opencv/modules/features2d/src/keypoint.cpp

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/*M///////////////////////////////////////////////////////////////////////////////////////
//
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#include "precomp.hpp"
namespace cv
{
void write(FileStorage& fs, const string& objname, const vector<KeyPoint>& keypoints)
{
WriteStructContext ws(fs, objname, CV_NODE_SEQ + CV_NODE_FLOW);
int i, npoints = (int)keypoints.size();
for( i = 0; i < npoints; i++ )
{
const KeyPoint& kpt = keypoints[i];
write(fs, kpt.pt.x);
write(fs, kpt.pt.y);
write(fs, kpt.size);
write(fs, kpt.angle);
write(fs, kpt.response);
write(fs, kpt.octave);
}
}
void read(const FileNode& node, vector<KeyPoint>& keypoints)
{
keypoints.resize(0);
FileNodeIterator it = node.begin(), it_end = node.end();
for( ; it != it_end; )
{
KeyPoint kpt;
it >> kpt.pt.x >> kpt.pt.y >> kpt.size >> kpt.angle >> kpt.response >> kpt.octave;
keypoints.push_back(kpt);
}
}
void KeyPoint::convert(const std::vector<KeyPoint>& keypoints, std::vector<Point2f>& points2f,
const vector<int>& keypointIndexes)
{
if( keypointIndexes.empty() )
{
points2f.resize( keypoints.size() );
for( size_t i = 0; i < keypoints.size(); i++ )
points2f[i] = keypoints[i].pt;
}
else
{
points2f.resize( keypointIndexes.size() );
for( size_t i = 0; i < keypointIndexes.size(); i++ )
{
int idx = keypointIndexes[i];
if( idx >= 0 )
points2f[i] = keypoints[idx].pt;
else
{
CV_Error( CV_StsBadArg, "keypointIndexes has element < 0. TODO: process this case" );
//points2f[i] = Point2f(-1, -1);
}
}
}
}
void KeyPoint::convert( const std::vector<Point2f>& points2f, std::vector<KeyPoint>& keypoints,
float size, float response, int octave, int class_id )
{
for( size_t i = 0; i < points2f.size(); i++ )
keypoints[i] = KeyPoint(points2f[i], size, -1, response, octave, class_id);
}
float KeyPoint::overlap( const KeyPoint& kp1, const KeyPoint& kp2 )
{
const int seedsPerDim = 50;
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float radius1 = kp1.size/2;
float radius2 = kp2.size/2;
float radius1_2 = radius1*radius1,
radius2_2 = radius2*radius2;
Point2f p1 = kp1.pt, p2 = kp2.pt;
float dist = norm(p1-p2);
float ovrl = 0.f;
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if( dist < radius1+radius2 ) // circles are intersected
{
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float minx = min( p1.x - radius1, p2.x - radius2 );
float maxx = max( p1.x + radius1, p2.x + radius2 );
float miny = min( p1.y - radius1, p2.y - radius2 );
float maxy = max( p1.y + radius1, p2.y + radius2 );
float mina = (maxx-minx) < (maxy-miny) ? (maxx-minx) : (maxy-miny);
float step = mina/seedsPerDim;
float bua = 0, bna = 0;
//compute the areas
for( float x = minx; x <= maxx; x+=step )
{
for( float y = miny; y <= maxy; y+=step )
{
float rx1 = x-p1.x;
float ry1 = y-p1.y;
float rx2 = x-p2.x;
float ry2 = y-p2.y;
//substitution in the equation of a circle
float c1 = rx1*rx1+ry1*ry1;
float c2 = rx2*rx2+ry2*ry2;
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if( c1<radius1_2 && c2<radius2_2 ) bna++;
if( c1<radius1_2 || c2<radius2_2 ) bua++;
}
}
if( bna > 0)
ovrl = bna/bua;
}
return ovrl;
}
}