#. It is any transformation that can be expressed in the form of a *matrix multiplication* (linear transformation) followed by a *vector addition* (translation).
#. From the above, We can use an Affine Transformation to express:
a. Rotations (linear transformation)
b. Translations (vector addition)
c. Scale operations (linear transformation)
you can see that, in essence, an Affine Transformation represents a **relation** between two images.
#. The usual way to represent an Affine Transform is by using a :math:`2 \times 3` matrix.
..math::
A = \begin{bmatrix}
a_{00} & a_{01} \\
a_{10} & a_{11}
\end{bmatrix}_{2 \times 2}
B = \begin{bmatrix}
b_{00} \\
b_{10}
\end{bmatrix}_{2 \times 1}
M = \begin{bmatrix}
A & B
\end{bmatrix}
=
\begin{bmatrix}
a_{00} & a_{01} & b_{00} \\
a_{10} & a_{11} & b_{10}
\end{bmatrix}_{2 \times 3}
Considering that we want to transform a 2D vector :math:`X = \begin{bmatrix}x \\ y\end{bmatrix}` by using :math:`A` and :math:`B`, we can do it equivalently with:
:math:`T = A \cdot \begin{bmatrix}x \\ y\end{bmatrix} + B` or :math:`T = M \cdot [x, y, 1]^{T}`
..math::
T = \begin{bmatrix}
a_{00}x + a_{01}y + b_{00} \\
a_{10}x + a_{11}y + b_{10}
\end{bmatrix}
How do we get an Affine Transformation?
---------------------------------------
1. Excellent question. We mentioned that an Affine Transformation is basically a **relation** between two images. The information about this relation can come, roughly, in two ways:
a. We know both :math:`X` and `T` and we also know that they are related. Then our job is to find :math:`M`
b. We know :math:`M` and :math:'X`. To obtain :math:`T` we only need to apply :math:`T = M \cdot X`. Our information for :math:`M` may be explicit (i.e. have the 2-by-3 matrix) or it can come as a geometric relation between points.
2. Let's explain a little bit better (b). Since :math:`M` relates 02 images, we can analyze the simplest case in which it relates three points in both images. Look at the figure below:
the points 1, 2 and 3 (forming a triangle in image 1) are mapped into image 2, still forming a triangle, but now they have changed notoriously. If we find the Affine Transformation with these 3 points (you can choose them as you like), then we can apply this found relation to the whole pixels in the image.
* Applies an Affine Transform to the image. This Transform is obtained from the relation between three points. We use the function :warp_affine:`warpAffine <>` for that purpose.
* Applies a Rotation to the image after being transformed. This rotation is with respect to the image center
* Waits until the user exits the program
#. The tutorial code's is shown lines below. You can also download it from `here <https://code.ros.org/svn/opencv/trunk/opencv/samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp>`_
#. Declare some variables we will use, such as the matrices to store our results and 2 arrays of points to store the 2D points that define our Affine Transform.
..code-block:: cpp
Point2f srcTri[3];
Point2f dstTri[3];
Mat rot_mat( 2, 3, CV_32FC1 );
Mat warp_mat( 2, 3, CV_32FC1 );
Mat src, warp_dst, warp_rotate_dst;
#. Load an image:
..code-block:: cpp
src = imread( argv[1], 1 );
#. Initialize the destination image as having the same size and type as the source:
You may want to draw the points to make a better idea of how they change. Their locations are approximately the same as the ones depicted in the example figure (in the Theory section). You may note that the size and orientation of the triangle defined by the 3 points change.
#. Armed with both sets of points, we calculate the Affine Transform by using OpenCV function :get_affine_transform:`getAffineTransform <>`:
..code-block:: cpp
warp_mat = getAffineTransform( srcTri, dstTri );
We get as an output a :math:`2 \times 3` matrix (in this case **warp_mat**)
#. We apply the Affine Transform just found to the src image
***warp_dst.size()**: The desired size of the output image
We just got our first transformed image! We will display it in one bit. Before that, we also want to rotate it...
#.**Rotate:**
To rotate an image, we need to know two things:
a. The center with respect to which the image will rotate
b. The angle to be rotated. In OpenCV a positive angle is counter-clockwise
c.*Optional:* A scale factor
We define these parameters with the following snippet:
..code-block:: cpp
Point center = Point( warp_dst.cols/2, warp_dst.rows/2 );
double angle = -50.0;
double scale = 0.6;
#. We generate the rotation matrix with the OpenCV function :get_rotation_matrix_2d:`getRotationMatrix2D <>`, which returns a :math:`2 \times 3` matrix (in this case *rot_mat*)
..code-block:: cpp
rot_mat = getRotationMatrix2D( center, angle, scale );
#. We now apply the found rotation to the output of our previous Transformation.