45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
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/*
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* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
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*
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* NVIDIA Corporation and its licensors retain all intellectual
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* property and proprietary rights in and to this software and
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* related documentation and any modifications thereto.
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* Any use, reproduction, disclosure, or distribution of this
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* software and related documentation without an express license
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* agreement from NVIDIA Corporation is strictly prohibited.
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*/
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#ifndef _testrectstddev_h_
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#define _testrectstddev_h_
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#include "NCVTest.hpp"
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#include "NCVTestSourceProvider.hpp"
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class TestRectStdDev : public NCVTestProvider
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{
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public:
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TestRectStdDev(std::string testName, NCVTestSourceProvider<Ncv8u> &src,
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Ncv32u width, Ncv32u height, NcvRect32u rect, Ncv32f scaleFactor,
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NcvBool bTextureCache);
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virtual bool init();
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virtual bool process();
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virtual bool deinit();
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virtual bool toString(std::ofstream &strOut);
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private:
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TestRectStdDev(const TestRectStdDev&);
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TestRectStdDev& operator=(const TestRectStdDev&);
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NCVTestSourceProvider<Ncv8u> &src;
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NcvRect32u rect;
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Ncv32u width;
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Ncv32u height;
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Ncv32f scaleFactor;
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NcvBool bTextureCache;
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};
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#endif // _testrectstddev_h_
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