cube widget implementation

This commit is contained in:
ozantonkal 2013-07-04 17:59:11 +03:00
parent f07486b563
commit 03cc439b08
3 changed files with 26 additions and 0 deletions

View File

@ -73,5 +73,11 @@ namespace temp_viz
public:
CylinderWidget(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white());
};
class CV_EXPORTS CubeWidget : public Widget
{
public:
CubeWidget(const Point3f& pt_min, const Point3f& pt_max, const Color &color = Color::white());
};
}

View File

@ -208,3 +208,20 @@ temp_viz::CylinderWidget::CylinderWidget(const Point3f& pt_on_axis, const Point3
setColor(color);
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// cylinder widget implementation
temp_viz::CubeWidget::CubeWidget(const Point3f& pt_min, const Point3f& pt_max, const Color &color)
{
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New ();
cube->SetBounds (pt_min.x, pt_max.x, pt_min.y, pt_max.y, pt_min.z, pt_max.z);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
mapper->SetInput(cube->GetOutput ());
vtkSmartPointer<vtkLODActor> actor = WidgetAccessor::getActor(*this);
actor->SetMapper(mapper);
setColor(color);
}

View File

@ -98,6 +98,7 @@ TEST(Viz_viz3d, accuracy)
temp_viz::ArrowWidget aw(cv::Point3f(0,0,0), cv::Point3f(1,1,1), temp_viz::Color(255,0,0));
temp_viz::CircleWidget cw(cv::Point3f(0,0,0), 1.0, temp_viz::Color(0,255,0));
temp_viz::CylinderWidget cyw(cv::Point3f(0,0,0), cv::Point3f(-1,-1,-1), 0.5, 30, temp_viz::Color(0,255,0));
temp_viz::CubeWidget cuw(cv::Point3f(-2,-2,-2), cv::Point3f(-1,-1,-1), temp_viz::Color(0,0,255));
v.showWidget("line", lw);
v.showWidget("plane", pw);
@ -105,6 +106,7 @@ TEST(Viz_viz3d, accuracy)
v.showWidget("arrow", aw);
v.showWidget("circle", cw);
v.showWidget("cylinder", cyw);
v.showWidget("cube", cuw);
temp_viz::LineWidget lw2 = lw;
@ -132,6 +134,7 @@ TEST(Viz_viz3d, accuracy)
cw.setPose(cloudPosition);
cyw.setPose(cloudPosition);
lw.setPose(cloudPosition);
cuw.setPose(cloudPosition);
angle_x += 0.1f;
angle_y -= 0.1f;