(Point3d scale);
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void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
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void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
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void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
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void setupProjectionMatrix() const;
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void setupModelViewMatrix() const;
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private:
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Point3d eye_;
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Point3d center_;
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Point3d up_;
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Point3d pos_;
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double yaw_;
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double pitch_;
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double roll_;
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bool useLookAtParams_;
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Point3d scale_;
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Mat projectionMatrix_;
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double fov_;
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double aspect_;
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double left_;
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double right_;
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double bottom_;
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double top_;
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double zNear_;
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double zFar_;
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|
||||
bool perspectiveProjection_;
|
||||
};
|
||||
|
||||
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
|
||||
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
|
||||
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
|
||||
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
|
||||
|
||||
namespace gpu
|
||||
{
|
||||
namespace gpu {
|
||||
//! set a CUDA device to use OpenGL interoperability
|
||||
CV_EXPORTS void setGlDevice(int device = 0);
|
||||
}
|
||||
|
||||
} // namespace cv
|
||||
|
||||
#endif // __cplusplus
|
||||
|
2780
modules/core/src/gl_core_3_1.cpp
Normal file
2780
modules/core/src/gl_core_3_1.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1342
modules/core/src/gl_core_3_1.hpp
Normal file
1342
modules/core/src/gl_core_3_1.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -922,8 +922,8 @@ _InputArray::_InputArray(const Mat& m) : flags(MAT), obj((void*)&m) {}
|
||||
_InputArray::_InputArray(const vector<Mat>& vec) : flags(STD_VECTOR_MAT), obj((void*)&vec) {}
|
||||
_InputArray::_InputArray(const double& val) : flags(FIXED_TYPE + FIXED_SIZE + MATX + CV_64F), obj((void*)&val), sz(Size(1,1)) {}
|
||||
_InputArray::_InputArray(const MatExpr& expr) : flags(FIXED_TYPE + FIXED_SIZE + EXPR), obj((void*)&expr) {}
|
||||
_InputArray::_InputArray(const GlBuffer& buf) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_BUFFER), obj((void*)&buf) {}
|
||||
_InputArray::_InputArray(const GlTexture& tex) : flags(FIXED_TYPE + FIXED_SIZE + OPENGL_TEXTURE), obj((void*)&tex) {}
|
||||
_InputArray::_InputArray(const GlBuffer& buf) : flags(OPENGL_BUFFER), obj((void*)&buf) {}
|
||||
_InputArray::_InputArray(const GlTexture2D &tex) : flags(OPENGL_TEXTURE2D), obj((void*)&tex) {}
|
||||
_InputArray::_InputArray(const gpu::GpuMat& d_mat) : flags(GPU_MAT), obj((void*)&d_mat) {}
|
||||
|
||||
Mat _InputArray::getMat(int i) const
|
||||
@ -1076,14 +1076,14 @@ GlBuffer _InputArray::getGlBuffer() const
|
||||
}
|
||||
}
|
||||
|
||||
GlTexture _InputArray::getGlTexture() const
|
||||
GlTexture2D _InputArray::getGlTexture2D() const
|
||||
{
|
||||
int k = kind();
|
||||
|
||||
CV_Assert(k == OPENGL_TEXTURE);
|
||||
CV_Assert(k == OPENGL_TEXTURE2D);
|
||||
//if( k == OPENGL_TEXTURE )
|
||||
{
|
||||
const GlTexture* tex = (const GlTexture*)obj;
|
||||
const GlTexture2D* tex = (const GlTexture2D*)obj;
|
||||
return *tex;
|
||||
}
|
||||
}
|
||||
@ -1168,10 +1168,10 @@ Size _InputArray::size(int i) const
|
||||
return buf->size();
|
||||
}
|
||||
|
||||
if( k == OPENGL_TEXTURE )
|
||||
if( k == OPENGL_TEXTURE2D )
|
||||
{
|
||||
CV_Assert( i < 0 );
|
||||
const GlTexture* tex = (const GlTexture*)obj;
|
||||
const GlTexture2D* tex = (const GlTexture2D*)obj;
|
||||
return tex->size();
|
||||
}
|
||||
|
||||
@ -1216,9 +1216,6 @@ int _InputArray::type(int i) const
|
||||
if( k == OPENGL_BUFFER )
|
||||
return ((const GlBuffer*)obj)->type();
|
||||
|
||||
if( k == OPENGL_TEXTURE )
|
||||
return ((const GlTexture*)obj)->type();
|
||||
|
||||
CV_Assert( k == GPU_MAT );
|
||||
//if( k == GPU_MAT )
|
||||
return ((const gpu::GpuMat*)obj)->type();
|
||||
@ -1271,8 +1268,8 @@ bool _InputArray::empty() const
|
||||
if( k == OPENGL_BUFFER )
|
||||
return ((const GlBuffer*)obj)->empty();
|
||||
|
||||
if( k == OPENGL_TEXTURE )
|
||||
return ((const GlTexture*)obj)->empty();
|
||||
if( k == OPENGL_TEXTURE2D )
|
||||
return ((const GlTexture2D*)obj)->empty();
|
||||
|
||||
CV_Assert( k == GPU_MAT );
|
||||
//if( k == GPU_MAT )
|
||||
@ -1285,10 +1282,14 @@ _OutputArray::~_OutputArray() {}
|
||||
_OutputArray::_OutputArray(Mat& m) : _InputArray(m) {}
|
||||
_OutputArray::_OutputArray(vector<Mat>& vec) : _InputArray(vec) {}
|
||||
_OutputArray::_OutputArray(gpu::GpuMat& d_mat) : _InputArray(d_mat) {}
|
||||
_OutputArray::_OutputArray(GlBuffer& buf) : _InputArray(buf) {}
|
||||
_OutputArray::_OutputArray(GlTexture2D& tex) : _InputArray(tex) {}
|
||||
|
||||
_OutputArray::_OutputArray(const Mat& m) : _InputArray(m) {flags |= FIXED_SIZE|FIXED_TYPE;}
|
||||
_OutputArray::_OutputArray(const vector<Mat>& vec) : _InputArray(vec) {flags |= FIXED_SIZE;}
|
||||
_OutputArray::_OutputArray(const gpu::GpuMat& d_mat) : _InputArray(d_mat) {flags |= FIXED_SIZE|FIXED_TYPE;}
|
||||
_OutputArray::_OutputArray(const GlBuffer& buf) : _InputArray(buf) {flags |= FIXED_SIZE|FIXED_TYPE;}
|
||||
_OutputArray::_OutputArray(const GlTexture2D& tex) : _InputArray(tex) {flags |= FIXED_SIZE|FIXED_TYPE;}
|
||||
|
||||
|
||||
bool _OutputArray::fixedSize() const
|
||||
@ -1318,6 +1319,13 @@ void _OutputArray::create(Size _sz, int mtype, int i, bool allowTransposed, int
|
||||
((gpu::GpuMat*)obj)->create(_sz, mtype);
|
||||
return;
|
||||
}
|
||||
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
|
||||
{
|
||||
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == _sz);
|
||||
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
|
||||
((GlBuffer*)obj)->create(_sz, mtype);
|
||||
return;
|
||||
}
|
||||
int sizes[] = {_sz.height, _sz.width};
|
||||
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
|
||||
}
|
||||
@ -1339,6 +1347,13 @@ void _OutputArray::create(int rows, int cols, int mtype, int i, bool allowTransp
|
||||
((gpu::GpuMat*)obj)->create(rows, cols, mtype);
|
||||
return;
|
||||
}
|
||||
if( k == OPENGL_BUFFER && i < 0 && !allowTransposed && fixedDepthMask == 0 )
|
||||
{
|
||||
CV_Assert(!fixedSize() || ((GlBuffer*)obj)->size() == Size(cols, rows));
|
||||
CV_Assert(!fixedType() || ((GlBuffer*)obj)->type() == mtype);
|
||||
((GlBuffer*)obj)->create(rows, cols, mtype);
|
||||
return;
|
||||
}
|
||||
int sizes[] = {rows, cols};
|
||||
create(2, sizes, mtype, i, allowTransposed, fixedDepthMask);
|
||||
}
|
||||
@ -1558,6 +1573,18 @@ void _OutputArray::release() const
|
||||
return;
|
||||
}
|
||||
|
||||
if( k == OPENGL_BUFFER )
|
||||
{
|
||||
((GlBuffer*)obj)->release();
|
||||
return;
|
||||
}
|
||||
|
||||
if( k == OPENGL_TEXTURE2D )
|
||||
{
|
||||
((GlTexture2D*)obj)->release();
|
||||
return;
|
||||
}
|
||||
|
||||
if( k == NONE )
|
||||
return;
|
||||
|
||||
@ -1623,6 +1650,20 @@ gpu::GpuMat& _OutputArray::getGpuMatRef() const
|
||||
return *(gpu::GpuMat*)obj;
|
||||
}
|
||||
|
||||
GlBuffer& _OutputArray::getGlBufferRef() const
|
||||
{
|
||||
int k = kind();
|
||||
CV_Assert( k == OPENGL_BUFFER );
|
||||
return *(GlBuffer*)obj;
|
||||
}
|
||||
|
||||
GlTexture2D& _OutputArray::getGlTexture2DRef() const
|
||||
{
|
||||
int k = kind();
|
||||
CV_Assert( k == OPENGL_TEXTURE2D );
|
||||
return *(GlTexture2D*)obj;
|
||||
}
|
||||
|
||||
static _OutputArray _none;
|
||||
OutputArray noArray() { return _none; }
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
625
modules/gpu/test/test_opengl.cpp
Normal file
625
modules/gpu/test/test_opengl.cpp
Normal file
@ -0,0 +1,625 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// Intel License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000, Intel Corporation, all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// * The name of Intel Corporation may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or implied warranties, including, but not limited to, the implied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
|
||||
#include "test_precomp.hpp"
|
||||
|
||||
#if defined(HAVE_CUDA) && defined(HAVE_OPENGL)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GlBuffer
|
||||
|
||||
PARAM_TEST_CASE(GlBuffer, cv::Size, MatType)
|
||||
{
|
||||
cv::Size size;
|
||||
int type;
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
size = GET_PARAM(0);
|
||||
type = GET_PARAM(1);
|
||||
}
|
||||
};
|
||||
|
||||
TEST_P(GlBuffer, Constructor1)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlBuffer buf(size.height, size.width, type);
|
||||
|
||||
EXPECT_EQ(size.height, buf.rows());
|
||||
EXPECT_EQ(size.width, buf.cols());
|
||||
EXPECT_EQ(type, buf.type());
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, Constructor2)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlBuffer buf(size, type);
|
||||
|
||||
EXPECT_EQ(size.height, buf.rows());
|
||||
EXPECT_EQ(size.width, buf.cols());
|
||||
EXPECT_EQ(type, buf.type());
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, ConstructorFromMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, ConstructorFromGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::gpu::GpuMat d_gold(gold);
|
||||
|
||||
cv::GlBuffer buf(d_gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
buf.release();
|
||||
d_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, ConstructorFromGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlBuffer buf_gold(size, type);
|
||||
cv::GlBuffer buf(buf_gold);
|
||||
|
||||
EXPECT_EQ(buf_gold.bufId(), buf.bufId());
|
||||
EXPECT_EQ(buf_gold.rows(), buf.rows());
|
||||
EXPECT_EQ(buf_gold.cols(), buf.cols());
|
||||
EXPECT_EQ(buf_gold.type(), buf.type());
|
||||
|
||||
buf.release();
|
||||
buf_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, ConstructorFromGlTexture2D)
|
||||
{
|
||||
const int depth = CV_MAT_DEPTH(type);
|
||||
const int cn = CV_MAT_CN(type);
|
||||
|
||||
if (depth != CV_32F || cn == 2)
|
||||
return;
|
||||
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, 1.0);
|
||||
cv::GlTexture2D tex_gold(gold);
|
||||
|
||||
cv::GlBuffer buf(tex_gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
|
||||
|
||||
buf.release();
|
||||
tex_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, Create)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlBuffer buf;
|
||||
buf.create(size.height, size.width, type);
|
||||
|
||||
EXPECT_EQ(size.height, buf.rows());
|
||||
EXPECT_EQ(size.width, buf.cols());
|
||||
EXPECT_EQ(type, buf.type());
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyFromMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
|
||||
cv::GlBuffer buf;
|
||||
buf.copyFrom(gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyFromGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::gpu::GpuMat d_gold(gold);
|
||||
|
||||
cv::GlBuffer buf;
|
||||
buf.copyFrom(d_gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
buf.release();
|
||||
d_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyFromGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::GlBuffer buf_gold(gold);
|
||||
|
||||
cv::GlBuffer buf;
|
||||
buf.copyFrom(buf_gold);
|
||||
|
||||
EXPECT_NE(buf_gold.bufId(), buf.bufId());
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
buf.release();
|
||||
buf_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyFromGlTexture2D)
|
||||
{
|
||||
const int depth = CV_MAT_DEPTH(type);
|
||||
const int cn = CV_MAT_CN(type);
|
||||
|
||||
if (depth != CV_32F || cn == 2)
|
||||
return;
|
||||
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, 1.0);
|
||||
cv::GlTexture2D tex_gold(gold);
|
||||
|
||||
cv::GlBuffer buf;
|
||||
buf.copyFrom(tex_gold);
|
||||
|
||||
cv::Mat bufData;
|
||||
buf.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
|
||||
|
||||
buf.release();
|
||||
tex_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyToGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
|
||||
cv::GlBuffer buf(gold);
|
||||
cv::gpu::GpuMat dst;
|
||||
buf.copyTo(dst);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, dst, 0);
|
||||
|
||||
dst.release();
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyToGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::GlBuffer dst;
|
||||
buf.copyTo(dst);
|
||||
|
||||
EXPECT_NE(buf.bufId(), dst.bufId());
|
||||
|
||||
cv::Mat bufData;
|
||||
dst.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
dst.release();
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, CopyToGlTexture2D)
|
||||
{
|
||||
const int depth = CV_MAT_DEPTH(type);
|
||||
const int cn = CV_MAT_CN(type);
|
||||
|
||||
if (depth != CV_32F || cn == 2)
|
||||
return;
|
||||
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, 1.0);
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::GlTexture2D tex;
|
||||
buf.copyTo(tex);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, Clone)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::GlBuffer dst = buf.clone();
|
||||
|
||||
EXPECT_NE(buf.bufId(), dst.bufId());
|
||||
|
||||
cv::Mat bufData;
|
||||
dst.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 0);
|
||||
|
||||
dst.release();
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, MapHost)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::Mat dst = buf.mapHost();
|
||||
|
||||
EXPECT_MAT_NEAR(gold, dst, 0);
|
||||
|
||||
buf.unmapHost();
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlBuffer, MapDevice)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type);
|
||||
cv::GlBuffer buf(gold);
|
||||
|
||||
cv::gpu::GpuMat dst = buf.mapDevice();
|
||||
|
||||
EXPECT_MAT_NEAR(gold, dst, 0);
|
||||
|
||||
buf.unmapDevice();
|
||||
|
||||
buf.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(OpenGL, GlBuffer, testing::Combine(DIFFERENT_SIZES, ALL_TYPES));
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GlTexture2D
|
||||
|
||||
PARAM_TEST_CASE(GlTexture2D, cv::Size, MatType)
|
||||
{
|
||||
cv::Size size;
|
||||
int type;
|
||||
int depth;
|
||||
int cn;
|
||||
cv::GlTexture2D::Format format;
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
size = GET_PARAM(0);
|
||||
type = GET_PARAM(1);
|
||||
|
||||
depth = CV_MAT_DEPTH(type);
|
||||
cn = CV_MAT_CN(type);
|
||||
format = cn == 1 ? cv::GlTexture2D::DEPTH_COMPONENT : cn == 3 ? cv::GlTexture2D::RGB : cn == 4 ? cv::GlTexture2D::RGBA : cv::GlTexture2D::NONE;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_P(GlTexture2D, Constructor1)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlTexture2D tex(size.height, size.width, format);
|
||||
|
||||
EXPECT_EQ(size.height, tex.rows());
|
||||
EXPECT_EQ(size.width, tex.cols());
|
||||
EXPECT_EQ(format, tex.format());
|
||||
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, Constructor2)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlTexture2D tex(size, format);
|
||||
|
||||
EXPECT_EQ(size.height, tex.rows());
|
||||
EXPECT_EQ(size.width, tex.cols());
|
||||
EXPECT_EQ(format, tex.format());
|
||||
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, ConstructorFromMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
|
||||
cv::GlTexture2D tex(gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, ConstructorFromGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
cv::gpu::GpuMat d_gold(gold);
|
||||
|
||||
cv::GlTexture2D tex(d_gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
d_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, ConstructorFromGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
cv::GlBuffer buf_gold(gold);
|
||||
|
||||
cv::GlTexture2D tex(buf_gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
buf_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, ConstructorFromGlTexture2D)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlTexture2D tex_gold(size, format);
|
||||
cv::GlTexture2D tex(tex_gold);
|
||||
|
||||
EXPECT_EQ(tex_gold.texId(), tex.texId());
|
||||
EXPECT_EQ(tex_gold.rows(), tex.rows());
|
||||
EXPECT_EQ(tex_gold.cols(), tex.cols());
|
||||
EXPECT_EQ(tex_gold.format(), tex.format());
|
||||
|
||||
tex.release();
|
||||
tex_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, Create)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::GlTexture2D tex;
|
||||
tex.create(size.height, size.width, format);
|
||||
|
||||
EXPECT_EQ(size.height, tex.rows());
|
||||
EXPECT_EQ(size.width, tex.cols());
|
||||
EXPECT_EQ(format, tex.format());
|
||||
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, CopyFromMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
|
||||
cv::GlTexture2D tex;
|
||||
tex.copyFrom(gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, CopyFromGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
cv::gpu::GpuMat d_gold(gold);
|
||||
|
||||
cv::GlTexture2D tex;
|
||||
tex.copyFrom(d_gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
d_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, CopyFromGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
cv::GlBuffer buf_gold(gold);
|
||||
|
||||
cv::GlTexture2D tex;
|
||||
tex.copyFrom(buf_gold);
|
||||
|
||||
cv::Mat texData;
|
||||
tex.copyTo(texData, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, texData, 1e-2);
|
||||
|
||||
tex.release();
|
||||
buf_gold.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, CopyToGpuMat)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
|
||||
cv::GlTexture2D tex(gold);
|
||||
cv::gpu::GpuMat dst;
|
||||
tex.copyTo(dst, depth);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, dst, 1e-2);
|
||||
|
||||
dst.release();
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
TEST_P(GlTexture2D, CopyToGlBuffer)
|
||||
{
|
||||
cv::namedWindow("test", cv::WINDOW_OPENGL);
|
||||
|
||||
cv::Mat gold = randomMat(size, type, 0, depth == CV_8U ? 255 : 1);
|
||||
|
||||
cv::GlTexture2D tex(gold);
|
||||
|
||||
cv::GlBuffer dst;
|
||||
tex.copyTo(dst, depth);
|
||||
|
||||
cv::Mat bufData;
|
||||
dst.copyTo(bufData);
|
||||
|
||||
EXPECT_MAT_NEAR(gold, bufData, 1e-2);
|
||||
|
||||
dst.release();
|
||||
tex.release();
|
||||
cv::destroyAllWindows();
|
||||
}
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(OpenGL, GlTexture2D, testing::Combine(DIFFERENT_SIZES, testing::Values(CV_8UC1, CV_8UC3, CV_8UC4, CV_32FC1, CV_32FC3, CV_32FC4)));
|
||||
|
||||
#endif
|
@ -69,6 +69,7 @@
|
||||
#include <cuda_runtime.h>
|
||||
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
#include "opencv2/calib3d/calib3d.hpp"
|
||||
#include "opencv2/imgproc/imgproc.hpp"
|
||||
|
@ -125,16 +125,13 @@ CV_EXPORTS_W void setTrackbarPos(const string& trackbarname, const string& winna
|
||||
|
||||
// OpenGL support
|
||||
|
||||
typedef void (*OpenGlDrawCallback)(void* userdata);
|
||||
typedef void (CV_CDECL *OpenGlDrawCallback)(void* userdata);
|
||||
CV_EXPORTS void setOpenGlDrawCallback(const string& winname, OpenGlDrawCallback onOpenGlDraw, void* userdata = 0);
|
||||
|
||||
CV_EXPORTS void setOpenGlContext(const string& winname);
|
||||
|
||||
CV_EXPORTS void updateWindow(const string& winname);
|
||||
|
||||
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr);
|
||||
CV_EXPORTS void pointCloudShow(const string& winname, const GlCamera& camera, InputArray points, InputArray colors = noArray());
|
||||
|
||||
//Only for Qt
|
||||
|
||||
CV_EXPORTS CvFont fontQt(const string& nameFont, int pointSize=-1,
|
||||
|
@ -206,9 +206,6 @@ void cvSetRatioWindow_QT(const char* name,double prop_value);
|
||||
double cvGetOpenGlProp_QT(const char* name);
|
||||
#endif
|
||||
|
||||
// OpenGL
|
||||
typedef void (CV_CDECL *CvOpenGlCleanCallback)(void* userdata);
|
||||
void icvSetOpenGlCleanCallback(const char* window_name, CvOpenGlCleanCallback callback, void* userdata);
|
||||
|
||||
|
||||
/*namespace cv
|
||||
|
@ -40,6 +40,7 @@
|
||||
//M*/
|
||||
|
||||
#include "precomp.hpp"
|
||||
#include <map>
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
|
||||
// in later times, use this file as a dispatcher to implementations like cvcap.cpp
|
||||
@ -240,94 +241,15 @@ void cv::updateWindow(const string& windowName)
|
||||
#ifdef HAVE_OPENGL
|
||||
namespace
|
||||
{
|
||||
const int CV_TEXTURE_MAGIC_VAL = 0x00287653;
|
||||
const int CV_POINT_CLOUD_MAGIC_VAL = 0x00287654;
|
||||
|
||||
struct GlObjBase
|
||||
{
|
||||
int flag;
|
||||
GlObjBase* next;
|
||||
GlObjBase* prev;
|
||||
std::string winname;
|
||||
|
||||
virtual ~GlObjBase() {}
|
||||
};
|
||||
|
||||
GlObjBase* g_glObjs = 0;
|
||||
|
||||
GlObjBase* findGlObjByName(const std::string& winname)
|
||||
{
|
||||
GlObjBase* obj = g_glObjs;
|
||||
|
||||
while(obj && obj->winname != winname)
|
||||
obj = obj->next;
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void addGlObj(GlObjBase* glObj)
|
||||
{
|
||||
glObj->next = g_glObjs;
|
||||
glObj->prev = 0;
|
||||
if (g_glObjs)
|
||||
g_glObjs->prev = glObj;
|
||||
g_glObjs = glObj;
|
||||
}
|
||||
|
||||
void removeGlObj(GlObjBase* glObj)
|
||||
{
|
||||
if (glObj->prev)
|
||||
glObj->prev->next = glObj->next;
|
||||
else
|
||||
g_glObjs = glObj->next;
|
||||
|
||||
if (glObj->next)
|
||||
glObj->next->prev = glObj->prev;
|
||||
|
||||
delete glObj;
|
||||
}
|
||||
|
||||
struct GlObjTex : GlObjBase
|
||||
{
|
||||
cv::GlTexture tex;
|
||||
};
|
||||
std::map<std::string, cv::GlTexture2D> wndTexs;
|
||||
std::map<std::string, cv::GlTexture2D> ownWndTexs;
|
||||
std::map<std::string, cv::GlBuffer> ownWndBufs;
|
||||
|
||||
void CV_CDECL glDrawTextureCallback(void* userdata)
|
||||
{
|
||||
GlObjTex* texObj = static_cast<GlObjTex*>(userdata);
|
||||
cv::GlTexture2D* texObj = static_cast<cv::GlTexture2D*>(userdata);
|
||||
|
||||
CV_DbgAssert(texObj->flag == CV_TEXTURE_MAGIC_VAL);
|
||||
|
||||
static cv::GlCamera glCamera;
|
||||
|
||||
glCamera.setupProjectionMatrix();
|
||||
|
||||
cv::render(texObj->tex);
|
||||
}
|
||||
|
||||
struct GlObjPointCloud : GlObjBase
|
||||
{
|
||||
cv::GlArrays arr;
|
||||
cv::GlCamera camera;
|
||||
};
|
||||
|
||||
void CV_CDECL glDrawPointCloudCallback(void* userdata)
|
||||
{
|
||||
GlObjPointCloud* pointCloudObj = static_cast<GlObjPointCloud*>(userdata);
|
||||
|
||||
CV_DbgAssert(pointCloudObj->flag == CV_POINT_CLOUD_MAGIC_VAL);
|
||||
|
||||
pointCloudObj->camera.setupProjectionMatrix();
|
||||
pointCloudObj->camera.setupModelViewMatrix();
|
||||
|
||||
cv::render(pointCloudObj->arr);
|
||||
}
|
||||
|
||||
void CV_CDECL glCleanCallback(void* userdata)
|
||||
{
|
||||
GlObjBase* glObj = static_cast<GlObjBase*>(userdata);
|
||||
|
||||
removeGlObj(glObj);
|
||||
cv::render(*texObj);
|
||||
}
|
||||
}
|
||||
#endif // HAVE_OPENGL
|
||||
@ -339,7 +261,8 @@ void cv::imshow( const string& winname, InputArray _img )
|
||||
CvMat c_img = img;
|
||||
cvShowImage(winname.c_str(), &c_img);
|
||||
#else
|
||||
double useGl = getWindowProperty(winname, WND_PROP_OPENGL);
|
||||
const double useGl = getWindowProperty(winname, WND_PROP_OPENGL);
|
||||
|
||||
if (useGl <= 0)
|
||||
{
|
||||
Mat img = _img.getMat();
|
||||
@ -348,7 +271,7 @@ void cv::imshow( const string& winname, InputArray _img )
|
||||
}
|
||||
else
|
||||
{
|
||||
double autoSize = getWindowProperty(winname, WND_PROP_AUTOSIZE);
|
||||
const double autoSize = getWindowProperty(winname, WND_PROP_AUTOSIZE);
|
||||
|
||||
if (autoSize > 0)
|
||||
{
|
||||
@ -358,145 +281,44 @@ void cv::imshow( const string& winname, InputArray _img )
|
||||
|
||||
setOpenGlContext(winname);
|
||||
|
||||
GlObjBase* glObj = findGlObjByName(winname);
|
||||
|
||||
if (glObj && glObj->flag != CV_TEXTURE_MAGIC_VAL)
|
||||
if (_img.kind() == _InputArray::OPENGL_TEXTURE2D)
|
||||
{
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), 0, 0);
|
||||
glObj = 0;
|
||||
}
|
||||
cv::GlTexture2D& tex = wndTexs[winname];
|
||||
|
||||
if (glObj)
|
||||
{
|
||||
GlObjTex* texObj = static_cast<GlObjTex*>(glObj);
|
||||
texObj->tex.copyFrom(_img);
|
||||
tex = _img.getGlTexture2D();
|
||||
|
||||
tex.setAutoRelease(false);
|
||||
|
||||
setOpenGlDrawCallback(winname, glDrawTextureCallback, &tex);
|
||||
}
|
||||
else
|
||||
{
|
||||
GlObjTex* texObj = new GlObjTex;
|
||||
texObj->tex.copyFrom(_img);
|
||||
cv::GlTexture2D& tex = ownWndTexs[winname];
|
||||
|
||||
glObj = texObj;
|
||||
glObj->flag = CV_TEXTURE_MAGIC_VAL;
|
||||
glObj->winname = winname;
|
||||
if (_img.kind() == _InputArray::GPU_MAT)
|
||||
{
|
||||
cv::GlBuffer& buf = ownWndBufs[winname];
|
||||
buf.copyFrom(_img);
|
||||
buf.setAutoRelease(false);
|
||||
|
||||
addGlObj(glObj);
|
||||
tex.copyFrom(buf);
|
||||
tex.setAutoRelease(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
tex.copyFrom(_img);
|
||||
}
|
||||
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj);
|
||||
tex.setAutoRelease(false);
|
||||
|
||||
setOpenGlDrawCallback(winname, glDrawTextureCallback, &tex);
|
||||
}
|
||||
|
||||
setOpenGlDrawCallback(winname, glDrawTextureCallback, glObj);
|
||||
|
||||
updateWindow(winname);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support");
|
||||
(void)winname;
|
||||
(void)camera;
|
||||
(void)arr;
|
||||
#else
|
||||
namedWindow(winname, WINDOW_OPENGL);
|
||||
|
||||
setOpenGlContext(winname);
|
||||
|
||||
GlObjBase* glObj = findGlObjByName(winname);
|
||||
|
||||
if (glObj && glObj->flag != CV_POINT_CLOUD_MAGIC_VAL)
|
||||
{
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), 0, 0);
|
||||
glObj = 0;
|
||||
}
|
||||
|
||||
if (glObj)
|
||||
{
|
||||
GlObjPointCloud* pointCloudObj = static_cast<GlObjPointCloud*>(glObj);
|
||||
pointCloudObj->arr = arr;
|
||||
pointCloudObj->camera = camera;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlObjPointCloud* pointCloudObj = new GlObjPointCloud;
|
||||
pointCloudObj->arr = arr;
|
||||
pointCloudObj->camera = camera;
|
||||
|
||||
glObj = pointCloudObj;
|
||||
glObj->flag = CV_POINT_CLOUD_MAGIC_VAL;
|
||||
glObj->winname = winname;
|
||||
|
||||
addGlObj(glObj);
|
||||
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj);
|
||||
}
|
||||
|
||||
setOpenGlDrawCallback(winname, glDrawPointCloudCallback, glObj);
|
||||
|
||||
updateWindow(winname);
|
||||
#endif
|
||||
}
|
||||
|
||||
void cv::pointCloudShow(const std::string& winname, const cv::GlCamera& camera, InputArray points, InputArray colors)
|
||||
{
|
||||
#ifndef HAVE_OPENGL
|
||||
(void)winname;
|
||||
(void)camera;
|
||||
(void)points;
|
||||
(void)colors;
|
||||
CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support");
|
||||
#else
|
||||
namedWindow(winname, WINDOW_OPENGL);
|
||||
|
||||
setOpenGlContext(winname);
|
||||
|
||||
GlObjBase* glObj = findGlObjByName(winname);
|
||||
|
||||
if (glObj && glObj->flag != CV_POINT_CLOUD_MAGIC_VAL)
|
||||
{
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), 0, 0);
|
||||
glObj = 0;
|
||||
}
|
||||
|
||||
if (glObj)
|
||||
{
|
||||
GlObjPointCloud* pointCloudObj = static_cast<GlObjPointCloud*>(glObj);
|
||||
|
||||
pointCloudObj->arr.setVertexArray(points);
|
||||
if (colors.empty())
|
||||
pointCloudObj->arr.resetColorArray();
|
||||
else
|
||||
pointCloudObj->arr.setColorArray(colors);
|
||||
|
||||
pointCloudObj->camera = camera;
|
||||
}
|
||||
else
|
||||
{
|
||||
GlObjPointCloud* pointCloudObj = new GlObjPointCloud;
|
||||
|
||||
pointCloudObj->arr.setVertexArray(points);
|
||||
if (!colors.empty())
|
||||
pointCloudObj->arr.setColorArray(colors);
|
||||
|
||||
pointCloudObj->camera = camera;
|
||||
|
||||
glObj = pointCloudObj;
|
||||
glObj->flag = CV_POINT_CLOUD_MAGIC_VAL;
|
||||
glObj->winname = winname;
|
||||
|
||||
addGlObj(glObj);
|
||||
|
||||
icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj);
|
||||
}
|
||||
|
||||
setOpenGlDrawCallback(winname, glDrawPointCloudCallback, glObj);
|
||||
|
||||
updateWindow(winname);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Without OpenGL
|
||||
|
||||
#ifndef HAVE_OPENGL
|
||||
@ -516,11 +338,6 @@ CV_IMPL void cvUpdateWindow(const char*)
|
||||
CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support");
|
||||
}
|
||||
|
||||
void icvSetOpenGlCleanCallback(const char*, CvOpenGlCleanCallback, void*)
|
||||
{
|
||||
CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support");
|
||||
}
|
||||
|
||||
#endif // !HAVE_OPENGL
|
||||
|
||||
#if defined (HAVE_QT)
|
||||
|
@ -685,20 +685,6 @@ CV_IMPL void cvSetOpenGlDrawCallback(const char* window_name, CvOpenGlDrawCallba
|
||||
}
|
||||
|
||||
|
||||
void icvSetOpenGlCleanCallback(const char* window_name, CvOpenGlCleanCallback callback, void* userdata)
|
||||
{
|
||||
if (!guiMainThread)
|
||||
CV_Error( CV_StsNullPtr, "NULL guiReceiver (please create a window)" );
|
||||
|
||||
QMetaObject::invokeMethod(guiMainThread,
|
||||
"setOpenGlCleanCallback",
|
||||
Qt::AutoConnection,
|
||||
Q_ARG(QString, QString(window_name)),
|
||||
Q_ARG(void*, (void*)callback),
|
||||
Q_ARG(void*, userdata));
|
||||
}
|
||||
|
||||
|
||||
CV_IMPL void cvSetOpenGlContext(const char* window_name)
|
||||
{
|
||||
if (!guiMainThread)
|
||||
@ -1175,14 +1161,6 @@ void GuiReceiver::setOpenGlDrawCallback(QString name, void* callback, void* user
|
||||
w->setOpenGlDrawCallback((CvOpenGlDrawCallback) callback, userdata);
|
||||
}
|
||||
|
||||
void GuiReceiver::setOpenGlCleanCallback(QString name, void* callback, void* userdata)
|
||||
{
|
||||
QPointer<CvWindow> w = icvFindWindowByName(name);
|
||||
|
||||
if (w)
|
||||
w->setOpenGlCleanCallback((CvOpenGlCleanCallback) callback, userdata);
|
||||
}
|
||||
|
||||
void GuiReceiver::setOpenGlContext(QString name)
|
||||
{
|
||||
QPointer<CvWindow> w = icvFindWindowByName(name);
|
||||
@ -1828,12 +1806,6 @@ void CvWindow::setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userda
|
||||
}
|
||||
|
||||
|
||||
void CvWindow::setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata)
|
||||
{
|
||||
myView->setOpenGlCleanCallback(callback, userdata);
|
||||
}
|
||||
|
||||
|
||||
void CvWindow::makeCurrentOpenGlContext()
|
||||
{
|
||||
myView->makeCurrentOpenGlContext();
|
||||
@ -2420,12 +2392,6 @@ void DefaultViewPort::setOpenGlDrawCallback(CvOpenGlDrawCallback /*callback*/, v
|
||||
}
|
||||
|
||||
|
||||
void DefaultViewPort::setOpenGlCleanCallback(CvOpenGlCleanCallback /*callback*/, void* /*userdata*/)
|
||||
{
|
||||
CV_Error(CV_OpenGlNotSupported, "Window doesn't support OpenGL");
|
||||
}
|
||||
|
||||
|
||||
void DefaultViewPort::makeCurrentOpenGlContext()
|
||||
{
|
||||
CV_Error(CV_OpenGlNotSupported, "Window doesn't support OpenGL");
|
||||
@ -3074,19 +3040,10 @@ OpenGlViewPort::OpenGlViewPort(QWidget* _parent) : QGLWidget(_parent), size(-1,
|
||||
|
||||
glDrawCallback = 0;
|
||||
glDrawData = 0;
|
||||
|
||||
glCleanCallback = 0;
|
||||
glCleanData = 0;
|
||||
|
||||
glFuncTab = 0;
|
||||
}
|
||||
|
||||
OpenGlViewPort::~OpenGlViewPort()
|
||||
{
|
||||
if (glFuncTab)
|
||||
delete glFuncTab;
|
||||
|
||||
setOpenGlCleanCallback(0, 0);
|
||||
}
|
||||
|
||||
QWidget* OpenGlViewPort::getWidget()
|
||||
@ -3131,21 +3088,9 @@ void OpenGlViewPort::setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void*
|
||||
glDrawData = userdata;
|
||||
}
|
||||
|
||||
void OpenGlViewPort::setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata)
|
||||
{
|
||||
makeCurrentOpenGlContext();
|
||||
|
||||
if (glCleanCallback)
|
||||
glCleanCallback(glCleanData);
|
||||
|
||||
glCleanCallback = callback;
|
||||
glCleanData = userdata;
|
||||
}
|
||||
|
||||
void OpenGlViewPort::makeCurrentOpenGlContext()
|
||||
{
|
||||
makeCurrent();
|
||||
icvSetOpenGlFuncTab(glFuncTab);
|
||||
}
|
||||
|
||||
void OpenGlViewPort::updateGl()
|
||||
@ -3153,255 +3098,9 @@ void OpenGlViewPort::updateGl()
|
||||
QGLWidget::updateGL();
|
||||
}
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_5
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
typedef ptrdiff_t GLintptr;
|
||||
typedef ptrdiff_t GLsizeiptr;
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC ) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC ) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC ) (GLenum target, GLuint buffer);
|
||||
|
||||
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
|
||||
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
|
||||
|
||||
class GlFuncTab_QT : public CvOpenGlFuncTab
|
||||
{
|
||||
public:
|
||||
#ifdef Q_WS_WIN
|
||||
GlFuncTab_QT(HDC hDC);
|
||||
#else
|
||||
GlFuncTab_QT();
|
||||
#endif
|
||||
|
||||
void genBuffers(int n, unsigned int* buffers) const;
|
||||
void deleteBuffers(int n, const unsigned int* buffers) const;
|
||||
|
||||
void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const;
|
||||
void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const;
|
||||
|
||||
void bindBuffer(unsigned int target, unsigned int buffer) const;
|
||||
|
||||
void* mapBuffer(unsigned int target, unsigned int access) const;
|
||||
void unmapBuffer(unsigned int target) const;
|
||||
|
||||
void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const;
|
||||
|
||||
bool isGlContextInitialized() const;
|
||||
|
||||
PFNGLGENBUFFERSPROC glGenBuffersExt;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffersExt;
|
||||
|
||||
PFNGLBUFFERDATAPROC glBufferDataExt;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubDataExt;
|
||||
|
||||
PFNGLBINDBUFFERPROC glBindBufferExt;
|
||||
|
||||
PFNGLMAPBUFFERPROC glMapBufferExt;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBufferExt;
|
||||
|
||||
bool initialized;
|
||||
|
||||
#ifdef Q_WS_WIN
|
||||
HDC hDC;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef Q_WS_WIN
|
||||
GlFuncTab_QT::GlFuncTab_QT(HDC hDC_) : hDC(hDC_)
|
||||
#else
|
||||
GlFuncTab_QT::GlFuncTab_QT()
|
||||
#endif
|
||||
{
|
||||
glGenBuffersExt = 0;
|
||||
glDeleteBuffersExt = 0;
|
||||
|
||||
glBufferDataExt = 0;
|
||||
glBufferSubDataExt = 0;
|
||||
|
||||
glBindBufferExt = 0;
|
||||
|
||||
glMapBufferExt = 0;
|
||||
glUnmapBufferExt = 0;
|
||||
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::genBuffers(int n, unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::genBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glGenBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glGenBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::deleteBuffers(int n, const unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::deleteBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glDeleteBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glDeleteBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::bufferData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferDataExt(target, size, data, usage);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::bufferSubData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferSubDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferSubDataExt(target, offset, size, data);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::bindBuffer(unsigned int target, unsigned int buffer) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::bindBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBindBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBindBufferExt(target, buffer);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void* GlFuncTab_QT::mapBuffer(unsigned int target, unsigned int access) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::mapBuffer" );
|
||||
|
||||
void* res = 0;
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glMapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
res = glMapBufferExt(target, access);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::unmapBuffer(unsigned int target) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_QT::unmapBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glUnmapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glUnmapBufferExt(target);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_QT::generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool /*underline*/, int start, int count, int base) const
|
||||
{
|
||||
#ifdef Q_WS_WIN
|
||||
CV_FUNCNAME( "GlFuncTab_QT::generateBitmapFont" );
|
||||
#endif
|
||||
|
||||
QFont font(QString(family.c_str()), height, weight, italic);
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
#ifndef Q_WS_WIN
|
||||
font.setStyleStrategy(QFont::OpenGLCompatible);
|
||||
if (font.handle())
|
||||
glXUseXFont(font.handle(), start, count, base);
|
||||
#else
|
||||
SelectObject(hDC, font.handle());
|
||||
if (!wglUseFontBitmaps(hDC, start, count, base))
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Can't create font");
|
||||
#endif
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
bool GlFuncTab_QT::isGlContextInitialized() const
|
||||
{
|
||||
return initialized;
|
||||
}
|
||||
|
||||
void OpenGlViewPort::initializeGL()
|
||||
{
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
|
||||
#ifdef Q_WS_WIN
|
||||
std::auto_ptr<GlFuncTab_QT> qglFuncTab(new GlFuncTab_QT(getDC()));
|
||||
#else
|
||||
std::auto_ptr<GlFuncTab_QT> qglFuncTab(new GlFuncTab_QT);
|
||||
#endif
|
||||
|
||||
// Load extensions
|
||||
|
||||
qglFuncTab->glGenBuffersExt = (PFNGLGENBUFFERSPROC)context()->getProcAddress("glGenBuffers");
|
||||
qglFuncTab->glDeleteBuffersExt = (PFNGLDELETEBUFFERSPROC)context()->getProcAddress("glDeleteBuffers");
|
||||
qglFuncTab->glBufferDataExt = (PFNGLBUFFERDATAPROC)context()->getProcAddress("glBufferData");
|
||||
qglFuncTab->glBufferSubDataExt = (PFNGLBUFFERSUBDATAPROC)context()->getProcAddress("glBufferSubData");
|
||||
qglFuncTab->glBindBufferExt = (PFNGLBINDBUFFERPROC)context()->getProcAddress("glBindBuffer");
|
||||
qglFuncTab->glMapBufferExt = (PFNGLMAPBUFFERPROC)context()->getProcAddress("glMapBuffer");
|
||||
qglFuncTab->glUnmapBufferExt = (PFNGLUNMAPBUFFERPROC)context()->getProcAddress("glUnmapBuffer");
|
||||
|
||||
qglFuncTab->initialized = true;
|
||||
|
||||
glFuncTab = qglFuncTab.release();
|
||||
|
||||
icvSetOpenGlFuncTab(glFuncTab);
|
||||
}
|
||||
|
||||
void OpenGlViewPort::resizeGL(int w, int h)
|
||||
@ -3411,14 +3110,10 @@ void OpenGlViewPort::resizeGL(int w, int h)
|
||||
|
||||
void OpenGlViewPort::paintGL()
|
||||
{
|
||||
icvSetOpenGlFuncTab(glFuncTab);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if (glDrawCallback)
|
||||
glDrawCallback(glDrawData);
|
||||
|
||||
CV_CheckGlError();
|
||||
}
|
||||
|
||||
void OpenGlViewPort::mousePressEvent(QMouseEvent* evnt)
|
||||
|
@ -141,7 +141,6 @@ public slots:
|
||||
void enablePropertiesButtonEachWindow();
|
||||
|
||||
void setOpenGlDrawCallback(QString name, void* callback, void* userdata);
|
||||
void setOpenGlCleanCallback(QString name, void* callback, void* userdata);
|
||||
void setOpenGlContext(QString name);
|
||||
void updateWindow(QString name);
|
||||
double isOpenGl(QString name);
|
||||
@ -312,7 +311,6 @@ public:
|
||||
static void addSlider2(CvWindow* w, QString name, int* value, int count, CvTrackbarCallback2 on_change CV_DEFAULT(NULL), void* userdata CV_DEFAULT(0));
|
||||
|
||||
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
|
||||
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
|
||||
void makeCurrentOpenGlContext();
|
||||
void updateGl();
|
||||
bool isOpenGl();
|
||||
@ -397,7 +395,6 @@ public:
|
||||
virtual void startDisplayInfo(QString text, int delayms) = 0;
|
||||
|
||||
virtual void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata) = 0;
|
||||
virtual void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata) = 0;
|
||||
virtual void makeCurrentOpenGlContext() = 0;
|
||||
virtual void updateGl() = 0;
|
||||
|
||||
@ -429,7 +426,6 @@ public:
|
||||
void startDisplayInfo(QString text, int delayms);
|
||||
|
||||
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
|
||||
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
|
||||
void makeCurrentOpenGlContext();
|
||||
void updateGl();
|
||||
|
||||
@ -456,11 +452,6 @@ private:
|
||||
CvOpenGlDrawCallback glDrawCallback;
|
||||
void* glDrawData;
|
||||
|
||||
CvOpenGlCleanCallback glCleanCallback;
|
||||
void* glCleanData;
|
||||
|
||||
CvOpenGlFuncTab* glFuncTab;
|
||||
|
||||
void icvmouseHandler(QMouseEvent* event, type_mouse_event category, int& cv_event, int& flags);
|
||||
void icvmouseProcessing(QPointF pt, int cv_event, int flags);
|
||||
};
|
||||
@ -491,7 +482,6 @@ public:
|
||||
void startDisplayInfo(QString text, int delayms);
|
||||
|
||||
void setOpenGlDrawCallback(CvOpenGlDrawCallback callback, void* userdata);
|
||||
void setOpenGlCleanCallback(CvOpenGlCleanCallback callback, void* userdata);
|
||||
void makeCurrentOpenGlContext();
|
||||
void updateGl();
|
||||
|
||||
|
@ -417,9 +417,6 @@ typedef struct CvWindow
|
||||
|
||||
CvOpenGlDrawCallback glDrawCallback;
|
||||
void* glDrawData;
|
||||
|
||||
CvOpenGlCleanCallback glCleanCallback;
|
||||
void* glCleanData;
|
||||
#endif
|
||||
}
|
||||
CvWindow;
|
||||
@ -692,238 +689,6 @@ double cvGetOpenGlProp_GTK(const char* name)
|
||||
|
||||
namespace
|
||||
{
|
||||
class GlFuncTab_GTK : public CvOpenGlFuncTab
|
||||
{
|
||||
public:
|
||||
GlFuncTab_GTK();
|
||||
|
||||
void genBuffers(int n, unsigned int* buffers) const;
|
||||
void deleteBuffers(int n, const unsigned int* buffers) const;
|
||||
|
||||
void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const;
|
||||
void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const;
|
||||
|
||||
void bindBuffer(unsigned int target, unsigned int buffer) const;
|
||||
|
||||
void* mapBuffer(unsigned int target, unsigned int access) const;
|
||||
void unmapBuffer(unsigned int target) const;
|
||||
|
||||
void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const;
|
||||
|
||||
bool isGlContextInitialized() const;
|
||||
|
||||
PFNGLGENBUFFERSPROC glGenBuffersExt;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffersExt;
|
||||
|
||||
PFNGLBUFFERDATAPROC glBufferDataExt;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubDataExt;
|
||||
|
||||
PFNGLBINDBUFFERPROC glBindBufferExt;
|
||||
|
||||
PFNGLMAPBUFFERPROC glMapBufferExt;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBufferExt;
|
||||
|
||||
bool initialized;
|
||||
};
|
||||
|
||||
GlFuncTab_GTK::GlFuncTab_GTK()
|
||||
{
|
||||
glGenBuffersExt = 0;
|
||||
glDeleteBuffersExt = 0;
|
||||
|
||||
glBufferDataExt = 0;
|
||||
glBufferSubDataExt = 0;
|
||||
|
||||
glBindBufferExt = 0;
|
||||
|
||||
glMapBufferExt = 0;
|
||||
glUnmapBufferExt = 0;
|
||||
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::genBuffers(int n, unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::genBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glGenBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glGenBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::deleteBuffers(int n, const unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::deleteBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glDeleteBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glDeleteBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::bufferData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferDataExt(target, size, data, usage);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::bufferSubData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferSubDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferSubDataExt(target, offset, size, data);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::bindBuffer(unsigned int target, unsigned int buffer) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::bindBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBindBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBindBufferExt(target, buffer);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void* GlFuncTab_GTK::mapBuffer(unsigned int target, unsigned int access) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::mapBuffer" );
|
||||
|
||||
void* res = 0;
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glMapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
res = glMapBufferExt(target, access);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::unmapBuffer(unsigned int target) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::unmapBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glUnmapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glUnmapBufferExt(target);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_GTK::generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool /*underline*/, int start, int count, int base) const
|
||||
{
|
||||
PangoFontDescription* fontDecr;
|
||||
PangoFont* pangoFont;
|
||||
|
||||
CV_FUNCNAME( "GlFuncTab_GTK::generateBitmapFont" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
fontDecr = pango_font_description_new();
|
||||
|
||||
pango_font_description_set_size(fontDecr, height);
|
||||
|
||||
pango_font_description_set_family_static(fontDecr, family.c_str());
|
||||
|
||||
pango_font_description_set_weight(fontDecr, static_cast<PangoWeight>(weight));
|
||||
|
||||
pango_font_description_set_style(fontDecr, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
|
||||
|
||||
pangoFont = gdk_gl_font_use_pango_font(fontDecr, start, count, base);
|
||||
|
||||
pango_font_description_free(fontDecr);
|
||||
|
||||
if (!pangoFont)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Can't create font");
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
bool GlFuncTab_GTK::isGlContextInitialized() const
|
||||
{
|
||||
return initialized;
|
||||
}
|
||||
|
||||
void initGl()
|
||||
{
|
||||
static GlFuncTab_GTK glFuncTab;
|
||||
static bool first = true;
|
||||
|
||||
if (first)
|
||||
{
|
||||
// Load extensions
|
||||
GdkGLProc func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glGenBuffers");
|
||||
glFuncTab.glGenBuffersExt = (PFNGLGENBUFFERSPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glDeleteBuffers");
|
||||
glFuncTab.glDeleteBuffersExt = (PFNGLDELETEBUFFERSPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glBufferData");
|
||||
glFuncTab.glBufferDataExt = (PFNGLBUFFERDATAPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glBufferSubData");
|
||||
glFuncTab.glBufferSubDataExt = (PFNGLBUFFERSUBDATAPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glBindBuffer");
|
||||
glFuncTab.glBindBufferExt = (PFNGLBINDBUFFERPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glMapBuffer");
|
||||
glFuncTab.glMapBufferExt = (PFNGLMAPBUFFERPROC)func;
|
||||
|
||||
func = gdk_gl_get_proc_address("glUnmapBuffer");
|
||||
glFuncTab.glUnmapBufferExt = (PFNGLUNMAPBUFFERPROC)func;
|
||||
|
||||
glFuncTab.initialized = true;
|
||||
|
||||
icvSetOpenGlFuncTab(&glFuncTab);
|
||||
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
void createGlContext(CvWindow* window)
|
||||
{
|
||||
GdkGLConfig* glconfig;
|
||||
@ -932,8 +697,6 @@ namespace
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
window->useGl = false;
|
||||
|
||||
// Try double-buffered visual
|
||||
glconfig = gdk_gl_config_new_by_mode((GdkGLConfigMode)(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE));
|
||||
if (!glconfig)
|
||||
@ -943,24 +706,11 @@ namespace
|
||||
if (!gtk_widget_set_gl_capability(window->widget, glconfig, NULL, TRUE, GDK_GL_RGBA_TYPE))
|
||||
CV_ERROR( CV_OpenGlApiCallError, "Can't Create A GL Device Context" );
|
||||
|
||||
initGl();
|
||||
|
||||
window->useGl = true;
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void releaseGlContext(CvWindow* window)
|
||||
{
|
||||
//CV_FUNCNAME( "releaseGlContext" );
|
||||
|
||||
//__BEGIN__;
|
||||
|
||||
window->useGl = false;
|
||||
|
||||
//__END__;
|
||||
}
|
||||
|
||||
void drawGl(CvWindow* window)
|
||||
{
|
||||
CV_FUNCNAME( "drawGl" );
|
||||
@ -980,8 +730,6 @@ namespace
|
||||
if (window->glDrawCallback)
|
||||
window->glDrawCallback(window->glDrawData);
|
||||
|
||||
CV_CheckGlError();
|
||||
|
||||
if (gdk_gl_drawable_is_double_buffered (gldrawable))
|
||||
gdk_gl_drawable_swap_buffers(gldrawable);
|
||||
else
|
||||
@ -1101,9 +849,6 @@ CV_IMPL int cvNamedWindow( const char* name, int flags )
|
||||
|
||||
window->glDrawCallback = 0;
|
||||
window->glDrawData = 0;
|
||||
|
||||
window->glCleanCallback = 0;
|
||||
window->glCleanData = 0;
|
||||
#endif
|
||||
|
||||
//
|
||||
@ -1233,40 +978,6 @@ CV_IMPL void cvSetOpenGlDrawCallback(const char* name, CvOpenGlDrawCallback call
|
||||
__END__;
|
||||
}
|
||||
|
||||
void icvSetOpenGlCleanCallback(const char* name, CvOpenGlCleanCallback callback, void* userdata)
|
||||
{
|
||||
CvWindow* window;
|
||||
GdkGLContext* glcontext;
|
||||
GdkGLDrawable* gldrawable;
|
||||
|
||||
CV_FUNCNAME( "icvSetOpenGlCleanCallback" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!name)
|
||||
CV_ERROR(CV_StsNullPtr, "NULL name string");
|
||||
|
||||
window = icvFindWindowByName(name);
|
||||
if (!window)
|
||||
EXIT;
|
||||
|
||||
if (!window->useGl)
|
||||
CV_ERROR( CV_OpenGlNotSupported, "Window doesn't support OpenGL" );
|
||||
|
||||
glcontext = gtk_widget_get_gl_context(window->widget);
|
||||
gldrawable = gtk_widget_get_gl_drawable(window->widget);
|
||||
|
||||
gdk_gl_drawable_make_current(gldrawable, glcontext);
|
||||
|
||||
if (window->glCleanCallback)
|
||||
window->glCleanCallback(window->glCleanData);
|
||||
|
||||
window->glCleanCallback = callback;
|
||||
window->glCleanData = userdata;
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
#endif // HAVE_OPENGL
|
||||
|
||||
|
||||
@ -1276,25 +987,6 @@ static void icvDeleteWindow( CvWindow* window )
|
||||
{
|
||||
CvTrackbar* trackbar;
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
if (window->useGl)
|
||||
{
|
||||
GdkGLContext* glcontext = gtk_widget_get_gl_context(window->widget);
|
||||
GdkGLDrawable* gldrawable = gtk_widget_get_gl_drawable(window->widget);
|
||||
|
||||
gdk_gl_drawable_make_current(gldrawable, glcontext);
|
||||
|
||||
if (window->glCleanCallback)
|
||||
{
|
||||
window->glCleanCallback(window->glCleanData);
|
||||
window->glCleanCallback = 0;
|
||||
window->glCleanData = 0;
|
||||
}
|
||||
|
||||
releaseGlContext(window);
|
||||
}
|
||||
#endif
|
||||
|
||||
if( window->prev )
|
||||
window->prev->next = window->next;
|
||||
else
|
||||
|
@ -192,11 +192,6 @@ typedef struct CvWindow
|
||||
|
||||
CvOpenGlDrawCallback glDrawCallback;
|
||||
void* glDrawData;
|
||||
|
||||
CvOpenGlCleanCallback glCleanCallback;
|
||||
void* glCleanData;
|
||||
|
||||
CvOpenGlFuncTab* glFuncTab;
|
||||
#endif
|
||||
}
|
||||
CvWindow;
|
||||
@ -580,272 +575,8 @@ double cvGetOpenGlProp_W32(const char* name)
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_5
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
typedef ptrdiff_t GLintptr;
|
||||
typedef ptrdiff_t GLsizeiptr;
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC ) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC ) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC ) (GLenum target, GLuint buffer);
|
||||
|
||||
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
|
||||
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
|
||||
|
||||
class GlFuncTab_W32 : public CvOpenGlFuncTab
|
||||
{
|
||||
public:
|
||||
GlFuncTab_W32(HDC hDC);
|
||||
|
||||
void genBuffers(int n, unsigned int* buffers) const;
|
||||
void deleteBuffers(int n, const unsigned int* buffers) const;
|
||||
|
||||
void bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const;
|
||||
void bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const;
|
||||
|
||||
void bindBuffer(unsigned int target, unsigned int buffer) const;
|
||||
|
||||
void* mapBuffer(unsigned int target, unsigned int access) const;
|
||||
void unmapBuffer(unsigned int target) const;
|
||||
|
||||
void generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const;
|
||||
|
||||
bool isGlContextInitialized() const;
|
||||
|
||||
PFNGLGENBUFFERSPROC glGenBuffersExt;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffersExt;
|
||||
|
||||
PFNGLBUFFERDATAPROC glBufferDataExt;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubDataExt;
|
||||
|
||||
PFNGLBINDBUFFERPROC glBindBufferExt;
|
||||
|
||||
PFNGLMAPBUFFERPROC glMapBufferExt;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBufferExt;
|
||||
|
||||
bool initialized;
|
||||
|
||||
HDC hDC;
|
||||
};
|
||||
|
||||
GlFuncTab_W32::GlFuncTab_W32(HDC hDC_)
|
||||
{
|
||||
glGenBuffersExt = 0;
|
||||
glDeleteBuffersExt = 0;
|
||||
|
||||
glBufferDataExt = 0;
|
||||
glBufferSubDataExt = 0;
|
||||
|
||||
glBindBufferExt = 0;
|
||||
|
||||
glMapBufferExt = 0;
|
||||
glUnmapBufferExt = 0;
|
||||
|
||||
initialized = false;
|
||||
|
||||
hDC = hDC_;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::genBuffers(int n, unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::genBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glGenBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glGenBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::deleteBuffers(int n, const unsigned int* buffers) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::deleteBuffers" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glDeleteBuffersExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glDeleteBuffersExt(n, buffers);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::bufferData(unsigned int target, ptrdiff_t size, const void* data, unsigned int usage) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::bufferData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferDataExt(target, size, data, usage);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::bufferSubData(unsigned int target, ptrdiff_t offset, ptrdiff_t size, const void* data) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::bufferSubData" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBufferSubDataExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBufferSubDataExt(target, offset, size, data);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::bindBuffer(unsigned int target, unsigned int buffer) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::bindBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glBindBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glBindBufferExt(target, buffer);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void* GlFuncTab_W32::mapBuffer(unsigned int target, unsigned int access) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::mapBuffer" );
|
||||
|
||||
void* res = 0;
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glMapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
res = glMapBufferExt(target, access);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::unmapBuffer(unsigned int target) const
|
||||
{
|
||||
CV_FUNCNAME( "GlFuncTab_W32::unmapBuffer" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
if (!glUnmapBufferExt)
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Current OpenGL implementation doesn't support required extension");
|
||||
|
||||
glUnmapBufferExt(target);
|
||||
CV_CheckGlError();
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
void GlFuncTab_W32::generateBitmapFont(const std::string& family, int height, int weight, bool italic, bool underline, int start, int count, int base) const
|
||||
{
|
||||
HFONT font;
|
||||
|
||||
CV_FUNCNAME( "GlFuncTab_W32::generateBitmapFont" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
font = CreateFont
|
||||
(
|
||||
-height, // height
|
||||
0, // cell width
|
||||
0, // Angle of Escapement
|
||||
0, // Orientation Angle
|
||||
weight, // font weight
|
||||
italic ? TRUE : FALSE, // Italic
|
||||
underline ? TRUE : FALSE, // Underline
|
||||
FALSE, // StrikeOut
|
||||
ANSI_CHARSET, // CharSet
|
||||
OUT_TT_PRECIS, // OutPrecision
|
||||
CLIP_DEFAULT_PRECIS, // ClipPrecision
|
||||
ANTIALIASED_QUALITY, // Quality
|
||||
FF_DONTCARE | DEFAULT_PITCH, // PitchAndFamily
|
||||
family.c_str() // FaceName
|
||||
);
|
||||
|
||||
SelectObject(hDC, font);
|
||||
|
||||
if (!wglUseFontBitmaps(hDC, start, count, base))
|
||||
CV_ERROR(CV_OpenGlApiCallError, "Can't create font");
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
bool GlFuncTab_W32::isGlContextInitialized() const
|
||||
{
|
||||
return initialized;
|
||||
}
|
||||
|
||||
void initGl(CvWindow* window)
|
||||
{
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
|
||||
std::auto_ptr<GlFuncTab_W32> glFuncTab(new GlFuncTab_W32(window->dc));
|
||||
|
||||
// Load extensions
|
||||
PROC func;
|
||||
|
||||
func = wglGetProcAddress("glGenBuffers");
|
||||
glFuncTab->glGenBuffersExt = (PFNGLGENBUFFERSPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glDeleteBuffers");
|
||||
glFuncTab->glDeleteBuffersExt = (PFNGLDELETEBUFFERSPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glBufferData");
|
||||
glFuncTab->glBufferDataExt = (PFNGLBUFFERDATAPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glBufferSubData");
|
||||
glFuncTab->glBufferSubDataExt = (PFNGLBUFFERSUBDATAPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glBindBuffer");
|
||||
glFuncTab->glBindBufferExt = (PFNGLBINDBUFFERPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glMapBuffer");
|
||||
glFuncTab->glMapBufferExt = (PFNGLMAPBUFFERPROC)func;
|
||||
|
||||
func = wglGetProcAddress("glUnmapBuffer");
|
||||
glFuncTab->glUnmapBufferExt = (PFNGLUNMAPBUFFERPROC)func;
|
||||
|
||||
glFuncTab->initialized = true;
|
||||
|
||||
window->glFuncTab = glFuncTab.release();
|
||||
|
||||
icvSetOpenGlFuncTab(window->glFuncTab);
|
||||
}
|
||||
|
||||
void createGlContext(HWND hWnd, HDC& hGLDC, HGLRC& hGLRC, bool& useGl)
|
||||
{
|
||||
CV_FUNCNAME( "createGlContext" );
|
||||
@ -907,8 +638,6 @@ namespace
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
delete window->glFuncTab;
|
||||
|
||||
if (window->hGLRC)
|
||||
{
|
||||
wglDeleteContext(window->hGLRC);
|
||||
@ -940,8 +669,6 @@ namespace
|
||||
if (window->glDrawCallback)
|
||||
window->glDrawCallback(window->glDrawData);
|
||||
|
||||
CV_CheckGlError();
|
||||
|
||||
if (!SwapBuffers(window->dc))
|
||||
CV_ERROR( CV_OpenGlApiCallError, "Can't swap OpenGL buffers" );
|
||||
|
||||
@ -1042,7 +769,6 @@ CV_IMPL int cvNamedWindow( const char* name, int flags )
|
||||
#ifndef HAVE_OPENGL
|
||||
window->dc = CreateCompatibleDC(0);
|
||||
#else
|
||||
window->glFuncTab = 0;
|
||||
if (!useGl)
|
||||
{
|
||||
window->dc = CreateCompatibleDC(0);
|
||||
@ -1054,14 +780,10 @@ CV_IMPL int cvNamedWindow( const char* name, int flags )
|
||||
window->dc = hGLDC;
|
||||
window->hGLRC = hGLRC;
|
||||
window->useGl = true;
|
||||
initGl(window);
|
||||
}
|
||||
|
||||
window->glDrawCallback = 0;
|
||||
window->glDrawData = 0;
|
||||
|
||||
window->glCleanCallback = 0;
|
||||
window->glCleanData = 0;
|
||||
#endif
|
||||
|
||||
window->last_key = 0;
|
||||
@ -1112,8 +834,6 @@ CV_IMPL void cvSetOpenGlContext(const char* name)
|
||||
if (!wglMakeCurrent(window->dc, window->hGLRC))
|
||||
CV_ERROR( CV_OpenGlApiCallError, "Can't Activate The GL Rendering Context" );
|
||||
|
||||
icvSetOpenGlFuncTab(window->glFuncTab);
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
@ -1161,30 +881,6 @@ CV_IMPL void cvSetOpenGlDrawCallback(const char* name, CvOpenGlDrawCallback call
|
||||
__END__;
|
||||
}
|
||||
|
||||
void icvSetOpenGlCleanCallback(const char* name, CvOpenGlCleanCallback callback, void* userdata)
|
||||
{
|
||||
CV_FUNCNAME( "icvSetOpenGlCleanCallback" );
|
||||
|
||||
__BEGIN__;
|
||||
|
||||
CvWindow* window;
|
||||
|
||||
if (!name)
|
||||
CV_ERROR(CV_StsNullPtr, "NULL name string");
|
||||
|
||||
window = icvFindWindowByName(name);
|
||||
if (!window)
|
||||
EXIT;
|
||||
|
||||
if (window->glCleanCallback)
|
||||
window->glCleanCallback(window->glCleanData);
|
||||
|
||||
window->glCleanCallback = callback;
|
||||
window->glCleanData = userdata;
|
||||
|
||||
__END__;
|
||||
}
|
||||
|
||||
#endif // HAVE_OPENGL
|
||||
|
||||
static void icvRemoveWindow( CvWindow* window )
|
||||
@ -1194,18 +890,7 @@ static void icvRemoveWindow( CvWindow* window )
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
if (window->useGl)
|
||||
{
|
||||
wglMakeCurrent(window->dc, window->hGLRC);
|
||||
|
||||
if (window->glCleanCallback)
|
||||
{
|
||||
window->glCleanCallback(window->glCleanData);
|
||||
window->glCleanCallback = 0;
|
||||
window->glCleanData = 0;
|
||||
}
|
||||
|
||||
releaseGlContext(window);
|
||||
}
|
||||
#endif
|
||||
|
||||
if( window->frame )
|
||||
|
@ -1,357 +0,0 @@
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
#include "opencv2/imgproc/imgproc.hpp"
|
||||
#include "opencv2/calib3d/calib3d.hpp"
|
||||
#include "opencv2/contrib/contrib.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace cv;
|
||||
using namespace cv::gpu;
|
||||
|
||||
class PointCloudRenderer
|
||||
{
|
||||
public:
|
||||
PointCloudRenderer(const Mat& points, const Mat& img, double scale);
|
||||
|
||||
void onMouseEvent(int event, int x, int y, int flags);
|
||||
void draw();
|
||||
void update(int key, double aspect);
|
||||
|
||||
int fov_;
|
||||
|
||||
private:
|
||||
int mouse_dx_;
|
||||
int mouse_dy_;
|
||||
|
||||
double yaw_;
|
||||
double pitch_;
|
||||
Point3d pos_;
|
||||
|
||||
TickMeter tm_;
|
||||
static const int step_;
|
||||
int frame_;
|
||||
|
||||
GlCamera camera_;
|
||||
GlArrays pointCloud_;
|
||||
string fps_;
|
||||
};
|
||||
|
||||
bool stop = false;
|
||||
|
||||
static void mouseCallback(int event, int x, int y, int flags, void* userdata)
|
||||
{
|
||||
if (stop)
|
||||
return;
|
||||
|
||||
PointCloudRenderer* renderer = static_cast<PointCloudRenderer*>(userdata);
|
||||
renderer->onMouseEvent(event, x, y, flags);
|
||||
}
|
||||
|
||||
static void openGlDrawCallback(void* userdata)
|
||||
{
|
||||
if (stop)
|
||||
return;
|
||||
|
||||
PointCloudRenderer* renderer = static_cast<PointCloudRenderer*>(userdata);
|
||||
renderer->draw();
|
||||
}
|
||||
|
||||
int main(int argc, const char* argv[])
|
||||
{
|
||||
const char* keys =
|
||||
"{ l left | | left image file name }"
|
||||
"{ r right | | right image file name }"
|
||||
"{ i intrinsic | | intrinsic camera parameters file name }"
|
||||
"{ e extrinsic | | extrinsic camera parameters file name }"
|
||||
"{ d ndisp | 256 | number of disparities }"
|
||||
"{ s scale | 1.0 | scale factor for point cloud }"
|
||||
"{ h help | | print help message }";
|
||||
|
||||
CommandLineParser cmd(argc, argv, keys);
|
||||
|
||||
if (cmd.has("help"))
|
||||
{
|
||||
cmd.printMessage();
|
||||
return 0;
|
||||
}
|
||||
|
||||
string left = cmd.get<string>("left");
|
||||
string right = cmd.get<string>("right");
|
||||
string intrinsic = cmd.get<string>("intrinsic");
|
||||
string extrinsic = cmd.get<string>("extrinsic");
|
||||
int ndisp = cmd.get<int>("ndisp");
|
||||
double scale = cmd.get<double>("scale");
|
||||
|
||||
if (!cmd.check())
|
||||
{
|
||||
cmd.printErrors();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if (left.empty() || right.empty())
|
||||
{
|
||||
cout << "Missed input images" << endl;
|
||||
cout << "Avaible options:" << endl;
|
||||
cmd.printMessage();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (intrinsic.empty() ^ extrinsic.empty())
|
||||
{
|
||||
cout << "Boss camera parameters must be specified" << endl;
|
||||
cout << "Avaible options:" << endl;
|
||||
cmd.printMessage();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Mat imgLeftColor = imread(left, IMREAD_COLOR);
|
||||
Mat imgRightColor = imread(right, IMREAD_COLOR);
|
||||
|
||||
if (imgLeftColor.empty())
|
||||
{
|
||||
cout << "Can't load image " << left << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (imgRightColor.empty())
|
||||
{
|
||||
cout << "Can't load image " << right << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mat Q = Mat::eye(4, 4, CV_32F);
|
||||
if (!intrinsic.empty() && !extrinsic.empty())
|
||||
{
|
||||
FileStorage fs;
|
||||
|
||||
// reading intrinsic parameters
|
||||
fs.open(intrinsic, CV_STORAGE_READ);
|
||||
if (!fs.isOpened())
|
||||
{
|
||||
cout << "Failed to open file " << intrinsic << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mat M1, D1, M2, D2;
|
||||
fs["M1"] >> M1;
|
||||
fs["D1"] >> D1;
|
||||
fs["M2"] >> M2;
|
||||
fs["D2"] >> D2;
|
||||
|
||||
// reading extrinsic parameters
|
||||
fs.open(extrinsic, CV_STORAGE_READ);
|
||||
if (!fs.isOpened())
|
||||
{
|
||||
cout << "Failed to open file " << extrinsic << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mat R, T, R1, P1, R2, P2;
|
||||
fs["R"] >> R;
|
||||
fs["T"] >> T;
|
||||
|
||||
Size img_size = imgLeftColor.size();
|
||||
|
||||
Rect roi1, roi2;
|
||||
stereoRectify(M1, D1, M2, D2, img_size, R, T, R1, R2, P1, P2, Q, CALIB_ZERO_DISPARITY, -1, img_size, &roi1, &roi2);
|
||||
|
||||
Mat map11, map12, map21, map22;
|
||||
initUndistortRectifyMap(M1, D1, R1, P1, img_size, CV_16SC2, map11, map12);
|
||||
initUndistortRectifyMap(M2, D2, R2, P2, img_size, CV_16SC2, map21, map22);
|
||||
|
||||
Mat img1r, img2r;
|
||||
remap(imgLeftColor, img1r, map11, map12, INTER_LINEAR);
|
||||
remap(imgRightColor, img2r, map21, map22, INTER_LINEAR);
|
||||
|
||||
imgLeftColor = img1r(roi1);
|
||||
imgRightColor = img2r(roi2);
|
||||
}
|
||||
|
||||
Mat imgLeftGray, imgRightGray;
|
||||
cvtColor(imgLeftColor, imgLeftGray, COLOR_BGR2GRAY);
|
||||
cvtColor(imgRightColor, imgRightGray, COLOR_BGR2GRAY);
|
||||
|
||||
cvtColor(imgLeftColor, imgLeftColor, COLOR_BGR2RGB);
|
||||
|
||||
Mat disp, points;
|
||||
|
||||
StereoBM bm(0, ndisp);
|
||||
|
||||
bm(imgLeftGray, imgRightGray, disp);
|
||||
disp.convertTo(disp, CV_8U, 1.0 / 16.0);
|
||||
|
||||
disp = disp(Range(21, disp.rows - 21), Range(ndisp, disp.cols - 21)).clone();
|
||||
imgLeftColor = imgLeftColor(Range(21, imgLeftColor.rows - 21), Range(ndisp, imgLeftColor.cols - 21)).clone();
|
||||
|
||||
reprojectImageTo3D(disp, points, Q);
|
||||
|
||||
const string windowName = "OpenGL Sample";
|
||||
|
||||
namedWindow(windowName, WINDOW_OPENGL);
|
||||
resizeWindow(windowName, 400, 400);
|
||||
|
||||
PointCloudRenderer renderer(points, imgLeftColor, scale);
|
||||
|
||||
createTrackbar("Fov", windowName, &renderer.fov_, 100);
|
||||
setMouseCallback(windowName, mouseCallback, &renderer);
|
||||
setOpenGlDrawCallback(windowName, openGlDrawCallback, &renderer);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
int key = waitKey(10);
|
||||
|
||||
if (key >= 0)
|
||||
key = key & 0xff;
|
||||
|
||||
if (key == 27)
|
||||
{
|
||||
stop = true;
|
||||
break;
|
||||
}
|
||||
|
||||
double aspect = getWindowProperty(windowName, WND_PROP_ASPECT_RATIO);
|
||||
|
||||
key = tolower(key);
|
||||
|
||||
renderer.update(key, aspect);
|
||||
|
||||
updateWindow(windowName);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
const int PointCloudRenderer::step_ = 20;
|
||||
|
||||
PointCloudRenderer::PointCloudRenderer(const Mat& points, const Mat& img, double scale)
|
||||
{
|
||||
mouse_dx_ = 0;
|
||||
mouse_dy_ = 0;
|
||||
|
||||
fov_ = 0;
|
||||
yaw_ = 0.0;
|
||||
pitch_ = 0.0;
|
||||
|
||||
frame_ = 0;
|
||||
|
||||
camera_.setScale(Point3d(scale, scale, scale));
|
||||
|
||||
pointCloud_.setVertexArray(points);
|
||||
pointCloud_.setColorArray(img, false);
|
||||
|
||||
tm_.start();
|
||||
}
|
||||
|
||||
inline int clamp(int val, int minVal, int maxVal)
|
||||
{
|
||||
return max(min(val, maxVal), minVal);
|
||||
}
|
||||
|
||||
void PointCloudRenderer::onMouseEvent(int event, int x, int y, int /*flags*/)
|
||||
{
|
||||
static int oldx = x;
|
||||
static int oldy = y;
|
||||
static bool moving = false;
|
||||
|
||||
if (event == EVENT_LBUTTONDOWN)
|
||||
{
|
||||
oldx = x;
|
||||
oldy = y;
|
||||
moving = true;
|
||||
}
|
||||
else if (event == EVENT_LBUTTONUP)
|
||||
{
|
||||
moving = false;
|
||||
}
|
||||
|
||||
if (moving)
|
||||
{
|
||||
mouse_dx_ = oldx - x;
|
||||
mouse_dy_ = oldy - y;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouse_dx_ = 0;
|
||||
mouse_dy_ = 0;
|
||||
}
|
||||
|
||||
const int mouseClamp = 300;
|
||||
mouse_dx_ = clamp(mouse_dx_, -mouseClamp, mouseClamp);
|
||||
mouse_dy_ = clamp(mouse_dy_, -mouseClamp, mouseClamp);
|
||||
}
|
||||
|
||||
static Point3d rotate(Point3d v, double yaw, double pitch)
|
||||
{
|
||||
Point3d t1;
|
||||
t1.x = v.x * cos(-yaw / 180.0 * CV_PI) - v.z * sin(-yaw / 180.0 * CV_PI);
|
||||
t1.y = v.y;
|
||||
t1.z = v.x * sin(-yaw / 180.0 * CV_PI) + v.z * cos(-yaw / 180.0 * CV_PI);
|
||||
|
||||
Point3d t2;
|
||||
t2.x = t1.x;
|
||||
t2.y = t1.y * cos(pitch / 180.0 * CV_PI) - t1.z * sin(pitch / 180.0 * CV_PI);
|
||||
t2.z = t1.y * sin(pitch / 180.0 * CV_PI) + t1.z * cos(pitch / 180.0 * CV_PI);
|
||||
|
||||
return t2;
|
||||
}
|
||||
|
||||
void PointCloudRenderer::update(int key, double aspect)
|
||||
{
|
||||
const Point3d dirVec(0.0, 0.0, -1.0);
|
||||
const Point3d upVec(0.0, 1.0, 0.0);
|
||||
const Point3d leftVec(-1.0, 0.0, 0.0);
|
||||
|
||||
const double posStep = 0.1;
|
||||
|
||||
const double mouseStep = 0.001;
|
||||
|
||||
camera_.setPerspectiveProjection(30.0 + fov_ / 100.0 * 40.0, aspect, 0.1, 1000.0);
|
||||
|
||||
yaw_ += mouse_dx_ * mouseStep;
|
||||
pitch_ += mouse_dy_ * mouseStep;
|
||||
|
||||
if (key == 'w')
|
||||
pos_ += posStep * rotate(dirVec, yaw_, pitch_);
|
||||
else if (key == 's')
|
||||
pos_ -= posStep * rotate(dirVec, yaw_, pitch_);
|
||||
else if (key == 'a')
|
||||
pos_ += posStep * rotate(leftVec, yaw_, pitch_);
|
||||
else if (key == 'd')
|
||||
pos_ -= posStep * rotate(leftVec, yaw_, pitch_);
|
||||
else if (key == 'q')
|
||||
pos_ += posStep * rotate(upVec, yaw_, pitch_);
|
||||
else if (key == 'e')
|
||||
pos_ -= posStep * rotate(upVec, yaw_, pitch_);
|
||||
|
||||
camera_.setCameraPos(pos_, yaw_, pitch_, 0.0);
|
||||
|
||||
tm_.stop();
|
||||
|
||||
if (frame_++ >= step_)
|
||||
{
|
||||
ostringstream ostr;
|
||||
ostr << "FPS: " << step_ / tm_.getTimeSec();
|
||||
fps_ = ostr.str();
|
||||
|
||||
frame_ = 0;
|
||||
tm_.reset();
|
||||
}
|
||||
|
||||
tm_.start();
|
||||
}
|
||||
|
||||
void PointCloudRenderer::draw()
|
||||
{
|
||||
camera_.setupProjectionMatrix();
|
||||
camera_.setupModelViewMatrix();
|
||||
|
||||
render(pointCloud_);
|
||||
|
||||
render(fps_, GlFont::get("Courier New", 16), Scalar::all(255), Point2d(3.0, 0.0));
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
|
||||
#include "cvconfig.h"
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
#include "opencv2/gpu/gpu.hpp"
|
||||
|
||||
@ -14,12 +13,6 @@ using namespace cv::gpu;
|
||||
|
||||
void getFlowField(const Mat& u, const Mat& v, Mat& flowField);
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
||||
void needleMapDraw(void* userdata);
|
||||
|
||||
#endif
|
||||
|
||||
int main(int argc, const char* argv[])
|
||||
{
|
||||
try
|
||||
@ -79,12 +72,8 @@ int main(int argc, const char* argv[])
|
||||
namedWindow("Forward flow");
|
||||
namedWindow("Backward flow");
|
||||
|
||||
namedWindow("Needle Map", WINDOW_OPENGL);
|
||||
|
||||
namedWindow("Interpolated frame");
|
||||
|
||||
setGlDevice();
|
||||
|
||||
cout << "Press:" << endl;
|
||||
cout << "\tESC to quit" << endl;
|
||||
cout << "\t'a' to move to the previous frame" << endl;
|
||||
@ -123,14 +112,6 @@ int main(int argc, const char* argv[])
|
||||
Mat flowFieldBackward;
|
||||
getFlowField(Mat(d_bu), Mat(d_bv), flowFieldBackward);
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
cout << "Create Optical Flow Needle Map..." << endl;
|
||||
|
||||
GpuMat d_vertex, d_colors;
|
||||
|
||||
createOpticalFlowNeedleMap(d_fu, d_fv, d_vertex, d_colors);
|
||||
#endif
|
||||
|
||||
cout << "Interpolating..." << endl;
|
||||
|
||||
// first frame color components
|
||||
@ -195,14 +176,6 @@ int main(int argc, const char* argv[])
|
||||
imshow("Forward flow", flowFieldForward);
|
||||
imshow("Backward flow", flowFieldBackward);
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
GlArrays arr;
|
||||
arr.setVertexArray(d_vertex);
|
||||
arr.setColorArray(d_colors, false);
|
||||
|
||||
setOpenGlDrawCallback("Needle Map", needleMapDraw, &arr);
|
||||
#endif
|
||||
|
||||
int currentFrame = 0;
|
||||
|
||||
imshow("Interpolated frame", frames[currentFrame]);
|
||||
@ -292,21 +265,3 @@ void getFlowField(const Mat& u, const Mat& v, Mat& flowField)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
||||
void needleMapDraw(void* userdata)
|
||||
{
|
||||
const GlArrays* arr = static_cast<const GlArrays*>(userdata);
|
||||
|
||||
GlCamera camera;
|
||||
camera.setOrthoProjection(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
|
||||
camera.lookAt(Point3d(0.0, 0.0, 1.0), Point3d(0.0, 0.0, 0.0), Point3d(0.0, 1.0, 0.0));
|
||||
|
||||
camera.setupProjectionMatrix();
|
||||
camera.setupModelViewMatrix();
|
||||
|
||||
render(*arr, RenderMode::TRIANGLES);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,135 +0,0 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/gpumat.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/gpu/gpu.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
#include "opencv2/contrib/contrib.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace cv;
|
||||
using namespace cv::gpu;
|
||||
|
||||
struct Timer
|
||||
{
|
||||
Timer(const string& msg_)
|
||||
{
|
||||
msg = msg_;
|
||||
|
||||
tm.reset();
|
||||
tm.start();
|
||||
}
|
||||
|
||||
~Timer()
|
||||
{
|
||||
tm.stop();
|
||||
cout << msg << " " << tm.getTimeMilli() << " ms\n";
|
||||
}
|
||||
|
||||
string msg;
|
||||
TickMeter tm;
|
||||
};
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
{
|
||||
cout << "Usage: " << argv[0] << " image" << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
bool haveCuda = getCudaEnabledDeviceCount() > 0;
|
||||
|
||||
const string openGlMatWnd = "OpenGL Mat";
|
||||
const string openGlBufferWnd = "OpenGL GlBuffer";
|
||||
const string openGlTextureWnd = "OpenGL GlTexture";
|
||||
const string openGlGpuMatWnd = "OpenGL GpuMat";
|
||||
const string matWnd = "Mat";
|
||||
|
||||
namedWindow(openGlMatWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE);
|
||||
namedWindow(openGlBufferWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE);
|
||||
namedWindow(openGlTextureWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE);
|
||||
if (haveCuda)
|
||||
namedWindow(openGlGpuMatWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE);
|
||||
namedWindow("Mat", WINDOW_AUTOSIZE);
|
||||
|
||||
Mat img = imread(argv[1]);
|
||||
|
||||
if (haveCuda)
|
||||
setGlDevice();
|
||||
|
||||
setOpenGlContext(openGlBufferWnd);
|
||||
GlBuffer buf(img, GlBuffer::TEXTURE_BUFFER);
|
||||
|
||||
setOpenGlContext(openGlTextureWnd);
|
||||
GlTexture tex(img);
|
||||
|
||||
GpuMat d_img;
|
||||
if (haveCuda)
|
||||
d_img.upload(img);
|
||||
|
||||
cout << "=== First call\n\n";
|
||||
|
||||
{
|
||||
Timer t("OpenGL Mat ");
|
||||
imshow(openGlMatWnd, img);
|
||||
}
|
||||
{
|
||||
Timer t("OpenGL GlBuffer ");
|
||||
imshow(openGlBufferWnd, buf);
|
||||
}
|
||||
{
|
||||
Timer t("OpenGL GlTexture");
|
||||
imshow(openGlTextureWnd, tex);
|
||||
}
|
||||
if (haveCuda)
|
||||
{
|
||||
Timer t("OpenGL GpuMat ");
|
||||
imshow(openGlGpuMatWnd, d_img);
|
||||
}
|
||||
{
|
||||
Timer t("Mat ");
|
||||
imshow(matWnd, img);
|
||||
}
|
||||
|
||||
waitKey();
|
||||
|
||||
cout << "\n=== Second call\n\n";
|
||||
|
||||
{
|
||||
Timer t("OpenGL Mat ");
|
||||
imshow(openGlMatWnd, img);
|
||||
}
|
||||
{
|
||||
Timer t("OpenGL GlBuffer ");
|
||||
imshow(openGlBufferWnd, buf);
|
||||
}
|
||||
{
|
||||
Timer t("OpenGL GlTexture");
|
||||
imshow(openGlTextureWnd, tex);
|
||||
}
|
||||
if (haveCuda)
|
||||
{
|
||||
Timer t("OpenGL GpuMat ");
|
||||
imshow(openGlGpuMatWnd, d_img);
|
||||
}
|
||||
{
|
||||
Timer t("Mat ");
|
||||
imshow(matWnd, img);
|
||||
}
|
||||
|
||||
cout << "\n";
|
||||
|
||||
waitKey();
|
||||
}
|
||||
catch(const exception& e)
|
||||
{
|
||||
cout << e.what() << endl;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
128
samples/gpu/opengl.cpp
Normal file
128
samples/gpu/opengl.cpp
Normal file
@ -0,0 +1,128 @@
|
||||
#include <iostream>
|
||||
#include "cvconfig.h"
|
||||
|
||||
#ifndef HAVE_OPENGL
|
||||
int main()
|
||||
{
|
||||
std::cerr << "Library was built without OpenGL support" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
#else
|
||||
|
||||
#ifdef WIN32
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#define NOMINMAX 1
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/core/gpumat.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
|
||||
using namespace std;
|
||||
using namespace cv;
|
||||
using namespace cv::gpu;
|
||||
|
||||
const int win_width = 800;
|
||||
const int win_height = 640;
|
||||
|
||||
struct DrawData
|
||||
{
|
||||
GlArrays arr;
|
||||
GlTexture2D tex;
|
||||
GlBuffer indices;
|
||||
};
|
||||
|
||||
void CV_CDECL draw(void* userdata);
|
||||
|
||||
void CV_CDECL draw(void* userdata)
|
||||
{
|
||||
static double angle = 0.0;
|
||||
|
||||
DrawData* data = static_cast<DrawData*>(userdata);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0, 0, 4, 0, 0, 0, 0, 1, 0);
|
||||
glRotated(angle, 0, 1, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
data->tex.bind();
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
|
||||
|
||||
render(data->arr, data->indices, RenderMode::TRIANGLES);
|
||||
|
||||
angle += 0.3;
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
if (argc < 2)
|
||||
{
|
||||
cout << "Usage: " << argv[0] << " image" << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mat img = imread(argv[1]);
|
||||
if (img.empty())
|
||||
{
|
||||
cerr << "Can't open image " << argv[1] << endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
namedWindow("OpenGL", WINDOW_OPENGL);
|
||||
resizeWindow("OpenGL", win_width, win_height);
|
||||
|
||||
Mat_<Vec2f> vertex(1, 4);
|
||||
vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1);
|
||||
|
||||
Mat_<Vec2f> texCoords(1, 4);
|
||||
texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0);
|
||||
|
||||
Mat_<int> indices(1, 6);
|
||||
indices << 0, 1, 2, 2, 3, 0;
|
||||
|
||||
DrawData data;
|
||||
|
||||
data.arr.setVertexArray(vertex);
|
||||
data.arr.setTexCoordArray(texCoords);
|
||||
data.arr.setAutoRelease(false);
|
||||
|
||||
data.indices.copyFrom(indices);
|
||||
data.indices.setAutoRelease(false);
|
||||
|
||||
data.tex.copyFrom(img);
|
||||
data.tex.setAutoRelease(false);
|
||||
|
||||
setOpenGlDrawCallback("OpenGL", draw, &data);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
updateWindow("OpenGL");
|
||||
int key = waitKey(10);
|
||||
if ((key & 0xff) == 27)
|
||||
break;
|
||||
}
|
||||
|
||||
setOpenGlDrawCallback("OpenGL", 0, 0);
|
||||
destroyAllWindows();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include "cvconfig.h"
|
||||
#include "opencv2/core/core.hpp"
|
||||
#include "opencv2/core/opengl_interop.hpp"
|
||||
#include "opencv2/imgproc/imgproc.hpp"
|
||||
#include "opencv2/highgui/highgui.hpp"
|
||||
#include "opencv2/video/video.hpp"
|
||||
@ -66,40 +65,6 @@ static void drawArrows(Mat& frame, const vector<Point2f>& prevPts, const vector<
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
||||
struct DrawData
|
||||
{
|
||||
GlTexture tex;
|
||||
GlArrays arr;
|
||||
};
|
||||
|
||||
static void drawCallback(void* userdata)
|
||||
{
|
||||
DrawData* data = static_cast<DrawData*>(userdata);
|
||||
|
||||
if (data->tex.empty() || data->arr.empty())
|
||||
return;
|
||||
|
||||
static GlCamera camera;
|
||||
static bool init_camera = true;
|
||||
|
||||
if (init_camera)
|
||||
{
|
||||
camera.setOrthoProjection(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
|
||||
camera.lookAt(Point3d(0.0, 0.0, 1.0), Point3d(0.0, 0.0, 0.0), Point3d(0.0, 1.0, 0.0));
|
||||
init_camera = false;
|
||||
}
|
||||
|
||||
camera.setupProjectionMatrix();
|
||||
camera.setupModelViewMatrix();
|
||||
|
||||
render(data->tex);
|
||||
render(data->arr, RenderMode::TRIANGLES);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
template <typename T> inline T clamp (T x, T a, T b)
|
||||
{
|
||||
return ((x) > (a) ? ((x) < (b) ? (x) : (b)) : (a));
|
||||
@ -199,12 +164,6 @@ int main(int argc, const char* argv[])
|
||||
namedWindow("PyrLK [Sparse]", WINDOW_NORMAL);
|
||||
namedWindow("PyrLK [Dense] Flow Field", WINDOW_NORMAL);
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
namedWindow("PyrLK [Dense]", WINDOW_OPENGL);
|
||||
|
||||
setGlDevice();
|
||||
#endif
|
||||
|
||||
cout << "Image size : " << frame0.cols << " x " << frame0.rows << endl;
|
||||
cout << "Points count : " << points << endl;
|
||||
|
||||
@ -270,21 +229,6 @@ int main(int argc, const char* argv[])
|
||||
|
||||
imshow("PyrLK [Dense] Flow Field", flowField);
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
setOpenGlContext("PyrLK [Dense]");
|
||||
|
||||
GpuMat d_vertex, d_colors;
|
||||
createOpticalFlowNeedleMap(d_u, d_v, d_vertex, d_colors);
|
||||
|
||||
DrawData drawData;
|
||||
|
||||
drawData.tex.copyFrom(d_frame0Gray);
|
||||
drawData.arr.setVertexArray(d_vertex);
|
||||
drawData.arr.setColorArray(d_colors, false);
|
||||
|
||||
setOpenGlDrawCallback("PyrLK [Dense]", drawCallback, &drawData);
|
||||
#endif
|
||||
|
||||
waitKey();
|
||||
|
||||
return 0;
|
||||
|
@ -47,7 +47,7 @@ GpuMat d_result[2];
|
||||
// CPU result
|
||||
Mat result;
|
||||
|
||||
void printHelp()
|
||||
static void printHelp()
|
||||
{
|
||||
std::cout << "Usage: stereo_multi_gpu --left <image> --right <image>\n";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user